omg its guy from game dev tv shooter course. i cant say how much i love the way you present material. Its so concise and easy to follow. i gotta say i cant wait to get into any unreal tutorial you make
I took some time, and I must have made a half dozen or so different versions of the core of the multiplayer course.. I'm always amazed how this one course can be so versatile. As far as I'm concerned, all your courses are required learning for anyone, wanting to get serious about Unreal game dev. 🤜🤛👍
I am going to mention your channel in my next video. I learned quite a bit from your Motion Warping video. I am using it to solve my horse mounting issues in ACF. Not that you need the help, but I think your channel content is great and would help a lot of the people who follow my channel as well. I also just purchased your Udemy course for the C++ shooter ... looks great so far ! Cheers !
Awesome video, I can understand all the things your doing even though I started Game development just yesterday. I do have some programming experience. Thanks a Lot!
In order for EOS actually showing a login screen, you need to provide an encryption key. If you're not publishing through Epic, just provide 0000000000000000000000000000000000000000000000000000000000000000 as your encryption key.
I mean it's cool, but the tutorial is, setup, now use this specialized plugin I made that I don't go over, now it works.. I didn't learn anything past EOS account setup, which by the way WAS well done.
Thanks for the tutorial. At 2:30 you say that you need to pick a name you want to stick with because it can't be changed. That isn't correct, it can be changed on the general tab.
Does this work over different wifi networks? I am trying this with a friend and when either of us clicks join and the other is hosting nothing happens. I tried it on two computers on the same network and it worked, but not over different wifi networks...
On 5.0.3 - once the plugin is added, my project can no longer compile from source. Restoring the Intermediate, Saved, and Binaries folder, and deleting the plug-in my project works just fine. Going through the process again, I am met with different errors/unfound files in Visual Studio. Have tried on 2019 and 2022 with the same results. I have the Unreal VS plugin installed. There is something broken in this plugin, or a step you are missing from the video.
In Unreal Engine 5.3.2 it does not work Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1128]
I was trying to use the plugin with a blueprint project but it does not work. It says I need to add C++ Source files before I can generate project files. It also says to try rebuilding from source manually
Did you manage to run it with a blueprint project? I am also wondering how to go about that? Thank you @DruidMechanics, this worked, but we will appreciate if you make similar tutorial but for blueprint projects, thanks again!!
Hello! Thanks for your tutorial! I'm stuck on Steam not detecting sessions and decided to try another service. The only problem I've noticed here is that I got an "encryption key needed" error. I generated a 256 bit hex key through online service and that fixed the issue.
"Could not be compiled. Try rebuilding manually" is the error i when i try to start the project back up just before adding the multiplayer plugin. any ideas?
as a game dev, this error happened a lot. go to its file location, right click on the .uproject file, and click generate visual studio files. this will fix it. hope it helps!
Not working for, can anyone please help me? It is working on the same local machine, but the creation of a session doesn't appear in the Lobbies Tab in the dev portal, so joining doesn't work from 2 seperate machines. Thanks in advance!
Thanks a lot! Was looking into running my multiplayer game via Steamworks, but it turns out there's a lot of bureaucracy. Not interested in dealing with that just in order to be able to test my code via internet. Gonna use EOS now.
I had made free game but while app is offline it does not show ads please tell me way that I force game to work only in online mode without multi-player game please reply brother
i got this error when i click host button Assertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1128] idk what to do
Hi, thanks for this concise intro. When I open the plugins in the Unreal Engine, I find "Online Subsystem EOS" in beta state, like you in the video. But there is also "Online Services EOS". I can't find any information about the latter. What is it and how does it relate to "Online Subsystem EOS"?
hi it does not work for me, i can't rebuild the the Game after having deleted the 3 files, i get the message : the game could not be compiled. try rebuilding from the source manually i went inside visual studio to rebuild manually, there is no error but the debugging is stuck, it' says to go inside my debugging setting, still it does not launch
The override of OnLevelRemovedFromWorld only removes the widget from the screen and enables game input mode (MenuTearDown function). You can remove the override and call MenuTearDown from OnCreateSession after ServerTravel for example, and the same in OnJoinSession for the client. Maybe not the best solution but if will fix your problem until we find out what happened to OnLevelRemovedFromWorld.
AWESOME video and thanks for the free plugin. Do you have any best practices for creating different sessions so that players could be given the chance to choose sessions (i.e. play with friends or load balanced)? I'm looking to make my first networked game and I envision sessions of up to 10-20 people... which would require many instances running simultaneously.
Thanks great video! But do you know when I have to pay epic games 100$? So can I just play my game in multiplayer with friends on epic games without having to release it to epic games?
Im definitely going to take your course! I was just wondering though, do we need coding experience? One of the big draws for UE5 for me was the blueprint system. I have taken a coding course before but it was a long time ago and it was Java based.
I did everythig as u did but i get "Failed to create session" Edit: i just was dumb dumb Edit 2: joining doesent work even in local network. Edit 3: i was dumb dumb and set to online connections to 1 lol
I thought I did everything correct but I get 'Failed to create session!" twice when I click host. I'm a novice in coding and trying to figure out where I went wrong. Found the string that prints the message on line 92 in menu.cpp. Any help would be appreciated, thank you.
After regenerating the files, Unreal doesn't let me open the project an error comes out "Project name could not be compiled. Try rebuilding from source manually"
[9/15] Compile Module.MultiplayerSessions.cpp D:\Unreal Projects\MultiplayerTesting\Plugins\MultiplayerSessions\Source\MultiplayerSessions\Public\Menu.h(24): error C3668: 'UMenu::OnLevelRemovedFromWorld': method with override specifier 'override' did not override any base class methods D:\Unreal Projects\MultiplayerTesting\Plugins\MultiplayerSessions\Source\MultiplayerSessions\Private\Menu.cpp(71): error C2039: 'OnLevelRemovedFromWorld': is not a member of 'UUserWidget' D:\Epic Games\UE_5.1\Engine\Source\Runtime\UMG\Public\Blueprint\UserWidget.h(209): note: see declaration of 'UUserWidget' [10/15] Link UnrealEditor-MultiplayerSessions.dll cancelled [11/15] Link UnrealEditor-MultiplayerSessions.lib cancelled [12/15] Compile MultiplayerTestingCharacter.cpp [13/15] Link UnrealEditor-MultiplayerTesting.lib Creating library D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.lib and object D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.exp [14/15] Link UnrealEditor-MultiplayerTesting.dll Creating library D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.suppressed.lib and object D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.suppressed.exp [15/15] WriteMetadata MultiplayerTestingEditor.target cancelled LogInit: Warning: Still incompatible or missing module: MultiplayerTesting LogInit: Warning: Still incompatible or missing module: MultiplayerSessions LogCore: Engine exit requested (reason: EngineExit() was called) LogExit: Preparing to exit.
I have a question about using EOS ..maybe someone has a idea ? My game works fine in Multiplayer. But only a member that i add in the Organisation Team in the Dev Portal of Epic can join a packed unreal build. Is there something in the Client Policy that i missed ?
When I update .ini file and install plugin AND get online service created, I still don't get the EOS online service button in settings menu, it's just not there...
hmm i've followed through this tutorial, and the lan works for it but trying to host and join from another computer from a different area doesnt seem to work for me, am i missing something?
do i need the plugin online services eos too? because i get this error UATHelper: Packaging (Windows): LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS] PackagingResults: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
Project crashes if trying to play in Editor, and also crashes when trying to make a build of it, in Unreal Engine 5.3 Looks like this is outdated stuff?
i followed all the steps you said , the game is normal but i can't join others lobby, how do i join others with different internet? i don't know how to open and running eos at the background. (sorry for bad english🥲🥲
does hosting a session with EOS do all the NAT Traversal stuff automatically so users do not have to forward ports? i have read it does but there is no infomation about it i have just started to intergrate EOS and its a nightmare lol
This Plugin didnt Work for ne... The Text was Just in AAA characters. The Plugin on His own course worked for ne right. It serms to be on the actual Version
Wish I had found your channel sooner. You are the best Teacher.
Amazing tutorial, and amazing custom plugin, I really appreciate that you're distributing that out for free!
Thanks for making me restart my entire game by making it unable to complie with you plugin folder :D
I have uploaded an updated version of the plugin that works with the latest Unreal version.
@@DruidMechanicsGameDevelopment
Is it working for 5.3 ?
I wish I had found your channel sooner, your content is so good! Thanks for sharing your time and knowledge with us, cheers!
omg its guy from game dev tv shooter course. i cant say how much i love the way you present material. Its so concise and easy to follow. i gotta say i cant wait to get into any unreal tutorial you make
The Multiplayer Shooter was one of the best courses I ever take. This video comes as an addition to what i have learned there. Thank you!
I took some time, and I must have made a half dozen or so different versions of the core of the multiplayer course.. I'm always amazed how this one course can be so versatile.
As far as I'm concerned, all your courses are required learning for anyone, wanting to get serious about Unreal game dev. 🤜🤛👍
this video is clearly the cleanest and the most fluent video in youtube Thank alot.
I am going to mention your channel in my next video. I learned quite a bit from your Motion Warping video. I am using it to solve my horse mounting issues in ACF. Not that you need the help, but I think your channel content is great and would help a lot of the people who follow my channel as well. I also just purchased your Udemy course for the C++ shooter ... looks great so far ! Cheers !
Awesome! Maybe we can get together for a live chat here on RUclips sometime!
@@DruidMechanicsGameDevelopment That would be fire!
Awesome video, I can understand all the things your doing even though I started Game development just yesterday. I do have some programming experience.
Thanks a Lot!
your udemy courses are next level! thankyou it was hard to find good kwalitie that fits my needs
In order for EOS actually showing a login screen, you need to provide an encryption key. If you're not publishing through Epic, just provide 0000000000000000000000000000000000000000000000000000000000000000 as your encryption key.
I mean it's cool, but the tutorial is, setup, now use this specialized plugin I made that I don't go over, now it works.. I didn't learn anything past EOS account setup, which by the way WAS well done.
The plugin is more complex than a single video can explain - it's built from scratch in my Multiplayer Shooter Udemy course.
This works online multiplayer or just local?
Explanation is on point ❤️👌🏽 Love ur content man keep doing these
This saves lives man, my question is can you make a course on a fighting game, there is a fighting game template & how to connect to rollback net code
FL STUDIO VOCALS SIGNAL CHAIN SPOTTED IN THE ALT+TAB, NICE
Great video! Has anyone ever told you, you sound just like Lazlow from the GTA game series?
Thanks for the tutorial. At 2:30 you say that you need to pick a name you want to stick with because it can't be changed. That isn't correct, it can be changed on the general tab.
Thanks Jeff!
Thanks for creating multiplayer tutorial in blueprints.
User
Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1128]. help
I have the same issue. Someone plz help...
if did you found the problem pla tell us
Same issue please reply if you figured it out
@@hambregee16 Did you figure it out?
Anyone?
I have followed each step but for some reason nothing happens when i click on join
same
Does this work over different wifi networks? I am trying this with a friend and when either of us clicks join and the other is hosting nothing happens. I tried it on two computers on the same network and it worked, but not over different wifi networks...
In the encryption key try putting 64 zeros or create an encryption key with 64 char. Hope this helps
On 5.0.3 - once the plugin is added, my project can no longer compile from source. Restoring the Intermediate, Saved, and Binaries folder, and deleting the plug-in my project works just fine. Going through the process again, I am met with different errors/unfound files in Visual Studio. Have tried on 2019 and 2022 with the same results. I have the Unreal VS plugin installed. There is something broken in this plugin, or a step you are missing from the video.
5.2.1 when plugin is in i cant compile from source anymore.
I have updated the plugin to now be compatible with the latest version of the engine.
@@DruidMechanicsGameDevelopment docs.google.com/document/d/1TnAstNo5gXWB4mVI0zLCzyapMF_83JW9Be3CbmWPujs/edit?usp=sharing
@@DruidMechanicsGameDevelopment
Can this handle large number, different game instance.
@gamertech4589 It depends on how many players an Unreal session can handle.
Sorry i have an problem
When i start packaged game and tap host
It says creat session failed
Whats the problem?
+
09:20 this is type game of peer-to-peer(p2p) games , perfect I Like it...
In Unreal Engine 5.3.2 it does not work
Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1128]
Same here! (I'm using 5.3.2 too)
i have this error too
did u found how to solve it ??
Same issue please reply if you figured it out
Just ran into the same problem.. Has anyone found a solution yet? Sharing would be very much appreciated!
@@aiiqwtzhxsuenfjtd1937 Do you found a solution?
I was trying to use the plugin with a blueprint project but it does not work. It says I need to add C++ Source files before I can generate project files. It also says to try rebuilding from source manually
Did you manage to run it with a blueprint project? I am also wondering how to go about that? Thank you @DruidMechanics, this worked, but we will appreciate if you make similar tutorial but for blueprint projects, thanks again!!
i feel like it shouldve been mentioned earlier in the video that your project had to be in C++ in order to do this. less learned the hard way
Add a cpp File within the Editor and your project becomes a cpp project
When you start a project it tells you that you can add blueprints to cpp and cpp to blue prints
Hello! Thanks for your tutorial!
I'm stuck on Steam not detecting sessions and decided to try another service. The only problem I've noticed here is that I got an "encryption key needed" error.
I generated a 256 bit hex key through online service and that fixed the issue.
have you tried this out?....I have an issue with session creation.....Can you help me out man?
Hey,
How can we confirm that it actually using EOS?
Thanks alot ,Man... This is super helpful.....
"Could not be compiled. Try rebuilding manually" is the error i when i try to start the project back up just before adding the multiplayer plugin. any ideas?
as a game dev, this error happened a lot. go to its file location, right click on the .uproject file, and click generate visual studio files. this will fix it. hope it helps!
This stuff is so useful, thank you so much!
Thank you sooo much for this!
Not working for, can anyone please help me?
It is working on the same local machine, but the creation of a session doesn't appear in the Lobbies Tab in the dev portal, so joining doesn't work from 2 seperate machines.
Thanks in advance!
Same here. I´ve tried everything. Can´t get my friend to join. I´m about to try the Ue4
In the encryption key try putting 64 zeros or create an encryption key with 64 char. Hope this helps
@@syameshkI´ll try it, thank you!
@@syameshk doesn´t work here, the game´s crash when I press Host or Join
@@ssonsrecord I ran into the same problem. But it did work for me couple of times before crashing.
Thanks a lot! Was looking into running my multiplayer game via Steamworks, but it turns out there's a lot of bureaucracy. Not interested in dealing with that just in order to be able to test my code via internet. Gonna use EOS now.
Awesome as always 👏
So might their be a epic and steam cross play plug-in in the future? 🤔
Nice tutorial ❤...Is it possible to add voice chat?
I had made free game but while app is offline it does not show ads please tell me way that I force game to work only in online mode without multi-player game please reply brother
Congratulations !
Doesnt work on 5.3 getting some sharedpointer issue, works in 5.0.3 but only for lan, when trying to use two different networks nothing happens
Hello, i have the same issue, did u find a way to resolve it ? :/
Same here
Pure genius
i got this error when i click host button
Assertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1128]
idk what to do
any work arounds? I'm getting same error
Same did you find any solution?
@@hambregee16 yes. Use the EOS integration kit in the marketplace. It's free
@@hambregee16 look up EOS integration kit
@@hambregee16 use the EOS integration kit
I did exactly as shown in this video but unfortunately my friend is not able join my session. Please provide the solution for this.
pretty sure its not online and only connected to your localhost
@@wiljagerhardt1219 whats the point in using EOS if thats the case when NULL subsystem would be esier?
Hi, thanks for this concise intro. When I open the plugins in the Unreal Engine, I find "Online Subsystem EOS" in beta state, like you in the video. But there is also "Online Services EOS". I can't find any information about the latter. What is it and how does it relate to "Online Subsystem EOS"?
hi it does not work for me, i can't rebuild the the Game after having deleted the 3 files,
i get the message : the game could not be compiled. try rebuilding from the source manually
i went inside visual studio to rebuild manually, there is no error
but the debugging is stuck, it' says to go inside my debugging setting, still it does not launch
try looking up "how to transfer from blueprints only project to C++" this is how I solved it. I just had to turn the project into a proper C++ one
thank you !
Thanks for this awesome plugin, should I need to setup android sdk to work for android?
do you find the answer? i need too.
your join session is working??
How can I do this on a Blueprint project? I did not use a C++ Project
You Ares Amazing.
Does your multiplayer plugin also works with the EOSPlus ?
Can this be done at any point in the development of a game, or is there a specific point when this needs to be done?
What do you recommend?
Program for multiplayer from the start.
Noticed that the plugin fails on UE5.1 because OnLevelRemovedFromWorld is no longer part of UUSerWidget, does it have any replacement?
Thank you for catching this, I've been trying to hunt down what was causing the compilation to fail
@@carterhesterman9648 Your welcome! Let me know if you find any fix for this particular issue please!
The override of OnLevelRemovedFromWorld only removes the widget from the screen and enables game input mode (MenuTearDown function). You can remove the override and call MenuTearDown from OnCreateSession after ServerTravel for example, and the same in OnJoinSession for the client. Maybe not the best solution but if will fix your problem until we find out what happened to OnLevelRemovedFromWorld.
Yes, replace it with NativeDestruct (a virtual override)
Don't you have to include the different maps in the List Of Maps section inside Project Settings before packaging it up?
Yes you will want to do that.
In the case of this video, I didn't and it still worked but I do recommend it
Awesome Vid! But how would I setup a dedicated server the server is always up and players can just click the server to join?
Not working at all :(
AWESOME video and thanks for the free plugin. Do you have any best practices for creating different sessions so that players could be given the chance to choose sessions (i.e. play with friends or load balanced)? I'm looking to make my first networked game and I envision sessions of up to 10-20 people... which would require many instances running simultaneously.
Thanks great video! But do you know when I have to pay epic games 100$? So can I just play my game in multiplayer with friends on epic games without having to release it to epic games?
question: so does this mean any player can join other players right? not just locally
The Plugins folder breaks my 5.1 proj :(
Seems like the connection is not possible if users are connected to different ISP's
Im definitely going to take your course! I was just wondering though, do we need coding experience? One of the big draws for UE5 for me was the blueprint system. I have taken a coding course before but it was a long time ago and it was Java based.
I have 2 of his, very well put together.
I don't know what I'm doing wrong but this is not working for me... I repeated the tutorial several times. Anyone can help?
What was the issue you faced?
@@EldenLord2002 Mine is the same. I can host but nobody can join me. I followed this many times and still getting the same issue.
Amazing tutorial ! I ran into an issue, When I click host the session creation is failed! I need a fix for this....Also does EOS work with VR ???.....
Aster could not be compiled. Try rebuilding from source manually. ""Error in VR in unreal 5.2.,1
I did everythig as u did but i get "Failed to create session"
Edit: i just was dumb dumb
Edit 2: joining doesent work even in local network.
Edit 3: i was dumb dumb and set to online connections to 1 lol
I'd a question - you demoed this for two players - can your exact solution be scaled to more than 2 players as well?
the multiplayer plugin is for steam? does it work with eos?
I thought I did everything correct but I get 'Failed to create session!" twice when I click host. I'm a novice in coding and trying to figure out where I went wrong. Found the string that prints the message on line 92 in menu.cpp. Any help would be appreciated, thank you.
You have to play in Standalone, either package the game or choose Standalone Game in the drop down
when i create the room it says "Failed to create session" WHYYY!!!
Does this happen when you run the game in standalone mode? (not the packaged version)
Does this work in 5.1.1?
Can use this instead of Steam Online Service in your courses ?
Loved it!, thanks so much
It should!
@@DruidMechanicsGameDevelopment thanks!! I’ll try it out 🙌
@@SebasCordero Have you been able to get it to work with VR? Also for standalone Quest 2 by any chance?
After regenerating the files, Unreal doesn't let me open the project an error comes out "Project name could not be compiled. Try rebuilding from source manually"
[9/15] Compile Module.MultiplayerSessions.cpp
D:\Unreal Projects\MultiplayerTesting\Plugins\MultiplayerSessions\Source\MultiplayerSessions\Public\Menu.h(24): error C3668: 'UMenu::OnLevelRemovedFromWorld': method with override specifier 'override' did not override any base class methods
D:\Unreal Projects\MultiplayerTesting\Plugins\MultiplayerSessions\Source\MultiplayerSessions\Private\Menu.cpp(71): error C2039: 'OnLevelRemovedFromWorld': is not a member of 'UUserWidget'
D:\Epic Games\UE_5.1\Engine\Source\Runtime\UMG\Public\Blueprint\UserWidget.h(209): note: see declaration of 'UUserWidget'
[10/15] Link UnrealEditor-MultiplayerSessions.dll cancelled
[11/15] Link UnrealEditor-MultiplayerSessions.lib cancelled
[12/15] Compile MultiplayerTestingCharacter.cpp
[13/15] Link UnrealEditor-MultiplayerTesting.lib
Creating library D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.lib and object D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.exp
[14/15] Link UnrealEditor-MultiplayerTesting.dll
Creating library D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.suppressed.lib and object D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.suppressed.exp
[15/15] WriteMetadata MultiplayerTestingEditor.target cancelled
LogInit: Warning: Still incompatible or missing module: MultiplayerTesting
LogInit: Warning: Still incompatible or missing module: MultiplayerSessions
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
@@haendelmunoz1757 same here
Go into the plugin and remove the function OnLevelRemovedFromWorld from the Menu class
I have a question about using EOS ..maybe someone has a idea ? My game works fine in Multiplayer. But only a member that i add in the Organisation Team in the Dev Portal of Epic can join a packed unreal build. Is there something in the Client Policy that i missed ?
When I update .ini file and install plugin AND get online service created, I still don't get the EOS online service button in settings menu, it's just not there...
hmm i've followed through this tutorial, and the lan works for it but trying to host and join from another computer from a different area doesnt seem to work for me, am i missing something?
Its not working over the internet please make a detailed video on it please please
im taking thisd course now, im wondering can this be used for a fighting games netcode.
When I do this, can I upload it to any server service provider? and play it from those servers?
do i need the plugin online services eos too? because i get this error UATHelper: Packaging (Windows): LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
PackagingResults: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
did you ever fix this? i get the same problem
@SlySean44 @Bradley Combs i got this error, did you guys manage to fix it?
What if I already made a game in blueprints? How do I go about installing the plug-in?
when you click join it autoconnects cant we change that up to selecting servers that are on and select a server by ourselves
Project crashes if trying to play in Editor, and also crashes when trying to make a build of it, in Unreal Engine 5.3
Looks like this is outdated stuff?
Get the latest plugin from my discord.
Hi Stephen, is Steam Subsystem code exactly the same as code in plugin for EOS ?
The code is the same yes
Will it work with Android build
Let me ask, if it's online like in the video, how can we talk to each other?
dose the process applicable for multiplayer Pixel streaming too?
Is there a way to do this with blueprints instead of c++?
i followed all the steps you said , the game is normal but i can't join others lobby, how do i join others with different internet? i don't know how to open and running eos at the background. (sorry for bad english🥲🥲
do i have to download that sdk thing? i really don't understand how this works...
Gracias por tu tiempo y conocimiento. Genial.
i did everything you did... but when i click the host button it says "failed to create session" 🙁(and its work good in same pc 2 window mode)
Same here. Did you manage to fix it?
What should I do to prevent bots from being autoReSpawn in Lyra starter game? thank you.
Can we use EOS for android multiplayer game?
does hosting a session with EOS do all the NAT Traversal stuff automatically so users do not have to forward ports? i have read it does but there is no infomation about it i have just started to intergrate EOS and its a nightmare lol
Will this plugin work in a blueprint project instead of a c++ project
Anyone got p2p working on eos? Myself and some others can not get it working.
it says failed to create session, any tips?
This Plugin didnt Work for ne... The Text was Just in AAA characters. The Plugin on His own course worked for ne right. It serms to be on the actual Version