Civilization VI [Six!!] - Let's Play Rome - Part 5
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- Опубликовано: 16 окт 2024
- Welcome to my first actual game of Civ 6! Let's figure out how these new districts work...and maybe our Legions too.
Watch the whole playlist here: • Civilization VI [Six!!...
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New to the channel? I do Let's Play videos -- these are like walkthrough guides of gameplay with continuous English commentary trying to explain my decisions and what strategy I use. If you're looking for hacks or cheats, you're in the wrong place!
You staight up murdered that nice, Japanese man. I feel bad for him, he was so polite.
Quill - "I want to purchase the tile with 1 adjacent mountain for the science district"
Me - "But there is a 3 mountain adjacent tile right next to it O.o"
IT IS DRIVING ME MAD!
I raged so hard
You can't build on floodplains.
I might be crazy but the little animations add a great touch to the game.
0:40 those are some fancy-ass legionaries.
You mean to say all legionnaires could not do so, such impudence. *Scoffs at the absurd idea*
It seems that a reasonable force of low-tech units-even without catapults or archers-can capture an early city without too much hassle.
That solves my single biggest problem with Civ V. _Excellent!_
They weren't low tech units though. He was one whole era ahead of Japan in terms of his soldiers.
Nathaniel White I don't mean "lower-tech than the enemy," I mean "war is possible without aggravating micromanagement and/or artillery".
15:39
Pillaging actually has a different outcome based on resource or what you pillage, I believe farms, cattle upgrades etc. heals you. You can get science, gold or production if I remember right from Develpers vid.
i was half expecting a seppkuku type last good bye message from japan, anyone else?
Literally made a similar comment. I think it'd be fitting with the culture of those times. A man of his caliber would not just simply ask him to end it (his life). But that might impact the game rated M...or something like that. Which is odd since units already show them killing other human units.
Plague Doc maybe too graphic in language?
Kinda wish the Japanese leader would perform Seppuku after losing all its cities and being defeated.
then his city gets liberated and he comes back to life?
Balimaar The Bass Fish hmm..never thought of that LOL. Zombie DLC! problem solved.
Plague Doc
plz no. no official zombie mod for civ.
Balimaar The Bass Fish Only for the Japanese..then when he kills himself again, he can jsut cut his head off because thats how zombies die.
Plague Doc
then what do we do if he gets liberated again?
0:39 damn spin kill.
Yeah, was kinda surprised by that move..
shout out to that roman legionnaire with the sweet spinning doo
Dryalga the romans were quite well known for, what was said in the olden times: "Sweet Moves Bro."
Dryalga I'm
Every great person has a unique ability, Quill. That's why it's different from your last run.
Has a city with literally 1 production and zero tiles around with any production what so ever.
Has one possible building that can increase it, effectively doubling the production output of that city, the water mill.
Says "nah i dont think its worth it"
Classic Quill18
Just had a thought, would be cool if Harbors got some sort of bonus for being "sheltered" i.e. being adjacent to more land tiles.
"Best offense is even more offense." 3:13. That was a good one.
That legionnaire at 0:40!! He knows some moves alright.
quill18 civ playthroughs:
First 1/3 - 'Well hello, and welcome to Civilization 6, where everything is sunshine and farts and we love everyone like Elmo!'
2nd 1/3 - 'Hey, you weren't supposed to build your city there, I wanted that mountain! Alright that's it...*proceeds to build 1st large army.
Last 1/3 - 'Wha--- he attacked me?! I just made friends with that f*cker! He's a dead man god d*mmit... Ok folks, I was going to make this series short, but I Ghandi just pissed me off so I decided to go from a religious victory to a dominance victory over the entire world, f*ck his nukes!'
I am addicted to this series!!😂
I just found it and I'm already binge watching it!!!
So... Does it cost to repair improvements? Seeing as there are plenty of barbarians roaming around, I wonder if the correct way of doing things would be to use all but one build on the worker and then keep them around as fixers. Because that pillaging stuff is going to become very annoying very quickly.
I dont know the answer, but I hope thats not the case. Would feel incredibly stupid to basicly get f'd entirely based on barbarians forcing you to build 2-3 workers.
I am pretty sure it only takes the turn but not 100% positive
no it requires no charges. That would be severely annoying since the AI loves to pillage now. They want more open combat that defends in space due to districts and pillaging AI.
"We don't have rice here, or wheat" *Has 2 rice next to city center*
Timo Rutanen
Sugar actually
Don't I feel stupid now. Carry on!
5:15 A wild iron appears.
No resistance on city capture? Is that not a thing anymore?
Yeah it doesn't appear to be nearly as punishing if you capture cities like in civ 5.
Well in the previous livestream they showed that the city does experience unrest after being captured. The citizens are less happy and the city grows slower. I actually think it's a long term modifier actually. Maybe it fades over time? It's hard to say at this point. It doesn't go through a period of unrest like in 5 though where the city is unusable for 5 turns or whatever it may be.
What Gomez said. Too many foreign citizens in a city will make it unhappy.
Probably because it's in the Classical Era. Higher eras probably has more unrest when you capture a city like how there's little to no warmongering penalty when declaring war in Ancient/Classical Era.
I found out a little more. There actually is an occupied penalty. You can occupy a city but it's technically not yours. Other countries have to cede the cities to you in a peace deal.
It does count as a surprise war. They mentioned it in the last stream.
Hi quill - I heard you could use builder charges on wonders to speed them up - that would be good to get petra (also internal trade)
Yup, it would be a shame if he got beated to it.
That's a chinese unique ability though.
speed up wonders with builders is a china special ability
Oh okay. I thought everyone could do it :)
I think china is ancient and classical iirc and france also has grand tour which boosts renaissance (and maybe medieval) wonders.
The +10 bonus vs. anti-cavalry units your legion/warriors got looks like a bug to me. The Zweihander upgrade is where it looks like that bonus comes from and they shouldn't be getting it all the time, unless there is some rock-paper-scissors aspect to that bonus.
Nearly 800 districts in that there city. Thats pretty OP right there. I would seriously like to see what that bug would have looked like...
22:30, whole city destroyed, builders to fix? No build a wonder....??
"And with a final click of his mouse, QUILL18 destroyed all the anime..." - Civ 6 historian XD
Did anyone see that Legion take a slinger shot then kill two guys then die when Quill said he would die, what a beast
Clearly Quill doesn't know about the under siege rules for Civ VI, if you have a city surrounded by your ZOC the city doesn't heal every turn. You needed to move that Legion on the right over the water.
Ha! At 14:57 he goes into siege by accident. There really should be a graphic for when you have a city in siege.
Machines don't always come with the exact amount of parts they need. Sometimes they glitch the building process and add more or less than required.
Strange that cities are so easily conquered with a couple of melee units, reminds me of early Civ 5 before patches.
Also, the city seemed to be immediately productive without a negative effects on the conquering civ?
Watch the first episode before making a comment like this. "early Civ 5" This game hasn't even reached early civ 6. You'd understand what I mean if you watched the first episode.
Or you could tell me what you are referring to, because I can't see anything that would invalidate my observation.
The game comes out in 3 weeks, I doubt there will be much re-balancing and I'd prefer them to get it right the first time.
The city was attacked by 4 roman legions. Historically that would have been a pretty significant force. Especially since the city had only little defense. I would hope it gets harder later, though.
mal doran
This isn't the first time though. We aren't up to that point yet. He's getting to play it before it's finished.
Japan only had slingers and warriors, those are tier 1 units vs Legions (Swordsmen). Very outmatched.
i need to sleep, damn it quill!
haha, same
I was like sweet two vids out. then three oh no four god I cant keep up Oh yep there is the fifth no sleep for me tonight. Damn you quill! But yeah this makes me want to play it sooooo badly. grrr.
Now it's time to switch to Arumba, he's also playing Rome :) No sleep tonight.
I am switching to drew now( ba start gaming. ) he plays USA.
It's now 4:48 am here...what has my life come to. Literally bought a new PC that I was gonna get in december this week instead because of CIV VI...this is nuts.
Definetely should attach support units to your legions. That way it avoids them being picked off by cavalry.
Is there a happiness system or something to prevent you from becoming too wide?
What was your reasoning for not promoting that legion before you pillaged?
It's going to take me a while to adjust to the new military strengths; especially concerning cities
At 8:20 I was just shouting "nooooo! You changed that civic!"
I think there's zero reason to settle next to a mountain. One tile away (or more) seems like the way to go, unlike Civ 5.
0:40 And his name is Januarius Septimus.
Boris Gospodinov you are a genius
Harbours are land tiles adjacent to water. Just so you know! They're a type of district as you know but they're not put on sea tiles xD
Actually they are build on coast tiles.
Haha I realised this xD
3:09 Would you have gotten a flanking bonus if you moved your warrior first, then attacked with the legion, and finally with the warrior? Or has this been changed?
No, if you look at the combat strengths before he attacks the chariot with the warrior with a legionary right next to him there is no flanking bonus.
dude i love watching this! thank you!
You're welcome
That legionary at 0:40 ...goddamn
Researching seems so fast right now.
I agree, the Eureka feels a bit overpowered. Shouldnt give so much science. I think 1/4 or maybe even 1/5th would be fine. Especially if its the same on epic game speed (which is how I play CIV) It'd make it retardedly fast.
Or just make it overall slower to research, so prioritizing Eurekas for some technologies is important
Keep in mind he really rushed Science in that game, with early campus's and 2 science city states.
Slam Gamez I dont like that idea. Simply because it would make every CIV game too similar. Since you'd have to go for the Eurekas every single time.
Plague Doc I think it really depends on how the eurekas are balanced. Make it basically impossible to get all of them and you really have to prioritize which ones you go for
Do you get any benefits from a tile if you do not have a citizen working it?
Conquest for the win!
Wow this game looks nice
I just watch the videos to hear "huge! .. HUGE!!!"
Is there a reason you don't keep a warrior or archer back in your cities to defend
do you know if you still need 1 of a strategic ressource for each units/building that needs it like in civ V?
I don't think quill realizes you can stack two like units in this one..
There's one thing I just realized... even in Civ5, with the mainteinment cost of road, by the mid-late game I'd build some "troop movements roads". Is that entirely impossible in Civ6?
Just send a trade unit to wherever you want to move your units first. They are the units that build roads now after all.
Apparently later in the game, you can build military engineers to build roads and forts.
Gotta make a list of districts and what they require. Step 1 - don't build city against mountain, huh?
do you have to pay road maintenance in this game?
you checked on your turn whether or not it would be a surprise attack, and it was. later that turn, japan asked you about the troops at their borders, and you declared war. all of that, on the same turn. So yes, it was a surprise declaration.
isnt it anymore possible to stack you're military units? or has it negative effects so you avoid it?
Civ V had no unit stacking (well, you can put a combat and a noncombat unit in the same tile, but not two of the same category). I think Civ VI is the same.
yeah i know thats wasn't a thing in Civ 5 (whatched to much quill... if it is possible xD) but in the previews months ago they where also showing military unit stacking... but i didn't find a explanation how it would work so im just curios about that
in the later game I think that you can combine similar units into a corps or army
You can stack but requires having researched a particular technology or civi, it's just early. Spain's unique ability allows naval units to be stacked early on before other civs though.
'Archery' technology isn't necessary for anything but building an archer?
so is mathematics, only for Petra :P
- We have advanced constructions, computers and satellites!
- But my army is 350k-troop large which is 4 times bigger than yours!
- What?! What are those strange symbols? And do you mean by 'times'?
I'm extremely disappointed cities don't keep their founder's art style!
I end a video, and there is allready one more, aaaaaaaaaaah i need to stop
Feel bad for Quill's wife and family. He's always very hesitant about baths. Must stink up the place.
Does he even have a wife??
Don't assume things... Always play safe.
hehe... Rome is having problems with Barbarians
these are horrible....they make me want it so bad...civ 5 is not cutting it. it looks done when u see it in quill and all the other guys hands, why cant they release it tomorrow :(
Kassiaterabbitslayer Theres still a lot of bugs. Be patient
Kassiaterabbitslayer yeah it looks great if you ignore that Kyoto had 798 districts
Don't even get me started on what it says for the Yogscast.
@3:08 it says +0 due to difficulty. Does this mean higher difficulties will give modifiers to AI units? Because that's complete bullshit if its true.
That's how it's always been in civ.
How is it bullshit? They are higher difficulties for a reason lol
The AI has never really become better as you play at higher difficulties in Civ. It is more of you getting penalized and the AI getting buffed
Waiting for the cool aid man around 14:05
I often find myself screaming to the screen some obvious advices throughout this video. It's really painful. I should stop watching it. But I can't. Trapped in a vicious circle. help.
by the way Cumae is pronounced Coo-mah-ey
great videos
backtobacktoback
every time he hovers his mouse and pauses in contemplation I think that my video is buffering
Is wheat, fish and other foods strategic resources now?
bonus that u can't trade it, strategic is what u can trade and us for units (and buildings i think), but don't give amenity (happiness)
example:
stone => bonus
iron => strategic
citrus => luxury
Well, it would be more interesting to have it be a tradeable. Since Norway is in the game now, how it survives without wheat imports is beyond me :P
Yaratoma I reckon u must me a swede
zah fares
Well, during the 19th century we were but now we call ourselves Norwegians. It's a thing, look it up ;)
Yaratoma I've played enough eu4 to get that ;)
14:06 "oh yeah"
Quill, stop please! I'm taking a test at University in 2 hours!
Be honest with your fans Quill, this game is worth around 30$, charging 60$ for this is a crime.
It is a brand :P
It depends on your opinion of the game. And how long you're willing to wait for a sale, of course...
Most people that play civ games spend 100h and more on it... pretty worth it in that case imo
I don't think you entirely understand the labour costs of making a big game.
FreshlyBakedLePain What "big game"? Looks like Facebook game. Tablet game at most.
17:32
I lol so hard!
I don't think there are 798 tiles on the MAP.
oof
more more more!!!
I'm so fucking envious
I hate the quotes in this game. Bean's voice is amazing, but they need the ones from V. These are too light hearted and goofy.
Eureka moment/Inspiration ≠ New Tech/Civic
3:12 "The best offense is even more offense!!!" LO(extremely)L :)
Oh man! Why doesn't pillaging not heal units? Dammit so there's no point in it now!
You loot science and gold from pillaging, possibly food and hammers. It also will damage your opponent's ability to grow and build.
Oh gotcha
Pillaging serves other purposes than just healing. What Pilchard123 already has said applies. But it does have much bigger benefits. makes it take longer for a city to produce troops. Especially if you don't just go for destroying improvements but also for occupying tiles (assuming that is still a thing in civ 6). In fact, if you manage to put highly defensive troops within a 1 tile area of every production tile an opponent owns they will be stuck with only the production from the city itself, meaning that the city can no longer produce anything meaningful.
Pillaging different things give you different things like faith, science, gold or healing. I think healing comes from pillaging farms.
Also devs showed some battle mechanics earlier in a hour long video. If I remember correctly surrounding city with zone of control prevents it from healing.
Anyone else here think the female adviser sounds exactly like Ygrette from GoT?
I have a feeling Japan has another city to the south
They were wiped out though
nope,the game said they lost and the japanese units disapeared
you do not like to use all the roads in your empire hm??
Can you re-name captured cities? It's odd having 3 clearly Roman cities, and just one obviously Japanese's city. XD
GravelsNotAFood Now with the recent patch you can ;)
Lol
What's with the Campus fetish?
As a Portuguese I'm always for destroying Spain :P
smarty choose the tile adjacent to 3 mountain tiles for Ostia camp
how the fuck they choose you all for early playing
I see bad choices not punished by game flow
so i think AI is dumb as in civ 5
so for a more balanced game you need to play on harder levels
that ironically means unbalance the game against the human player
I dont like this at all
Bath in your capital
your grow is terrible
AI stategic and tactic fighting is terrible
developers please adress this
what a pathetic clone of civ 5...