C64 Longplay [057] Mayhem in Monsterland
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- Опубликовано: 27 дек 2012
- www.recordedc64games.org/modul...
Played by: Ironclaw
Story:
An apprentice magician dinosaur living in Monsterland, Theo Saurus, made a mistake while practising a spell one day. He turned the lands Jellyland, Pipeland, Spottyland, Cherryland, and Rockland into sad places, void of color or life. Theo began living underground in a hidden cave to avoid the wrath of the other monsters until discovered one day by the hero of the story, Mayhem. Mayhem promised to bring Theo the necessary magic dust to transform Monsterland to its previous happy state.
Comment:
I looked though some screenshots of C64 games and saw this game with its cute graphics. This was the reason I wanted to record it. Then when I Googled a bit about the game to see how many levels it had etc, I saw that this game is something quite amazing. According to what I read, this game has gotten 100% perfect score in a game magazine (donno which one) and back then people saw this game do things they never thought was possible on a C64. They say this game has great speed, like an arcade game. So, seems like this little gem is an 8-bit masterpiece.
For some reason I only got the super star bonus for stage 1, but not for the others, I couldn't find enough stars. Donno why that is, I looked pretty much everywhere. Then later I just slacked a bit with the stars, only needed enough to meet the quota to be able to complete the level. But from all the stars I could find (even though I didn't pick them all up), I was always short on enough for the super star bonus. The super star bonus on stage 1 gave me 5 million points! (probably because of the x5 miltiplier) Then all the other stages without super star bonuses just gave me a total of approx 1 million extra points on top of the 5 million from stage 1 alone.
Usually I like to center everything, because in emulators (WinUAE and Vice anyway), the screens of a game can be placed pretty much anywhere. I did center everything, but had to redo all the editing a second time because I messed up one thing, so the second time I didn't bother centering all screens, only the important parts.
Timestamps:
00:35 - stage 1 : Jellyland (sad)
03:42 - stage 1 : Jellyland (happy)
08:38 - stage 2 : Pipeland (sad)
11:53 - stage 2 : Pipeland (happy)
17:36 - stage 3 : Spottyland (sad)
21:38 - stage 3 : Spottyland (happy)
28:03 - stage 4 : Cherryland (sad)
30:38 - stage 4 : Cherryland (happy)
36:16 - stage 5 : Rockland (sad)
38:29 - stage 5 : Rockland (happy) (extra long tune this time in the stage preview part because I wanted to include the whole tune... 95% of it anyway)
45:51 - Outro/Ending Игры
I worked on the game back in 1993 along with the Rowlands Brothers. Your skills are *PHENOMENAL*. Great video. :)
I followed the development diary in Commodore Format. I don't think I've ever waited for a game with such anticipation since (okay, maybe apart from Half Life 3) - it didn't disappoint!
Game has some cool graphic effects for c64 :)
+Andy Roberts Out of interest, what bits did you do? I often wondered...
+Privacy Matterson My biggest contribution was designing and coding the intro and end sequences for the game. I also worked with Apex on everything from game and level design to mastering and marketing the game.
+Andy Roberts Thanks, good to know. Mayhem actually was a big influence on my own abortive game called Colony, a parallaxed scrolling shoot-em-up; there is a vid of it on YT, but it's from an emulator so the chroma noise colour mixing looks horrible. I wanted my game to be the "Mayhem" of shoot-em-ups, but it was not to be - the C64 scene was pretty much dead by that stage, so the Apex chaps (and yourself) got MIM out in the nick of time.
Title screen music sounds almost like the Tiny Toons theme.
I think that was the point :)
I picked that out too
Astounding graphics and sound for a C64 game, but a coding revelation too - weather effects, scroll speed - this game was faster than Sonic the Hedgehog for God's sake!! The Rowlands never received the recognition they deserved IMO, while Steve Rowlands is a C64 music legend for me.
So... does this mean sonic games were a ripoff? o.O
No, this came out in 1993, two years after the first Sonic game. The C64 had a pretty long life cycle.
Firstly I've seen Mario Bros. here )) Now I see the Sonic too! I guess it's somewhere between.
Easily THE greatest game on the C64 ever!!!!! It’s like a demo you can play !!!
OMG his tiny little eyes actually look in the direction he's moving! Like up, ahead, down.
More than anything, this game really shows off the full potential of the c64
The things you can do with the C64 is truly astonishing
A perfect blend of both Super Mario Bros and Classic Sonic and equally as awesome.
C64 was brilliant. This game came out 1 year before the PS1 was released.
This is a level of graphics quality even the Amiga wasn't always able to match. Absolutely astounding looking game for any system of the era, let alone for the C64. I appreciate that by 93 the C64 was a venerable system on which pretty much every coding trick had been learned but to consider it was doing this stuff at all is astonishing. A great credit to the commodore engineers who designed an awesome piece of hardware,and to the amazing programmers who made this game. Oh, and credit to Ironclaw's peerless playing skillz too!
Agreed.. amazing accomplishment on a (then) ten year old 8-bit system that looked and played like a 16 bit game. My hat's off to the programmers of this one for sure.
THE game. absolutely perfect. watching this game is even better than watching many of the c64 demos!
Coding in the 80's and 90's : Lets squeeze every last drop of CPU cycle time to do this. Coding ever since : Buy better hardware to get it done.
The coder was not human...
Spotty land happy music is the best
Stunning video - not sure what's the more impressive, the game (which I bought back in the day) or the skill of the player.
The little machine that could. LOL The Commodore 64 really was one of the greats of the 8 bit era. I mean compared to even the 16 bit systems it wasn't that great. But compared to its peers in the 8 bit world it could measure very nicely when the programmers really pushed its hardware for all it was worth. Comparable to the NES on graphics if pushed and the music was frequently better I think. Fortunately, I still have a working C64 at home that I can pull out from time to time for a little fun.
One of the best c64 games. Title music rocks!
This is so good that it looks better than many 16 bit games.
Best game ever
Incredible graphics and playability. This is where I must say that C64 could do more than Atari 8-bit. I always had an Atari 800XL and I was defending it but games like this one shows me explicitly - Commodore 64 is the winner!
This game has one of the best most awesome sound tracks ever made in 8bit history,along with some amezing graphics wich almost look like 16bit.
With this game i can understand the love for c64 by many retrogamers.
You must be delusional... like seriously... don't exaggerate... the music here is absolutely nothing special at all, not even remotely. Sounds like 2 channels only... and the music is not memorable.... like The Last Ninja or Better yet Like Sonic or Super Mario Bros music... I don't mean the quality, I mean just the song arrangement. I am not complaining in the slightest about this Amazing game! but the music could use a different tune.
Super Mario meets sonic!
I have only just heard of this game today (I saw on Wikipedia that Commodore Format gave it 100%) and am amazed at the technical skill it must have taken to get this to run on a C64. Very nice indeed.
Oliver Wright Seriously, this game kicks most nes games butts. How many nintendo games use parallax scrolling like this one? Not many that I remember, if any...
The speed that that game does with all the colour splits and parallax just still makes me in awe
Some of the finest graphics of the 8-bit era with a real (and probably not entirely unintentional) "Mario World" feel. That said, it could have used infinite continues - especially with the typically merciless cassette multiload - as pretty cartoon graphics was not the only trait it shared with "Cuphead" (Memorizing all the ways to die horribly is a must to making any progress). A fantastic achievement for the C64 to end its commercial life with, though.
Music sounds like tiny toons
That credits song is killer
It was a real culture shock seeing games like this and Turrican 2 which were so colourful and had so much texture to them, after growing up with games where there were only ever 4 different colours on the screen plus sprite colours.
You make it look so easy. For me and many others this game is rock hard.
This is one of the best platformers on the 64 though. Shame it never saw a sequel.
Rock hard lol
Sweet Jesus! :O It always takes me by surprise how Commodore 64 comes and whoops the asses of allegedly superior machines. This game... WOW!
GOAT C64 game
I missed out on this game back then, but I love watching vids. Easily one of the most impressive things ever done with the Commodore 64. A true showcase.
It sucks that I somehow did not know this game existed in 1993... I would have shut the mouths of my NES owning Friends fast... but it's because During this time I completely abandoned the C64 because I was hypnotized by my Lovely Amiga 600 and the soon to be released Amiga CD32 which I eventually got (immediately) with a FMV card. Taught my SNES and Genesis owning friends a painful lesson.
I had a Commodore until I switched over to a PC for good around junior high in 1991.
Played 100s of C64 games a kid, but the graphics and sound on this are incredible --- never encountered anything like it. I guess programmers didn't know how to tap the Commodore's hardware to this level until 1992 and 93? Pretty amazing to see.
WOW! Looks awesome!
This has got to be one of the cutest and fantastic platformer for the c64 I have ever seen :)
Amazing speed, very impressive!
*Scratches head* How the heck is that even possible to have so fast and smooth scrolling, such colourful graphics, animations, sprites, music etc. all at once on this very limited hardware??
This could easily pass as an early 16-bit game.
Alright.... I admit it.... the C64 wins. A Speccy owner.
Great Game, never saw it, but smooth play even better than Super Mario
Wirklich erstklassig programmiert, dieses Game !!!
Sonic + Mario + Dinosaurs = Mayhem in Monsterland. Not to be confused with SEGA Wonderboy in Monster World.
simply amazing
i used to get to happy pipeland and just let the music play while i was playing with lego or mantaforce :)
Masterpiece!
I played Creatures 2: Torture Trouble to death back in the day. I still think to this day it's an amazing game!
So followed the production of this in a Commodore mag for ages until finally ordering it through the mail.
Just such an amazing game in every way. But in my opinion, not QUITE as good as Creatures 2, but only because of how much more varied it is compared to Mayhem.
Are the brothers still in game development does anyone know?
You must have played it a lot going by your sense of timing in the more difficult platforming sections! I still remember the feeling of accomplishment when I finally beat it years ago. The Rowlands really pushed the machine to it's limits, giving the game a real sense of speed that we'd never really seen before, with great animation and awe-inspiring graphics. Commodore Format gave it 100%, for which they got a lot of flack, and Commodore Force gave it 97%.
Truly, Mayhem is the C64's swan song.
These longplays are recorded in emulators using snapshots and other features to rewind and try something again.
the tune for 21:46 is bloody genius. im tempted to make some sort of cover of it. the sad theme is also bloody good too.
Impressive. I've seen games on Steam with slightly better graphics that want a 1GB video card. Or thereabouts. It's a lot.
P.S. Sonichu.
Nice game, didn't know this one.
Game was really brilliant technical achievement on C64 but I have to point one important 'because fuck logic' thing. We have to turn every land into a happy one. In order to do this, Mayhem has to exterminate endlessly respawning creatures, collect their dusty remains and offer it to our magical dino friend. When we do it, we still have to exterminate happy inhabitants of newly transformed happy land. Why? To piss the dino off whereas we have helped him before? :D When I try to think about such ideas, it starts to hurt :D
One of the finest platformes on Commodore 64. Pretty tough (for me). It looks easy in the video :)
That soundtrack from the start of the 'sad' levels (0.35) - it's amazing! Where can I find a longer version?
Pretty good graphics for a C64 game.
Then again, this was released in 1993.
For a computer released in 1982
11:53 that chiptune
Oh ok. Didn't knew that, thanks =)
well then, hats off to you, sir ;)
This somewhat reminds me of one of the Alex Kidd games for SMS!
Its a combo of Mario and Sonic with Kirby Adventure like backgrounds.
Would love this ported to NES
The Swan Song of the C64? :) :(
A True Masterpiece in Programming.
Which emulator did you use?
Blast processing 1.0
is this a sequel to creatures and creatures 2? CAuse that screen at 3:43 is exactly like creatures.
played with a competition pro i assume? ;)
where do you download a version of this that wasn't cracked by Fairlight or somebody else?
A lot of C64 games were a bit sloppy. Usually because of extremely tight deadlines. But this is absolute quality in every single way.
Shame neither of my two copies works...
Is that the fucking theme music to Tiny Toon Adventures?!
I just started watching this and it was my initial thought. Hmmm.
reminds me of a mix between mario 3 and sonic, without it being to close for them to get sued. i realise that its probably not the case, the game is just using alot of platformer-tropes
Your Skills are undoubtable, but as a Mayhem perfectionist, you did miss an awful lot of hidden power ups and hidden spaces. Not to mention missing the Skid bonuses on the finish line!
Please make a video to reveal these. I'd love to see it
Even in 720p? =(
Watch in 240p to avoid eye cancer.... ^^
38:30 Did you take a bathroom break? LOL!
If you bothered reading the video description you would know why that part is as it is, fooooool.
It was made by the same people as Creatures but it's not a sequel. And to be honest it's not amazing for its time, it came out in 1993. It is, however, amazing for a C64 game.
I had to say it is the least "C-64 colors"/palette reduced game I ever saw. It looks somewhat "girlish" but I do not bother... It looks great.
I think that most C-64 games have too many brown/dark colours in my opinion. brown/purple mix for a skin or something like that... ;-)
My main gripe with this is that the dark levels feels like tedious “eating your vegetables” filler, that is just thrown in there to make the game longer.
Even the theme is droning and punishing after a little while.
Someone should really do a redux of this game, and fix the glaring faults of this otherwise good game.
Original Character, do not steal
People act like this game was the second coming, but cartridges like this were a time a dozen on the megadrive,with no loading times.
The MD was an order of magnitude more powerful than the C64---it was a different generation of machine. That the C64 could get anywhere near the MD should tell you why this game is so beloved. It would be like comparing the SuperNES with the N64.
Graphics on par with NES at least
too much mayhem 0/5
wth with the intro music? it's a ripoff from Animaniacs