I wonder By Kanye west Find your dreams come true And I wonder if you know What it means, what it means And I wonder if you know What it means, what it means And I wonder if you know What it means to find your dreams I've been waiting on this my whole life These dreams be waking me up at night (night, night) (And I wonder) you say I think I'm never wrong (wrong, wrong) (And I wonder) you know what, maybe you're right, aight? And I wonder if you know What it means, what it means And I wonder if you know What it means to find your dreams word (And I wonder) do you even remember what the issue is? You just trying to find where the tissue is You can still be who you wish you is It ain't happen yet And that's what the intuition is (and I wonder) When you hop back in the car Drive back to the crib Run back to their arms The smokescreens The chokes and the screams You ever wonder what it all really mean And I wonder if you know What it means, what it means And I wonder if you know What it means to find your dreams and I'm back on my grind A psychic read my lifeline Told me in my lifetime My name would help light up the Chicago skyline And that's what I'm (and I wonder) Seven o'clock, that's primetime Heaven'll watch, God calling from the hotlines Why he keep giving me hot lines? I'm a star, how could I not shine? (And I wonder) How many ladies in the house (if you know) How many ladies in the house without a spouse (what it means) Something in your blouse got me feeling so aroused (what it means) What you about? (And I wonder) On that independent shit (if you know) Trade it all for a husband and some kids (what it means) You ever wonder what it all really mean? (To find your dreams come true) You ever wonder if you'll find your dreams
4:55 you can probably simplify your wall collision in the future to improve performance. No need to have complex collision for all those static mesh walls when a few boxes will do just fine
I just found your RUclips channel on my recommended, and i absolutely love this project so far! it looks really cool and has a lot of potential. its definitely giving me Assassins Creed vibes with the climbing system. Good work so far I cant wait to see where this project takes you in the future!
its made in unreal engine if im not wrong..but if u don't want to give all ur private information directly to the Chinese government I would recommend staying away from these amateur projects..they dont know what they are doing..taking some free assets and excepting complete control by epic games..
First time seeing a video from you, and I gotta say this game looks like it's shaping up to be really cool! I'd definitely love to get a chance to play it whenever it's out!
You may want to consider aplying some sort of visual distortion affect when the player is under water. Otherwise, it just looks bland as compared to what the surface looks like.
Sexy game. I think the biggest challenges are yet to come, especially around story directive and lore, but your base is looking amazing. Maybe adding some sort of follower/ team and base building mechanics would be sick. Good luck my friend.
I just downloaded UE yesterday and didn't know my respect for game devs could go any higher. Seriously, you guys are like wizards reading and writing in ancient languages.
Game looks amazing. Would love to see survival elements, npc's can make quests based on "needs". And npcs can build or expand or destroy a kingdom or move maybe from a volcano explosion haha.
Have you considered updated character models for player and enemies, you are incredibly skilled artistically I'm curious to see what you would make "Jerry" look like. Also, do We Have Jerry lore? 😂
You should make it so the brick walls don’t have those specific bricks popping out to grab onto, instead just have selected spots on the wall to jump onto. Make sure the crevices are deep enough though
Some big willows would be dope just draping down over you. Going off of that other biomes like hot desert or cold desert with corresponding plants I think this would be a nice way to add more diversity in your game
Climbing looks cool af. Reminds me of Infamous a bit; on that note, maybe a wall jump to be able to boost yourself up to grab higher-up ledges or bounce away from a wall could work? Would add amother degree of freedom and maybe a little bit of a skill ceiling. Either way im looking forward to playing this game, nice work
Game Ideas, First one, a Cave, that contains, the Skull or Dervad (For the name I just wrote something random), and with the head in your inventory, you can control, any enemy Second Idea, A Monster that is like a Gelatinous Cubes, the only way to kill them is with a Special Sword, what does it do IDK
i love how the parkour and climbing works in this game, so how about something to compliment it? Im thinking something like a roped arrow that acts like a grappling hook (or just a grappling hook lmao) instead of getting yanked to wherever the grapple is, instead, it could be physics based and act as a rope normally would, and allow you to climb it normally, maybe with an upgrade or hotkey to fast grapple to the point. If shot onto a ceiling, it could instead act as a rope swing, allowing you to get across long gaps. something like this could be very fun and useful if you ever implement a chase system with the enemies
Looks like it's time to get working on content! And a Steam page! Oh, and maybe some character models. lol Nice work so far. That climbing system looks fantastic.
can you fix the thing where Jerry's cape goes through his sheild. I guess if you ever do that it would be right before the game releases as a form of polishing but just keep it in mind as a concern from one of you're subscribers. Great work btw, can't wait till the game actually drops
Love what you're making, though I'm a month late on giving feedback, I have some ideas for the environment. If not done already, I believe adding variation in the grass, dampness of soil around water, and rocks would make the environment look more distinct. - Variation in grass would be for it's length, and the density of it. Adding vines and around the ground and adding fallen branches nearby trees may look nice - Reducing the amount of grass, flowers, etc. around the perimeter of water as well as changing the dirt around and in said body of water to be damp - rock. there's a lack of rock Sincerely, your local tree hugger
WOW. WOW. Just WOW! This vid's intro is a masterclass in how to make devlogs, it made me hooked till the end AND the game looks amazing! For a moment I forgot I am looking at a WIP title. The game looks super polished already! Great job friend.! 🤩 As a solo dev, working on an open world game myself, this is very inspiring! Wish you all the best, instantly subscribed! 😄😄
Is the main character a magical golem the can switch out it's limes with different material like glass, gol, and bismuth that will have different affection battle?
Yo your character animations are great. Any tips on controller / animator assets or base tooling? I tried using the Opsive toolset but it is proving to be a pain (Unity3d)
hi i have a question ive been working on my game and am hardstuck , i dont know how to optimize openworld navigation for ai without it lagging a ton ,i do use nav invoker only on player but still it lags, if you have any input i would greatly appritieate it
Try limiting the radius at which the nav mesh is spawned and destroyed, another possibility may be that your system isn’t powerful enough for a large project, it may also be another problem in the project entirely, disable the nav mesh and see how it runs, you can also refer to this vid ruclips.net/video/t7J7Mxlso6o/видео.htmlfeature=shared
Can you make a tutorial about fighting animation with ALSV4 or swimmng animation its hard to find someone in youtube to do it it will be really helpful if you make a tutorial about it
YOLO I’m a intro to game development and I am working on a game I got a few questions and would like to have a little conversation about the process of using blender and the unity or unreal engine
sing me a song!
I wonder
By Kanye west
Find your dreams come true
And I wonder if you know
What it means, what it means
And I wonder if you know
What it means, what it means
And I wonder if you know
What it means to find your dreams
I've been waiting on this my whole life
These dreams be waking me up at night (night, night)
(And I wonder) you say I think I'm never wrong (wrong, wrong)
(And I wonder) you know what, maybe you're right, aight?
And I wonder if you know
What it means, what it means
And I wonder if you know
What it means to find your dreams
word
(And I wonder) do you even remember what the issue is?
You just trying to find where the tissue is
You can still be who you wish you is
It ain't happen yet
And that's what the intuition is (and I wonder)
When you hop back in the car
Drive back to the crib
Run back to their arms
The smokescreens
The chokes and the screams
You ever wonder what it all really mean
And I wonder if you know
What it means, what it means
And I wonder if you know
What it means to find your dreams
and I'm back on my grind
A psychic read my lifeline
Told me in my lifetime
My name would help light up the Chicago skyline
And that's what I'm (and I wonder)
Seven o'clock, that's primetime
Heaven'll watch, God calling from the hotlines
Why he keep giving me hot lines?
I'm a star, how could I not shine? (And I wonder)
How many ladies in the house (if you know)
How many ladies in the house without a spouse (what it means)
Something in your blouse got me feeling so aroused (what it means)
What you about? (And I wonder)
On that independent shit (if you know)
Trade it all for a husband and some kids (what it means)
You ever wonder what it all really mean? (To find your dreams come true)
You ever wonder if you'll find your dreams
@@milkyskyline HE ACTUALLY FUCKING DID IT NO WAY
@@milkyskyline hey dude can you send me the link for the game that way i can wishlist it on steam?
Yo mb for the late response but I unfortunately don’t have a steam page yet😅
@@milkyskyline is fine, i'll wait as long as need for what looks like an amazing game!
I see deep fried thumbnail I click
Simple man…
4:55 you can probably simplify your wall collision in the future to improve performance. No need to have complex collision for all those static mesh walls when a few boxes will do just fine
this is awesome man! so happy you are able to do what you love
Thanks! Hope the same for you ❤️
It look like this Game is a lot of work and much more work than the games of bigger programming Channels so i hope you get some susses with it.
as someone who just recently published v1 of a survival sim game, the work you've done here is absolutely incredible. Keep up the good work brother!
I just found your RUclips channel on my recommended, and i absolutely love this project so far! it looks really cool and has a lot of potential. its definitely giving me Assassins Creed vibes with the climbing system. Good work so far I cant wait to see where this project takes you in the future!
its made in unreal engine if im not wrong..but if u don't want to give all ur private information directly to the Chinese government I would recommend staying away from these amateur projects..they dont know what they are doing..taking some free assets and excepting complete control by epic games..
@@torbenkramm3131 bro what
First time seeing a video from you, and I gotta say this game looks like it's shaping up to be really cool! I'd definitely love to get a chance to play it whenever it's out!
You may want to consider aplying some sort of visual distortion affect when the player is under water. Otherwise, it just looks bland as compared to what the surface looks like.
This looks great! You’ve earned a sub, keep up the good work!
That climbing has such an Uncharted feel to it.
Yo, the game looks great. It'll look so good when its done. I wish you the best brother
Looks like a beautiful game :o Also nice editing xp
Sexy game. I think the biggest challenges are yet to come, especially around story directive and lore, but your base is looking amazing. Maybe adding some sort of follower/ team and base building mechanics would be sick. Good luck my friend.
damn those animations are smooth, the climbing especially
This looks amazing!
climbing looks awesome, would be super fun with a solid story, visuals are also very nice to look at
These aimations look soooo smooth, good job
I just downloaded UE yesterday and didn't know my respect for game devs could go any higher. Seriously, you guys are like wizards reading and writing in ancient languages.
This devlog was a great watch! Well edited video. The game looks absolutely incredible 👍
Love the intro! Keep up the good work!
The climbing system looks so sick!
I like where this is going, good job man
Amazing development, the animations looks so fleshed out!!!11111
Game looks amazing. Would love to see survival elements, npc's can make quests based on "needs". And npcs can build or expand or destroy a kingdom or move maybe from a volcano explosion haha.
Interesting idea! I was actually going to update my ai for my next video, ill test this out if i have time!
Yo everyone click here to contribute towards free water we only need 10😉: app.codecrafters.io/join?via=MilkySkyline
Have you considered updated character models for player and enemies, you are incredibly skilled artistically I'm curious to see what you would make "Jerry" look like. Also, do We Have Jerry lore? 😂
@@molerm9442First of all thanks lol, I’ll change the models around summer when I’ll have more time mb, and I’m currently working on lore for ma man!
You should make it so the brick walls don’t have those specific bricks popping out to grab onto, instead just have selected spots on the wall to jump onto. Make sure the crevices are deep enough though
I’ll put up a poll to see what ppl prefer!
As a person that has spent hours researching water and bro just pulls that masterpiece out of nowhere
This is vid is the best one to learn from 🫡: ruclips.net/video/KLl3PZeupFM/видео.htmlsi=Biv6aZxRsOxomu_K
Some big willows would be dope just draping down over you. Going off of that other biomes like hot desert or cold desert with corresponding plants I think this would be a nice way to add more diversity in your game
And animals like horses and others but I think you could do a lot with horses in this game
Is there a rolling/doging mechanic?
Yea there’s jump back and rolling
Great Video! Good luck and keep going!
I was waiting this Devlog
this looks fire, can't wait to play
Something I think would be cool is a potion or food item that increases your parkour capabilities such as longer jumps, faster climbing etc
,
suggsestion: you could make some bricks be pushed inwards on the walls that have them pushed outwards to make the wall look more "natural"
Climbing looks cool af. Reminds me of Infamous a bit; on that note, maybe a wall jump to be able to boost yourself up to grab higher-up ledges or bounce away from a wall could work?
Would add amother degree of freedom and maybe a little bit of a skill ceiling. Either way im looking forward to playing this game, nice work
Game Ideas, First one, a Cave, that contains, the Skull or Dervad (For the name I just wrote something random), and with the head in your inventory, you can control, any enemy Second Idea, A Monster that is like a Gelatinous Cubes, the only way to kill them is with a Special Sword, what does it do IDK
Keep up the great work, Hope you get the attention you deserve
i love how the parkour and climbing works in this game, so how about something to compliment it? Im thinking something like a roped arrow that acts like a grappling hook (or just a grappling hook lmao)
instead of getting yanked to wherever the grapple is, instead, it could be physics based and act as a rope normally would, and allow you to climb it normally, maybe with an upgrade or hotkey to fast grapple to the point. If shot onto a ceiling, it could instead act as a rope swing, allowing you to get across long gaps. something like this could be very fun and useful if you ever implement a chase system with the enemies
love ur work, keep it up man
I like your running jump animation. It looks very loose and free.
Can’t wait for your channel and this game to go viral
Looks like it's time to get working on content! And a Steam page! Oh, and maybe some character models. lol Nice work so far. That climbing system looks fantastic.
Have you considered making the lighting a little warmer, ut seems so bright right now? Wall Climbing animations are so good!
I’ll put up a yt poll later to see what people prefer!
this is awesome man
Ey new devlog nice!
This game looks sick keep up the good work! You should also add a boat systems with weapons like cannons I think that would be sick
can you fix the thing where Jerry's cape goes through his sheild. I guess if you ever do that it would be right before the game releases as a form of polishing but just keep it in mind as a concern from one of you're subscribers. Great work btw, can't wait till the game actually drops
Great new video! The game is starting to look like a good game!
You should add a totally fully animated mount system
Love what you're making, though I'm a month late on giving feedback, I have some ideas for the environment. If not done already, I believe adding variation in the grass, dampness of soil around water, and rocks would make the environment look more distinct.
- Variation in grass would be for it's length, and the density of it. Adding vines and around the ground and adding fallen branches nearby trees may look nice
- Reducing the amount of grass, flowers, etc. around the perimeter of water as well as changing the dirt around and in said body of water to be damp
- rock. there's a lack of rock
Sincerely, your local tree hugger
Thank you tree man 🗣️🔥🌳🌳🌳
bro this is sickk!!
WOW. WOW. Just WOW!
This vid's intro is a masterclass in how to make devlogs, it made me hooked till the end AND the game looks amazing! For a moment I forgot I am looking at a WIP title. The game looks super polished already! Great job friend.! 🤩
As a solo dev, working on an open world game myself, this is very inspiring!
Wish you all the best, instantly subscribed! 😄😄
I have an idea for water travel
-large ocean/ lake that must be crossed
-a ship that you can command
-enemy pirates
bro's making assassins creed, I like
breath of the teary jank
Amazing progress
Can you please make a tutorial on animation? Your animations look so fluid and look as if they adapt to the enviorment. Amazing
lol, to get more fluid animations you can use cascadeur it uses ai to smooth out animations
@@milkyskyline do you also use procedural animation for hand positioning when climbing?
Nah I have an animation pack that I’m planning on switching with mocap when I have one
@@milkyskyline nice! I cant wait for the next devlog
Thanks for answering
You should add different type of magical deer in mythical forest very rare to find you can tame that deer that give you magical power
Try it to be a lot less vibrant and lower the hue and add day and night
Schmovement achieved
Just subbed, an idea could be adding backflips and front flips
the game looks amazing
Add ambient creatures like fantasy birds, fairies, insects ect
This game looks Awesome
you that one realistic person maker that is free with unreal engine to make a sick character model it even offers like customisation support
you can add portal in the dungeons portals to come back to spawn.
If anybody needs these traversal systems, they are from the Advanced Traversal System.
you should take a look on procedural animation! it might be perfect for the parkour part
This game looks very good
looks decent
Looks great
You got another sub bro
Idea: more weapons & items edit: thank you also mini games?
This looks promising
Nice game new sub
You should add some kind of Sekiro style parry to add to combat
imagine combat like half sword
You’re in for a treat next video 😅
@@milkyskyline that's definitely exciting
@@milkyskyline hey. Imagine a flute in your game that you use to just make some music when you're bored? QOL.
If someone buys me a flute I’ll do it haha
@@milkyskyline lmao, fair enough
i'm waiting for new weapons like great swords katanas maybe even like a slingshot
That was the next thing planned!
My first thought watching this video was " i know he watches prismatica"
Is the main character a magical golem the can switch out it's limes with different material like glass, gol, and bismuth that will have different affection battle?
Bro what?😭 but, actually that sounds really cool I may do something similar
@@milkyskyline
Sorry meant to say limbs.
That*.
I misspelled a lot.
Do you plan on making lore for your world or anything?
Yeah I’m currently working on it!
Thats kind of what updates do to a certain group of devs suprise..... ahem mojang ahem
I Was thinking you could add a kind of sword dash where he sticks his sword out infront of him and runs / dashes really fast towards the enemy
Are you planning on making character customization or make it just one character
I was thinking just one cause it’s story driven but, I’m probably gonna make my characters modular anyway so ig if enough people want it
Very impressive
Yo your character animations are great. Any tips on controller / animator assets or base tooling? I tried using the Opsive toolset but it is proving to be a pain (Unity3d)
Use game rig tools addon for blender it’s a rigging life saver it’s free too. IK is also a must
@@milkyskyline Thanks for the tip! I will!!
A skill tree would be sooooo cool
I have one lol, made it two vids back
@@milkyskyline lesssss goooooooooooo
hi i have a question ive been working on my game and am hardstuck , i dont know how to optimize openworld navigation for ai without it lagging a ton ,i do use nav invoker only on player but still it lags, if you have any input i would greatly appritieate it
Try limiting the radius at which the nav mesh is spawned and destroyed, another possibility may be that your system isn’t powerful enough for a large project, it may also be another problem in the project entirely, disable the nav mesh and see how it runs, you can also refer to this vid ruclips.net/video/t7J7Mxlso6o/видео.htmlfeature=shared
Can we try it? Looks great! Good video.
Not yet 😅 trying to make it as enjoyable as possible
Can you make a tutorial about fighting animation with ALSV4 or swimmng animation its hard to find someone in youtube to do it it will be really helpful if you make a tutorial about it
Sadly I don’t have time to do that mb but you can search up Als overlay state or something
sing me a song I will reply with random song lyrics so do it I'll pin the first one to do it
Ight I’ll bite, Sing me a song
theres too many small developers whos games i wanna see made...
I think it would be cooler if it was set in a less medieval location, it is very similar to zelda right now (from an aestethic level)
Am planning on adding many different cultures and architecture!
This video needs much less capybara. I get what you're going for, but sometimes it even hides what we're looking at
Draw making the character a Old fashioned cowboy, or even better Try making him look like Indiana Jones
You should add some kind of stamina bar
@@JeriellionTheLionGamerall things like stamina and health bars are hidden cause I wanted good shots for the vid lol
@@milkyskyline alr
Epic
YOLO I’m a intro to game development and I am working on a game I got a few questions and would like to have a little conversation about the process of using blender and the unity or unreal engine
Yo feel free to use the discord link in the vid description I’d be happy to answer any questions!
@@milkyskyline np already added you
Cel shading.
Cel shading indeed
I think some animals would make the game more alive
I really wanna play this lol