This right here is a nice video, forced stealth ain't bad as long as the game keeps it interesting with multiple mechanics that help you know your surroundings instead of a simple crouch mechanic that is tacked on for the sake of filling out sections of the game. Really liked this video and i hope to see a lot more, keep at it Cee
I disagree about Hotline Miami. Not that it was bad, but I'd say that it was intentionally bad. It let you know that the game doesn't work when it isn't pumping music and gunfire. Hotline Miami's stealth section exists to express that games can be boiled down to just gameplay... and that when gameplay is stripped away, it becomes less fun.
I have to disagree with you on timesplitters, mainly because of how sporadic new failstates are introduced and the lack of checkpoints. My friend and I gave up on the game because we were frustrated on having to tail the hacker so many times, every time having some other little thing go wrong. After getting locked out of the base, not getting the codes, and him killing the hacker we were fed up with having to do the exact same thing over and over. Honestly, there's a lot of stuff that wasn't done well in timesplitters 2, the first mission involved a lot of backtracking to find mines we had missed, for instance.
You're a hard man to please, Nips. You know, my father took me turkey hunting back in 2003. I was young back then but things were different, Nips, things were different. We were out early and we walked through the woods before the sun breached the horizon and all we could hear were the bugs all fucking and fighting out in the sugar cane fields to the west. See, Nips, I was raised in a valley and in the summertime when the rains came the hills would just piss water down into my fathers farm land. The sugar cane didn't mind. The bugs neither. The turkeys though, they were a fickle bunch. Not wanting the soil too moist or too dry. So you had to time it right. That morning I had a hard time getting out of bed. The night prior I was out in the pond catching salamanders. Dad told me they lived under rocks because they didn't know any better. I came home with a good amount of them. I also had found a beetle. I put them in an empty aquarium in the garage and figured they'd make good friends while I was sleeping. When I finally got up the next morning every single one of them had died, flat and crisp as potato chips. But that beetle was still crawling around like a little sportsman. I set him free. Sent him out; bug apocryphal amongst his friends. My father told me that's how things go sometimes. Told me I had caught a water beetle, a bug that liquifies the insides of its prey. He said son, you're either born dumb or you're born ugly. He said I got lucky. Turned out to be both. I'm replaying the game on hard right now. Just beat Neo Tokyo again and my opinion hasn't changed. I enjoy it quite a bit, even though I do think getting that code is pretty fucking ridiculous.
Cee Marshall I was raised in the sky. Never found out why, but it didn't matter to us. It was all we knew. The clouds were my friends, the blue expanse my pasture. A wise man once told me that every cloud had a silver lining. I knew the clouds, silver wasn't their element. The clouds strength lied in their impermanence. Where silver fought time and lost, the clouds accepted change. It became their confidant, their ally. Their change gave them character, it gave them life. Sometimes I think people are sort of like clouds, those are the sorts of thoughts that float into the heads of men while they try to sleep. Floating like paper boats in a calm sea, each one succumbing to their own frailness as the tranquil waters takes them. People are like paper boats, Cee, we each succumb to the tranquility, and while I may be hard to please, I may not even know what I want, but I'm not sinking without giving life a shot. It was just annoying going through that beginning segment every time we failed, it didn't help that he would occasionally turn around to punch me in the face, or that we didn't even know it was a stealth mission until two fail states in. Obviously it was our first time playing the game. In the first level we failed to find the mines and I had to walk all the way back to the beginning to find them in a box. It's a good game, I just didn't have the patience for that sort of thing.
I don't get the love for "all ghillied up". I thought it lead the player by the nose way too much. For me, forced stealth sections are either frustrating or just feel like pointless busy work.
you bring up uncharted stealth section which where not good but what about the last of us. personally I thought the last of us was done well when it came to stealth sections with the clickers.
This right here is a nice video, forced stealth ain't bad as long as the game keeps it interesting with multiple mechanics that help you know your surroundings instead of a simple crouch mechanic that is tacked on for the sake of filling out sections of the game.
Really liked this video and i hope to see a lot more, keep at it Cee
I'm really surprised that the stealth sections from Red Faction were not included in this video.
Ah shit. That would have been a great addition.
Cee Marshall Don't worry. The content was exceptional as usual.
I disagree about Hotline Miami. Not that it was bad, but I'd say that it was intentionally bad. It let you know that the game doesn't work when it isn't pumping music and gunfire. Hotline Miami's stealth section exists to express that games can be boiled down to just gameplay... and that when gameplay is stripped away, it becomes less fun.
+MH5tube Excellent observation!
just because it's intentional and making a point doesn't mean it's not bad or deserves to be in the game.
Very nice video! Hope you make more.
One of the first stealth moment I remember when I was young was with Spyro when I had to sneak up behid a guy to follow his trail.
I have to disagree with you on timesplitters, mainly because of how sporadic new failstates are introduced and the lack of checkpoints. My friend and I gave up on the game because we were frustrated on having to tail the hacker so many times, every time having some other little thing go wrong. After getting locked out of the base, not getting the codes, and him killing the hacker we were fed up with having to do the exact same thing over and over. Honestly, there's a lot of stuff that wasn't done well in timesplitters 2, the first mission involved a lot of backtracking to find mines we had missed, for instance.
SelectNips I agree with everything you say here.
You're a hard man to please, Nips.
You know, my father took me turkey hunting back in 2003. I was young back then but things were different, Nips, things were different. We were out early and we walked through the woods before the sun breached the horizon and all we could hear were the bugs all fucking and fighting out in the sugar cane fields to the west. See, Nips, I was raised in a valley and in the summertime when the rains came the hills would just piss water down into my fathers farm land. The sugar cane didn't mind. The bugs neither. The turkeys though, they were a fickle bunch. Not wanting the soil too moist or too dry. So you had to time it right. That morning I had a hard time getting out of bed. The night prior I was out in the pond catching salamanders. Dad told me they lived under rocks because they didn't know any better. I came home with a good amount of them. I also had found a beetle. I put them in an empty aquarium in the garage and figured they'd make good friends while I was sleeping. When I finally got up the next morning every single one of them had died, flat and crisp as potato chips. But that beetle was still crawling around like a little sportsman. I set him free. Sent him out; bug apocryphal amongst his friends. My father told me that's how things go sometimes. Told me I had caught a water beetle, a bug that liquifies the insides of its prey. He said son, you're either born dumb or you're born ugly. He said I got lucky. Turned out to be both.
I'm replaying the game on hard right now. Just beat Neo Tokyo again and my opinion hasn't changed. I enjoy it quite a bit, even though I do think getting that code is pretty fucking ridiculous.
Cee Marshall I was raised in the sky. Never found out why, but it didn't matter to us. It was all we knew. The clouds were my friends, the blue expanse my pasture. A wise man once told me that every cloud had a silver lining. I knew the clouds, silver wasn't their element. The clouds strength lied in their impermanence. Where silver fought time and lost, the clouds accepted change. It became their confidant, their ally. Their change gave them character, it gave them life. Sometimes I think people are sort of like clouds, those are the sorts of thoughts that float into the heads of men while they try to sleep. Floating like paper boats in a calm sea, each one succumbing to their own frailness as the tranquil waters takes them. People are like paper boats, Cee, we each succumb to the tranquility, and while I may be hard to please, I may not even know what I want, but I'm not sinking without giving life a shot.
It was just annoying going through that beginning segment every time we failed, it didn't help that he would occasionally turn around to punch me in the face, or that we didn't even know it was a stealth mission until two fail states in. Obviously it was our first time playing the game. In the first level we failed to find the mines and I had to walk all the way back to the beginning to find them in a box. It's a good game, I just didn't have the patience for that sort of thing.
Cee Marshall wat.
I'm gonna need the song. Like, really need it.
I don't get the love for "all ghillied up". I thought it lead the player by the nose way too much. For me, forced stealth sections are either frustrating or just feel like pointless busy work.
you bring up uncharted stealth section which where not good but what about the last of us. personally I thought the last of us was done well when it came to stealth sections with the clickers.
Take note, Gravity Rush 2