How To Play an Optimized Cleric in D&D
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- Опубликовано: 7 сен 2024
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Dungeons and Dragons, XP to level 3 with Davvychappy, potentially a bit a Critical Role with dungeoneering, tabletop community next to tabletop RPG, dungeons and dragons, Fjord, Beau, Jester, Yasha, Caleb, Nott, 5th edition dragons, 3.5e, dungeon dudes, DM GM, dungeon master, game master tips sprinkle a bit of Caduceus, Mollymauk in the Mighty Nein. Matt Mercer.
Some clerics don't have Heavy Armor proficiency. For those, you should prioritize DEX instead of STR, though you can stop at 14. Unless you plan on grabbing Heavy Armor through a feat (you cannot get it through multiclassing, as Cleric is the only class that can give Heavy Armor Proficiency when you multiclass into it)
that is very correct
In addition, take the Warcaster feat, if you can fit it in. EDIT: But people below are right, the distinction between types of clerics is important to make: Dex v Str v Con prioritization depends on your domain and your armor proficiencies.
You could also start as a Fighter, then multiclass into Cleric. That gives you heavy armor and martial weapon proficiency, as well as proficiency in Con saves, important for concentration.
Also, if you are planning on going with heavy armor, you can stop increasing strength once you get 15 or 16 (15 for plate armor, 16 to increase the modifier).
You forgot Armorer Artificer. They get heavy armor at level 3
@@alexpratt8533 reply but not everyone can take 3 levels for heavy armour. I'm playing a wizard necromancer, 1 level of cleric for heavy armour. If I couldn't get it in a single level (currently level 7) I would take a feat. The feat is worth more than 3 levels into a class that would be useless to many characters
CON ftw tho, after WIS of course
Depends on your subclass and whether it gets heavy armour, STR and CON both either second or third priority.
@@twinostrich8045 con second for concentration checks. Gun for resilient and/or war caster asap
@Le Spoje You’re totally right, of course, I should have been more clear.
I really, truly enjoy Inflict Wounds as a melee attack spell. It's the epitome of "I'm a healer, but"
One of my favorite 1st level spells for cleric
Personally, I would prioritize Con over Strength. Clerics get lots of good Concentration spells, Con saves are super common and more HP is always better.
Unless you're a war cleric swinging hammers in the front lines, you're doing better damage with cantrips anyway.
STR is to wear better heavy armor, but I agree with this if you don’t get heavy armor proficiency with the cleric subclass
Ussualy 15 is just fine unless you decide to go war cleric but fun fact if you play dwarf cleric with the current rules you can just dump str and focus wisdom con first because dwarfs can wear armor without the movement penalty
@@extralongbaguette8880 even if you get heavy armor 13 is enough to wear it, anything after that is just a waste
I didn't expect clerics to have the most subclasses. It was a surprise but a welcome one.
Death cleric:
Inflict wounds and channel divinity.
Enjoy the one shot
Other clerics: I’m a healer and a support
My one cleric in that one session:
Rogue: so what happened?
Cleric: I,uh... I threw a barrel
Rogue: so how’d you kill the BBEG in one shot with a barrel?
Cleric: it had...holy water in it.
Rogue: so?
Cleric: minimum about 4768 damage.
Rogue:... holy-
Cleric: THOU SHALT TASTE THE HOLY WATER WITH THAT MOUTH!
Toll the dead + spirit weapon on the same turn is a ton of damage. At level ten, summon a celestial guardian with the level 5 spell to effectively get 4 attacks per round. My light cleric make Strahd Sahd.
I prefer sacred flame myself for a cantrip because radiant is a lot more reliable then necrotic as a damage type
I prefer spirit guardian
Love the “How to build an optimized ______” series. Would love to see either a warlock or a Paladin next
Optimized paladin:
Pray that you rolled *really* good stats or that your DM will give you nice magical items because you're *very* dependent on lots of ability scores.
How to optimize cleric:
Step 1: Be a Cleric
Step 2: Done
Forget that, play Custom Lineage, take Resilient Constitution at level 1. Buy a 15 WIS and put your plus 2 there. Buy a 14 CON and a 14 DEX. Wear Half Plate and a Shield. At level 4 take Telekinetic (WIS) to combo with Spirit Guardians at level 5. Once you have Spirit Guardians, just do that every fight with your highest level slot.
Bruh do you seriously have fun playing DnD as if you've solved it?
@@natepearson9804 i mean, i find it funny too. Minmaxing honestly isnt a bad thing
In per se, tho it can be toxic like everything else. Even a rp player can become toxic
Perfect video man! I'm so mad with all these power gamers saying "here's how to do 90000 healing per turn with this cleric build" and then it's the most convoluted build that wouldn't fit with any narrative ever. This is just "hey here is how to not suck to much as a cleric"
Just play a cleric, they are strong enough on their own lol. I've built a life cleric who was supposed to just buff and heal and be otherwise useless in battle (except for tanking, which I count as healing). She would be dealing damage comparable to our damage focused sorcerer. Well, until fireball came online, but even then, it was really good.
What I like about medium armor for a table that uses point buy is that you only need an even 14 rather than Strength that needs a 15 (with my OCD wanting it to be a 16). An Arcana Cleric human, for example, can start off 11/14/14/12/16/12 with positive stats across the board & good damage at any range thanks to Potent Spellcasting & any ranged/CQC cantrip you want while sporting 19 AC. By level 8 you can have 20 Wisdom with your cantrips dealing 2D8+5.
Alternatively, run 8/14/14/12/16/10 with the Human Variant for Magic Initiate: Cleric to make a quarterstaff deal 2D8+10 (effectively a 1D8+5 with Extra Attack) with Green Flame Blade at level 8 with a 2D8+10 bounce of fire damage to nearby enemies.
Here's my take, as someone who's favorite class is Cleric:
1. Wisdom first, always. Maxing this out will really help with spellcasting.
Con second. Clerics can frontline way better than other casters, so having high Con for saves against effects, spells, and for concentration are vitally important. Doesn't need to get maxed out, but should be second highest.
Str or Dex third, it depends on whether your subclass gains Heavy Armor or not. If using Heavy Armor, Str should reach a 15 at some point so that you can use Plate. For Medium, you only need a 14 in Dex for the +2 AC. You CAN use a feat to grab Heavily Armored, but that takes away from taking things like Resilient, War Caster, Metamagic Adept, or the all-important ASI's.
Int and Cha are more for roleplaying than anything else, and I always pick one as a dump stat when using Point Buy
2. Always prepare Healing Word. Being a prepared caster opens up lots of options for Clerics, but Healing Word should never leave your spell list, even at high levels. This is essential for bringing back unconscious players, and keeping the party standing, and has singlehandedly saved multiple parties that I've been apart of. Cure Wounds is great, but Healing Word's range and action economy are unrivaled.
3. Get experimental. Being a prepared caster also allows you to go wild with spell preparation. Take the time to switch some spells around after Long Rests. When I first started, I rarely shifted anything unless it was absolutely necessary. Nowadays, I take a far more proactive approach, and it helps to keep me engaged with situations, and pay attention to what spells would be best for that day. Get funky!
4. Healing should be a secondary focus. Support is really the Cleric's bread-and-butter. Healing spells should only be used as emergency pick-me-ups, like Healing Word, Aid, and Mass Cure Wounds, or as large out of combat healing, like Prayer of Healing and Aura of Vitality.
Your slots should mostly be focused on buffing your team by using spells like Bless, Shield of Faith on the Pally with an already jacked AC, Warding Bond on the squishy-little-bastard Rogue, etc.
You can also use lots of damage spells to great effect. Guiding Bolt is probably your best spell here, at least to start. Attack roll, good damage and damage type, good range, and it buffs the next attack against an enemy. Spiritual Weapon is another fantastic standout, essentially giving you an extra attack, every round, for 1 minute, at the cost of a Bonus Action and a 2nd level spell slot. And I would be remiss if I didn't mention Spirit Guardians. Fantastic damage, aura spell, debuffs enemies within, and decent range, this spell has saved my hide more times than I could count.
All-in-all, Clerics are wicked versatile. Go crazy with these holy bois! Have a blast, it's what your deity would want.
A little tip as a Cleric player, one of the main weaknesses I see when people play one is mobility, sometimes your party break positioning or the enemy teleports to the backline, and so you cannot really do much for healing since you have to focus on defending yourself first.
For this, one spell that I really like to use is Summon Celestial, the Avenger Variant, with him, you can mount on him since it's large, and you can consider it a Smart mount, it will always act after you and have 40ft. of flying movement, which you may use to fly, dash or disengage easily into the air, and if don't have anything else, you can use it's attack action to deal two or more attacks with 2d6+spell level +2 damage up to 150ft.
Just be careful with it's health, since it may suffer with AOE damage
Races that give you teleport or ways to get misty step usually helps with that quite a lot. Also, planning ahead what to do in general situations, preparing ranged healing spells and positioning yourself in the mid of the combat or 20-30ft close to your friends helps to solve this problem too.
@@leonardocamilio1206 Yeah, I almost forgot about Fey Touched as well! That feat is a life saver!
Just remember that it still requires concentration. 1 failed save and you’re going down (literally)
As much as i enjoy heavy armor, unless you are a dwarf, go for medium armor. You will be able to improve your AC earlier and it will be totally fine to dump strenght, get 14 dex and never look to dexterity again (unless you really want to increase it for some reason, like being a multiclass or something). This will help with your initiative (which is good to throw a control spell early on) and will spare you points in the point buy system (also it helps with the common dex saves).
And about your survivability: grab shield and absorb elements in some way, either by rece and/or background features, by feats or multiclass. A cleric with a normal ac of 19 (14 dex + scale armor + normal shield) being able to get 24 with the Shield spell is great, and absorb elements is always great.
Having a spell or some way to increase your mobility can also help if you don't get such thing from your subclass, so little teleports (like the shadar-kai one), getting a hold of misty step, flying speed or something helps a lot.
I think you meant dexterity and not strength ? Might depend if you have access to heavy armor or not. Anyway the sentence suggests strength is used for AC, is this a whoopsie ?
He’s probably assuming you have a heavy armour proficiency domain.
Perhaps also assuming you went Dwarf?
I wanted to say choose DEX or STR depending on your armor, but the video was getting too long, so I shortened that.
Heavy armors have a strength requirement, that's probably why, but like others have said, that's assuming you have heavy armor proficiency
In the campaign I run, my friends introduced me into a 5e ruled game where stats are much higher to give players a feeling of power. Because as my friend said "how are you suposed to challenge gods with a 15 in strength". But clerics don't rely on modifiers much in combat outside of healing so one of my players hsve been fighting with the feeling of being not needed. It's been fun figuring out different ways to fix that problem.
As a seasoned Cleric player:
Healing spells are mostly worthless. At least get healing word(and variants) and healing spirit. These are literally the only healing you need. Why? Removing the threat thats doing damage will prevent damage in the first place. So hold person, hold monster, banishment, and other control/damage spells are wildly better than healing.
Wisdom,con,str in that order, youre going to find yourself as a common target. Con helps with hp and concentration saves. Pick up scrolls of healing magic. This way youre not consuming a readied spell space. Warcaster is a must, so first possible chance, get it.
you are pretty much describing a certain type of playstyle, but it may not suit for every game tho
Step 1 secure your concentration (resilent con or war caster) step 2 use it (bless or spirit guardians)
Get magic initiate feat for druid and get shillelagh and you don’t need str. So wis/con and maybe dex 14 and half plate medium armour with a shield gets you base ac of 18.
Or if you don’t want the feat, just take inflict wounds.
Never gave cleric much of a shot but I’ve been playing a super aggressive war cleric in baldurs and it’s been a blast
Maestro MonkeyDM, I think the 2nd priority of clerics after Wisdom should be Constitution because you have more HP if you do & your third should be Dexterity because that adds to your AC. I would choose proficiency in Nature & Medicine so you use up less of your spell slots in healing while still being a healer. Everything else, I agree with!
"how to play an optimized cleric!" - in the video "play whatever you want!"
Any chance you could do a video about the Wildfire Druid?
perhaps in the future
@@MonkeyDM That would be amazing! I just found out about the subclass and really want to know more about it since druids are supposed to protect nature and fires tend to destroy it
1. pick light domain
2. Survive to level 5
3. Cast fireball
Building Dex is better than building Str. A +2 Dex offers the same ac until you get Plate around tier 3 and grants a +2 to Dex saves and initiative during that time. It also allows you to build a +3 Con rather than a +2 because you only need a 14 Dex and not a 15 Str. Having both Dex saves and initiative be 3 points higher while also getting +1 hp per level and +1 to Con saves for concentration is leagues better than being able to equip Plate. Even for Clerics that do get Heavy Armor proficiency it’s better to spec into Dex. You can go Str if you’d like to for your character but it’s not building optimally.
I was a full plate wearing War cleric. Trolls came attacking the inn we were in, in the middle of the night. My cleric followed Tyr. It would have taken too long to plate up, so I jumped out the second story window with my shield and hammer to defend the patrons of the inn.... it was a hurtful evening...
If you’re a caster (ones that get a cantrip power boost pre tasha’s) cleric and don’t get heavy armor, be sure to trade your strenght for your dexterity modifier. Secondly consider a finesse weapon.
A finesse weapon, or just rocking a ranged weapon. Frees up your cantrip choices if you don't need one for sustain damage.
WIS. & CON. first definitely, but the rest comes down to whether or not the PC:
A. will have heavy armor proficiency or not, and
B. whether or not stats were rolled or gained via point buy.
Unfortunately, one massive glaring weakness that Clerics have, just like Bards, is the lack of an attack roll based cantrip. Their "best" attack cantrips are Sacred Flame and Toll the Dead, which are Dex. and Wis. Saves, respectively.
That, unfortunately, causes two problems for the cleric:
1. It puts the burden of success into the hands of the enemy, and
2. Both Dex. & Wis. saves are fairly common. (Dex. is usually prioritized as the most common saving throw, and Wis. isn't that far behind it.)
More aptly, at higher levels, due to those stat scores in enemy monsters being as high as they are, after reaching about mid tier 2, their effectiveness tends to drop off significantly.
Oddly enough, for those above reasons, I'd prioritize Charisma over Dex., generally. Not only does this suit them lore-wise (as Clerics are generally Pastors/Preachers first, and a Preacher without a congregation is no Preacher at all), but this opens them up to Cha. based multiclassing as either a Warlock or Sorcerer (Warlock being preferred for Eldritch Blast), in order to cover this weakness.
The only exception I would make to the above rule would be if the Cleric subclass has access to an attack roll based cantrip already in their arsenal that allows you to work off of your Wisdom score, such as Arcana domain clerics.
Mostly accurate; But the STR requirements of heavy armor are pretty soft
Assuming your subclass grants Heavy Armor
- Don't need more than 15 to meet reqs
- Meeting Reqs is only needed to avoid a 10 Ft Speed Penalty
You can absolutely play in heavy armor without worrying about meeting the Reqs. You'd just be casting more long range spells
"Few can heal, better than you"
*Bard, just chillin*
Medium armour with 14 dex is enough. Also guiding bolt for that juicy damage.
Spare of dieing is really good
I just glanced and read it how optimus so i thought i was gonna learn how to play optimus prime
And remember healing is rarely worth it so do it when needed such as when allies fell or get feebleminded etc
I usually put my wisdom right below my strength and constitution, doesn't matter how strong your spell is if you can't hold it
Tempest Cleric is insane!
Lvl 2-4 they are insane but any higher they are cinda meh compared to other subclasses the channel divinity just loses a lot of value because you dont really have good burst spells metamagic adept feat can help a little but it doesnt really work on most spells because they do split dmg with dmg you cant change or just straight up deal radiant/necrotic dmg there are some intresting multiclasses to get access to spells sorcerer comes to mind first but bard ranger druid up to 20 or a 2 lvl dip into paladin or hexblade are solid options getting booming blade from a feat can also be a game changer
Rn I'm planning on building an insanely strong tempest cleric/scribble wizard
Some healing and strong dagame output, being a full caster with heavy armor prof is also very nice
Ahh yes, the classic strength AC
Bro got the RuneScape soundtrack
I'm doing a war domain leonin and kinda using him as a crusader. Thinking about doing a neutral death domain next
Caster clerics like light clerics are east to optimise and choosing strength as your second high stat is flat out wrong for them. 14 dex, high wisdom and high constitution. If you go with variant human, I recommend Resilient Constitution.
There are a few problems with this guide. First, you want to put constitution as the second highest, followed by a dex of 14. Not everyone has heavy armor proficiency, and even those who do benefit more from a higher initiative rather than 1 extra AC (and you spend much less on armor this way, too). The only healing spell I would generally prepare would be Healing Word, which is good because you can easily pick up allies in combat as a bonus action, much better than Cure Wounds, which takes an action, range of touch, and will rarely heal you enough to survive more hits than Healing Word would heal you for outside of maybe level 1. Out of combat healing should be left to someone with Goodberry, which has better average healing than both of those spells (if it isn't inconvenient, you might consider picking it up yourself (druid dip maybe?), especially if you're a Life Cleric who can heal 40 hp on one casting). Revivify is nice to have on hand as an emergency as well. You should mainly focus on control and maybe some support. Spirit Guardians is nice to keep enemies away from you and other casters, but Spiritual Weapon's damage leaves much to be desired, and therefore is a trap you will want to avoid because it just isn't worth the slot. Also, you should almost never run into melee as a cleric, especially if you haven't dipped to take Shield, because even compared to other melee builds who already have insultingly low DPR, you will barely be able to do any damage at all, and you'll just put yourself in unnecessary risk, even with Spirit Guardians.
If I had a good ac my dad wouldn’t let me use it …….please don’t kill me
Note: only pick strength second if you wear heavy armor, otherwise dex is better.
my playstyle is to make sure nobody can hit me and just hang around in back
I'll be totally honest, Cleric is my favorite class. I can heal. I can do devastating damage. I have ridiculous AC. I'm currently a death cleric so now I can raise the dead.
Cleric is my favorite class.
"I can give you health or I can take it away. Don't Eff with the Cleric!" 🤣🤣🤣
Either inflict wounds or repair em, Cleric is def the best all rounder in my opinion.
Healing is not important in an optimized cleric. The healing spells you’ll be taking usually are the ranged ones (healing word, mass cure wounds) as you can use those to pick up your friend from being downed and bring them back into the fight.
You’ll be abusing control spells, things like hold person, hold monster as when you’re successful with those spells, your party gets guaranteed crits on those enemies. Cleric can deal a lot of damage in the right group, having silvery barbs can force a fail save on a creature. Theres a lot to learn and do with an optimal built cleric but you know whats fun? Doing your own thing.
Actually, medium armor is almost always better. The -1 to AC is easily worth the 2 extra points in point buy, having a better bonus in the far more important dexterity saves, and a +2 in initiative compared to a -1
Also your con should hopefully be at 16 by the end of 1st level character creation, the hitpoints, and all important con saves, are too good to pass up
I mean, for con saves you have resilient and warcaster for concentration
Clerics are also good strikers with the correct subclass
When you have a homebrew subclass that gives you a shit ton of bonuses for not wearing armor be like-
very helpful.
Glad to help!
Prioritize con and con saves because maintaining spirit guardians is much more important than your save DC
Resilient feat better?
put some points in STR only if you wamt to fight in mele but remember your class provide nothing to mele fighting
so dumping str is equally viable option if not better one (with exception when you want to use hevy armour)
so for me Wis first second Con and rest as you want
*laughs in Hill Dwarf Nature Cleric with Shillelagh*
(literally just pump Wisdom and then Con, ignore everything else, only downside is sad Dex Saves)
Shillelagh is really bad. You'd be better off supporting your party using bless and not using your action to attack.
@@damagereduction8006 So, you are mathematically incorrect.
(Also, I don’t think that you caught the point of the build being a Heavy Armor/Melee/Tank Cleric that literally only needs Wis to be 100% effective, therefore Shillelagh)
I will give one caveat: you are half-correct in that Shillelagh does the least cool stuff for full casters (or anyone without extra attack), BUT. In case you didn’t know. Clerics ARE in fact most often built for front-lining. And, in case you didn’t know. Nature Domain gets both Heavy Armor and Divine Strike (the coolest one, you can swap between damage types), not Potent Cantrips. Plus, the Druid Cantrip is free. Picking one that synergizes with built-in abilities (Divine Strike) is never going to be a bad idea.
Sure, it’s all well and good to run your math by always using the most spell slots possible per encounter in white-room settings for the purposes of goosing up damage/support totals, but the game at-table often relies on sustainability. Bless? Good option, great in fact. And, you know. Takes one action to cast. If you’re lucky, you can have it up right before initiative is called. Most fights last 3-7 rounds. At even 9th level, you’ve got 14 Spell slots TOTAL for the day. If you get into even 3-4 fights in a day, you’re out of spells in the last one, by those averages.
Which means.
By GOND.
I’mma be hittin a bish with this stick.
So, you know. Might as well have it be a one-handed magic D8 dmg that uses Wis, instead of a one-handed nonmagic D8 that uses Str. I was already boosting my Wis, my spells use that, and Dwarves don’t need Str for Heavy Armor, so pair that Magic Stick Cantrip with Plate and a Shield, this lil tank is fully ready to roll with only Con and Wis maxed out.
I find it generally helps to actually read a comment before critiquing it. Sure, you might have some point. But, if your point has literally nothing to do with what the other person is talking about, then the critique is basically just angry noise, in an empty room, where no one cares.
Is it weird that my favorite playstyle is a Frontline wizard? Like I rush into battle with 3 bugbears as a lvl 2 wizard, the person who could die of 1 d8 of tripping on air.
plot twist: my cleric is alteady optimized.
Laughs in war domain
Tempest Clerics: Don’t pick support spells. Be the hellions Kord and Talos would have you be.
If youre a forge cleric, ask the dm if you can craft some wild shit. Trust me, the more creative yet simple you can think of, you can make terrifying things. Like an army of warforged with custom weaponry.
Clerics don't get prof in perception so you will need to choose a race or background that gives proficiency in perception.
Do you have an expanded video on this. I have two coworkers that want to play and I'm a vet and I have to play a cleric, im stepping out of my comfort zone with him. This helps.
Ah yes, the lorgar build.
I just checked this but clerics don't get the option to pick perseption, you would need to get it through a background, or the skilled feat.
Light domain
Could you do optimized bard
will do!
@@MonkeyDM I'm hoping you just make the video about how to properly tune a harp or lute. 🤣
Ima play a twilight cleric who almost always just fights and sometimes casts spells. No healing……. EVER!!!!!!
can you do one on artificer please
Give me my 3.5 cleric over a 5th any day
Or you can kaboom people if you choose light or storm
Can You Do: How To Create The Grim Ripper PLS?
Cool thank you
no problems :)
Artificer next please?
Personally i think STR should be a dump stat. Wis then Dex. Better AC and Better dex save
Vid was getting liked the moment I heard osrs music!
I'd say con is more important. You only need 15STR anyways
Use spirit guardians, spirit guardians and then use spirit guardians.
Clerics dont need str unless they get heavy armor
Cleric should always be Wis then Con and then whatever else you want, most likely str or dex
Honestly dex/str > con, so you can have better AC. Then Con for health and concentration. Played a nature cleric with 14 Con, 16 wisd and 15 strenght and it played really well, never had concentration problem cuz of resilient and warcaster, and spiritual guardian to deal a ton of damage
@@vittoriosavian9964 str and dex don't matter at all for clerics...
if you have heavy armor 13str is all you need and if you have medium armor dex at 14 is all you need...
Con for health and concentration will always be the better choice for your second stat.
I'm sure you're character was good the way you did it but a higher con would have just been better.
@@snowman9631 idk, for me the feats did the job honesty
@@vittoriosavian9964 again I'm sure it worked great. Those are good Feats but if the character can wear the armor properly then they don't need higher str or dex. You dont need the most optimized build to have an effective character and you can make a case for better initiative or dex saves but Con is always important.
Could you create a monster that takes 10 hits to kill regardless of the damage dealt? Maybe 10 layers of weak armor? 🤔
Any advice for Hill dwarf forge cleric?
Inflict wounds?
It's not worth it. It's better for you to use bless to support your party at lower levels. At higher levels you don't need inflict wounds anymore. Plus, you have guiding bolt which deals more damage.
@@damagereduction8006 uh oh
I was wondering I wanna play Light domain cleric but I wanna know if dipping into battlemaster like around 3 or 4 would help make the play with the class more fun
I'm playing in a campaign that goes beyond lvl 20 so I am curious on anyone's thoughts on it?
Cool, now make a dex save
How to play a gunslinger
Im just a twink that knows healing spells 😞
Strength is not the optimal secondary Stat. Dex is better. I prefer trickery domain. Dex gives initiative. Ranged combat. And the ability to not fall off roofs.
for a person without much game knowledge what do you think is the strongest class?
This helps. But what about Tempest Clerics?
... they benefit from everything said because this works for every cleric with heavy armor prof.
What are clerics good at? Everything.
Wrong, con second. Str 3rd if you have heavy armor proficiency
Strength is so useless tho, 14 dex gives you 1 AC less than 15str at a lower gold cost, you're better at stealth, initiative and dex saves. Melee as a cleric is a trap, but if you have to, the Rapier is just as good as any Str-based weapon
for healing, take only Healing Word, Aura of Vitality and at most Mass Healing Word. Healing magic is extremely weak basically until Mass Heal
What do you think about 17lvl war cleric and 3 psi warrior?
I possibly made the worse cleric build ever.
I chose a Trickery cleric and I prioritized charisma and dexterity first before wisdom (I still had decent wisdom tho).
Optimized is to dip monk to leverage wisdom toward ac, leveraging CON and DEX after.
Con over Str. 10ft of speed is not worth so many stat points
Clerics don't have the option to choose persception as a prof kek
If you are playing a grave domain cleric, Don't bother with strength.
Prioritize wisdom and constitution. With dexterity as a close third.
Npcs who worship a deity but never leave town somehow level up in cleric without battle. How would you get a level 0 cleric to level 1 without combat or adventuring?