Yeah, you could tap land for mana, play the Ruins, bounce the tapped land, and immediately use the Ruins. But since it eats your land drop, you're still on the same number of lands next turn. Good for fixing, but effectively you've just delayed your mana development even worse than a tapland would.
@@kwintenkoeter7274 You could also not bounce anything, tap the lair in response to it's own trigger to float a mana and then sac it. Not saying that it is a good thing, but a quirky little interaction possibility
The advantage of Spirit Link is that it is pseudo-removal. If you put it on an opponents creature it will deal damage and you will then gain the life back(as long as you don't hit 0). It let's you nullify one threat... sort of.
first of all, I had to pause the video and get my full dosage of Sandstorm before I could continue. Second of all, I believe the art is depicting the Fallaji attempting to flee a sandstorm that has engulfed a dragon engine.
Terminal Moraine is actually from Planeshift. It's not very good, but it's definitely mana fixing of a variety. Pretty sure he was thinking of Thawing Glaciers from Alliances, which is an appropriately glacial, but repeatable, proto-Evolving Wilds
my Invasion block + extras cube has a Moraine, but there's also the painlands and DMU common duals in there too, so TM is mostly there for period accuracy
I saw a nonzero amount of people running Terminal Moraine in casual mtg when I first started on MTGO around alara block release, and being able to tap for mana puts it above evolving wilds/ terramorphic for me. Shire Terrace is probably dunking on the card the most offensively, but also Field of Ruin and Demolition Field are actually pretty respectable cards. I still run a Thawing Glaciers from time to time though, that card is still quite powerful.
Gonna be nice to see you again this year. I don't doubt you don't remember me but we met briefly as you were walking into the con. We took a picture with Kathleen and you. I hope we can meet again at magiccon Chicago
I see we're ready to sink our teeth into Dominaria Remastered and also memories of Chicago. But also Matt put in the exactly correct amount of Sandstorm and I appreciated it
"The One with the Teeth Stuff Nearby™ (and other white things)" could also describe Elesh Norn's whole thing in All Will Be One and March of the Machine.
I have occasionally played a land, not paid its cost and sacrificed it... in a Gitrog Monster deck (so not relevant to the Lair specifically, but.. you know..)
You certainly do probably want Treva's Ruins, it's extremely good untapped fixing with some small sub-synergy. Rock solid in a draft and better than people expect elsewhere.
You've noted how bad a lot of the cards are in the set, and that's kind of the point! The set is definitely a throwback to old Magic where the creatures were bad and the spells were pretty good. I really did enjoy this Limited format because it felt so old school in a way I'd never experienced before.
One thing to note about the lairs is that they don't enter tapped, unlike a lot of other 3 color lands like the triomes
Yeah, you could tap land for mana, play the Ruins, bounce the tapped land, and immediately use the Ruins. But since it eats your land drop, you're still on the same number of lands next turn. Good for fixing, but effectively you've just delayed your mana development even worse than a tapland would.
@@kwintenkoeter7274 But in a landfall deck, that simply guarantees you'll have a land drop the next turn as well.
@@kwintenkoeter7274 You could also not bounce anything, tap the lair in response to it's own trigger to float a mana and then sac it. Not saying that it is a good thing, but a quirky little interaction possibility
The musical sting for Sandstorm was just *chef's kiss*.
Truly perfect
The advantage of Spirit Link is that it is pseudo-removal. If you put it on an opponents creature it will deal damage and you will then gain the life back(as long as you don't hit 0). It let's you nullify one threat... sort of.
It also stacks with itself, which lifelink doesnt
One neat thing about spirit link in this limited format was that it could also function as pseudoremoval on an opponent's creature
"not a lot of lairs in Magic" Yeah most of them are secret
Nightscape Familiar being the most valuable card is _really_ funny.
first of all, I had to pause the video and get my full dosage of Sandstorm before I could continue.
Second of all, I believe the art is depicting the Fallaji attempting to flee a sandstorm that has engulfed a dragon engine.
Terminal Moraine is actually from Planeshift. It's not very good, but it's definitely mana fixing of a variety. Pretty sure he was thinking of Thawing Glaciers from Alliances, which is an appropriately glacial, but repeatable, proto-Evolving Wilds
my Invasion block + extras cube has a Moraine, but there's also the painlands and DMU common duals in there too, so TM is mostly there for period accuracy
I saw a nonzero amount of people running Terminal Moraine in casual mtg when I first started on MTGO around alara block release, and being able to tap for mana puts it above evolving wilds/ terramorphic for me. Shire Terrace is probably dunking on the card the most offensively, but also Field of Ruin and Demolition Field are actually pretty respectable cards. I still run a Thawing Glaciers from time to time though, that card is still quite powerful.
Loved opening this set. Pulled so many tutors and a whole bunch of nostalgia out of my box.
3:40 I love you editor.
Why? What song did they play?🤣
Gonna be nice to see you again this year. I don't doubt you don't remember me but we met briefly as you were walking into the con. We took a picture with Kathleen and you. I hope we can meet again at magiccon Chicago
Definitely one of my favorite set symbols ever. Loved Dominaria Remastered!
I see we're ready to sink our teeth into Dominaria Remastered and also memories of Chicago. But also Matt put in the exactly correct amount of Sandstorm and I appreciated it
I would love if these sets had the original set symbol watermarks on the cards
"The One with the Teeth Stuff Nearby™ (and other white things)" could also describe Elesh Norn's whole thing in All Will Be One and March of the Machine.
Thanks for showing the basic land and the token! I feel heard. ☺️
I'd like to go to a Phyrexian Rager sometime, but nobody ever invites me
that's strange because they usually seem so interested in fresh meat
I have occasionally played a land, not paid its cost and sacrificed it... in a Gitrog Monster deck (so not relevant to the Lair specifically, but.. you know..)
woah last time I was this early Pinkerton raided my house
Same... they don't mess around.
You certainly do probably want Treva's Ruins, it's extremely good untapped fixing with some small sub-synergy. Rock solid in a draft and better than people expect elsewhere.
Misheard Obsessive Search as Obsessive Serge and was confused that it was neither a Land nor Food card.
Thank you for indulging the internet with your Darude reference.
Numbers! Love a crack a pack at lunchtime
Sandstorm edit on point.
in fairness, RUclips has pretty much all of our numbers already.
Festering and festive!
Huh, today i learned the world moraine.
You've noted how bad a lot of the cards are in the set, and that's kind of the point! The set is definitely a throwback to old Magic where the creatures were bad and the spells were pretty good. I really did enjoy this Limited format because it felt so old school in a way I'd never experienced before.
I bet Sandstorm is super good in some obscure commander deck
I won't stand for the Treva's Ruins slander! The Lair cycle is perfectly good, I have a lovely japanese foil Dargiaaz's Caldera in an EDH deck
So close
hahahahahaha well.....we tried 😂
hopefully I'll see y'all again in a few months...also it's me....I'm Brice....hi... lol
Dom Remastered was my least favorite draft environment of like...the past couple years.