Honey Ball Squeeze Simulation Using Blender 2.93.1 - 4K 60FPS

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  • Опубликовано: 3 окт 2024
  • My goal with this sim was to learn how well i can get an obstacle to interact with honey while that obstacle is changing shape (the obstacle is invisible in the final render.) I wasn't able to reliably push the honey around with an obstacle without the honey disappearing, but found that i could slowly apply a force without too much of this issue. So I created a sphere to hold the honey & slowly shrink, forcing honey to erupt from some holes in the top of the sphere. This took about a week to finish.
    HDRI from: hdrihaven.com/...

Комментарии • 3

  • @0l0f
    @0l0f 3 года назад

    sick

  • @luisrodriguez4182
    @luisrodriguez4182 2 года назад

    Could you help me with the values ​​to create that honey viscosity? thank you. Amazing work

    • @greenman2273
      @greenman2273  2 года назад

      Thank you so much
      Resolution divisions: 200
      FLIP ratio & randomness: 0.000
      Diffusion Base: 10.000 (viscosity didn't work at the time, maybe it does now)
      Exponent: 1
      Surface tension: 100.000
      Mesh Smoothing Negative: 1
      I think everything else is default. Hope this helps.