I randomly stepped on the video and... WHAT? Reality Capture is now for free?? I had used it in the past but with just my phone i didn't had the best results and didn't wanted invest a lot of money into experimenting with it. I knew about the better priceing model since Epic bought it in hope that they will make it for free, but that pricing model was still costy. And now i missed it's free?? Jesus i can't believe it. I think it's the best Photogrammetry software on the market since it is the fastes but also the easiest to use (Without looking at those smartphone apps)
Scan! A few years ago, I tried photogrammetry using a modified fork of Meshroom, but had limited success due to compatibility issues with my computer. Seeing how far the technology has come and watching your workflow makes me want to try again. I appreciate your detailed explanations on adding control points and why the point cloud wasn't as dense. I'd like to scan and print cosmetic parts for my car that are either broken or missing and maybe sculpt something with clay to scan.
Thank you for making this video. I completely forgot about the Epic announcement and I’ve been looking for scanning software. I was considering polycam otherwise
Very nice tutorial, showing the workflow beyond the scanning software helps put it into perspective a bunch I was looking for a solution to modelling some objects with complex curves, this seems like a perfect way to approach it, cheers
Scan! I'm very grateful for this video, I was using a the free 3DF Zephyr up til now, and I haven't done too much 3D scanning yet but it didn't seem to be the best program, and it was slightly weird to use. I use 3D scanning for cosplay purposes and I'm not involved in the 3D scanning community and don't keep up with news on it so this video was very very informative. Just in time too, because I'm about to try 3D scanning myself with the help of a friend, because I have a complicated cosplay planned that needs a lot of 3D printing. So I'm looking forward to trying out this program.
Awesome. Getting a clean scan of a person with 1 camera is difficult as even small movements will create noise and misalignments. Make sure you have something to hold onto like 2 chairs or something while being scanned to help stay still.
Scan .... More fun things to 3d print with scanning would be an additional good video. Possibility of scaled down things such as cars, houses, people and pets. Great video.
Scan I am a first time watcher and have just subscribed. Will join your Patreon in a bit when I get up from the desk to grab my wallet. This was an outstanding introductory video and I for one would appreciate additional workthroughs that cover aspects in greater detail.
Thank you for your support 🙏 You are a gentleman and a scholar :) Next video planned is a material strength test, but after that I may do another scanning one.
Scan… I would like to see a more detailed explanation on how to import the 3-D scan into Fusion 360 and use it as a reference. Specifically, I want to scan a multimeter that I own and create a protective cover for it.
In fusion it’s just a matter on importing the mesh. You’ll want to bring down the poly count a lot 1st or fusion will choke. You can do this in RC or a modeling program. Usually the scans come in at an odd orientation and the scale needs to be adjusted to match the real asset. This also can de done in either program.
Scan! Thank you so much for such an informative video, here I was thinking I 100% needed a nice 3d scanner. Is there any chance you could explain how to get dimensional accuracy? I have always been interested in scanning car parts and making custom parts from them, like dash surrounds, cup holders and what not. Thanks heaps again
If you use a lens focal length of around 50mm you shouldn’t have any issues with accuracy. Using a wide lens’s like what is on a GoPro can distort the mesh. For proper scale as long as you have 2 points in the scan of a known size, you can scale the mesh to make sure it’s a 1-1 match.
Scan! Thank you for this video, really insightful. I have wanted to do cars for some time and I don't know why I didn't think about using a drone. Any advice as the cars are typically outside on lighting etc. That would be a lot of construction paper to make everything white. HA
Glad you liked the video :) Well if your scanning a car you won't need the construction paper unless you have a really big turntable to put it on. Since you'll be walking around the car you don't need to worry about hiding the background. You won't need a drone either unless its something like a bus. You should be able to shoot it all handheld, Or you can get a monopod so you can lift the camera up higher, but you'll need a remote trigger also then. A monopod would be good either way so you can keep the camera at a uniform height all the way around. Something you will need to deal with though is the uniform colour and reflectiveness of the car. Easiest way to deal with this is get it as dusty as possible. Maybe mist the car with a spray bottle and then do some donuts on a dirt or gravel area to kick up a dust storm :) For dealing with the light just find some shade to shoot under, or wait for a overcast day, but if you are using the scan to print the lighting isn't that big of a deal as you don't care about the textures. Just make sure it's not over/under exposed.
Have you ever thought of using a "lazy susan" type of mechanism to help you with the rotation of the object? There are a few cool 3d printed projects that people have shared online to help with photogrammetry. Also, do you recommend Nomad Sculpt? Does a higher resolution camera result in a more detailed model?
I used to use a lazy Susan when I had a more permanent setup, it’s defiantly easier if you scan a lot of things In really like nomad sculpt. Using the iPad pencil makes things a lot easier. But blender would also be fine. Zbrush is the industry standard software for sculpting but it’s pricy and has a steep learning curve due to its UI :) Any decent camera will work fine. Higher res images will give more detail but come with higher processing times and camera price. You can also just take more/closer images to get the same effect.
scan what do i win? I want to make a photogrammetry of my ear for reasons, to cast a copy in silicone; Bill Doran made a helpful video on that just recently. I also wanted to 3D scan some computer mice for a while but i don't think i need to any longer, pushing vertices in software and making vase mode test prints seems more conductive to my goal.
You win my gratitude for watching once end, thanks :) I find scanning the most useful when working with organic shapes. Objects with straight geometric shapes can be faster to just measure and model unless the goal is to create an exact copy.
Do you mean the turntable at the start of the video? You can get the stl on printable www.printables.com/model/624490-motorized-turn-table It’s from my video about building a UV curing chamber, I just make a different top
scan How would you go about scanning something that is inside a car? Say you want to make an extension to the existing console and cannot remove it. Thank you, awesome video!
Thanks :) Shouldn’t be an issue, it may be tricky to get the camera in some spots but you should be able to get enough to construct a mesh. You don’t need to capture all sides for the process to work. You’ll just end up with the front part of the dash scanned. Another way of scanning is taking 3 pictures at the same spot with the camera slightly moved/rotated. May work better in a confined space.
Scan. Epic stuff thanks! I want to scan my car as 3d models online are over $100 and not 3d print ready. Would you suggest the same technique with the baby powder? Cloudy day for even lighting? Big concrete space? Do you need to circle or could your path be an oval? Thanks
Thanks. That would be a lot of baby powder, but would work :) or drive down a dust road for a while. You don’t need to make perfect circles around the car just going around in bands so ovals are fine.
@@DaveRigDesign haha thanks. I have a gravel driveway so ill spend some time hooning around on that. A drone would work best? Keeping an equal distance away?
I got nomad sculpt its an amazing app! I have been having a go at smoothing my stl of my car but its rough similar to the measuring tape. Do you have any tutorials on the tools u use for cleaning up stls. RUclips seems a little empty on them.
Not really. I mostly just use the clay, flatten and smooth brushes. Fill in the low areas higher then they need to be, flatten them to match the surrounding area and then smooth If you turn in dynamic topology it will add polys as needed to the local area which makes things work out better.
@@DaveRigDesign thanks. When i try to flatten it doesnt flatten like in you clip with the shoe it leave ridges. Some areas slightly flatter than others. Is there s trick to flattening like with your shoe
@rainydaytoast1490 when you have the flatten tool selected go into its properties at the top right menu and turn on “lock plane direction” and “lock plane origin” This will lock the height and angle to your starting location. Then wherever you paint will be flattened to that plane/height. Only really works on flat surfaces though
Somewhat. The black square next to the camera you can see in some of the video is a soft box. Since textures aren’t used lighting is less important. Normally you want flat even light to avoid shadows being baked into the texture. But that’s isn’t a concern so as long as it’s well lit with no dark shadows it should be fine
It doesn’t have a large effect if a surface is reflective. It’s more for getting a better texture in the process, but for printing the texture process is skipped. Cross polarization works when the object is parallel to the camera and usually the object you are scanning isn’t flat so you get areas that are in and out of alignment in each image.
The cleanup was due to not prepping the tape measure properly. The controller only needed to have the base removed. After taking the pics there are 4 steps, it’s pretty manageable. Where AI can help is working with the texture to get even lighting and shadow removal. That in the most difficult part which I didn’t show cuz it’s not needed for printing.
Not really. You have a better chance of all the cameras aligning because there are more anchor points. But it wouldn’t affect noise issues on the mesh. One trick to get good alignment for small objects it place a newspaper or something similar under your it object to create a unique patter for the software to lock onto.
It depends on how many pictures you are processing and how high of a quality setting. Generally if your PC can play modern video games it should work. But the process is very demanding on the systems memory and GPU. If you want to do a lot of scanning you will want the most RAM and biggest GPU you can afford. :)
Scan The whole process seems to be wide open for some automation. Too bad you can't use the 3d printer to move the camera to some fixed positions and use input shaper with a stepper rotation table. The camera would also have to track the focal point on the turn table.
You can automate the process, I’ve seen others makes systems and worked on some myself. The issues is it is a very specific use case. If you were scanning the same size objects on some kind of assembly line then it would make sense. But when you scan different object and need to change the position of the camera the ROI doesn’t work out. It’s easier to do it by hand. It really depends on your use case if automation is worth it.
Living things are tricky because of the object being scanned deforms in shape at all it causes alignment issues and noise, and it’s almost impossible for a human to hold an expression long enough. Normally to do this you build a rig of multiple cameras that all fire at the same time to avoid this issue. It is possible to get someone to sit still while you quickly take the pictures but it’s difficult. Possibly you could create a generic head mesh and then just scan the persons face and merge it onto the mesh. Saves scanning the whole head.
Well that could be a video on its own and not really the focus of this video. Also there are way better channels out there specifically for 3d sculpting :)
@@DaveRigDesign possibly true, but I think making a video of your whole process like you have but include how you use nomad sculpt would be great and complement everything. I think this would be great especially for new users like myself.
I just uploaded a part 2 video yesterday with some tips and tricks on scanning ruclips.net/video/U8Ef6DGyqzc/видео.html I show how to scan a complete object to print with no cleanup needed. Might me something your interested in
What about scale? You didn't showed what method you use to make the actual size of the object which is the whole point of this process. RC offers measurement tools but there are also other ways.
You can scale in RC or on your editing software after. You just need to know a measurement between 2 points on the mesh and then uniformly scale the mesh until those points match the real world item measurements.
Took me maybe 1hr from scanning to mesh ready to print including waiting for processing. If you need to model a complex mesh that is a 100% copy of a really life object there is no faster way.
I randomly stepped on the video and... WHAT? Reality Capture is now for free?? I had used it in the past but with just my phone i didn't had the best results and didn't wanted invest a lot of money into experimenting with it. I knew about the better priceing model since Epic bought it in hope that they will make it for free, but that pricing model was still costy. And now i missed it's free?? Jesus i can't believe it. I think it's the best Photogrammetry software on the market since it is the fastes but also the easiest to use (Without looking at those smartphone apps)
Scan! A few years ago, I tried photogrammetry using a modified fork of Meshroom, but had limited success due to compatibility issues with my computer. Seeing how far the technology has come and watching your workflow makes me want to try again. I appreciate your detailed explanations on adding control points and why the point cloud wasn't as dense. I'd like to scan and print cosmetic parts for my car that are either broken or missing and maybe sculpt something with clay to scan.
Scan
Very helpful. Thank you!
Thank you for making this video. I completely forgot about the Epic announcement and I’ve been looking for scanning software. I was considering polycam otherwise
Scan.
Thanks for this great tutorial.
Thanks, glad you liked it 🙏
Very nice tutorial, showing the workflow beyond the scanning software helps put it into perspective a bunch
I was looking for a solution to modelling some objects with complex curves, this seems like a perfect way to approach it, cheers
Thanks. I’m no expert when it comes to modeling, but if you are, scanning can give you a big jump forward instead of staring from a sphere :)
Scan! Soo awesome! Thanks for sharing. Can’t wait to try this out
Thanks, 👍🏻
Scan!
I'm very grateful for this video, I was using a the free 3DF Zephyr up til now, and I haven't done too much 3D scanning yet but it didn't seem to be the best program, and it was slightly weird to use. I use 3D scanning for cosplay purposes and I'm not involved in the 3D scanning community and don't keep up with news on it so this video was very very informative. Just in time too, because I'm about to try 3D scanning myself with the help of a friend, because I have a complicated cosplay planned that needs a lot of 3D printing. So I'm looking forward to trying out this program.
Awesome. Getting a clean scan of a person with 1 camera is difficult as even small movements will create noise and misalignments.
Make sure you have something to hold onto like 2 chairs or something while being scanned to help stay still.
Scan 👍🏼 very interesting
Thanks!
Your welcome😀
Scan .... More fun things to 3d print with scanning would be an additional good video. Possibility of scaled down things such as cars, houses, people and pets. Great video.
Thanks. I was thinking it may be interesting to scan objects and scale down into table top gaming terrain pieces.
Super helpful!!
Awesome, glad I could help 🙏
Scan I am a first time watcher and have just subscribed. Will join your Patreon in a bit when I get up from the desk to grab my wallet. This was an outstanding introductory video and I for one would appreciate additional workthroughs that cover aspects in greater detail.
Thank you for your support 🙏
You are a gentleman and a scholar :)
Next video planned is a material strength test, but after that I may do another scanning one.
Scan… I would like to see a more detailed explanation on how to import the 3-D scan into Fusion 360 and use it as a reference. Specifically, I want to scan a multimeter that I own and create a protective cover for it.
In fusion it’s just a matter on importing the mesh. You’ll want to bring down the poly count a lot 1st or fusion will choke.
You can do this in RC or a modeling program.
Usually the scans come in at an odd orientation and the scale needs to be adjusted to match the real asset. This also can de done in either program.
Scan!
Thank you so much for such an informative video, here I was thinking I 100% needed a nice 3d scanner. Is there any chance you could explain how to get dimensional accuracy? I have always been interested in scanning car parts and making custom parts from them, like dash surrounds, cup holders and what not. Thanks heaps again
If you use a lens focal length of around 50mm you shouldn’t have any issues with accuracy. Using a wide lens’s like what is on a GoPro can distort the mesh. For proper scale as long as you have 2 points in the scan of a known size, you can scale the mesh to make sure it’s a 1-1 match.
Scan! Awesome video, thank you!
Thanks 🙏
Scan. Cool video. Very interesting. 👍
Thank, glad you liked it 🙏
Wonderful video, thank you! Is that the new Ender3v3 coreXY machine near the end of the video?
Thanks! Yes it is. The tape measure is printed on the ender3 v3, the controller mount printed on a Bambi p1p and the show on a K1 Max
scan. good stuff man. really appreciate the work
Thanks, happy it was interesting enough to make it to the end :)
12:12, do you see the face on the xbox controller :D
You found my Easter egg. It took so long to paint that in the pounder…. lol
Jk
Scan! Thank you for this video, really insightful. I have wanted to do cars for some time and I don't know why I didn't think about using a drone. Any advice as the cars are typically outside on lighting etc. That would be a lot of construction paper to make everything white. HA
Glad you liked the video :)
Well if your scanning a car you won't need the construction paper unless you have a really big turntable to put it on.
Since you'll be walking around the car you don't need to worry about hiding the background.
You won't need a drone either unless its something like a bus. You should be able to shoot it all handheld, Or you can get a monopod so you can lift the camera up higher, but you'll need a remote trigger also then.
A monopod would be good either way so you can keep the camera at a uniform height all the way around.
Something you will need to deal with though is the uniform colour and reflectiveness of the car. Easiest way to deal with this is get it as dusty as possible. Maybe mist the car with a spray bottle and then do some donuts on a dirt or gravel area to kick up a dust storm :)
For dealing with the light just find some shade to shoot under, or wait for a overcast day, but if you are using the scan to print the lighting isn't that big of a deal as you don't care about the textures. Just make sure it's not over/under exposed.
Have you ever thought of using a "lazy susan" type of mechanism to help you with the rotation of the object? There are a few cool 3d printed projects that people have shared online to help with photogrammetry. Also, do you recommend Nomad Sculpt? Does a higher resolution camera result in a more detailed model?
I used to use a lazy Susan when I had a more permanent setup, it’s defiantly easier if you scan a lot of things
In really like nomad sculpt. Using the iPad pencil makes things a lot easier. But blender would also be fine. Zbrush is the industry standard software for sculpting but it’s pricy and has a steep learning curve due to its UI :)
Any decent camera will work fine. Higher res images will give more detail but come with higher processing times and camera price. You can also just take more/closer images to get the same effect.
@@DaveRigDesign Thanks! I will take a look at Nomad Sculpt.
I have that same t-shirt…..BatMoose!!!
Awesome shirt!!!
scan what do i win?
I want to make a photogrammetry of my ear for reasons, to cast a copy in silicone; Bill Doran made a helpful video on that just recently.
I also wanted to 3D scan some computer mice for a while but i don't think i need to any longer, pushing vertices in software and making vase mode test prints seems more conductive to my goal.
You win my gratitude for watching once end, thanks :)
I find scanning the most useful when working with organic shapes. Objects with straight geometric shapes can be faster to just measure and model unless the goal is to create an exact copy.
Scan . Would using a set of really diffuse light sources help with the process, to avoid colour variance and specular highlights?
If the surface is reflective you’ll always get highlights. Diffuse light is good for limiting hard shadows.
hi! nice video and very interesting method. i wonder if possible you share rotative station stl, can you?
Do you mean the turntable at the start of the video? You can get the stl on printable
www.printables.com/model/624490-motorized-turn-table
It’s from my video about building a UV curing chamber, I just make a different top
scan
How would you go about scanning something that is inside a car? Say you want to make an extension to the existing console and cannot remove it. Thank you, awesome video!
Thanks :)
Shouldn’t be an issue, it may be tricky to get the camera in some spots but you should be able to get enough to construct a mesh.
You don’t need to capture all sides for the process to work. You’ll just end up with the front part of the dash scanned.
Another way of scanning is taking 3 pictures at the same spot with the camera slightly moved/rotated. May work better in a confined space.
Scan. Epic stuff thanks! I want to scan my car as 3d models online are over $100 and not 3d print ready. Would you suggest the same technique with the baby powder? Cloudy day for even lighting? Big concrete space? Do you need to circle or could your path be an oval? Thanks
Thanks.
That would be a lot of baby powder, but would work :) or drive down a dust road for a while.
You don’t need to make perfect circles around the car just going around in bands so ovals are fine.
@@DaveRigDesign haha thanks. I have a gravel driveway so ill spend some time hooning around on that. A drone would work best? Keeping an equal distance away?
You could use a drone but you can cover most just with a camera. Maybe a step ladder to get up higher to get the roof
I got nomad sculpt its an amazing app! I have been having a go at smoothing my stl of my car but its rough similar to the measuring tape. Do you have any tutorials on the tools u use for cleaning up stls. RUclips seems a little empty on them.
Not really. I mostly just use the clay, flatten and smooth brushes.
Fill in the low areas higher then they need to be, flatten them to match the surrounding area and then smooth
If you turn in dynamic topology it will add polys as needed to the local area which makes things work out better.
@@DaveRigDesign thanks. When i try to flatten it doesnt flatten like in you clip with the shoe it leave ridges. Some areas slightly flatter than others. Is there s trick to flattening like with your shoe
@rainydaytoast1490 when you have the flatten tool selected go into its properties at the top right menu and turn on “lock plane direction” and “lock plane origin”
This will lock the height and angle to your starting location. Then wherever you paint will be flattened to that plane/height.
Only really works on flat surfaces though
@@DaveRigDesign thankyou. Appreciate the replies!
So matte spray paint everything before scanning.
Only smooth, uniform colour, shiny things
Would a soft box help with the lighting?
Somewhat. The black square next to the camera you can see in some of the video is a soft box.
Since textures aren’t used lighting is less important. Normally you want flat even light to avoid shadows being baked into the texture.
But that’s isn’t a concern so as long as it’s well lit with no dark shadows it should be fine
using a polarized filter over ur camera and the light will stop the reelection texture thing
It doesn’t have a large effect if a surface is reflective. It’s more for getting a better texture in the process, but for printing the texture process is skipped.
Cross polarization works when the object is parallel to the camera and usually the object you are scanning isn’t flat so you get areas that are in and out of alignment in each image.
Scan. That was a ton of cleanup needed though. I’d love to see ai in this space taking care of the tedious hundreds of steps though.
The cleanup was due to not prepping the tape measure properly. The controller only needed to have the base removed.
After taking the pics there are 4 steps, it’s pretty manageable. Where AI can help is working with the texture to get even lighting and shadow removal. That in the most difficult part which I didn’t show cuz it’s not needed for printing.
If you are physically moving around the object, are the chances of the point cloud coming out without issues better?
Not really. You have a better chance of all the cameras aligning because there are more anchor points. But it wouldn’t affect noise issues on the mesh.
One trick to get good alignment for small objects it place a newspaper or something similar under your it object to create a unique patter for the software to lock onto.
Question tell me about your computer how fast is it and what kind of graphic card should I look forward to do this?
It depends on how many pictures you are processing and how high of a quality setting.
Generally if your PC can play modern video games it should work. But the process is very demanding on the systems memory and GPU.
If you want to do a lot of scanning you will want the most RAM and biggest GPU you can afford. :)
Scan
The whole process seems to be wide open for some automation. Too bad you can't use the 3d printer to move the camera to some fixed positions and use input shaper with a stepper rotation table. The camera would also have to track the focal point on the turn table.
You can automate the process, I’ve seen others makes systems and worked on some myself. The issues is it is a very specific use case.
If you were scanning the same size objects on some kind of assembly line then it would make sense.
But when you scan different object and need to change the position of the camera the ROI doesn’t work out. It’s easier to do it by hand.
It really depends on your use case if automation is worth it.
Scan My interest is scanning a human head to make a bobble-head in the likeness of the person. Any suggestions?
Living things are tricky because of the object being scanned deforms in shape at all it causes alignment issues and noise, and it’s almost impossible for a human to hold an expression long enough.
Normally to do this you build a rig of multiple cameras that all fire at the same time to avoid this issue.
It is possible to get someone to sit still while you quickly take the pictures but it’s difficult.
Possibly you could create a generic head mesh and then just scan the persons face and merge it onto the mesh. Saves scanning the whole head.
scan, car parts ... bezels, trim... ect.
What would you use the scans for? Printing replacements or as reference to create modified parts?
Replacement, if possible, all depends on the quality of the scan.
They fixed up the RUclips 3d modelling tutorial
Now it looks just like a nightclub
Everyone’s excited and confused
Great video, but I wish you didn’t zoom through the nomad sculpt.
Well that could be a video on its own and not really the focus of this video. Also there are way better channels out there specifically for 3d sculpting :)
@@DaveRigDesign possibly true, but I think making a video of your whole process like you have but include how you use nomad sculpt would be great and complement everything. I think this would be great especially for new users like myself.
I just uploaded a part 2 video yesterday with some tips and tricks on scanning
ruclips.net/video/U8Ef6DGyqzc/видео.html
I show how to scan a complete object to print with no cleanup needed. Might me something your interested in
@@DaveRigDesign nice, thank you sir.
What about scale? You didn't showed what method you use to make the actual size of the object which is the whole point of this process. RC offers measurement tools but there are also other ways.
You can scale in RC or on your editing software after. You just need to know a measurement between 2 points on the mesh and then uniformly scale the mesh until those points match the real world item measurements.
Isnt it that you can take a picture now and let ai convert it
Nope, not yet. Ai can create general idea of the object and the mesh is not great.
not worth the time consumed and hassles
Took me maybe 1hr from scanning to mesh ready to print including waiting for processing. If you need to model a complex mesh that is a 100% copy of a really life object there is no faster way.