Nice video! Improvement idea for a future video: you should play the game at the end (12:00) so you can show how the pieces generate automatically when you go closer instead of just pressing T. In any case, this is part of a series; it's not a self-contained video, so there shouldn't be a problem with playing sth you haven't showed how to do it yet. :D
when am in shape i need to re watch this several times and try it, might be funn to add simular thing to my car game as som extra re-playability. :D this reminds me of the track editor in V-Rally2 :D
@@newbquesttv :D allready watched it 1 time :) but so tired, so i need to re-watch it laiter when i have sleept so that i can remember and learn from it :D
Awesome videos, but why public fields? Private + serializefield is much cleaner. Also we can serialize property using field:serializefield. It makes life a lot easier
noob question does the level generator also works for terrain generation? or do i need to convert terrain to mesh for the level generator to generate a level
Please make a video on adding track pieces/tiles to perlin noise generated tiles. Or possibly adding a bezeir curve to perlin noise generated tiles, then build track meshes based on the bezeir curve. Another direction, procedurally generated trees from perlin noise map. Thanks.
How do you handle after your Z value reaches over 10K. I don't wanna go forward after 10k so I reset every chunk and players position to initial position but that makes car go jump and makes a weird sound glitch. Great video btw
Hi Matt, Your tutorials are great. How did you achieve the effect of(I think missiles going out) at 1:02? Can you make a tutorial on how to create light emitting objects in Unity?
Thanks for such a great tutorial Matt, we're using your design in a game a buddy and I are working on. Quick question if you don't mind - you mentioned using Cinemachine between your level chunks. Just wondering what your design was for this? We have a vcam/track/dolly for each chunk, but it dampens when transitioning between the chunks. We want the cam and player on rails (like Star Fox), but it's pretty confusing! Anyway just thought I'd ask! Thanks in advance if you see this 😁
Wow, i've only been game developing for 3 days and I'm already learning about switches when YanDev has been coding for years and still doesn't know what they are
Damn, great idea with tile based grid. I was thinking whole day and was overcomplicating as usual and your solution is so simple.
Nice! I just recently began procedural generation, and I am kicking myself that I had not started it sooner!
Enjoy! It’s tons of fun.
just realized that you're matt from unity's training live streams. cool stuff you're doing, im following from now on , thanks and keep going.
Thanks Yassine. Yeah it’s me!
Good to know, following.
@@newbquesttv JUst one question. how do you input the project into unity?
@@suj13 You can download the zip from Github and then open it via the Unity Hub's "Add Project" functionality.
Nice video!
Improvement idea for a future video: you should play the game at the end (12:00) so you can show how the pieces generate automatically when you go closer instead of just pressing T. In any case, this is part of a series; it's not a self-contained video, so there shouldn't be a problem with playing sth you haven't showed how to do it yet. :D
Followed both channels, both have an insane amount of information. Thank you!!
Really enjoy watching your videos - very informative! Also you have one of the most soothing voice I've heard on RUclips 🙂
Thank you! 😊
Matt, you are awesome! This is so elegant and effective. Thank you for walking us through. SUBSCRIBED!
Thanks very much Yarick! Really happy to hear you enjoyed it
Bei mir spawnen unendlich viele Level auf 1 stelle obwohl sie ja eigentlich hintereinander spannen sollten weißt du warum?
Hello matt in my game the level spawn in a stack and not behind each other do you know why?
Great explanation and simple system! Thank you for lesson!
You're very welcome!
Holy shit! This is pure gold! Thank you
Right on! Glad to hear it helped.
Great tutorial and interesting project. Thanks for sharing :)
Thanks Farrukh! You’ve been doing some great stuff too!
when am in shape i need to re watch this several times and try it, might be funn to add simular thing to my car game as som extra re-playability. :D
this reminds me of the track editor in V-Rally2 :D
Cool thanks!
@@newbquesttv :D allready watched it 1 time :) but so tired, so i need to re-watch it laiter when i have sleept so that i can remember and learn from it :D
but how to do it like in the game race the sun? so that it also generates sideways
WOOOW ..grt explanation.. flawless project
Glad you liked it!
Hi Matt! Please can you explain me why you choose ScriptableObject for piece of Bloc. Is it more efficient ?
Nope, just preference
@@newbquesttv Thanks
How do I make it so that a certain prefab spawns only after another certain prefab spawns?
Is there a way to make this spawn chunks in a straight line only for like a subway surfers game
ruclips.net/video/HIsEqKPoJXM/видео.html
Look at that video.
I would like to see some gameplay next
Awesome videos, but why public fields? Private + serializefield is much cleaner. Also we can serialize property using field:serializefield. It makes life a lot easier
noob question does the level generator also works for terrain generation? or do i need to convert terrain to mesh for the level generator to generate a level
Please make a video on adding track pieces/tiles to perlin noise generated tiles. Or possibly adding a bezeir curve to perlin noise generated tiles, then build track meshes based on the bezeir curve. Another direction, procedurally generated trees from perlin noise map. Thanks.
How do you handle after your Z value reaches over 10K. I don't wanna go forward after 10k so I reset every chunk and players position to initial position but that makes car go jump and makes a weird sound glitch. Great video btw
can we instantiate only squares? So, without tracks?
yes you can instantiate any prefab using this approach
@@newbquesttv well, how can I put the finish line?
@@newbquesttv Don't you know it? How can I finish line object to the last
Hi Matt,
Your tutorials are great. How did you achieve the effect of(I think missiles going out) at 1:02? Can you make a tutorial on how to create light emitting objects in Unity?
Has anyone found a way to make this work vertically as well?
Hlo brother can you tell me the track name PLZZ I want to download yhat
The music you mean? Sorry it's a piece of music that I made myself, it's not publicly available.
@@newbquesttv I asked for track name to download it from asset store
yess! love your tutorials
Thank you!
Thanks for such a great tutorial Matt, we're using your design in a game a buddy and I are working on.
Quick question if you don't mind - you mentioned using Cinemachine between your level chunks. Just wondering what your design was for this? We have a vcam/track/dolly for each chunk, but it dampens when transitioning between the chunks. We want the cam and player on rails (like Star Fox), but it's pretty confusing!
Anyway just thought I'd ask! Thanks in advance if you see this 😁
have u published your game yet?
Can u do a coin generation algorithm for this kind of game pls ???
What do you mean by a coin generation algorithm? Like place collectible objects?
@@newbquesttv yes
github link
you absolute weapon. cheers mate
"Absolute weapon" is a new one to me, I chuckled. Cheers dude, glad I could help.
did you know ur project is used as a reqruitment test at unity
I know they did something similar years ago when I got hired there, surprised they are still? Did you do it or someone you know?
Cool content you got my sub mate!
Appreciate that Joe!
The Name of the assets ?
This is very good! When can we expect Parts 2 and 3?
Thank you! Part 2 just came out. Part 3 next weekend.
Awesome!
Thank you very very much.
i just love you man
Wow, i've only been game developing for 3 days and I'm already learning about switches when YanDev has been coding for years and still doesn't know what they are
Why dislike?
In the first 30 seconds he already show how peaple who understand things do.
Good stuff... sub'd
Berlin
clickbait - I don't think this counts as procedural generation, it's just random level generation :D
ok
@@newbquesttv lmao