Many you asked for this video! So here you go! We did a VERY similar video just like this one, about the TIE-Defender. It's causing a fair amount of headaches in pro-play. And Star Wars Squadrons developers have acknowledged it too. So we discuss all of that in the TIE-Defender version of this video, here: ruclips.net/video/3knydIvQ1vw/видео.html - Charlie
@@JainZar1 Fair enough, but you can’t take the B-Wing’s greatest strength and make it into its greatest weakness just to placate fans of the Y-Wing. At least convert some of that hull into shield strength so it can be recharged. No wonder B-Wings are high maintenance if they always come back damaged.
Literally same. Anytime I'm in one of those matches where I've got a stacked team; level-wise, or comms-wise, I hop in my favorite ship the B-Wing! I don't even care if I'm throwing. I'm not trying to stomp every player I see. I actually WANT people to play this game, and I know how bad it feels playing solo with some newbs against a 5-stack of over lvl 100's.
I honestly feel like a permanent rear facing autocannon would be very beneficial, it obviously wouldn’t do much damage but could really help with survivability and discourage tailing directly behind them without making the OP
When I play Empire, and I see a B-Wing player: Good, our first catch of the day. The thing is too easy to hit. It can't help but fly in a straight line, just an ounce of maneuverability it might survive enough that it doesn't need a boost in shields or hull.
Exactly The fact that it can't help but fly in a straight line makes it almost useless it means that not only is it crap in a dogfight. But it's also terrible against Capital ships because the AI fire from those is literally designed to punish players who come at them in a straight line. Maybe you can tank it and survive long enough for a single pass. But by the time you're pulling up out of it you're at 26% haul integrity and some imp in a TIE fighter is lining you up in his crosshairs
Remember, it can position itself both vertically and horizontally. Look at how it flies in the Lego Skywalker saga game, it’s constantly repositioning itself. Basically vertical for more stable firing, horizontal for flying and maneuverability
In order for the B wing to be viable at higher tiers, it must have fighter escort. One or two interceptors to run interference. That and you have to take more care to time your approach, to utilize the Corvette for some cover. If you look at the Tie Defender as the hardest ship to pilot individually, you can view the B Wing as the ship that requires the most support from other players. The most advanced from a team play perspective.
@@lcpunkrawk yeah, its not practical to dedicate 80% of your team to protecting a B-Wing. Just use obj fighters and blast weak points. Bombing flag ships is not efficient.
You know, we talk about the B-Wing's hit points like it's super durable but in reality it's really not. 1,600 hull is only 50 more than a stock TIE fighter and those measly 400 shields are less than the (current) A-Wing's 500. Hell, the stock Y-Wing's compliment of an even 1,200 hull and shields already beats out the B-Wing before we even take into account overcharging shields. The B-Wing as it stands is a glass cannon, which could be a fine role for it, unfortunately it's literally hamstrung by it's horrendous flight stats. To be clear I really do like the B-Wing's boost and drift abilities, it makes the ship very different to fly than any other and I don't want to fundamentally change that but it needs to meet a middle ground between it's defensive and flight stats if anyone is going to be able to use it at higher levels of play. My suggestions for it would be to buff it's shields to at least 600 and double it's acceleration to 100 (which is still the lowest default acceleration in the game), then a sprinkling of maneuverability, somewhere between 55 and 65 (65 would still be the lowest default maneuverability in the game). With these changes the B-Wing would be less of a sitting duck when not actively boosting and drifting and would let it more effectively bring it's offense to bear. I'd also like to see tweaks to the gyro/aux , it's movement could stand to be faster. Additionally I'd like it to change to be a toggle or at least for there to be an option for a toggle of the rotation. Holding down the button for the rotation makes it hard to do anything but fly in a relatively straight line while using the gyro feature which more or less negates any evasion benefits of the gyro.
If you've made a ship unplayable at anything but a beginner level, you need to rebalance the ship. Especially because the Y-wing is basically useless as anything but an AI farmer already. Right now, the X-wing is essentially the do-all Republic fighter unless you're in an A-wing on player killing duty. And with the A-wing getting nerfed again, I expect X-wing usage to go up even more. I get that the X-wing is supposed to be a jack of all trades, but it shouldn't make everything but the U-wing obsolete at their intended role. A major buff to B-wing shields could turn this thing into a cap-killing tank that could still be countered if teams started running dedicated ion builds. Also, while I agree that the maneuverability should be bad, the acceleration bleed after drifting feels way too high for the massive engines on the B-wing. My understanding was that the B-wing was basically an interstellar drag racer. Never a dogfighter, but very fast in straight lines to get in, get off a devastating torpedo volley on a capital vessel, and get back out again.
If I were testing new changes, the first thing I'd try is dropping the hull from 1600 to 1200 but boosting shields from 800 to 1600 and doubling the speed of the Gyro rotation. I feel like that might be a good starting point (for testing)
I play it occasionally, but only when the enemy cruisers/frigates are close. Because using this thing at long distances is impossible, the weapons don't do as much damage as they should, the laser fire it just meh(the ion is okay), and it's so slow that by the time you get to your destination the enemy has already pushed your squadron back, or shot you down. The B Wing can be slow, okay, but weapons defiantly need a buff, and shields would be nice too.
Yea for the light cruisers it's actually decent considering you have 10 proton bombs but other than that there is no use for it since the star destroyers lasers gun the slow thing down really quickly.
@@markgeorge2200 the Light Cruisers are easy to take down shields and do heavy damage with the lasers and such, but there's no chance you can get close to a Star Destroyer. You either are shot down by Ties, or are completely obliterated by the Turbo Lasers
They could make it so that in tower configuration Yaw is faster and in blade configuration Pitch is faster. 1. it would make the gyro more useful. 2. It would make sense from a physics point of view. 3 it would just look cool to see the B-wing quickly rotate and pirouette along its wing axis. And would give an advantage to people who can master the gyro and to enemies that can read the B-wings movements
I have commented about this same idea. With the B-Wing, is there really pitch and yaw? Just say that yaw is ALWAYS faster, yaw being defined as a rotation around the axis of the main wing. Anyway, I totally agree. Might be tricky to code though and not worth it for Motive. Bombs and hit boxes are one thing, but a gradient of maneuverability based the angle between the axis of rotation and the main wing axis?
Id like to see its stats across the board except for hull health be increased slightly as well as an increased number of countermeasures when using the gyroscope. Id also like to see ships actually become disabled due to being hit by the bwing and a faster charge rate for its laser cannons. In cannon the bwing is a capital ship destroyer and the rebels replacement for the ywings because of its heavy fire power, and shielding with the capability to fight in a dogfight. At the moment it really only fits the fire power part of the picture
If i remember correctly; In the campaign of Xwing alliance, the have you fight an ISD in a B-Wing. It was great. In this game, it just seems like it gets bullied by everything else, imo.
i'd laugh if the solution was to give it even more health. an absolute tank of a fighter. maybe add a thing that reduses turn speed even more but incress hull and sheilds to crazy level. it's still killable but it takes a long while
With the right configuration, the B-Wing is insanely good. I was in a dogfight match against some tough opponents a few nights ago. A-Wing and X-Wing didn't cut it. I got into my B-Wing and my team won the match soon after. It's the hardest ship to master but when you do, little can stop you!
It is pretty hard to pilot, it is a pain to learn how to use, I think it should have a 3rd person mode as it is really confusing at times to keep up with all the positions the bottom of your ship is in, and it is pretty slow.
It is hard to use, but in a way I like that. It fits the canon description because pilots had issues flying the B-Wing because of the gyro cockpit. I don't know if support ships are common high tier, but you could go pretty far in theory with shield boosts and heals. I think it might just take a really rare breed of pilot to get the best out of it high tier.
Also, I think if they added an S-foil auxiliary to the Xwing and Bwing that'd be neat. It might be OP for the Xwing, but maybe not since you sacrifice a slot for it. Could have the same functionality as in Rogue Squadron. A big speed boost, but you can't fire weapons while its active.
The B-Wing is not that bad if you know how to use it and set it up. I use a modified version of your guys' setup with the stealth hull and the rotary cannon; I boost in, drop my payload, and try to boost out (usually don't make it out though). I think the best things they can do to buff it is to add a hull that is maneuverable at the cost of health to balance it out.
i love using the b-wing, but i higher level play its very bad, since the X-wing can do more damage with less risk, its a real problem right now tbh, though nothing is more fun than bombing runs with a B-wing
Probably because many players don't really know how to use it. It's super fun to fly, and if you have drifting down you can spin really fast to compensate for the slow turn rate. It functions best if treated like a long range mobile turret. Try it with mines, unstable engine, and either rockets or gyro. It does best in cluttered maps, where you can trick tails into eating mines. In open maps like Yavin IV your best bet is to hang back, use emergency shield, chaingun turret, and rockets with the gyro, and see them before they see you.
it needs a buff of some sort, frankly if it's mean't as a capital ship bomber then give it much better shields, it's also very weak in the area of components available for it.
The B wing should have 2k health and 800 shield. I don’t understand why the devs thought it was ok to give the B wing both less health and lower mobility than the Y wing. I also think that the B wing should deal more ion and physical damage with its lasers. This might be controversial, but if the B wing doesn’t have the mobility to pick its own fights, it should at least do a better job at punishing people for picking a fight with it.
it should not be a dogfighter, but in regards to hp stats, yeah right now, it can't even get to its target alot of the time, tbh i think it needs its hp buffed, give it reinforced hull or something, allow it to bomb and get out, that's all i guess.. but the new update on the B-wing from what i read, isn't gonna help all too much
It's not though. The y-wing can take a beating (both in terms of shields and hull), and is actually reasonably maneuverable. Where the b-wing is decent is it can lay down a ton of damage on capital ships, and it has a ton of boost, so you can potentially do hit and run
The Y-Wing is just better. Yeah you may carry more bombs etc with the B-Wing but you can at least survive when getting there. The acceleration is terrible and does more for turning than maneuverbility. I also hate that some ships are better at different ranks. I want all ships to be equally viable. I'm in a high rank so I've never had any fun with the B-Wing and it's one of my favourite ships.
I feel like if they increased the rotation speed on the first component and buffed the maneuverability to like 60 th hat would be a good change, and also maybe a nerf to the defender would be good too, like nerfing the damage and power systems
I remember playing the old Lucasarts titles X-Wing, Tie Fighter, and X-Wing vs Tie Fighter and one of the addons was the B-wing. I LOVED the B-wing. Encredibly powerful. I loved it. Maybe the new game doesn't keep it operating with the same stats as is canon.
Hmm, I didn't even know they added new fighters. Its been a while since I played SWSQ. Interesting info though, I guess I'm not surprised of the maneuverability. Overall, B-Wing now included, I'm not a fan of the stiff/low speed/maneuverability feeling from all ships in the game, including the fast ones. You can't really bounce a TIE Int at 1000 km/h like in Return of The Jedi like those Y-Wing aces did. I think it would have been more interesting if they designed the game for speed and maneuvering far more and less ship health.
To be honest, I've played as it about twice. It feels as though they're just a target that other players prioritise, and you get taken out very quickly. Could just be me, but an entire squad of Bs could be fun to watch.
I know I prioritize taking them out when I'm the Empire, along with the Y-Wing cause I know how dangerous they can be to the Cruisers and ISD, as I play Fleet Battles often, and ever since it came into play, I've been using the TIE Defender the most, though before that, I used the Interceptor the most.
It can be effective on defence in an area like the Zavian Abyss. The tube-like arena means the enemy squadron have further to travel to your capital ship and they don’t really have any flanking options, so you’re set up for a joust which you should always win. I might see how it copes in the clouds there and on Yavin too - if HP loss is absolute, then it would be an effective way to get close to the enemy ships without being detected.
after putting some serious thought into, I think that the high damage output of the b-wing with the rotary cannon + barrage rockets, and the tendency of some players to focus on the mission in the stage of the game, b-wings excel at cruiser defense. a pair of b-wings to handle heavy hitters coming in close and a pair of a-wings dealing with ties using long range weapons and hit and run tactics on your capital and you should be able to directly engage the enemy squadron. hosing down a few tie bombers and/or defenders (and maybe a raider) while your a-wings are chasing off fighters, a team should be able to turn the balance around without over focusing on AI farming. I think the range of the b-wing's engagement will always be limited by its lack of speed. without support it's always going to be vulnerable to being picked off by enemy squadrons on offense and the closer it gets to their spawn/repair points and turrets the more that's going to come out.
slowest new republic ship, second lowest hp if you count shields, 2400 for y-wing (3600 if you count overcharged shields) while the b-wing is 2000, 2400 overcharged, save for A-wing (1000, 1500 overcharged but heard a new patch reduced that to 1300 overcharged, and only 900 normal), largest hitbox from front and back, while firing you get a debuff on maneuverability (-45% for standard, -60% for heavy) slowest acceleration, along with only 400 shields (the lowest in new republic), only thing that offers any advantage whatsoever is the aux, which means you are forced to use only a single aux slot for the b-wing, boost speed is around 200 (if i remember right) which in terms of ships is one of the lowest, it does have a really good time turning tail in a drift, which is sweet, but this is all i can think of right now, i love the ship but damn does this one need a damn buff
The B-wing is a bit of a mixed bag., It strives in, specifically, bomb attack runs having a larger ammo capacity and being able to easily adjust it's strike angle, however bombs aren't very viable. It has all the components for torpedo bombing but has really bad stats for it. It then has a lot of things that would make it an excellent gunship but with no extra range and is almost always under a costly maneuverability penalty. What it needs is way to make bombs better and make it be able to point it's fire better. Other than that just giving 400 more shields will help a lot. Also if capital ship shield damage would just count just partially to your score the ion bombs could be viable.
Almost makes you think its a hit and run fighter. Sits on the outskirts, finds a target, boosts in strafe target, continue boost sit out on edge and find a new target. A "high energy" fighter.
So what I'm hearing is people were expecting a heavy starfighter/bomber to be able to dogfight on par with X wings while keeping it's armor and heavy damage output?
Except it's inability to fly in more than a straight line for half the time. Makes it just as bad against Capital ships as it does fighters. The AI on the capital ships is programmed to heavily target players who come at them in a straight line. So if you survive a bombing run in this thing. You're doing so with something like 25% Hull integrity taking capital ship fire from behind and a fighter is probably lining up on you too. It is a rare thing indeed to witness a B wing pull off more than one bombing run. Before turning into space debris
No. What we were expecting was what was described for nearly 20 years after Return of the Jedi: A heavily armed and armored fighter/bomber that was designed by Admiral Ackbar himself to be able to deal massive damage to capital ships. It was effectively a mini-gunship. What we got was a glass cannon.
Because of Rebels’ version of the B Wing While yes it’s what - Disney is pushing to be the prototype which the rebel alliance eventually accepts and modifies to be the B-Wing we know and love - for me it just came off as a sour taste. Cause the timeline doesn’t make sense - and it comes off of Disney once again trying to claim credit or cash in on something that was good and gave it a sub par back story
I wish they added an agile hull component that just made menerverability better and left the acceleration bad and removed like 30 percent of the hull. I think that would be a fair trade off that would make the b wing better to play with but you need to play smarter.
This would never happen but I feel like a drastic rework of the B-wing would be to flip its stats. Make it incredibly fast in a straight line, to make it the definitive glass cannon in the game. Up its maneuverability a bit, but prioritizing speed and acceleration. Also change what ordnances are available to it and the Y-wing. Now you have a choice between the slow tanky Y-wing bomber, or the superfast B-wing bomber.
Anyone else feel like the Rebels have underpowered ships? What I mean is the Nebulon B Frigates and MC75 Profundity aren't really Warships. The Nebulons were more of a medical ship and the MC75 was introduced more towards the start of the Rebellion ( if chronologically correct). If this is the New Republic then they should have New Republic era ships, like the Corona class frigate or the MC 75 Barracuda for the frigate and a MC 90 or MC80b Remonda Capital ships. Those were intended for battle and a lot stronger than what they got now. Thats just my personal opinion though.
It's because this is set in the early days of the New Republic, when they and the Imperial Remnant were still relying on what was left of their respective fleets from the GCW/Original Trilogy days. Hence why the Starhawk was built from salvaged Star Destroyers.
Yeah I’m the other Games like X-Wing VS Tie Fighter And X-Wing Alliance The B-Wing Was much better. Faster more maneuverable and stronger then the Y-Wing. It needs upgraded
I played a placement match (everyone else was valiant/upper hero) against scalpwakka and topped the leaderboard with 13 kills like 6 deaths and 30k cap damage just playing the B wing. High mid tier b wing is still fully viable on maps with decent cover
To like the B Wing, one must have an appreciation for strength, resilience, and firepower...over speed, acceleration, and agility. The A Wing is really my favorite tool but the X Wing is always a "special" flying. At the end of the day, it's about the rebel alliance so to me, a mission is a mission. "Become" the craft you are flying and execute the task accordingly. 🙂
before watching, and never having played the game, I would guess (based on Eck's gameplay footage in many of his videos) it has to do with the absolute lethality of missiles/torpedoes, and the need to dodge through wreckage on the map to break the lock. When you have such powerful following munitions and a huge and slow-turning target, the result is... Boom! - Now to watch the video. - Okay, I got it largely right! And am I seeing right, is the pilot in the backing footage physical using impacts to get fast turns?
I don't really know if i can get into only play this type of style space sim, though all ships have a set max speed agility set ( which i like btw) I much rather see a B-wing perform like a X-wing, but its size is what makes it more vulnerable. (side is long vertical, back/front is long sleek, this is thing which already i see which is always same hitbox tactic in this game.) In what i understand of ships and there roll, the B-wing is a multi versatile medium fighter/bomber to replace the Y-wing. If you want it to be better in high tier map class , then you have to allow specifically for high tier maps a broader spectrum of skills as an advancement. No tweaking no nerfing, just edition and adjustments. Always fly in wing pairs, never fly single !
for all its armour and boost most times I do a bombing run against the star destroyer it is a one way trip, and I noticed you had the same problem in the video, it is at the point where I use the unstable engine cuz I know I am not coming back so may as well use the explosion to do some damage and more often then not the explosion destroys a fair few turrets making less of them to shoot at me next time.
I'll just leave a comment, as a former top-40 United States pilot and the former Squadron Leader of Firaxa Squadron, who made it to the top-8 of Aces Open. The B-Wing is in a nutshell: Crap and reliant on escorts to complete its goals, unlike even the Y-Wing. It had an extremely weak shield and next to no real high speed agility. Even after reworks, it was easy pickings for the meta's leading vessels at the time: The TIE Defender, which... could basically do every job better. The B-Wing could certainly boost a while, but it wasn't very good at the meta defining Boost Skipping, Gasping, and so on. It also wasn't really able to Dead Drift very well. Its rotary cannon was good and its gimmick Composite Ion beam actually won my team a match during Season 1 of Squadrons Competitive League (I still have the patch from Season 1!) Before the first patch for it, it was actually becoming pretty deadly, as it could fire its rockets twice as fast as any other vessel if you had gyros, but unfortunately that got patched out - in this moment it was almost a strictly better dogfighter than my multi-role ship of choice, the X-Wing. Some might remember the X-Wing I flew, a "Heavy Interceptor" loadout I flew, which definitely contributed to my callsign "Dodger" being validated, haha. The B-Wing nearly took me out of the X-Wing's cockpit but... It just didn't survive various updates. So yeah. I stayed in my X-Wing. The B-wing just wasn't ever very sufficient. We once saw one squadron use a twin B-Wing + resupply tactic to absolutely brutalize the frigates, but unfortunately it was never very useful in the capital phase. It sure as Hel can't do a Vander Sloop. NOTE: I JUST saw this video is over a year old. Oh well. Take a Squadrons Veteran's thoughts.
The bonus effect of the Gyro doubling your bombs and halving your cooldowns is a great bonus, but useless if you can't get TO the fight alive or survive to use all those munitions. As it is, it feels like a suicide bomber, just get there however you can, drop as much as you can, and then die because you couldn't get out of range and regen any shields or health. I would rather the Gyro double your range than number of bombs so you don't have to fly into the gates of hell to fire a torpedo, or be just a bit farther from the target when you drop bombs so you can start to escape. The ONLY defensive option the B wing gets is the shield that protects you for 3 seconds, but if you use that, then there is zero reason to use the Gyro. It is a glass cannon with no survivability that 100% depends on team support to be effective if the enemy team knows how to target you.
In game the hitbox focuses on the cockpit, which is stationary while the body rotates, so saying the gyro changes the hitbox or does anything to effect an opponents aim for that matter just isnt true.
I too love playing the B-Wing. It's just so unique among the other fighters, and doesn't even feel like a fighter, but an actual gunship. But a) it's not as tough as a quintessential gunship ought to be. Even with all that hull, it gets picked apart by faster more nimble ships easily. And b) I don't even play pvp competitively, but the AI aim bots have a field day from max range. So it's difficult. I used to wonder why not a single B Wing survived the Battle of Endor in RtJ. Now I know.
I've obliterated everyone in this thing back then! It's a flying tank completely misunderstood by the vast majority of players. Those who understand and master it are almost invincible. Loved this thing to bits!! 👍👍❤️
I dogfight often in the B-Wing, but my decision to use it almost exclusively depends on the map. It's useless on dense maps like Galitan or Nadiri, because it needs range to be effective and you're more likely to crash. I run it with reflec hull, because it's better in my experience to not be as targetable, as once you are in an enemy's sights, you're dead. On maps like Esseles and Fostar, it's ideal. It has enough cover to be viable, but lots of open space to make use of your 1k range on primary. I like to hang back, and target at range. In terms of secondaries, i run rockets and seeker mines. I know I'm going to die more in this ship, so there's no need to worry about ammo, the rockets are good for jousts and short range, the mines arr great for revenge kills. As soon as someone starts shooting me, I drop the mine and try and boost for the joust, often the enemy will fly into the mine as they are going too fast to avoid it. Shields are a no brainer in the B-Wing. You run the resonant shield, no decay and any power into the weapons generates overpower. That means you can leave full power in the engines almost the whole time to generate the boost you will be rinsing. General plan is to engage at range, line up shots on ships who don't even know you're coming, and win jousts by boosting to line up and rinsing with enhanced DPS. Dropping a mine as you line up the joust means that if you die, they probably will too. I'm not an amazing player, but using this, I can usually get a 2:1 ratio KD, and 7-8+ kills a match.
That's interesting, because I find Nadiri and Galitan to be great B-Wing maps in dogfight. It's easier to lose your tails because of the B-Wing's drift-spin, and with gyro you can bulk up on mines and drop them around corners of asteroids so your tails won't see them as easily. Plus thanks to the ion damage you can wipe out a fighter quickly with the chaingun if you sneak up on them and start revving it before they emerge from the other side of asteroids.
I love the b-wing! 2nd best view in Vr. But it’s not survivable or massively useful in this game in its current form. You have to constantly fly straight which is what kills it
In fairness it matches what the B-Wing is in canon. A terror to capital ships but unable to defend itself against enemy fighters to any degree and requires an escort.
That’s a recent retcon. It used to be better than the Y-Wing in every way except cost and required maintenance. In particular, the B-Wing’s shields were the best of any rebel fighter. I understand why the developers chose not to go that route and make the Y-Wing obsolete, but the shields should be stronger at minimum.
Yeah, the B-Wing was better than the Y-Wing in almost all aspects in the EU (well, depending on what source you read - the WEG books had it being slower and less maneuverable, the X-Wing games treated it as superior in all categories, the novels were somewhat mixed). The EU admittedly did treat it as the New Republic went on something they went to take as thier primary bomber and the main reason they kept Y-Wings in service in large numbers was simply how many of them there were and the inability to make B-Wings and train pilots for them in large enough numbers.
if you want to mess about, go vs AI, get some proton bombs, and a mate in support to go and bomb the frigates, its quite fun to make sure of the b-wing as the bomber should have been used
B wing is such a death trap, lol. I'm convinced there's no way to survive in that thing outside of bottom tier matches. Too big, too slow, too lightly armored for how it works since it can't access stuff like an assault shield without giving up it's gimmick, and without the gyro gimmick doubling secondary ammunition and bumping ROF, the starfighter serves basically no point. At least the TIE Defender's gimmick in the game, the APS, is legitemately good and useful as all hell and in the right hands makes you borderline unkillable. There's not really anyway to make a B-Wing usable unless your opponents are just plain bad.
Because the b Wing in xwing Vs tie fighter was bad ass it went from having ion cannons. Lasers and proton torpedo's (canon) to being a ether or choice. Same as the y wing had ions and lasers.
Many Fans and players love the B-Wing, You haven't asked anyone so how do you know, on the plus side, Squadrons is easily one of the best Star War games ever produced, Star Wars Squadrons is effectively perfect in story, character development and game play. I have enjoyed every minute of it so far and it is easily repayable and maintain the ability to stay fresh in each play through. the graphics are stunning and so true to Star Wars lore. I have always been a fan of the design of the Nebulon B Frigate and am glad to see it in the game
The only thing I hate about this ship is because it’s fucking big. A bigger target as well can’t get a closer shot, bomb right, fit through a hole in some derby without face planting and crash. Especially when you activate boost
i hate the state of the b-wing in this game cause it makes no sense. yes, it is balanced for THIS game... but the ship is SUPPOSED to be the hot new replacement for the venerable old space caddy, the ywing. it was supposed to have less hull but better shields. y-wing was a flying pig but according to lore, could take shots like one too. this ship was meant to fly in for quick bombing runs unloading a massive payload. as an old x-wing alliance player it makes me sad to see what theyve done to my boy (insert godfather meme)
I play the B-wing all the time and I don't care how much my teammates will bitch about it. Very few games give a chance to play this fighter and I'm gonna take full advantage of it.
The problem I see consistently with B-Wing bombing runs is not reaching the target. I don’t know if any stealth loadouts are out there or are even possible, but buffing that could be a fix.
I wonder if a consumable could fix the B-wing without changing its personality, some kind of single use get out of jail free card. I guess it will still be distinctive even after a simple buff to its speed or agility, and I guess there's always a risk of a b-wing rendering another starfighter obsolete even if it does remain distinctive, but whatever happens I very much appreciate the variety in the design and feel of each ship and would be sad to see it diminished.
@@mrrodriguezHLP Yeah something like that is what I'd like to see. I don't think it's likely to be added and I'm about to find out from their announcement today, but if it does work out it should add a bit of spice, more than straightforward statistics buff could likely achieve.
Not sure if the B-wing is good low tier, or if it is just a great win-more ship. If you are already completely outclassing your opposition, switch to B-wing to destroy them even faster. Even for low ranks, I think the Y-wing does better most of the time.
Very good video. Question: go do you know when you are good enough with the defender? I know the answer should be when you are killing a lot of enemies, but its not that simple. I'm asking: is there a way to go to practice mode as work on the defender in that mode, against AI, and finally know you are ready to take on valiant level players in a solo queue?
Yeah, the B-Wing is the space equivalent of World of Warplanes’ Heavy Fighters & such. I know people are going to exclaim “but the P-38 is faster than the P-51”, but the P-51 can make sharper turns than the P-38. Because G. Lucas used WW2 dogfighting as his basis for starfighter combat, all starfighters must first get their initial stats from real world history & then apply it to space. Thus any ‘bomber’ that doesn’t drop bombs, focused more on forward facing ordinances, i.e. anti-capital ship (anti-bomber IRL), is actually a heavy fighter. The Y-Wing is more of a GAP (ground attack plane) because it can focus its ordnances to be projected downward & such. I trust that the Galactic Empire could have Axis equivalents & such…
I think yes bwing definitely need some buff, so does ywing, but Dev should make ywing and bwing differently, otherwise, why make 2 bombers for NR? May be ywing should be speedy while bwing is stealthy? Bwing already have reflec hull so let's double down in that direction, may be a targeting jammer? And give y-wing a base speed buff and also a boost extension kit with shorter cooldown
I appreciate it's firepower but it's really hard to fly it. It's too slow and the shields are too weak. Micro managing the boost is not easy for players who can't afford to have a HOTAS.
In the other Games like X-Wing VS Tie Fighter And X-Wing Alliance The B-Wing Was much better. Faster more maneuverable and stronger then the Y-Wing. It needs upgraded. And I would like it if the B-Wing and Tie Defender be in story mode. A turret Should be a must. Like a laser turret. And ion turret too. The y wing needs a laser turret too
Idk what your talking about lol. I wreck in the BWing. Yeah she is slow, but using the jet engine helps. I have numerous times wiped out both frigates a single phase granted im playing with my squad and they are screening well.
Perhaps there'd be better results if you didn't fly fly like a blinded starling in a dryer? I mean, sure...it's a big target, but even an A-wing would be fed it's teeth if flying only in straight lines or trying to collision-kill a Star Destroyer...
@@michaelandreipalon359 Better maneuverability, speed, shields, and a normal missile/torpedo loadout. Only real downside that I recall is the giant hitbox
@@dreddnott Ah, I can see that. Thanks, and seriously, I don't see much XWvs.TF players these days. X-Wing and TIE Fighter players, yes, but not that game.
I personally love this ship! I found it hard to find my niche with my team but this ship was MADE for my playstyle 8c ) I'm a huge fan of Everspace and this one handles most like the ships in that game to me on controller.
@´°` Gyro plus beam makes you much harder to hit when attacking capital ships. Plus if you stack mobility buffs while taking the rotary cannon, you can at least heavily deter fighters from attacking you 😎👍 Great for fleet battles 👌
Many you asked for this video! So here you go! We did a VERY similar video just like this one, about the TIE-Defender. It's causing a fair amount of headaches in pro-play. And Star Wars Squadrons developers have acknowledged it too. So we discuss all of that in the TIE-Defender version of this video, here: ruclips.net/video/3knydIvQ1vw/видео.html
- Charlie
I don't even get it, B-Wing _is_ the coolest ship in the Star Wars universe. (:
I once took out both arquitens in one run using the beam. Obviously they barely had any health but it was the coolest feeling.
The shields absolutely suck. I don’t give a crap about hull. Shields regenerate.
Besides, until this retcon, the B-Wing had the strongest shields of all the rebel fighters.
@@cmw12 Wouldn't say it's a retcon, it's a game balance thing.
@@JainZar1 Fair enough, but you can’t take the B-Wing’s greatest strength and make it into its greatest weakness just to placate fans of the Y-Wing. At least convert some of that hull into shield strength so it can be recharged. No wonder B-Wings are high maintenance if they always come back damaged.
@@cmw12 Definitely
I almost Exclusively fly the B-Wing when not needed to fill a role gap.
Literally same. Anytime I'm in one of those matches where I've got a stacked team; level-wise, or comms-wise, I hop in my favorite ship the B-Wing!
I don't even care if I'm throwing. I'm not trying to stomp every player I see. I actually WANT people to play this game, and I know how bad it feels playing solo with some newbs against a 5-stack of over lvl 100's.
@@jcloudy8508 SAME.
I honestly feel like a permanent rear facing autocannon would be very beneficial, it obviously wouldn’t do much damage but could really help with survivability and discourage tailing directly behind them without making the OP
I think giving them actual shields would help.
Well rip because Squadrons updates are finished.
When I play Empire, and I see a B-Wing player: Good, our first catch of the day.
The thing is too easy to hit. It can't help but fly in a straight line, just an ounce of maneuverability it might survive enough that it doesn't need a boost in shields or hull.
So very true
Exactly The fact that it can't help but fly in a straight line makes it almost useless
it means that not only is it crap in a dogfight.
But it's also terrible against Capital ships because the AI fire from those is literally designed to punish players who come at them in a straight line.
Maybe you can tank it and survive long enough for a single pass.
But by the time you're pulling up out of it you're at 26% haul integrity and some imp in a TIE fighter is lining you up in his crosshairs
@@whyuhatan Yeah, that's accurate
Change the position, and the maneuverability changes too.
The B-wing is my favorite starfighter so I was sad when it turned out to be not as good
If you are really good with it then there's nothing to be sad. I saw many videos about B-wing killstreaks, check them out if you like
They'll probably buff it in the coming weeks.
Remember, it can position itself both vertically and horizontally. Look at how it flies in the Lego Skywalker saga game, it’s constantly repositioning itself. Basically vertical for more stable firing, horizontal for flying and maneuverability
Because they nerfed the living shit out of it before putting it in the game.
Strong hull, slow speed, big payload. Sounds about right to me :/
In order for the B wing to be viable at higher tiers, it must have fighter escort. One or two interceptors to run interference. That and you have to take more care to time your approach, to utilize the Corvette for some cover.
If you look at the Tie Defender as the hardest ship to pilot individually, you can view the B Wing as the ship that requires the most support from other players. The most advanced from a team play perspective.
I was thinking about this, 2x good A-Wings to defend, an X-Wing Ion Torp run on Cruiser, and a U-Wing cloak, you might get a full bomb run disable.
Uhh, I should have read the other comments before putting mine out there. :-)
Or you could just run 2 X-Wings which will outdamage a B-Wing+escort.
@@lcpunkrawk yeah, its not practical to dedicate 80% of your team to protecting a B-Wing. Just use obj fighters and blast weak points. Bombing flag ships is not efficient.
You know, we talk about the B-Wing's hit points like it's super durable but in reality it's really not. 1,600 hull is only 50 more than a stock TIE fighter and those measly 400 shields are less than the (current) A-Wing's 500. Hell, the stock Y-Wing's compliment of an even 1,200 hull and shields already beats out the B-Wing before we even take into account overcharging shields.
The B-Wing as it stands is a glass cannon, which could be a fine role for it, unfortunately it's literally hamstrung by it's horrendous flight stats. To be clear I really do like the B-Wing's boost and drift abilities, it makes the ship very different to fly than any other and I don't want to fundamentally change that but it needs to meet a middle ground between it's defensive and flight stats if anyone is going to be able to use it at higher levels of play.
My suggestions for it would be to buff it's shields to at least 600 and double it's acceleration to 100 (which is still the lowest default acceleration in the game), then a sprinkling of maneuverability, somewhere between 55 and 65 (65 would still be the lowest default maneuverability in the game). With these changes the B-Wing would be less of a sitting duck when not actively boosting and drifting and would let it more effectively bring it's offense to bear.
I'd also like to see tweaks to the gyro/aux , it's movement could stand to be faster. Additionally I'd like it to change to be a toggle or at least for there to be an option for a toggle of the rotation. Holding down the button for the rotation makes it hard to do anything but fly in a relatively straight line while using the gyro feature which more or less negates any evasion benefits of the gyro.
You put a lot of good thought into this. Thank you! EA needs to read this!
I expect the whole points and shield points to be increased in the future
If you've made a ship unplayable at anything but a beginner level, you need to rebalance the ship. Especially because the Y-wing is basically useless as anything but an AI farmer already. Right now, the X-wing is essentially the do-all Republic fighter unless you're in an A-wing on player killing duty. And with the A-wing getting nerfed again, I expect X-wing usage to go up even more. I get that the X-wing is supposed to be a jack of all trades, but it shouldn't make everything but the U-wing obsolete at their intended role.
A major buff to B-wing shields could turn this thing into a cap-killing tank that could still be countered if teams started running dedicated ion builds. Also, while I agree that the maneuverability should be bad, the acceleration bleed after drifting feels way too high for the massive engines on the B-wing. My understanding was that the B-wing was basically an interstellar drag racer. Never a dogfighter, but very fast in straight lines to get in, get off a devastating torpedo volley on a capital vessel, and get back out again.
If I were testing new changes, the first thing I'd try is dropping the hull from 1600 to 1200 but boosting shields from 800 to 1600 and doubling the speed of the Gyro rotation. I feel like that might be a good starting point (for testing)
How about we start with giving it more maneuverability than a one-legged hippo
@@whyuhatanare you trying to turn in the horizontal or vertical position?
I play it occasionally, but only when the enemy cruisers/frigates are close. Because using this thing at long distances is impossible, the weapons don't do as much damage as they should, the laser fire it just meh(the ion is okay), and it's so slow that by the time you get to your destination the enemy has already pushed your squadron back, or shot you down. The B Wing can be slow, okay, but weapons defiantly need a buff, and shields would be nice too.
Yea for the light cruisers it's actually decent considering you have 10 proton bombs but other than that there is no use for it since the star destroyers lasers gun the slow thing down really quickly.
@@markgeorge2200 the Light Cruisers are easy to take down shields and do heavy damage with the lasers and such, but there's no chance you can get close to a Star Destroyer. You either are shot down by Ties, or are completely obliterated by the Turbo Lasers
They could make it so that in tower configuration Yaw is faster and in blade configuration Pitch is faster. 1. it would make the gyro more useful. 2. It would make sense from a physics point of view. 3 it would just look cool to see the B-wing quickly rotate and pirouette along its wing axis. And would give an advantage to people who can master the gyro and to enemies that can read the B-wings movements
I have commented about this same idea. With the B-Wing, is there really pitch and yaw? Just say that yaw is ALWAYS faster, yaw being defined as a rotation around the axis of the main wing. Anyway, I totally agree. Might be tricky to code though and not worth it for Motive. Bombs and hit boxes are one thing, but a gradient of maneuverability based the angle between the axis of rotation and the main wing axis?
You can make it pirouette along its wing axis by drifting and then tapping the drift button again while rotating.
Id like to see its stats across the board except for hull health be increased slightly as well as an increased number of countermeasures when using the gyroscope. Id also like to see ships actually become disabled due to being hit by the bwing and a faster charge rate for its laser cannons.
In cannon the bwing is a capital ship destroyer and the rebels replacement for the ywings because of its heavy fire power, and shielding with the capability to fight in a dogfight. At the moment it really only fits the fire power part of the picture
If i remember correctly; In the campaign of Xwing alliance, the have you fight an ISD in a B-Wing. It was great. In this game, it just seems like it gets bullied by everything else, imo.
i'd laugh if the solution was to give it even more health. an absolute tank of a fighter. maybe add a thing that reduses turn speed even more but incress hull and sheilds to crazy level. it's still killable but it takes a long while
With the right configuration, the B-Wing is insanely good. I was in a dogfight match against some tough opponents a few nights ago. A-Wing and X-Wing didn't cut it. I got into my B-Wing and my team won the match soon after. It's the hardest ship to master but when you do, little can stop you!
Because in-game it’s like a worse version of the Starfortress from the Last Jedi.
Geez, you know things are wrong when even the Starfortress has a way worser counterpart.
@@michaelandreipalon359 my god
@@michaelandreipalon359
I thought that grammar went away once Rugrats went off the air. Interesting to see it again.
@@tifforo1 Thanks, I guess.
It is pretty hard to pilot, it is a pain to learn how to use, I think it should have a 3rd person mode as it is really confusing at times to keep up with all the positions the bottom of your ship is in, and it is pretty slow.
compared to any other ship your like yah I can fit there no problem. Then your tail hooks something. Maybe fly sideways
It is hard to use, but in a way I like that. It fits the canon description because pilots had issues flying the B-Wing because of the gyro cockpit. I don't know if support ships are common high tier, but you could go pretty far in theory with shield boosts and heals. I think it might just take a really rare breed of pilot to get the best out of it high tier.
Also, I think if they added an S-foil auxiliary to the Xwing and Bwing that'd be neat. It might be OP for the Xwing, but maybe not since you sacrifice a slot for it. Could have the same functionality as in Rogue Squadron. A big speed boost, but you can't fire weapons while its active.
The B-Wing is not that bad if you know how to use it and set it up. I use a modified version of your guys' setup with the stealth hull and the rotary cannon; I boost in, drop my payload, and try to boost out (usually don't make it out though). I think the best things they can do to buff it is to add a hull that is maneuverable at the cost of health to balance it out.
i love using the b-wing, but i higher level play its very bad, since the X-wing can do more damage with less risk, its a real problem right now tbh, though nothing is more fun than bombing runs with a B-wing
I LOVE the B-Wing. It was always my favorite ship to fly in any game I could.
Oh, you meant in the game. if people find it lacking that sucks. I haven't played the latest game.
It's worth noting that the Gyro (pre-balance) rolls the BW faster than rolling normally, so it's also handy to get that bombing run lined up.
1:40
Eckstoo: This ship is tanky!!
Same: Shows clip of the B-wing wrecked! Lol
Love your videos!!! ^^
Yeah, in my experience, I've honestly lived more often in the Y-Wing than the B-Wing
what i find amusing is how he calls it tanky, but fails to realise it has overall less hp than every other ship in the game, save for interceptors,
Probably because many players don't really know how to use it. It's super fun to fly, and if you have drifting down you can spin really fast to compensate for the slow turn rate. It functions best if treated like a long range mobile turret. Try it with mines, unstable engine, and either rockets or gyro. It does best in cluttered maps, where you can trick tails into eating mines. In open maps like Yavin IV your best bet is to hang back, use emergency shield, chaingun turret, and rockets with the gyro, and see them before they see you.
it needs a buff of some sort, frankly if it's mean't as a capital ship bomber then give it much better shields, it's also very weak in the area of components available for it.
The B wing should have 2k health and 800 shield. I don’t understand why the devs thought it was ok to give the B wing both less health and lower mobility than the Y wing.
I also think that the B wing should deal more ion and physical damage with its lasers. This might be controversial, but if the B wing doesn’t have the mobility to pick its own fights, it should at least do a better job at punishing people for picking a fight with it.
it should not be a dogfighter, but in regards to hp stats, yeah right now, it can't even get to its target alot of the time, tbh i think it needs its hp buffed, give it reinforced hull or something, allow it to bomb and get out, that's all i guess.. but the new update on the B-wing from what i read, isn't gonna help all too much
It's basically the Y-wing with some extra bells and whistles. They just need to tweak it a bit to make it more worth using.
It's not though. The y-wing can take a beating (both in terms of shields and hull), and is actually reasonably maneuverable. Where the b-wing is decent is it can lay down a ton of damage on capital ships, and it has a ton of boost, so you can potentially do hit and run
The Y-Wing is just better. Yeah you may carry more bombs etc with the B-Wing but you can at least survive when getting there. The acceleration is terrible and does more for turning than maneuverbility.
I also hate that some ships are better at different ranks. I want all ships to be equally viable. I'm in a high rank so I've never had any fun with the B-Wing and it's one of my favourite ships.
I feel like if they increased the rotation speed on the first component and buffed the maneuverability to like 60 th hat would be a good change, and also maybe a nerf to the defender would be good too, like nerfing the damage and power systems
I remember playing the old Lucasarts titles X-Wing, Tie Fighter, and X-Wing vs Tie Fighter and one of the addons was the B-wing. I LOVED the B-wing. Encredibly powerful. I loved it. Maybe the new game doesn't keep it operating with the same stats as is canon.
If "nobody" plays the B-Wing it's for two reasons: 1) a state of (near-)mass insanity and 2) Squadrons ruined the B-Wing.
BOTH OF THEM.
Hmm, I didn't even know they added new fighters. Its been a while since I played SWSQ. Interesting info though, I guess I'm not surprised of the maneuverability. Overall, B-Wing now included, I'm not a fan of the stiff/low speed/maneuverability feeling from all ships in the game, including the fast ones. You can't really bounce a TIE Int at 1000 km/h like in Return of The Jedi like those Y-Wing aces did. I think it would have been more interesting if they designed the game for speed and maneuvering far more and less ship health.
To be honest, I've played as it about twice.
It feels as though they're just a target that other players prioritise, and you get taken out very quickly. Could just be me, but an entire squad of Bs could be fun to watch.
I know I prioritize taking them out when I'm the Empire, along with the Y-Wing cause I know how dangerous they can be to the Cruisers and ISD, as I play Fleet Battles often, and ever since it came into play, I've been using the TIE Defender the most, though before that, I used the Interceptor the most.
This has always been my favorite star fighter and regardless of how much it may suck I will always play it lol
It can be effective on defence in an area like the Zavian Abyss. The tube-like arena means the enemy squadron have further to travel to your capital ship and they don’t really have any flanking options, so you’re set up for a joust which you should always win.
I might see how it copes in the clouds there and on Yavin too - if HP loss is absolute, then it would be an effective way to get close to the enemy ships without being detected.
after putting some serious thought into, I think that the high damage output of the b-wing with the rotary cannon + barrage rockets, and the tendency of some players to focus on the mission in the stage of the game, b-wings excel at cruiser defense. a pair of b-wings to handle heavy hitters coming in close and a pair of a-wings dealing with ties using long range weapons and hit and run tactics on your capital and you should be able to directly engage the enemy squadron. hosing down a few tie bombers and/or defenders (and maybe a raider) while your a-wings are chasing off fighters, a team should be able to turn the balance around without over focusing on AI farming.
I think the range of the b-wing's engagement will always be limited by its lack of speed. without support it's always going to be vulnerable to being picked off by enemy squadrons on offense and the closer it gets to their spawn/repair points and turrets the more that's going to come out.
slowest new republic ship, second lowest hp if you count shields, 2400 for y-wing (3600 if you count overcharged shields) while the b-wing is 2000, 2400 overcharged, save for A-wing (1000, 1500 overcharged but heard a new patch reduced that to 1300 overcharged, and only 900 normal), largest hitbox from front and back, while firing you get a debuff on maneuverability (-45% for standard, -60% for heavy) slowest acceleration, along with only 400 shields (the lowest in new republic), only thing that offers any advantage whatsoever is the aux, which means you are forced to use only a single aux slot for the b-wing, boost speed is around 200 (if i remember right) which in terms of ships is one of the lowest, it does have a really good time turning tail in a drift, which is sweet, but this is all i can think of right now, i love the ship but damn does this one need a damn buff
The B-wing is a bit of a mixed bag., It strives in, specifically, bomb attack runs having a larger ammo capacity and being able to easily adjust it's strike angle, however bombs aren't very viable. It has all the components for torpedo bombing but has really bad stats for it. It then has a lot of things that would make it an excellent gunship but with no extra range and is almost always under a costly maneuverability penalty.
What it needs is way to make bombs better and make it be able to point it's fire better. Other than that just giving 400 more shields will help a lot. Also if capital ship shield damage would just count just partially to your score the ion bombs could be viable.
Almost makes you think its a hit and run fighter. Sits on the outskirts, finds a target, boosts in strafe target, continue boost sit out on edge and find a new target. A "high energy" fighter.
Bingo. If you stay in the middle of the field too long, it's too easy to get swarmed.
Soft g for gyro. As in gyroscopic. Is this a British English thing?
Pretty sure he just mispronounced it
Nope, it's a soft g over here too
Yeah, you can blame Charlie there, not Britain.
So what I'm hearing is people were expecting a heavy starfighter/bomber to be able to dogfight on par with X wings while keeping it's armor and heavy damage output?
NErds am I right?
Except it's inability to fly in more than a straight line for half the time.
Makes it just as bad against Capital ships as it does fighters.
The AI on the capital ships is programmed to heavily target players who come at them in a straight line.
So if you survive a bombing run in this thing.
You're doing so with something like 25% Hull integrity taking capital ship fire from behind and a fighter is probably lining up on you too.
It is a rare thing indeed to witness a B wing pull off more than one bombing run.
Before turning into space debris
No. What we were expecting was what was described for nearly 20 years after Return of the Jedi: A heavily armed and armored fighter/bomber that was designed by Admiral Ackbar himself to be able to deal massive damage to capital ships. It was effectively a mini-gunship.
What we got was a glass cannon.
Because of Rebels’ version of the B Wing
While yes it’s what - Disney is pushing to be the prototype which the rebel alliance eventually accepts and modifies to be the B-Wing we know and love - for me it just came off as a sour taste.
Cause the timeline doesn’t make sense - and it comes off of Disney once again trying to claim credit or cash in on something that was good and gave it a sub par back story
I wish they added an agile hull component that just made menerverability better and left the acceleration bad and removed like 30 percent of the hull. I think that would be a fair trade off that would make the b wing better to play with but you need to play smarter.
This would never happen but I feel like a drastic rework of the B-wing would be to flip its stats. Make it incredibly fast in a straight line, to make it the definitive glass cannon in the game. Up its maneuverability a bit, but prioritizing speed and acceleration. Also change what ordnances are available to it and the Y-wing. Now you have a choice between the slow tanky Y-wing bomber, or the superfast B-wing bomber.
The "g" in "gyro" sounds like the "g" in "germ"
Try not to focus on their "th" pronunciations lol
In American English it does.
But I don't hear an American accent.
@@MonkeyJedi99 in British english its the same
G like in gif
@@oaf-77 Choosy moms who are picking a video format choose gif!
Anyone else feel like the Rebels have underpowered ships? What I mean is the Nebulon B Frigates and MC75 Profundity aren't really Warships. The Nebulons were more of a medical ship and the MC75 was introduced more towards the start of the Rebellion ( if chronologically correct). If this is the New Republic then they should have New Republic era ships, like the Corona class frigate or the MC 75 Barracuda for the frigate and a MC 90 or MC80b Remonda Capital ships. Those were intended for battle and a lot stronger than what they got now. Thats just my personal opinion though.
It's because this is set in the early days of the New Republic, when they and the Imperial Remnant were still relying on what was left of their respective fleets from the GCW/Original Trilogy days. Hence why the Starhawk was built from salvaged Star Destroyers.
Short answer: the things slow and weak.
From the video, it sounds like it's just slow. It sounds pretty strong but without a reliable way to apply those strengths
Yeah I’m the other Games like X-Wing VS Tie Fighter And X-Wing Alliance The B-Wing Was much better. Faster more maneuverable and stronger then the Y-Wing. It needs upgraded
I played a placement match (everyone else was valiant/upper hero) against scalpwakka and topped the leaderboard with 13 kills like 6 deaths and 30k cap damage just playing the B wing. High mid tier b wing is still fully viable on maps with decent cover
Rotating the b wing doesn’t make you more difficult to hit cuz the hit box is the cockpit
To like the B Wing, one must have an appreciation for strength, resilience, and firepower...over speed, acceleration, and agility. The A Wing is really my favorite tool but the X Wing is always a "special" flying. At the end of the day, it's about the rebel alliance so to me, a mission is a mission. "Become" the craft you are flying and execute the task accordingly. 🙂
I play the B wing
People higher up the ranks don’t.
Rip
Aaaand there's a TIE Interceptor on your tail already.
@@mrrodriguezHLP that’s where the proximity mines come into play
@@s2n497 8 times out of 10? Yes
before watching, and never having played the game, I would guess (based on Eck's gameplay footage in many of his videos) it has to do with the absolute lethality of missiles/torpedoes, and the need to dodge through wreckage on the map to break the lock. When you have such powerful following munitions and a huge and slow-turning target, the result is... Boom!
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Now to watch the video.
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Okay, I got it largely right!
And am I seeing right, is the pilot in the backing footage physical using impacts to get fast turns?
I don't really know if i can get into only play this type of style space sim, though all ships have a set max speed agility set ( which i like btw)
I much rather see a B-wing perform like a X-wing, but its size is what makes it more vulnerable. (side is long vertical, back/front is long sleek, this is thing which already i see which is always same hitbox tactic in this game.)
In what i understand of ships and there roll, the B-wing is a multi versatile medium fighter/bomber to replace the Y-wing.
If you want it to be better in high tier map class , then you have to allow specifically for high tier maps a broader spectrum of skills as an advancement. No tweaking no nerfing, just edition and adjustments.
Always fly in wing pairs, never fly single !
B-swings were the love of my life when I were young
for all its armour and boost most times I do a bombing run against the star destroyer it is a one way trip, and I noticed you had the same problem in the video, it is at the point where I use the unstable engine cuz I know I am not coming back so may as well use the explosion to do some damage and more often then not the explosion destroys a fair few turrets making less of them to shoot at me next time.
I'll just leave a comment, as a former top-40 United States pilot and the former Squadron Leader of Firaxa Squadron, who made it to the top-8 of Aces Open.
The B-Wing is in a nutshell: Crap and reliant on escorts to complete its goals, unlike even the Y-Wing. It had an extremely weak shield and next to no real high speed agility. Even after reworks, it was easy pickings for the meta's leading vessels at the time: The TIE Defender, which... could basically do every job better.
The B-Wing could certainly boost a while, but it wasn't very good at the meta defining Boost Skipping, Gasping, and so on. It also wasn't really able to Dead Drift very well.
Its rotary cannon was good and its gimmick Composite Ion beam actually won my team a match during Season 1 of Squadrons Competitive League (I still have the patch from Season 1!)
Before the first patch for it, it was actually becoming pretty deadly, as it could fire its rockets twice as fast as any other vessel if you had gyros, but unfortunately that got patched out - in this moment it was almost a strictly better dogfighter than my multi-role ship of choice, the X-Wing.
Some might remember the X-Wing I flew, a "Heavy Interceptor" loadout I flew, which definitely contributed to my callsign "Dodger" being validated, haha. The B-Wing nearly took me out of the X-Wing's cockpit but... It just didn't survive various updates. So yeah. I stayed in my X-Wing.
The B-wing just wasn't ever very sufficient. We once saw one squadron use a twin B-Wing + resupply tactic to absolutely brutalize the frigates, but unfortunately it was never very useful in the capital phase. It sure as Hel can't do a Vander Sloop.
NOTE: I JUST saw this video is over a year old. Oh well. Take a Squadrons Veteran's thoughts.
The bonus effect of the Gyro doubling your bombs and halving your cooldowns is a great bonus, but useless if you can't get TO the fight alive or survive to use all those munitions. As it is, it feels like a suicide bomber, just get there however you can, drop as much as you can, and then die because you couldn't get out of range and regen any shields or health. I would rather the Gyro double your range than number of bombs so you don't have to fly into the gates of hell to fire a torpedo, or be just a bit farther from the target when you drop bombs so you can start to escape. The ONLY defensive option the B wing gets is the shield that protects you for 3 seconds, but if you use that, then there is zero reason to use the Gyro. It is a glass cannon with no survivability that 100% depends on team support to be effective if the enemy team knows how to target you.
I propose they let the gyro be standard bound to a button and give us 2 Auxiliaries so we CAN run the bubble shield to help us survive an escape.
It can be useful if you make it your teams mission to get the b wing to the enemy capital ship.
The problem is that I'd rather have 2 X-Wings dishing out damage, than 1 B-Wing and 1 escort.
In game the hitbox focuses on the cockpit, which is stationary while the body rotates, so saying the gyro changes the hitbox or does anything to effect an opponents aim for that matter just isnt true.
I too love playing the B-Wing. It's just so unique among the other fighters, and doesn't even feel like a fighter, but an actual gunship.
But a) it's not as tough as a quintessential gunship ought to be. Even with all that hull, it gets picked apart by faster more nimble ships easily.
And b) I don't even play pvp competitively, but the AI aim bots have a field day from max range. So it's difficult.
I used to wonder why not a single B Wing survived the Battle of Endor in RtJ. Now I know.
I've obliterated everyone in this thing back then! It's a flying tank completely misunderstood by the vast majority of players. Those who understand and master it are almost invincible. Loved this thing to bits!! 👍👍❤️
I dogfight often in the B-Wing, but my decision to use it almost exclusively depends on the map. It's useless on dense maps like Galitan or Nadiri, because it needs range to be effective and you're more likely to crash. I run it with reflec hull, because it's better in my experience to not be as targetable, as once you are in an enemy's sights, you're dead.
On maps like Esseles and Fostar, it's ideal. It has enough cover to be viable, but lots of open space to make use of your 1k range on primary. I like to hang back, and target at range. In terms of secondaries, i run rockets and seeker mines. I know I'm going to die more in this ship, so there's no need to worry about ammo, the rockets are good for jousts and short range, the mines arr great for revenge kills. As soon as someone starts shooting me, I drop the mine and try and boost for the joust, often the enemy will fly into the mine as they are going too fast to avoid it. Shields are a no brainer in the B-Wing. You run the resonant shield, no decay and any power into the weapons generates overpower. That means you can leave full power in the engines almost the whole time to generate the boost you will be rinsing. General plan is to engage at range, line up shots on ships who don't even know you're coming, and win jousts by boosting to line up and rinsing with enhanced DPS. Dropping a mine as you line up the joust means that if you die, they probably will too.
I'm not an amazing player, but using this, I can usually get a 2:1 ratio KD, and 7-8+ kills a match.
That's interesting, because I find Nadiri and Galitan to be great B-Wing maps in dogfight. It's easier to lose your tails because of the B-Wing's drift-spin, and with gyro you can bulk up on mines and drop them around corners of asteroids so your tails won't see them as easily.
Plus thanks to the ion damage you can wipe out a fighter quickly with the chaingun if you sneak up on them and start revving it before they emerge from the other side of asteroids.
I love the b-wing! 2nd best view in Vr.
But it’s not survivable or massively useful in this game in its current form.
You have to constantly fly straight which is what kills it
Hey atleast it’s more maneuverable, and faster than the resistance bomber
A Hutt is more maneuverable than that POS lol 😆
In fairness it matches what the B-Wing is in canon. A terror to capital ships but unable to defend itself against enemy fighters to any degree and requires an escort.
That’s a recent retcon. It used to be better than the Y-Wing in every way except cost and required maintenance. In particular, the B-Wing’s shields were the best of any rebel fighter. I understand why the developers chose not to go that route and make the Y-Wing obsolete, but the shields should be stronger at minimum.
Yeah, the B-Wing was better than the Y-Wing in almost all aspects in the EU (well, depending on what source you read - the WEG books had it being slower and less maneuverable, the X-Wing games treated it as superior in all categories, the novels were somewhat mixed). The EU admittedly did treat it as the New Republic went on something they went to take as thier primary bomber and the main reason they kept Y-Wings in service in large numbers was simply how many of them there were and the inability to make B-Wings and train pilots for them in large enough numbers.
Also, I don't see any use for the B Wing until frigates are cleared out. If I'm near the hangar when the frigates are close to done, it's B Wing time!
if you want to mess about, go vs AI, get some proton bombs, and a mate in support to go and bomb the frigates, its quite fun to make sure of the b-wing as the bomber should have been used
Tactics is the answer. 2 B-wings next to each other with a fighter taking rear to clean up what gets through and not make rear attacks easy.
Tie bomber is op with rotary cannon and laser... plus add some acceleration stuff and it’s ridiculous with the health and speed
B wing is such a death trap, lol. I'm convinced there's no way to survive in that thing outside of bottom tier matches. Too big, too slow, too lightly armored for how it works since it can't access stuff like an assault shield without giving up it's gimmick, and without the gyro gimmick doubling secondary ammunition and bumping ROF, the starfighter serves basically no point. At least the TIE Defender's gimmick in the game, the APS, is legitemately good and useful as all hell and in the right hands makes you borderline unkillable. There's not really anyway to make a B-Wing usable unless your opponents are just plain bad.
Hey Eck. Brad here. I hope you got Kuat influences lvl at 10 in the Thrawns Revenge Mod.
Because the b Wing in xwing Vs tie fighter was bad ass it went from having ion cannons. Lasers and proton torpedo's (canon) to being a ether or choice. Same as the y wing had ions and lasers.
Many Fans and players love the B-Wing, You haven't asked anyone so how do you know, on the plus side, Squadrons is easily one of the best Star War games ever produced, Star Wars Squadrons is effectively perfect in story, character development and game play. I have enjoyed every minute of it so far and it is easily repayable and maintain the ability to stay fresh in each play through. the graphics are stunning and so true to Star Wars lore. I have always been a fan of the design of the Nebulon B Frigate and am glad to see it in the game
The only thing I hate about this ship is because it’s fucking big. A bigger target as well can’t get a closer shot, bomb right, fit through a hole in some derby without face planting and crash. Especially when you activate boost
i hate the state of the b-wing in this game cause it makes no sense. yes, it is balanced for THIS game... but the ship is SUPPOSED to be the hot new replacement for the venerable old space caddy, the ywing. it was supposed to have less hull but better shields. y-wing was a flying pig but according to lore, could take shots like one too. this ship was meant to fly in for quick bombing runs unloading a massive payload. as an old x-wing alliance player it makes me sad to see what theyve done to my boy (insert godfather meme)
I agree completely. Also, whoever thought of a “maneuverability penalty” for anything should be fired.
B-Wing for offense,
A-Wing for defense in my opinion.
I play the B-wing all the time and I don't care how much my teammates will bitch about it. Very few games give a chance to play this fighter and I'm gonna take full advantage of it.
If I had a computer that could run this game, I'd play the B-wing. Always been my favorite Rebel Alliance/New Republic ship.
The problem I see consistently with B-Wing bombing runs is not reaching the target. I don’t know if any stealth loadouts are out there or are even possible, but buffing that could be a fix.
I play the b wing and equip it with the Star Wars rebels beam weapon
If I want to be a bomber i go y wing as its much quicker and if I want to do a lot of damage i just use the beam cannon
Comment for the algorithm
I love the b-wing I switch between it the x-wing and the y-wing. Mostly between the x-wing and b-wing but I love it!!
Because it's a sitting duck.
I wonder if a consumable could fix the B-wing without changing its personality, some kind of single use get out of jail free card. I guess it will still be distinctive even after a simple buff to its speed or agility, and I guess there's always a risk of a b-wing rendering another starfighter obsolete even if it does remain distinctive, but whatever happens I very much appreciate the variety in the design and feel of each ship and would be sad to see it diminished.
Emergency hyperspace jump...countermeasure slot...You can use it once to get to your target or get back to base.
@@mrrodriguezHLP Yeah something like that is what I'd like to see. I don't think it's likely to be added and I'm about to find out from their announcement today, but if it does work out it should add a bit of spice, more than straightforward statistics buff could likely achieve.
Not sure if the B-wing is good low tier, or if it is just a great win-more ship. If you are already completely outclassing your opposition, switch to B-wing to destroy them even faster. Even for low ranks, I think the Y-wing does better most of the time.
Very good video. Question: go do you know when you are good enough with the defender? I know the answer should be when you are killing a lot of enemies, but its not that simple. I'm asking: is there a way to go to practice mode as work on the defender in that mode, against AI, and finally know you are ready to take on valiant level players in a solo queue?
Yeah, the B-Wing is the space equivalent of World of Warplanes’ Heavy Fighters & such.
I know people are going to exclaim “but the P-38 is faster than the P-51”, but the P-51 can make sharper turns than the P-38.
Because G. Lucas used WW2 dogfighting as his basis for starfighter combat, all starfighters must first get their initial stats from real world history & then apply it to space. Thus any ‘bomber’ that doesn’t drop bombs, focused more on forward facing ordinances, i.e. anti-capital ship (anti-bomber IRL), is actually a heavy fighter. The Y-Wing is more of a GAP (ground attack plane) because it can focus its ordnances to be projected downward & such.
I trust that the Galactic Empire could have Axis equivalents & such…
I think yes bwing definitely need some buff, so does ywing, but Dev should make ywing and bwing differently, otherwise, why make 2 bombers for NR? May be ywing should be speedy while bwing is stealthy? Bwing already have reflec hull so let's double down in that direction, may be a targeting jammer? And give y-wing a base speed buff and also a boost extension kit with shorter cooldown
Run Mines in Dogfight and you are a God.
I just bought the game and I use the b wing in fleet battles. It is crazy with proton bombs and ion bombs together
Because Tie Defender just be defending well.
Yeah, that is true a bit. I prioritize taking out B-Wings and Y-Wings when in Fleet Battles, I know too well how dangerous they can be to ships.
I appreciate it's firepower but it's really hard to fly it. It's too slow and the shields are too weak.
Micro managing the boost is not easy for players who can't afford to have a HOTAS.
In the other Games like X-Wing VS Tie Fighter And X-Wing Alliance The B-Wing Was much better. Faster more maneuverable and stronger then the Y-Wing. It needs upgraded. And I would like it if the B-Wing and Tie Defender be in story mode. A turret Should be a must. Like a laser turret. And ion turret too. The y wing needs a laser turret too
Idk what your talking about lol. I wreck in the BWing. Yeah she is slow, but using the jet engine helps. I have numerous times wiped out both frigates a single phase granted im playing with my squad and they are screening well.
Perhaps there'd be better results if you didn't fly fly like a blinded starling in a dryer?
I mean, sure...it's a big target, but even an A-wing would be fed it's teeth if flying only in straight lines or trying to collision-kill a Star Destroyer...
Now I know why X-Wing series players had a hard time with the B-Wing expansion pack and why TIE Fighter players enjoyed shooting them down...
The BoP B-wing was waaaay better in dogfights than the Squadrons one
@@dreddnott Oh, a X-Wing vs. TIE Fighter player. Haven't seen any of you for a while.
So, what makes you say this?
@@michaelandreipalon359 Better maneuverability, speed, shields, and a normal missile/torpedo loadout. Only real downside that I recall is the giant hitbox
@@dreddnott Ah, I can see that. Thanks, and seriously, I don't see much XWvs.TF players these days. X-Wing and TIE Fighter players, yes, but not that game.
I personally love this ship! I found it hard to find my niche with my team but this ship was MADE for my playstyle 8c ) I'm a huge fan of Everspace and this one handles most like the ships in that game to me on controller.
@´°` Gyro plus beam makes you much harder to hit when attacking capital ships. Plus if you stack mobility buffs while taking the rotary cannon, you can at least heavily deter fighters from attacking you 😎👍 Great for fleet battles 👌