I was listening to this via headphones, went into the next room, and I heard "that's what it's like to be the villain, it's lonely, ya know... Dan" and my name is Dan, so I got kinda freaked out there for a minute.
@@sciencepartners6218 so is Legacy everything that the original has but with more or have some mechanics drastically changed to where the original may be better depending on what you liked about the original?
I love your Game the Game more and more. Somehow after deciding to purchase a game, end up on RUclips, only to find out that you guys, just made a Video, for that Game :D Was the case for Tidal Blades earlier, and now Betrayal Legacy :D
True for me today, as it was for you 2 years ago. Just ordered this via internet to play during the pandemic, it arrives friday. Did you enjoy the game?
@@BreezingThrou I loved it. One tip read the rules thoroughly. Because we screwed up two maybe three games, because we forgot a rule on either side that made it really one-sided instead of balanced.
They did make a upgrade kit for the original that uses dials instead. I can understand the clips for cost reasons. I would 100% pay more for something higher quality
@@sciencepartners6218 I would say the clips have the OPPOSITE problem now. At least for my copies of Legacy, the clips are now WAY too tight, to the point of damaging the stat board. I still use the taping the edges solution so I can slide them. Maybe 3rd version of the game and they will get the Goldilocks zone?
Not sure if the haunt roll was explained correctly or if it is different from the other Betrayals but you're not supposed to roll a number of dice equals to the amount of revealed omens, you're supposed to roll 6 dice and roll a value equal or greater than the amout of omen revealed.
Original Betrayal is played with the "roll 6 dice" rule, Betrayal Baulders Gate is played with the "roll dice = the number of omen cards". So really it depends which rule they put into this game.
Yeah just read the rule book for betrayal at baldurs gate and tbh I don't think they should have made it that way for many reasons. First that means there is a slight yet possible chance that the haunt never reveal (it is very unlikely but not impossible) as opposed to the original where at omen 13 the haunt happens no matter what. Second, there's only 8 dice in the game, if you roll dice equal to the amount of omen on the table, what happens at omen 9? The game was not desinged around this flaw. Those are very improbable case I grant you that but still if there is even a possibility that the haunt never occurs, then the game is flawed.
Yeah I don't know about that. There's 13 Omen cards in the game so when the last one is drawn you have to roll 13 dice so the chance of you rolling under a 6 is very low but it's not zero. But I wonder what the odds really are after that many rolls because anything after the 5th one has a better than 50% chance so it might be a sort of virtual zero situation. Also I would just roll the extra 8 dice as needed because it doesn't say "Maximum 8 dice" for the haunt roll like it does for some other things in the game.
@@HarryBOBX I've rolled attack rolls with 8 dice and have had lower than a 3, it's fairly possible. on 13 dice the chance to roll all 0s is 1 in 531441 so i guess the odds of rolling less than 6 is around 1 in 80 000 (roughly). It's not much, granted but it's a lot more than trying to roll 13 or more on 6 dice.
they just should add an expansion to betrayal at house on the hill. more omen cards, more items, more tiles.. would be pretty cool :x will have a look on this for sure, since our group loves to play BaHotH and Betrayal at Baldurs Gate
"...where i promise not to betray anyone." BS!!! but that is the fun part. I love the second version of this that I have but now THERE'S MORE... I want to get this as soon as I can
No it's a new game but almost like a prequel I guess? It's like a backstory to how the house from Betrayal at the House on the Hill became the haunted house it is in the game.
Yes and no. While there are a lot more rules and terminology used in Legacy, it is basically the same game. I haven't had much time to play Legacy yet myself, but I did just manage to make a few friends play the original and they now want to make Legacy a weekly thing.
I think is best if you play them with the same people. but I have played this one with different people (we are 4 who always play and the 5th character is for a 'guest'). Also, in the case of this game, once you have played the main campaign (16 haunts) and have finished finding all the tiles, cards, putting all the stickers... you make no additional changes to the game and now you can play the rest of the haunts you never played (you can even play most you played during the campaign) in 'Free-play' mode.
This doesn't address the important questions though. Are the two scenario books consistent between each other, is it clear what is public information and what isn't, and did WotC/Avalon Hill learn their lesson about hiring drunk Russians to proofread their rules after the last two (and a half) versions of this game?
The original Betrayal is one of our group's favorites. However, the expansion, Widow's Walk, was atrocious and nearly unplayable, so we pulled it out. That leaves me conflicted about this. We've played a few legacy games (Pandemic season 1, Seafall), so that's not a problem, but that we all hated Widow's Walk makes me wary.
So you keep stuff from game to game? So it's more like a campaign. I don't think I like this. I would have preferred an expansion to the original game.
That's okay. Legacy boardgames are not for everyone. It includes things like putting stickers in the rulebook, writing on the board and destroying cards. Definitely not a thing for people who would never consider doing those things to their games.
I am super hype for this, that being said I have no intention of destroying anything that comes with the game, or making any of the stickers permanent. Will just laminate the cards, stickers and whatever else is needed, then use tape to stick them together (lets us remove the stickers once we finish the whole campaign). As well as just getting a zip lock bag and labeling it garbage to put any cards/etc that are to be "destroyed" inside it. Thus we can still play it fresh once again at a later date. @@MechagirlSachiko
@@Reapers991 Same here, actually! I like the idea of the game evolving as you play it, but permanently filling the manual with stickers and tearing or burning cards makes my preservationist self scream in agony. That said, preserving everything for this game will be a bit harder than usual, I think.
THEY DONE MESSED UP ... @5:37 cards like these where we have to "check a box" (I'm guessing using a pencil or pen to WRITE on our card) is *BULLCRAP*. We want to keep out products clean, not write permanent scribbles on it.
mrphangoldwing ok legacy games are a genre of games that you mark stuff so the first about 15 games are different and create a campaign. Usually the game is still playable after the campaign and is unique for each copy
@@mrphangoldwing More technically, a "legacy" game is a game where playing it causes permanent changes to the physical game itself. Adding stickers, destroying cards, writing on things, etc. See Risk Legacy, Seafall, Charterstone, Gloomhaven and Pandemic Legacy for other examples.
feeling confuse,one of the things i most wanted was the betrayal game back,one of the things i hate the most in the industry are legacy games......think i will sadly pass this one.
I was listening to this via headphones, went into the next room, and I heard "that's what it's like to be the villain, it's lonely, ya know... Dan" and my name is Dan, so I got kinda freaked out there for a minute.
My name is Dan as well. Which was funny to hear since I seem to be traitor 99% of the time.
My video didn't say Dan. Watched it a couple of times to make sure.
@@patrickedgley7103 6:28 ?
@@ShirtlessDan Were you also shirtless at the time, full meta....
Original Betrayal is my favorite board game!
Congratulation.
Same! So having Legacy come out was amazing.
You should play this one, its the same but better
@@sciencepartners6218 so is Legacy everything that the original has but with more or have some mechanics drastically changed to where the original may be better depending on what you liked about the original?
Odd how at 1:03 you played a reverse to put the arrows in. I guess it's still annoying to put them in so a reverse shot works better.
good eye.
Yeah it felt weird. As if they clipped like magnets.
All the play shots are done in reverse..
I hope they are going to play multiple sessions of Betrayal Legacy
There won't. They probably got a sponsorship in order to play the introduction game (game 0) and make people buy it.
Romanqrr well jokes on you their is more
I love your Game the Game more and more. Somehow after deciding to purchase a game, end up on RUclips, only to find out that you guys, just made a Video, for that Game :D
Was the case for Tidal Blades earlier, and now Betrayal Legacy :D
Great video explaining this awesome looking game!
I can't wait till I get the game Friday 😁
True for me today, as it was for you 2 years ago. Just ordered this via internet to play during the pandemic, it arrives friday. Did you enjoy the game?
@@BreezingThrou I loved it. One tip read the rules thoroughly. Because we screwed up two maybe three games, because we forgot a rule on either side that made it really one-sided instead of balanced.
@@Floranox123 its this better that the original?
@@yzxz9012 the legacy part ads a lot to the narrative. And there are a few elements that Legacy adds that makes it better. I would say yes.
They updated the game but still uses those stupid ass clips for stat counter? did they not hear the complaints about those?
They did make a upgrade kit for the original that uses dials instead. I can understand the clips for cost reasons. I would 100% pay more for something higher quality
They also made the character cards thicker so the clips actually stay on them.
I would love a high quality "Collector's Edition" of this game with good minis and higher quality. I have no problem paying double for that.
Ive played both of the games. The clips work way better in legacy. They did listen
@@sciencepartners6218 I would say the clips have the OPPOSITE problem now. At least for my copies of Legacy, the clips are now WAY too tight, to the point of damaging the stat board. I still use the taping the edges solution so I can slide them. Maybe 3rd version of the game and they will get the Goldilocks zone?
can't wait to watch you guys play this one
I have the original board game and boy was it crazy, I hope it’s the same for this version
I just bought this used. Is there anyway to replace parts that were written over?
Great instructions as always. Is there a chance that Becca with friends will play the original Betrayal or the Baldur’s Gate one?
Finally betrayal legacy is out!
Wait, it came out? when?
Omg im so excited to see this played
Not sure if the haunt roll was explained correctly or if it is different from the other Betrayals but you're not supposed to roll a number of dice equals to the amount of revealed omens, you're supposed to roll 6 dice and roll a value equal or greater than the amout of omen revealed.
Laurent Archambault their Baulders Gate game is played this way.
Original Betrayal is played with the "roll 6 dice" rule, Betrayal Baulders Gate is played with the "roll dice = the number of omen cards". So really it depends which rule they put into this game.
Yeah just read the rule book for betrayal at baldurs gate and tbh I don't think they should have made it that way for many reasons. First that means there is a slight yet possible chance that the haunt never reveal (it is very unlikely but not impossible) as opposed to the original where at omen 13 the haunt happens no matter what. Second, there's only 8 dice in the game, if you roll dice equal to the amount of omen on the table, what happens at omen 9? The game was not desinged around this flaw. Those are very improbable case I grant you that but still if there is even a possibility that the haunt never occurs, then the game is flawed.
Yeah I don't know about that. There's 13 Omen cards in the game so when the last one is drawn you have to roll 13 dice so the chance of you rolling under a 6 is very low but it's not zero. But I wonder what the odds really are after that many rolls because anything after the 5th one has a better than 50% chance so it might be a sort of virtual zero situation. Also I would just roll the extra 8 dice as needed because it doesn't say "Maximum 8 dice" for the haunt roll like it does for some other things in the game.
@@HarryBOBX I've rolled attack rolls with 8 dice and have had lower than a 3, it's fairly possible. on 13 dice the chance to roll all 0s is 1 in 531441 so i guess the odds of rolling less than 6 is around 1 in 80 000 (roughly). It's not much, granted but it's a lot more than trying to roll 13 or more on 6 dice.
I really like this, thanks
So am I the only one wondering about that thing on her finger......?
It looks like a rubbery witch finger, maybe to make picking up cards easier
I just got my friends to play betrayal, thankfully in time to play this version :D
omg it’s penny luckstone!!
they just should add an expansion to betrayal at house on the hill. more omen cards, more items, more tiles.. would be pretty cool :x
will have a look on this for sure, since our group loves to play BaHotH and Betrayal at Baldurs Gate
Feeluck like the widows walk expansion
Good game and thank you~
Will the episode have spoilers that will affect playing the campaign?
"...where i promise not to betray anyone." BS!!! but that is the fun part. I love the second version of this that I have but now THERE'S MORE... I want to get this as soon as I can
“Guess which ones I’ve got?”
She said her mind, but her arms also look fit.
Are you supposed to shuffle the starting deck or not?
I'm here because of Becca
Faux Felicia
Well, who isn't?
Fauxlicia
I'm here in spite of her.
So this is a updated Betrayal at the top of the hill?
No it's a new game but almost like a prequel I guess? It's like a backstory to how the house from Betrayal at the House on the Hill became the haunted house it is in the game.
I'm here to see if the tiles are all warped.
Can someone explain how to play a campaign if you can only play this game once?
Did betrayal at silent house hill thingy get a new name?
Do people this or betrayal at house on the hill more?
Is this just a more complicated version of Betrayal at the house on the hill?
Yes and no. While there are a lot more rules and terminology used in Legacy, it is basically the same game. I haven't had much time to play Legacy yet myself, but I did just manage to make a few friends play the original and they now want to make Legacy a weekly thing.
I don't really understand the legacy games... Can you play them with new people or do they have to be the same people?
I think is best if you play them with the same people. but I have played this one with different people (we are 4 who always play and the 5th character is for a 'guest'). Also, in the case of this game, once you have played the main campaign (16 haunts) and have finished finding all the tiles, cards, putting all the stickers... you make no additional changes to the game and now you can play the rest of the haunts you never played (you can even play most you played during the campaign) in 'Free-play' mode.
Oddly enough on their playthrough of the game literally no one did haunt rolls in the chapters when they were told to do haunt rolls.
What the hell is on her finger and why???
The starting year is 1666. Well played.
Well Becca said she wouldn't betray anyone. Guess I'll trust it
how different is this from the original game?
Subsequent games build upon previous ones as opposed to being individual games. Think of it as a campaign variant.
This doesn't address the important questions though. Are the two scenario books consistent between each other, is it clear what is public information and what isn't, and did WotC/Avalon Hill learn their lesson about hiring drunk Russians to proofread their rules after the last two (and a half) versions of this game?
WTF. When was this announced!!? I was at GenCon this year and didn't see hide nor hair of this!
I'm very very sorry. I really couldn't see another option. So I decided that I really just had to . . . wait, I'm not Dan!
you should have Ivan, then we'll know who the traitor is
I was betrayed.
Hi
No! not those clips again!!
They fixed that issue starting with betrayal at Baldur's gate. They just made the character cards thick enough to make the clips effective.
Ya going to put this on the back burner there is to much going on a lot of stuff happening ya no doesn’t appeal to me.
So lonely :(
Yah you kinda need friends for games
it will be ok buddy. hugs for you
Becca, "Whoever". "Whomever" is for objects of verbs.
Drake Coker Whom’st’d’ve’s’re’nt taught you how to speak?
The original Betrayal is one of our group's favorites. However, the expansion, Widow's Walk, was atrocious and nearly unplayable, so we pulled it out. That leaves me conflicted about this. We've played a few legacy games (Pandemic season 1, Seafall), so that's not a problem, but that we all hated Widow's Walk makes me wary.
Yay some more Becky Lynch!
So you keep stuff from game to game? So it's more like a campaign. I don't think I like this. I would have preferred an expansion to the original game.
That's okay. Legacy boardgames are not for everyone. It includes things like putting stickers in the rulebook, writing on the board and destroying cards. Definitely not a thing for people who would never consider doing those things to their games.
I am super hype for this, that being said I have no intention of destroying anything that comes with the game, or making any of the stickers permanent. Will just laminate the cards, stickers and whatever else is needed, then use tape to stick them together (lets us remove the stickers once we finish the whole campaign). As well as just getting a zip lock bag and labeling it garbage to put any cards/etc that are to be "destroyed" inside it. Thus we can still play it fresh once again at a later date. @@MechagirlSachiko
@@Reapers991 Same here, actually! I like the idea of the game evolving as you play it, but permanently filling the manual with stickers and tearing or burning cards makes my preservationist self scream in agony. That said, preserving everything for this game will be a bit harder than usual, I think.
any tips or idea on playing this without destroying everything? especially with the stickers :(
She is a cutie.
I’m here for the sweet sweet cringe. Bwa-hahahaha!
THEY DONE MESSED UP ... @5:37 cards like these where we have to "check a box" (I'm guessing using a pencil or pen to WRITE on our card) is *BULLCRAP*. We want to keep out products clean, not write permanent scribbles on it.
Never heard of legacy game I presume?
+Rage League No I haven't. What is it...?
mrphangoldwing ok legacy games are a genre of games that you mark stuff so the first about 15 games are different and create a campaign. Usually the game is still playable after the campaign and is unique for each copy
@@mrphangoldwing More technically, a "legacy" game is a game where playing it causes permanent changes to the physical game itself. Adding stickers, destroying cards, writing on things, etc. See Risk Legacy, Seafall, Charterstone, Gloomhaven and Pandemic Legacy for other examples.
feeling confuse,one of the things i most wanted was the betrayal game back,one of the things i hate the most in the industry are legacy games......think i will sadly pass this one.
Can I ask why you hate legacy games?
Wait if it's because it's not replay-able this one is! After the campaign there is a freeplay mode!
Whats the name of this beautiful girl?
Felicia Day
Becca Scott. Felica Day is also a beautiful redhead, but not this one ;)
I have no interest in any of these games, I just think Becca is super cute.
I find her attractive
Ewwwww groooossss
Nasssstyyyy
Boooooooooooo
Gross
Jasper M why the bullying?
God that woman is unbearable. Who is still asking for this fake pixie demeanor?