Sky Striker Mecha, Eagle Booster is an AMAZING tech card in this deck. You can go into Megaclops or use Neos Fusion and then put it in the extra monster zone and when your opponent tries to affect it you can essentially omni-negate everything they try and hit it with
13:00 Dude end first turn with no back row and no monster and say "ounce the opponent pass over". Dude you just lost, they either otk you or put negate on field for free. With numeron you either start second or give the game away.
This deck is a going second deck. However in test hands I have to show going first hands. That is just the way numeron plays, I explained that you can go into different paths besides the c1 play.
I would add 3 copies of threatening roar since its an amazing way to get through your opponents turn in the case you go first or are waiting for your sunya to pop back in next turn :)
Decks move so fast now, that having an empty field with no monsters during your ops turn where they can attack is usually game over for you. That's one thing I don't like about this deck. The Sunya method leaves you wide open if you don't have any traps or hand traps to stop your op from attacking you
On that initial hand, why did you play wall instead of planet first? If they negate planet it’s whatever, and planet is dead and you now have one less negate to deal with, if they don’t negate it and you are going turn one and for some reason push for sunya turn 1 in anticipation of c1000, you can chill with nothing on field having that walls secondary effect come in clutch when they attack you next turn. Sure you eat 1 hit but it’s manageable. Then after standby and sunya coming back, you can use wall then to get your second network. Plus it would give at least in match 1 some false confidence that you don’t have anything to link summon and people will think you’re bricking going first.
This is great. The deck looks super fun and consistent at what it wants to do. Here’s my question though: what do you do if you go first? If you set up C1 you leave yourself wide open for an OTK, but if you don’t it might get more difficult to set up the C1000 Numeronious. Any ideas?
Numeron Wall can be played from the hand after taking battle damage to end the battle phase. You could also add some swift scarecrows or battle faders to end the battle phase before they attack you, however battle fader stays on the field, so if your c1 gets negated you couldnt use Network again to get your gates back until you have it destroyed
megaclops or, my favourite move: I:P masquerena into the underworld goddess of the closed world while using one of your opponents monster to get into it. appoloulusa would be a good choice too since it would have 4 negates. I actually run it with as many handtraps as possible to stop my opponent as much as possible to survive the second turn. Like d.d crow, ash blossom, nibiru, impermenance called by the grave etc. I even run a copy of one day of piece and 3 copys of forbidden droplet instead of dark ruler. With those amount of ways to stop your opponent to play the game you can mostly survive the opponents turn and just go for game
Would it not hit your opponent for 5k instead of 3k? Cuz the effect says if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters. So would it not count itself also sense it doesn't say other?
How can you otk with the 4 monsters as you need to detach and they need to have battled an opponents monster to make them double their attack what am I missing?
You could also help the deck out by adding a monster like scarecrow or karibo to prevent you from battle damage the turn you're exposed by sending it to the graveyard. I might be wrong on the name but their is a monster that does that.
They play fissure, dark hole, raigeki and you done boi. The deck ain’t bad but it’s far from good sadly since iC1000 literally has no protection at all.
Hey tried this deck on master duel and it doesn’t work like your test hands and how you described. I play my gates and go in to C1, end my turn and after I draw again C1 comes back I destroy it with Exiled force but then it won’t let me active numerous chaos ritual. I can’t work out why. Also the number 1 card goes to your he removed from play pile not the grave as you show. Am I doing somthing wrong or is is the game mechanics? Does the deck actually work as shown in real life? Thanks for any help you can give
Honestly save your points, I did and I'm really struggling with it, I get outed almost every game and haven't summoned c1000 at all yet. The only things that carry this decks is rainbow neos and megaclops and. The other link monsters. Also this deck hates going first and if your opponent has a good board where they can negate or destroy your stuff you've lost.
@@sweetvue1716 u dont run c1000 at all. the gates are enough to win the game. you just play every staple you have and you're good. 3* maxx c, 3 ash blossom, 3 lightning storms, 3 forbidden droplets, 3 impermanance etc. I recommend to use i:p masquerena and underworld goddess of the closed world in your extra deck instead since it gives you a way to deal with the opponents boss monsters easily
This deck is far too vulnerable as ic1000 has no protection and c1 coming back can be easily negated. Also, you have to pass 1 turn woth nothing on board so...
I have this deck on the new yugioh master duel game and I’m always drawing dead hands. I was able to get number c1000 out twice in a total of 10 matches. Never gotten out ic1000
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Question. What would be a good replacement for underworld goddess? She’s a bit expensive for me right now.
Sky Striker Mecha, Eagle Booster is an AMAZING tech card in this deck. You can go into Megaclops or use Neos Fusion and then put it in the extra monster zone and when your opponent tries to affect it you can essentially omni-negate everything they try and hit it with
13:00 Dude end first turn with no back row and no monster and say "ounce the opponent pass over". Dude you just lost, they either otk you or put negate on field for free. With numeron you either start second or give the game away.
This deck is a going second deck. However in test hands I have to show going first hands. That is just the way numeron plays, I explained that you can go into different paths besides the c1 play.
I would add 3 copies of threatening roar since its an amazing way to get through your opponents turn in the case you go first or are waiting for your sunya to pop back in next turn :)
That’s really smart
This was crazy helpful...thank you for displaying how this card set should work 👍
Do you think a combination of this with Tierra, Source of Destruction is possible?
I too would love to know this, i love tierra
Decks move so fast now, that having an empty field with no monsters during your ops turn where they can attack is usually game over for you. That's one thing I don't like about this deck. The Sunya method leaves you wide open if you don't have any traps or hand traps to stop your op from attacking you
With Numeron calling does all your XZ monster get banished like the card effect said?
Could you make a fossil evil hero deck. Just thought of it and Gaia Might be good with it
On 1st hand i'd as first activate the effect of planet pathfinder to bait ash since they cant even ash the wall but they can ash the network
Which deck would win tele dad vs Numberon?
Hey man do you plan on making builds for destiny heroes and Fregland. I am trying to build for master duel
I have profiled destiny hero not to long ago, felgrand is gonna happen soon.
@@DarkArmedDuelist ty fam
On that initial hand, why did you play wall instead of planet first? If they negate planet it’s whatever, and planet is dead and you now have one less negate to deal with, if they don’t negate it and you are going turn one and for some reason push for sunya turn 1 in anticipation of c1000, you can chill with nothing on field having that walls secondary effect come in clutch when they attack you next turn. Sure you eat 1 hit but it’s manageable. Then after standby and sunya coming back, you can use wall then to get your second network. Plus it would give at least in match 1 some false confidence that you don’t have anything to link summon and people will think you’re bricking going first.
Is there a way to protect Ic1000 against card effects?
Numbers Protection
Deck list pls?
This is great. The deck looks super fun and consistent at what it wants to do. Here’s my question though: what do you do if you go first? If you set up C1 you leave yourself wide open for an OTK, but if you don’t it might get more difficult to set up the C1000 Numeronious. Any ideas?
Numeron Wall can be played from the hand after taking battle damage to end the battle phase. You could also add some swift scarecrows or battle faders to end the battle phase before they attack you, however battle fader stays on the field, so if your c1 gets negated you couldnt use Network again to get your gates back until you have it destroyed
You can use threatening roar
megaclops or, my favourite move: I:P masquerena into the underworld goddess of the closed world while using one of your opponents monster to get into it. appoloulusa would be a good choice too since it would have 4 negates. I actually run it with as many handtraps as possible to stop my opponent as much as possible to survive the second turn. Like d.d crow, ash blossom, nibiru, impermenance called by the grave etc. I even run a copy of one day of piece and 3 copys of forbidden droplet instead of dark ruler. With those amount of ways to stop your opponent to play the game you can mostly survive the opponents turn and just go for game
Would it not hit your opponent for 5k instead of 3k? Cuz the effect says if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters. So would it not count itself also sense it doesn't say other?
It burns for 3k. The burn happens when C1 sunya returns to the field. At that point only 3 numeron xyz are banished. So the burn is only 3k.
How can you otk with the 4 monsters as you need to detach and they need to have battled an opponents monster to make them double their attack what am
I missing?
I know this comment is super late but numeron network has a second effect which lets you not have to detach materials to activate the gate's effects.
You could also help the deck out by adding a monster like scarecrow or karibo to prevent you from battle damage the turn you're exposed by sending it to the graveyard. I might be wrong on the name but their is a monster that does that.
kuriboh?
@@Pablochette98 that's it
I looked up the prices and this deck costs maybe $130 with shipping. It is extremely cheap for a full deck and on top of that it seems really fun.
I just realized something... you sound like Foggy Nelson from Netflix's Daredevil show (which won't be on Netflix anymore, but yeah).
Thanks for the test hands. The opponent is screwed either way. If they attack Numerounia, they lose. They don't attack, they lose.
They play fissure, dark hole, raigeki and you done boi. The deck ain’t bad but it’s far from good sadly since iC1000 literally has no protection at all.
Hey tried this deck on master duel and it doesn’t work like your test hands and how you described.
I play my gates and go in to C1, end my turn and after I draw again C1 comes back I destroy it with Exiled force but then it won’t let me active numerous chaos ritual.
I can’t work out why. Also the number 1 card goes to your he removed from play pile not the grave as you show.
Am I doing somthing wrong or is is the game mechanics?
Does the deck actually work as shown in real life?
Thanks for any help you can give
Cause you also need to have numeron network in your graveyard
Im actually building this in duel master
same
I'm building utopia
Honestly save your points, I did and I'm really struggling with it, I get outed almost every game and haven't summoned c1000 at all yet.
The only things that carry this decks is rainbow neos and megaclops and. The other link monsters.
Also this deck hates going first and if your opponent has a good board where they can negate or destroy your stuff you've lost.
@@sweetvue1716 u dont run c1000 at all. the gates are enough to win the game. you just play every staple you have and you're good. 3* maxx c, 3 ash blossom, 3 lightning storms, 3 forbidden droplets, 3 impermanance etc. I recommend to use i:p masquerena and underworld goddess of the closed world in your extra deck instead since it gives you a way to deal with the opponents boss monsters easily
This deck is far too vulnerable as ic1000 has no protection and c1 coming back can be easily negated. Also, you have to pass 1 turn woth nothing on board so...
It's the price for playing a 100.000 atk monster
Can you make a barian hope deck please
What was i thinking by playing Numeron Ra when this archetype has his own god,10 times more powerful and doesn't leave you with 100 LP
Ur videos are elite
This deck is way too vulnerable, I find it very difficult to summon c1000
this deck can do nothing against cyber dragons or anything with monster effect/spell negate
Sure it can, you make the 4 gates then make megaclops. You can play through 2-3 negates depending on your hand.
@@DarkArmedDuelist what better? megaclops or apollousa? apollousa can negate monster effect 4x
I have this deck on the new yugioh master duel game and I’m always drawing dead hands. I was able to get number c1000 out twice in a total of 10 matches. Never gotten out ic1000
Well. "Heart of the cards" it.
This deck is so busted in master duel, I mean u can just run 3 copies of maxx c to get to your field spell xD
Yes