Honey Ball Squeeze Simulation Using Blender 2.93.1 - 4K 60FPS
HTML-код
- Опубликовано: 3 окт 2024
- My goal with this sim was to learn how well i can get an obstacle to interact with honey while that obstacle is changing shape (the obstacle is invisible in the final render.) I wasn't able to reliably push the honey around with an obstacle without the honey disappearing, but found that i could slowly apply a force without too much of this issue. So I created a sphere to hold the honey & slowly shrink, forcing honey to erupt from some holes in the top of the sphere. This took about a week to finish.
HDRI from: hdrihaven.com/...
sick
Could you help me with the values to create that honey viscosity? thank you. Amazing work
Thank you so much
Resolution divisions: 200
FLIP ratio & randomness: 0.000
Diffusion Base: 10.000 (viscosity didn't work at the time, maybe it does now)
Exponent: 1
Surface tension: 100.000
Mesh Smoothing Negative: 1
I think everything else is default. Hope this helps.