A remake we never asked for what a waste of development and money. Why would konami remake it when the mgs master collection is already out. It doesn't make sense!
“Metal Gear Solid Delta is shaping up to be little more than a prettier, more intuitive version of 2004’s most essential stealth game” - said as if that’s a bad thing…
@@theartofguessing It won't flop, because the controls and how the game was set up works, you just suck at it. Go back to playing the same games over and over again, with different Skins.
When Delta got announced it was all "they better be completely faithful, we don't want MGSV gameplay in MGS3!" All these new previews - "It's just MGS3 with better graphics, where MGSV gameplay???"
Not every game needs a open world map design. The game was perfect 20 years ago and a lot of games were, all we ever wanted was improved graphics and controls. Save any changes for a new title. This is a love letter to a classic.
It is a shame about all the brief loading screens as the silent hill 2 remake will not have any Could it be that blubber team walks out with the better remake?
It didn’t need an open world, but a seamless transition between levels would’ve been nice and wouldn’t have changed the game in any significant way besides making it play more modern.
The hypocrisy of IGN's reviewers is something that is synonymous with their brand and identity, they never know what they want, and it's almost like they're playing devil's advocate.
Respectfully, it's called a remake of the original game, hence people would expect not only a giant bump in graphical details, but also improvements in terms of gameplay and movement. From what they described, it should have been called a remaster rather than a remake.
To be fair, if the devs are saying this is a remake then they are lying, it's a remaster. The whole point of a remake is they remake everything to modern day
@@wacozacko89 because that's not what a remaster is remaster is reworking the existing assets and rendering to increase quality remake is exactly that, remaking assets from scratch
You just don’t have the vision. The remakes for RE2 and RE4 wouldn’t have been nearly as fun or interesting if they only gave it a new coat of paint/gameplay mechanic improvements, as opposed to the overhaul they gave the games.
@@iownu92 And not every remake needs to be held to that standard. They made the conscious decision to do that type of remake. Delta isn't that type of remake. Being a direct remake is perfectly fine. It doesn't NEED to be a completely new game.
so you want loading screens between regions and old clunky 2000s movement mechanics? if you like all the original stuff, why not keep the original graphics aswell?? you make no sense at all lol.
@@CammieRacingit’s like remaking the game for modern audience and keep the same outdated mechanic like loading screen, outdated boss fight like the Fear, and outdated AI which can be abused by said loading screen. At that point just do a remaster of the game because why keep all the flaws of the original the same? It’s silly.
It's insane how idiotic you all are. The whole preview's point is crystal clear: that game is not a remake, it's a glorified remaster. Problem is, the game is sold as a remake. Thus making it a terrible one. Ffs even the producer himself admits its not a remake in the video.
The problem is the price and calling it a remake. They should have called it as it should be, a remaster, so everyone have reasonable expectation. But no, they want to charge us full price, so they called it a remake. Now people have higher expectation that this game will have similar gameplay to its latest game (MGS V). Don't blame IGN, but Konami.
@@turbotrup96 There where technical limitation to the ps2 hence why the map is designed the way it is but even now with a more than ever capable machine such as the ps5, it's still design the same way.
@Köennig remasters are made in the same engine and source code as the original, this is making the game entirely in a new engine, so no it's by definition a remake
@@Elchuyboricua No one asked for a open world game, but artificially keeping the loading screens in so that they wouldn’t have to come up with new enemy behaviour is straight up lazy. Especially considering they chose to change the title from «3» to the Delta-symbol, as a change in name often implies more change in gameplay than just how you aim, apply camo etc.
You just don’t have the vision. The remakes for RE2 and RE4 wouldn’t have been nearly as fun or interesting if they only gave it a new coat of paint/gameplay mechanic improvements, as opposed to the overhaul they gave the games.
Damn.... it's a bit sad seeing how everyone is fine with such a barebones remake when we've seen so many examples of great remakes like the RE ones. Listen... this game is pretty but that's basically it. They couldn't even make a seamless map? Come on people, why set our expectations so damn low.
@@downtowntrain2319People will praise a review that gives a an 8/10 game a 4/10 if they hate it It justifies their opinion so it is now a "well done critque by someone not bought off" Most people click wanting to hear specific things
@@Bunke987So basically it's a remaster? Sounds like a lazy port with better graphics even as a MGS fan myself that does sound disappointing. especially with the enemy not being able to follow you from area to area seems like a cash grab. I'll buy it for the better graphics at least, and hopefully the gameplay is a lot smoother.
Faithful to a fault?? ITS MGS3? It’s a masterpiece. Changing it especially without Kojima would be like touching up the Mona Lisa. It just needs restored and updated for modern game standards. IGN really have no clue.
Are loading screens a staple of MGS3? Are enemy positions and AI a staple too? Was MGS3 not limited at all by old PS2 tech? Should we literally keep everything the same? They already released a remaster of this game in 2023, which is actually just a port of the 2011 Bluepoint remaster. People can just play that if that's what they want. This is supposed to be a remake.
He's got some fair points. The loading screens in between zones are really bizarre, in my opinion, especially since mgs5 existed almost 10 years ago. No re-recorded dialogue is strange. They could've brought back the cast to re deliver some of the iconic lines with some updated scripts. The original game is a classic but to remake or re-release it in 2025 you would think they would spare no expense
@@colinmalan7107 It's for the sake of gameplay flow. If there were no load screens, you'd have to deal with soldiers from every area next to each other and the game wasn't designed with that in mind. So if they wanted to do that, they'd have to start redesigning entire areas and mechanics to make it work and it'd become a different type of game entirely. Imagine firing an unsuppressed weapon in the original. Enemies close to you will hear it and go on alert, and may call for reinforcements that will spawn from basically thin air. If you did that with no load zones, you'd have enemies from other areas coming to investigate which would change movement patterns and could break the way the game is supposed to play. If you made too much noise near the bridge during the Virtuous Mission, enemies from Sokolov's lab would come and investigate and would totally break the way you infiltrate that area of the game. At that point, is it even really the same game?
@@chazo1367 excellent points you made there friend, and I think something that is very important for people to understand is that Kojima isn't in the company anymore. Do we really trust Konami to remake the game and change the whole concept of the gameplay? I know I don't.
Watch them giving the game a worse score than it probably deserves because Kojima was not part of the team and because the team made a true "1 to 1" remake of the original . From everything I've seen this looks fantastic.
@@TehPwnographer I'm not talking about Konami b-roll for Delta. I'm referring to the footage from World of Longplays on RUclips of MGS3 Snake Eater from the HD Collection, which is used in this video.
Let's be honest, the jungle design where small areas are loaded in, needed to go. Like fighting the end...just make a fully open jungle map. We're going from ps2 to ps5 for crying out loud.
your complaints are unreasonable - you can't just have the enemies run through the load screen areas - it would completely change the game. The producer is right they would have had to remake the game at that point. Obviously it was like that because that was what Kojima wanted.
2:27 my man what the hell you're even saying the transition serves as a mechanic to prevent the caution status or change the enemy location if the are on evasion mode 😅
The reviewer literally asked the directors and got the answer and still goes on a 4min rant about it. What does he not understand about it changing the game mechanics entirely?
Kojima would have taken creative liberties that would have brought the game we know and love into the modern age, instead of just copying and pasting with a fresh coat of paint and selling for $70
@@benjaminlennox4249 He was the producer and supervisor. Everything in that game required his approval and suggestions. For example, the new director initially wanted to stay loyal to the original cinematics, but Kojima insisted that they take liberties. After the game's release, the fans threw a hissy fit over that particular decision.
@@jp3813 He didn’t take those creative liberties himself bud. None of what came out of TS were his actual ideas, regardless if he oversaw and approved them.
@@spyrochrisgaming it marketed as a faithful remake and he's complaining about the honest truth of the product. the criticism here is unreasonable given the ALREADY set expectation of what it is. He is literally complaining about what he should've expected.
The thing is if konami made too many changes og people are gonna hate. But if not the new people will hate. They cant make everyone happy. They sided with the original players and that makes konami in a better light
"We didn't make it open world because we didn't want to remake the game from the scratch" "why they didn't make it open world" Those journalists are insufferable
We gotta thank the 3DS for walking so Delta could run. Fun fact Campbell's Japanese va also voiced Doc Brown in Back to the Future's Japanese dub. The joke though isn't as concrete when dubbed to English.
some of IGN's criticisms are completely valid. who the hell wants loading screens between regions and cutscenes? who wants to play with old clunky movement gameplay? you can be faithful to an old game, but there are aspect that need to change for modern standards. looks like konami yet again, taking cheap shortcuts, just when we'd thought they wouldn't. sad.
IGN quoting Okamura for saying the goal was to stay as faithful to MG3 as possible, then review the game poorly for not taking mechanics from MGV is the most IGN thing ever. You guys are actually a joke ✌️
@block36079 it's not about opinions, it's about the stupidity of complaining about something that isn't there that literally no die hard fan wants implemented into the game. Take the open world aspect for example, that's one of the big reasons MGV was so poorly received, yes it was beautiful to look at, but it didn't feel like a MG game. Why would these devs wreck a classic by adding that?
There's so many comments here crapping on IGN but reading their opinions makes it sound like they hold up MGS3 at too high of a pedestal; a masterpiece with no fault. MGS3 HAD faults that needed changing in the remake and the game didn't look like it was adressing any of them. What a shame.
You absolutely cannot sit here and be upset that a game your website has listed as one of the best of all time has gotten a remake that holds so much of that DNA you claimed to love. Absolute oxymoron.
@Yeshua_is-Cool uh no it is not a remake i'm thinking a REAL remake not a Re-Remasterd that Mgs "Delta" is Resident Evil games, Dead Space, Mafia: The Definitive Edition are real remakes Metal gear solid "Delta" is a Re-Remasterd game period
He's thinking along the lines of the Nier Replicant rerelease in 2021. Where cutscenes and level designs were kept 1:1 whilst adding QoL changes to gameplay and graphics got a huge facelift.
"We remade the Game to the Tee in order to capture what makes this seminal stealth action game so deeply loved rather than completely altering the structure and pacing in order to keep up with the nebulous desires of the modern audience, whoever they are" Fans: Based and Kojima pilled, IGN: No open world innit, disappointing outta ten mate
it's not about the length of the loading screen. it's about the seamlessness. like they said, enemies can't follow you past the loading screen. makes the game feel disjointed.
@@Cernunn0s90 you can still display names of the area without having to fade to black lmao, y'all act like this was some terrible to expect from a remake in 2024
@@billjones642 Do you want drones of them to endlessly follow you area to area until the game crashes? All you would gain is a walking through a couple feet between areas and you’d lose a lot of performance
There’s no such thing as faithful to a fault when the IP is considered sacred by those who’ve played it. Edit: After reflecting on my comment, and this review even further, it’s kind of an ultra-rare silent nod of acknowledgement on Konami’s part to change almost nothing about one of Kojima’s most beloved games whilst remaking it.
@@Knowledge12370 It's for the sake of gameplay flow. If there were no load screens, you'd have to deal with soldiers from every area next to each other and the game wasn't designed with that in mind. So if they wanted to do that, they'd have to start redesigning entire areas and mechanics to make it work and it'd become a different type of game entirely. Imagine firing an unsuppressed weapon in the original. Enemies close to you will hear it and go on alert, and may call for reinforcements that will spawn from basically thin air. If you did that with no load zones, you'd have enemies from other areas coming to investigate which would change movement patterns and could break the way the game is supposed to play. If you made too much noise near the bridge during the Virtuous Mission, enemies from Sokolov's lab would come and investigate and would totally break the way you infiltrate that area of the game. At that point, is it even really the same game?
@@chazo1367 exact same thing can be said about resident evil 2 it's almost like that's the point of a remake metal gear is the symbol of innovation and risk in the industry are metal gear fans really willing to settle for mediocrity?
the levels should have been opened up and expanded upon. the faithfulness should have only gone so far. setpieces, story, dialogue, characters, cutscenes, etc. are where the faithfulness should have been primarily kept.
And beyond just the effort of having to be remade, all of these elements are linked in tone. You can't keep the same feeling and impact of set pieces while changing the levels. The objective is singular, the story is linear, there's no reason to open the jungle. Each slice of map is a puzzle in the same way that each base or town in 5 is a puzzle. 5's story fit the openness, 3's doesn't. It would be an entirely different game
Some of yall are coping. I'm with IGN. The RE remakes are amazing because they modernize the games and aren't just a fresh coat of paint. MGS deserved the same quality of treatment.
idk, personally i'm with the crowd who thinks removing the door transition scenes killed a lot of the tension and would have loved a fixed camera angles option.
"snake unfortunately does not move with the fluidity of his MGSV counterpart" That is the biggest issue here. Why make it with the horrible controls of the original and not use something similar to The Phantom Pain?
Watch the Gamespot preview. The presenter actually talks about how Snake controls and butchers this presenter’s opinion. Snake actually does control a lot like Venom Snake in MGSV. You can shoot over the shoulder like in MGS4 and you have a similar UI in MGS5 when it comes to equipping weapons.
What is this reviewer on about? He is mad that they have kept it like the original. Im actually happy that they have kept it like the original. It did not need to change.
3:30 i'm confused. so did they "remake" the game? or just reskinned / update/patch the original? because if this is indeed a remake, isn't that "building the game from ground up"?
They could've easily stitched the map and remove loading screens but that would affect the gameplay and since they no longer have Kojima they don't know how to fix that problem. Konami probably didn't want to build the game from the ground up since it will cost more money and pachinko machines are more profitable.
if they had changed anything while remaking a Kojima classic.. without Kojima's input they would've had another Metal Gear Survive and we would never trust them again.
It’s useful watching a number of reviews so far. The different expectations and desires by the individual reviewers and how those affect how they view the product.
Honestly the loading screen bit is not a great selling point that is easily something that could have been improved upon with modern engines but hearing they were kept is lackluster.
Here is the thing, IGN. The original game was developed with keeping a (difficult) balance of cinematography and stealth gameplay in mind, which it pulled off spectacularly, even considering it was on PS2, 20 (!) years ago. Transitioning to a new area carried the convention that you either managed to sneak in there undetected or at least partially “lose” your pursuers. You would do well to remember that an “alert” status would at least, in general, follow you to the next area as a “caution” status, making things harder at your destination if you were PREVIOUSLY spotted. Distinct areas were treated as zones of challenge to overcome optimally via stealth. This game doesn’t have to follow the open-world design to be considered a good remake at all.
Bro, IGN have to stop complaining about Remakes being not ambitious enough unlike this game RE2 remake had a lot of the people who made the original in it's dev team. This team doesn't have Kojima to lean on if they want to remake the game from completely ground up and the room for error is much smaller this way. It's way better if they stick to their roots and not fix what's not broken, but at the same time it does seem a bit disappointing that they couldn't mimic the fluid gameplay mechanics of MGSV.
So they're basically making the same game, just prettier and with more intuitive controls? Excellent! Maybe Bloober Team should be taking notes here. At least somebody at Konami understands the assignment.
It's a one second fade to black between areas that shows you the name of the area. It wasn't a problem in the original, and won't be a problem now either.
@@12xenn45I played the original and he's right this is 2024 they should have made the transition from area to area a lot more smoother without the loading screens. This "remake" is clearly a lazy cash grab by Konami.
Why are so many people defending the dated aspects that have persisted? Obviosuly you've got to be faithful but also you have to change things when you can and it makes sense
the best improvement of the franchise was solid 5 gameplay, and they literally used it on freaking survive and not in here, they kept the limitations and ignore the upgrades like shenmue 3
@@FrankWhiteSamCarter the fast-paced and complicated gameplay of MGSV would not boast well with the tight and small layout of MGS3, for a game originally developed in the early 2000s and released in 2004. I'm happy that they are making the gameplay more akin to MGS4, it modernizes the gameplay of MGS3 while not making the movement too OP to the point that the game is too easy.
And as for IGN, You can't perfect a masterpiece like this, The story was phenomenal all you need is an update on the graphics to make it more enjoyable. You know how great it is to be able to introduce the old era game into a new generation of gamers.
Sounds like you let yourself down with your wild expectations, hoping they would make it more like MGS5. They had a vision to make it faithful and exactly to the original just with enhanced graphics.....and they did exactly that. 💯 don't ding th3 game because it's not what YOU wanted. Game is still 10/10, your delusional.
>update game
>NOOO THEY CHANGED IT
>keep it the same
>NOOO ITS IDENTICAL
always bitching
No one bitched about the resident evil remakes when it was changed for the better. Stop the cap
Nice of you living in your little fantasy@@ANGELOFDARKification
It's only the lil' zoomer kids crying if an older game does not play like their Fortnite.
@@s1m4r It's called living in the real world where everyone loved the RE2 and RE4 remakes.
@@ANGELOFDARKification there were people who bitched about it
yall so corny. How you mad they made the remake faithful. Goofy activities
but the orginal is almost unplayable(similar to the org re-3)
Because that game has already been released in the Master Collection
Recreating game design decisions that were only made due to hardware limitations (including loading screens) is goofy.
A remake we never asked for what a waste of development and money. Why would konami remake it when the mgs master collection is already out. It doesn't make sense!
@@nginroom8108 It's not goofy, it's what the fans want. Making big changes to how a MGS game plays would just be kicking a bee hive.
“Metal Gear Solid Delta is shaping up to be little more than a prettier, more intuitive version of 2004’s most essential stealth game” - said as if that’s a bad thing…
they just HD this same game like a year ago. they should have modernized more mechanics imo.
@@steve87jonly upgraded the shooting mechanics and over the shoulder camera shooting.
@@steve87j they have modernised mechanics?
Yup it is a bad thing
For a full priced game, it's bad.
As a Metal Gear fan, this is EXACTLY what we were asking for. Snake Eater was already a damn near perfect game, it didn’t need to be changed
Exactly bro
100% the controls and visuals are updated and thats literally all we wanted. Im so pumped for it to finally release
As should MGS2 be treated this way as well. Do not fix what is perfect.
Wrong, mgs5 has way better gameplay... This will be a flop
@@theartofguessing It won't flop, because the controls and how the game was set up works, you just suck at it. Go back to playing the same games over and over again, with different Skins.
If IGN complains the players can be excited.
The most truest statement
@@11d3adly11true. Look at Black Myth
The lower they rate it, the quicker I'll pre-order this game
When Delta got announced it was all "they better be completely faithful, we don't want MGSV gameplay in MGS3!"
All these new previews - "It's just MGS3 with better graphics, where MGSV gameplay???"
Facts
Not every game needs a open world map design. The game was perfect 20 years ago and a lot of games were, all we ever wanted was improved graphics and controls. Save any changes for a new title. This is a love letter to a classic.
Speaking of open world, surprised this got a remske before san andreas
It is a shame about all the brief loading screens as the silent hill 2 remake will not have any
Could it be that blubber team walks out with the better remake?
They could of kept the same small areas and made them connect more smoothly by removing the out dated loading. The OG wasn’t perfect
It didn’t need an open world, but a seamless transition between levels would’ve been nice and wouldn’t have changed the game in any significant way besides making it play more modern.
@@BigWisper That would require modelling entire new areas to connect them, which would be annoying because it will slow gameplay flow.
And again, just like the silent hill 2 remake you guys are complaining that a Kojima less metal gear solid remake is too faithful.
The hypocrisy of IGN's reviewers is something that is synonymous with their brand and identity, they never know what they want, and it's almost like they're playing devil's advocate.
Respectfully, it's called a remake of the original game, hence people would expect not only a giant bump in graphical details, but also improvements in terms of gameplay and movement. From what they described, it should have been called a remaster rather than a remake.
@@DEFONNINGanother preview from VGC said that the gameplay is now similar to MGSV (one of the greatest gameplay games ever made).
@@caeluse It's what happens when ever review is written by a different person.
To be fair, if the devs are saying this is a remake then they are lying, it's a remaster. The whole point of a remake is they remake everything to modern day
Every "complaint" brought up in this video is another selling point. For once we're actually getting a REMAKE, instead of a REIMAGINING.
Why not call it a remaster then?
What's missing is if kojima did this it would have something special added
damn you're both right
@@wacozacko89 because that's not what a remaster is
remaster is reworking the existing assets and rendering to increase quality
remake is exactly that, remaking assets from scratch
Really? Loading screens are a selling point?
"Kept you waiting huh?"
loading screens in the 2020s
Nah , kept your mouth shut uh?
the game's producer seems to forget they just HD remade this game. very odd decision
Just met David at comic con last weekend and first thing he said was that. It was awesome.
What do u know?
bro really said, "faithful to a fault" nah dude that's not a fault that is what they knew we wanted.
Yeah? You wanted the loading screens that were only there due to the ps2 hardware limitations?
You just don’t have the vision. The remakes for RE2 and RE4 wouldn’t have been nearly as fun or interesting if they only gave it a new coat of paint/gameplay mechanic improvements, as opposed to the overhaul they gave the games.
@@IndefiniteIdea YES.
@@afevis So basically you're okay with Konami charging for a full-priced game with just a fresh coat of paint?
@@iownu92 And not every remake needs to be held to that standard. They made the conscious decision to do that type of remake. Delta isn't that type of remake. Being a direct remake is perfectly fine. It doesn't NEED to be a completely new game.
IGN proving once again it’s reviewers have NO fkng idea what a specific fanbase loves about its franchise
It’s almost as if a game has to appeal to more then just to a die hard fan base
This is what gets me this could have been metal gear for a new generation as it is it's only for previous fans@@ranondo92
so you want loading screens between regions and old clunky 2000s movement mechanics? if you like all the original stuff, why not keep the original graphics aswell?? you make no sense at all lol.
@@d0ntreply they are babies
@@ranondo92 are u IGN's die hard fan?
"This remake of a cult classic stays faithful to the original while making improvements to the outdated controls? 0/10" - IGN
@@cybercop3108 Try 2.
Be like Top Gear saying 'Ferrari remade an old model with improved safety and performance, we hate it'.
@@CammieRacingit’s like remaking the game for modern audience and keep the same outdated mechanic like loading screen, outdated boss fight like the Fear, and outdated AI which can be abused by said loading screen.
At that point just do a remaster of the game because why keep all the flaws of the original the same? It’s silly.
It's insane how idiotic you all are. The whole preview's point is crystal clear: that game is not a remake, it's a glorified remaster.
Problem is, the game is sold as a remake. Thus making it a terrible one.
Ffs even the producer himself admits its not a remake in the video.
@@datvo3076 how the fuck is the fear outdated?
if IGN hates it, then its a must buy. I'm glad its close to the OG, its what we want. Not every game has to be an open fuckin world you know...
😴
@@miki49go to bed if youre sleepy
The problem is the price and calling it a remake. They should have called it as it should be, a remaster, so everyone have reasonable expectation. But no, they want to charge us full price, so they called it a remake. Now people have higher expectation that this game will have similar gameplay to its latest game (MGS V). Don't blame IGN, but Konami.
@@dokferr
But it is a remake. Of the entire game. In Unreal Engine 5.
@@delusionalnoodles CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster. Of the entire game. In Unreal Engine 4.
Isn't that what we want a completely faithful remake with onlythe graphics and some gameplay being modernised
Then again, this game is in a rock and hard place since they remake a game where the creator is still around.
The Loading Screens in a small Maps sounds bad, though.
@@turbotrup96 There where technical limitation to the ps2 hence why the map is designed the way it is but even now with a more than ever capable machine such as the ps5, it's still design the same way.
No. That's called remaster.
@Köennig remasters are made in the same engine and source code as the original, this is making the game entirely in a new engine, so no it's by definition a remake
How about get a real MGS fan to review this game?
Because it's IGN. You don't need to be a gamer to write about games these days.
Hire me ill do a damn better job
Or someone that wasn't 3 years old when the game came out.
i´d rather not.
Why? You have a bias
Why do you want to make such a masterpiece into a Soulless Open World game in an ocean of Soulless Open World games.
@@Elchuyboricua No one asked for a open world game, but artificially keeping the loading screens in so that they wouldn’t have to come up with new enemy behaviour is straight up lazy. Especially considering they chose to change the title from «3» to the Delta-symbol, as a change in name often implies more change in gameplay than just how you aim, apply camo etc.
Freaking facts bro
if it aint broke DO NOT FIX IT THANK YOU
loading screens in the 2020s
You just don’t have the vision. The remakes for RE2 and RE4 wouldn’t have been nearly as fun or interesting if they only gave it a new coat of paint/gameplay mechanic improvements, as opposed to the overhaul they gave the games.
@@jhank0cean cry
cry
@@iownu92 They would've been even better if they'd done that.
Oh Ign has a problem with it? Watch this game sell.
Dude nobody cares
It's a great sign
That's the reason nothing changes..
LoL IGN has a problem with EVERYTHING!!! 🤣🤣🤣 It's their logic!!
Damn.... it's a bit sad seeing how everyone is fine with such a barebones remake when we've seen so many examples of great remakes like the RE ones.
Listen... this game is pretty but that's basically it. They couldn't even make a seamless map? Come on people, why set our expectations so damn low.
Games media is so out of touch with actual players it's crazy
what does that even mean? you want games media to just tell players what they want to hear?
@@downtowntrain2319literally yes, people just want to hear their opinions thrown back at them
@@downtowntrain2319People will praise a review that gives a an 8/10 game a 4/10 if they hate it
It justifies their opinion so it is now a "well done critque by someone not bought off"
Most people click wanting to hear specific things
@@downtowntrain2319 you're so dumb you don't deserve an answer
IGN complaints, we buy.
Also, this is a remaster, not a remake
@@moonbeam54321 no, it's a faithful remake. not a remaster.
@@Bunke987So basically it's a remaster? Sounds like a lazy port with better graphics even as a MGS fan myself that does sound disappointing. especially with the enemy not being able to follow you from area to area seems like a cash grab. I'll buy it for the better graphics at least, and hopefully the gameplay is a lot smoother.
we know youre all sheep its ok
We complain because it's a remaster job with a remake price.
5:40 yes it's a religious text we don't want any big changes to it because it's perfect
The story and feel, absolutely. But man, an entirely refreshed gameplay would’ve been nice.
@@TiE23it has beeen refreshed though. Just getting modern aiming, camera angles and movement is a game changer. This previewed is a joke
There is nothing perfect about areas devided by loading scenes
Faithful to a fault??
ITS MGS3? It’s a masterpiece. Changing it especially without Kojima would be like touching up the Mona Lisa.
It just needs restored and updated for modern game standards.
IGN really have no clue.
its a full price cash in clone. you have no clue.
@@downtowntrain2319so? Thats awesome.
Are loading screens a staple of MGS3? Are enemy positions and AI a staple too? Was MGS3 not limited at all by old PS2 tech? Should we literally keep everything the same? They already released a remaster of this game in 2023, which is actually just a port of the 2011 Bluepoint remaster. People can just play that if that's what they want. This is supposed to be a remake.
0:04 controls and graphics were the only thing that was outdated. Nothing else needed to be changed, that's what new games are for
That’s not true at all lmao. There’s a lot more outdated stuff in MGS3. We just don’t trust them to change that stuff without Kojima
He doesn't know what hes talking about
He's got some fair points. The loading screens in between zones are really bizarre, in my opinion, especially since mgs5 existed almost 10 years ago. No re-recorded dialogue is strange. They could've brought back the cast to re deliver some of the iconic lines with some updated scripts.
The original game is a classic but to remake or re-release it in 2025 you would think they would spare no expense
@@colinmalan7107 It's for the sake of gameplay flow. If there were no load screens, you'd have to deal with soldiers from every area next to each other and the game wasn't designed with that in mind. So if they wanted to do that, they'd have to start redesigning entire areas and mechanics to make it work and it'd become a different type of game entirely. Imagine firing an unsuppressed weapon in the original. Enemies close to you will hear it and go on alert, and may call for reinforcements that will spawn from basically thin air. If you did that with no load zones, you'd have enemies from other areas coming to investigate which would change movement patterns and could break the way the game is supposed to play. If you made too much noise near the bridge during the Virtuous Mission, enemies from Sokolov's lab would come and investigate and would totally break the way you infiltrate that area of the game. At that point, is it even really the same game?
@@colinmalan7107 Y'all really complaining about loading screens? Y'all need a subway surfer video to play while you wait less than 10 seconds?
@@chazo1367 excellent points you made there friend, and I think something that is very important for people to understand is that Kojima isn't in the company anymore. Do we really trust Konami to remake the game and change the whole concept of the gameplay? I know I don't.
IGN knows how to complain about things nobody else wants.
but most moderna players wants at re3-4 style remake not a glorified remaster
@@johansvensson833 no they don't
"Alien Isolation is too long and hard"
@@johansvensson833NO TF WE DONT
@@johansvensson833 To hell with modern gamers. This game is for us old school MGS fans.
Watch them giving the game a worse score than it probably deserves because Kojima was not part of the team and because the team made a true "1 to 1" remake of the original .
From everything I've seen this looks fantastic.
Oh no a remake is faithful to the original! Whatever shall we do?!?!
The biggest gaming website online couldn't capture their own original MGS3 footage...?
They were probably given b-roll by Konami and weren’t allowed to use their own footage, very common with previews.
@@TehPwnographer I'm not talking about Konami b-roll for Delta. I'm referring to the footage from World of Longplays on RUclips of MGS3 Snake Eater from the HD Collection, which is used in this video.
its quicker to use someone elses gameplay than to play it then record then edit it in, takes more time
@@amarson2322 they're like the biggest review company. That's fucked lol
MGS3 is so damn near perfect that a gameplay + controls update is all it needed. I’m glad they’re staying extremely faithful to the original.
but they didn't touch any of those things!
@@redmasamune1are you blind? 😂
@@ZenBuu04 no I'm not blind, they haven't changed any gameplay and they have changed the controls, it said in the preview if you listened.
@@redmasamune1 That is not what they said at all
Let's be honest, the jungle design where small areas are loaded in, needed to go. Like fighting the end...just make a fully open jungle map. We're going from ps2 to ps5 for crying out loud.
IGN needs a remake, they recently all got bad takes
your complaints are unreasonable - you can't just have the enemies run through the load screen areas - it would completely change the game. The producer is right they would have had to remake the game at that point. Obviously it was like that because that was what Kojima wanted.
“ this remake is an incredible remake “ 0/10 - IGN
Only reviewers and studios think that we, the players, want something other than new visuals when remaking a game.
Lying is cool IGN, but it doesn't give you any tactical advantage whatsoever
2:27 my man what the hell you're even saying the transition serves as a mechanic to prevent the caution status or change the enemy location if the are on evasion mode 😅
The reviewer literally asked the directors and got the answer and still goes on a 4min rant about it. What does he not understand about it changing the game mechanics entirely?
"Kept you whining, huh."
Where did you find these guy IGN?
This is mgs3. we don't want change
Kojima would have taken creative liberties that would have brought the game we know and love into the modern age, instead of just copying and pasting with a fresh coat of paint and selling for $70
@@miki49 The Twin Snakes?
@@jp3813 LMAO
@@benjaminlennox4249 He was the producer and supervisor. Everything in that game required his approval and suggestions. For example, the new director initially wanted to stay loyal to the original cinematics, but Kojima insisted that they take liberties. After the game's release, the fans threw a hissy fit over that particular decision.
@@jp3813 He didn’t take those creative liberties himself bud. None of what came out of TS were his actual ideas, regardless if he oversaw and approved them.
Bro... Faithful to a fault? seriously? That means this is gonna be amazing
Saying "to a fault" and then mentioning things like tiny 2000s maps and loading screens is actually a very fair criticism.
@@spyrochrisgaming it marketed as a faithful remake and he's complaining about the honest truth of the product.
the criticism here is unreasonable given the ALREADY set expectation of what it is.
He is literally complaining about what he should've expected.
The thing is if konami made too many changes og people are gonna hate. But if not the new people will hate. They cant make everyone happy. They sided with the original players and that makes konami in a better light
"We didn't make it open world because we didn't want to remake the game from the scratch" "why they didn't make it open world" Those journalists are insufferable
We gotta thank the 3DS for walking so Delta could run.
Fun fact Campbell's Japanese va also voiced Doc Brown in Back to the Future's Japanese dub. The joke though isn't as concrete when dubbed to English.
this man doesn't understand just how sensitive recreating this game WITHOUT Kojima really is.
This 1000%. Their approach to not modify the original is the smartest thing they could do and the best thing everyone can hope to get.
"Oh noooo they didn't shoehorn open world segments into the remake of the game that wasn't designed to have that :((("
This ☝️☝️☝️☝️
Or maybe 70 dollars for a game full of loading screens in 2024 should be illegal 😂😂
@@caleblawrence7105slop lover
Play something else@@caleblawrence7105
"They didnt put MGSV gameplay in Delta".
IGN doesnt know that people hates most of the aspects of MGSV.
They want a infinite run.
some of IGN's criticisms are completely valid. who the hell wants loading screens between regions and cutscenes? who wants to play with old clunky movement gameplay? you can be faithful to an old game, but there are aspect that need to change for modern standards. looks like konami yet again, taking cheap shortcuts, just when we'd thought they wouldn't. sad.
IGN quoting Okamura for saying the goal was to stay as faithful to MG3 as possible, then review the game poorly for not taking mechanics from MGV is the most IGN thing ever. You guys are actually a joke ✌️
Do you know what an opinion is?
@@block36079 And aren't journalists supposed not to have opinions ?
@@block36079 do you know what a journalist does?
@@SgrEnma no? journalist's articles are all opinions.
He's still wrong tho lol
@block36079 it's not about opinions, it's about the stupidity of complaining about something that isn't there that literally no die hard fan wants implemented into the game. Take the open world aspect for example, that's one of the big reasons MGV was so poorly received, yes it was beautiful to look at, but it didn't feel like a MG game. Why would these devs wreck a classic by adding that?
There's so many comments here crapping on IGN but reading their opinions makes it sound like they hold up MGS3 at too high of a pedestal; a masterpiece with no fault. MGS3 HAD faults that needed changing in the remake and the game didn't look like it was adressing any of them. What a shame.
You absolutely cannot sit here and be upset that a game your website has listed as one of the best of all time has gotten a remake that holds so much of that DNA you claimed to love. Absolute oxymoron.
Goofy IGN. Your complaint is that it’s TOO faithful?
Soooooo, It’s a shinier MGS3?? That’s all anyone has wanted since this was released or teased 😂
This is NOT a remake
Metal Gear Solid "Delta" Snake Eater is a Re-Remasterd game
Uh no it is a remake your thinking reimagining
@Yeshua_is-Cool uh no it is not a remake i'm thinking a REAL remake not a Re-Remasterd that Mgs "Delta" is
Resident Evil games, Dead Space, Mafia: The Definitive Edition are real remakes
Metal gear solid "Delta" is a Re-Remasterd game period
Resident evil reimaginings aren't remakes
@@Yeshua_is-Cool Resident Evil remakes ARE remakes
He's thinking along the lines of the Nier Replicant rerelease in 2021.
Where cutscenes and level designs were kept 1:1 whilst adding QoL changes to gameplay and graphics got a huge facelift.
This is why ign isn't meant to be taken seriously. 😂
"We remade the Game to the Tee in order to capture what makes this seminal stealth action game so deeply loved rather than completely altering the structure and pacing in order to keep up with the nebulous desires of the modern audience, whoever they are" Fans: Based and Kojima pilled, IGN: No open world innit, disappointing outta ten mate
Fans wanted a faithful remake. They got what they wanted.
Really wish Kojima was involved with this. Would of loved to have seen his true vision with current technology
Would *have
He's Moved on and so should you... go play Death Stranding
@@hotcoldman77 hell no, u go play it.
He probably would have nixed the loading screens
@@tangiblemammal5273 Did 5 years ago. Absolute classic. Counting down to the sequel
so where's the hands on preview?
So fans hate when a company changes things in a remake but they kept this faithful and now its a problem? Video games fans are weird 😂
Hate BD/SP for being too faithful but love MG3 being too faithful? Cherry picking at it's finest in the comments 😐
What???? Loading screens were preserved??! Now we got an issue here.
It's simply fading to black between areas, showing the name of the area you're entering, that's it.
Starfield enters the room
it's not about the length of the loading screen. it's about the seamlessness. like they said, enemies can't follow you past the loading screen. makes the game feel disjointed.
@@Cernunn0s90 you can still display names of the area without having to fade to black lmao, y'all act like this was some terrible to expect from a remake in 2024
@@billjones642 Do you want drones of them to endlessly follow you area to area until the game crashes? All you would gain is a walking through a couple feet between areas and you’d lose a lot of performance
Gameplay wise looks so much better
its a win win, 100% faithful with better gameplay and mechanics
There’s no such thing as faithful to a fault when the IP is considered sacred by those who’ve played it.
Edit: After reflecting on my comment, and this review even further, it’s kind of an ultra-rare silent nod of acknowledgement on Konami’s part to change almost nothing about one of Kojima’s most beloved games whilst remaking it.
Solid gameplay
Nice
No pun intended
Nice
Solid comment
Liquid soundtrack
How would an open world even work when Snake has strict directions he needs to go to to complete his mission.
Where did he say he wants an open world?
@@Knowledge123702:50
@@coolsomeXD they're trying to say there should be less loading screens and more seamless transitions
@@Knowledge12370 It's for the sake of gameplay flow. If there were no load screens, you'd have to deal with soldiers from every area next to each other and the game wasn't designed with that in mind. So if they wanted to do that, they'd have to start redesigning entire areas and mechanics to make it work and it'd become a different type of game entirely. Imagine firing an unsuppressed weapon in the original. Enemies close to you will hear it and go on alert, and may call for reinforcements that will spawn from basically thin air. If you did that with no load zones, you'd have enemies from other areas coming to investigate which would change movement patterns and could break the way the game is supposed to play. If you made too much noise near the bridge during the Virtuous Mission, enemies from Sokolov's lab would come and investigate and would totally break the way you infiltrate that area of the game. At that point, is it even really the same game?
@@chazo1367 exact same thing can be said about resident evil 2 it's almost like that's the point of a remake metal gear is the symbol of innovation and risk in the industry are metal gear fans really willing to settle for mediocrity?
the levels should have been opened up and expanded upon. the faithfulness should have only gone so far. setpieces, story, dialogue, characters, cutscenes, etc. are where the faithfulness should have been primarily kept.
if they changed the levels a bit, all of those things you’ve mentioned would had to be remade from
stratch to fit the context
And beyond just the effort of having to be remade, all of these elements are linked in tone. You can't keep the same feeling and impact of set pieces while changing the levels. The objective is singular, the story is linear, there's no reason to open the jungle. Each slice of map is a puzzle in the same way that each base or town in 5 is a puzzle. 5's story fit the openness, 3's doesn't. It would be an entirely different game
Everybody complains about IGN reviews but still watch them anyway 🤣
Some of yall are coping. I'm with IGN. The RE remakes are amazing because they modernize the games and aren't just a fresh coat of paint. MGS deserved the same quality of treatment.
If that’s the case then this game should release this year if they just updated the visuals
Re2 remake would have been 30000 times better if it was faithful
@@bingobangobongo425I don't know if they needed to be _that_ faithful, but they absolutely didn't need to cut all that content.
idk, personally i'm with the crowd who thinks removing the door transition scenes killed a lot of the tension and would have loved a fixed camera angles option.
you think RE 3 remake was better than the original? you are on some hard cope...HARD COPE
"snake unfortunately does not move with the fluidity of his MGSV counterpart" That is the biggest issue here. Why make it with the horrible controls of the original and not use something similar to The Phantom Pain?
oh a game designer here
Watch the Gamespot preview. The presenter actually talks about how Snake controls and butchers this presenter’s opinion. Snake actually does control a lot like Venom Snake in MGSV. You can shoot over the shoulder like in MGS4 and you have a similar UI in MGS5 when it comes to equipping weapons.
What is this reviewer on about? He is mad that they have kept it like the original.
Im actually happy that they have kept it like the original. It did not need to change.
The original is 20 years old and you can really tell
@@blastmedia3218 No problem. It did not have issues. The new one is just a graphical overhaul which is fine by me.
@@mastery7901it had many issues. Definitely going to flop sales wise
@@BigWisper No necessarily. Lets see when it comes out.
@@BigWispersuch as?
Yes its same.. we didnt ask to change story. New Graphics and im HAPPY
so basically, same gameplay as the original, same audio. the thing that is new is the graphics?
We pray
3:30 i'm confused. so did they "remake" the game? or just reskinned / update/patch the original? because if this is indeed a remake, isn't that "building the game from ground up"?
It is built from the ground up on a new engine. its just faithful to the original. honestly how a remake should be done
What? A game in 2025 with loading screens? Lmao wtf
It's more like a remaster than a remake, they changed absolutely nothing other than the graphics
The preservation of loading screens is a huge red flag. The rest doesn't bother me.
They could've easily stitched the map and remove loading screens but that would affect the gameplay and since they no longer have Kojima they don't know how to fix that problem. Konami probably didn't want to build the game from the ground up since it will cost more money and pachinko machines are more profitable.
Also... you know how punishing are the MGS fans when something wasn't made by Kojima right? (remember Twin Snakes?)
dang it ign, don't kill this game's hype 😂
Meaning: the PERFECT remake! Preserve every aspect that fans love about the original game, but make it modern, take my money!
So it's basically a remastered. Pretty expensive. Will wait for a sale.
Get people that know what they’re talking about to play and review games. All you guys do is complain about issues that aren’t even issues.
if they had changed anything while remaking a Kojima classic.. without Kojima's input they would've had another Metal Gear Survive and we would never trust them again.
It’s useful watching a number of reviews so far. The different expectations and desires by the individual reviewers and how those affect how they view the product.
Honestly the loading screen bit is not a great selling point that is easily something that could have been improved upon with modern engines but hearing they were kept is lackluster.
If this is essentially a remaster instead of a remake. It should not cost $70
"arguably best game of its generation" uhhh this is arguably the best game of all time lol 🤣🤣
Definitely top 50 of all time
Better being a faithful recreation than a new game, the crouch walking feature alone is enough to get me to buy :)
Oh man reading the comments tells me people just don’t understand 😂. Yall gonna get really upset when you buy it at full price
Here is the thing, IGN. The original game was developed with keeping a (difficult) balance of cinematography and stealth gameplay in mind, which it pulled off spectacularly, even considering it was on PS2, 20 (!) years ago.
Transitioning to a new area carried the convention that you either managed to sneak in there undetected or at least partially “lose” your pursuers. You would do well to remember that an “alert” status would at least, in general, follow you to the next area as a “caution” status, making things harder at your destination if you were PREVIOUSLY spotted.
Distinct areas were treated as zones of challenge to overcome optimally via stealth. This game doesn’t have to follow the open-world design to be considered a good remake at all.
Bro, IGN have to stop complaining about Remakes being not ambitious enough unlike this game RE2 remake had a lot of the people who made the original in it's dev team. This team doesn't have Kojima to lean on if they want to remake the game from completely ground up and the room for error is much smaller this way. It's way better if they stick to their roots and not fix what's not broken, but at the same time it does seem a bit disappointing that they couldn't mimic the fluid gameplay mechanics of MGSV.
Looks like a proper Remake. Thats what a remake should be, straight up conservative, cause its a REMAKE. Ya know, its not new, only the tech is.
So they're basically making the same game, just prettier and with more intuitive controls? Excellent! Maybe Bloober Team should be taking notes here. At least somebody at Konami understands the assignment.
Are they planning on making a remake of MGS1 and 2 as well?
They said they will if Snake Eater sells well, which is an absolute yes because this game is going to break the internet
mgs 2 remake would get crazy, colonel ai speech in 4k
This game with modern control seems like it'd be too easy tbh.
This ☝️☝️☝️
Agreed
Or increasing the survial aspects of the game like hunger, making our new third person aim super shakey with no food intake
@@masonicblastr The original MGS3 already did that bud. Lol.
hopefully its not another twin snakes situation
We can already do 95% of what this “remake” is doing by using mods and not spending another 70 dollars out-of-pocket, before tax. Lol.
Disappointed to hear about the loading screens still being there
Kept you waiting huh?
Hopefully we will not see you playing it then.
It's a one second fade to black between areas that shows you the name of the area. It wasn't a problem in the original, and won't be a problem now either.
@@Cernunn0s90 it still would be cool if they updated it and made it more seamless instead of fade to black then next area
@@12xenn45I played the original and he's right this is 2024 they should have made the transition from area to area a lot more smoother without the loading screens. This "remake" is clearly a lazy cash grab by Konami.
2:13 wow it’s almost as if that’s the point
Why are so many people defending the dated aspects that have persisted? Obviosuly you've got to be faithful but also you have to change things when you can and it makes sense
It's actually insane seeing people defend tiny PS2 maps and loading screens in a 2024 game.
@@spyrochrisgaming This game isn't FOR YOU
the best improvement of the franchise was solid 5 gameplay, and they literally used it on freaking survive and not in here, they kept the limitations and ignore the upgrades like shenmue 3
This shows how much respect for kojima there is unchanged
"wah wahh game doesn't play like MGSV and is too faithful to the original" guy that complains about everything
This ☝️☝️☝️☝️
MGSV had the best gameplay so that's a little disappointing.
@@FrankWhiteSamCarter the fast-paced and complicated gameplay of MGSV would not boast well with the tight and small layout of MGS3, for a game originally developed in the early 2000s and released in 2004. I'm happy that they are making the gameplay more akin to MGS4, it modernizes the gameplay of MGS3 while not making the movement too OP to the point that the game is too easy.
@@trucctrucc245 Thanks ChatGPT
And as for IGN,
You can't perfect a masterpiece like this,
The story was phenomenal all you need is an update on the graphics to make it more enjoyable.
You know how great it is to be able to introduce the old era game into a new generation of gamers.
Sounds like you let yourself down with your wild expectations, hoping they would make it more like MGS5. They had a vision to make it faithful and exactly to the original just with enhanced graphics.....and they did exactly that. 💯 don't ding th3 game because it's not what YOU wanted. Game is still 10/10, your delusional.
STOP ASKING KONAMI TO FUCK WITH KOJIMA'S WORK JESUS CHRIST