Unreal Engine 5 Epic Online Services - Set Up EOS for Your Multiplayer Game

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  • Опубликовано: 16 ноя 2024

Комментарии • 336

  • @AHabib1080
    @AHabib1080 Год назад +2

    Wish I had found your channel sooner. You are the best Teacher.

  • @qes2000
    @qes2000 2 года назад +13

    Amazing tutorial, and amazing custom plugin, I really appreciate that you're distributing that out for free!

  • @cyb3rgamez116
    @cyb3rgamez116 Год назад +5

    Thanks for making me restart my entire game by making it unable to complie with you plugin folder :D

  • @David-wq7jb
    @David-wq7jb 2 года назад +11

    I wish I had found your channel sooner, your content is so good! Thanks for sharing your time and knowledge with us, cheers!

  • @mattice9083
    @mattice9083 2 года назад +1

    omg its guy from game dev tv shooter course. i cant say how much i love the way you present material. Its so concise and easy to follow. i gotta say i cant wait to get into any unreal tutorial you make

  • @florinmihoc4817
    @florinmihoc4817 7 месяцев назад

    The Multiplayer Shooter was one of the best courses I ever take. This video comes as an addition to what i have learned there. Thank you!

  • @etherealregions
    @etherealregions 2 года назад +6

    I took some time, and I must have made a half dozen or so different versions of the core of the multiplayer course.. I'm always amazed how this one course can be so versatile.
    As far as I'm concerned, all your courses are required learning for anyone, wanting to get serious about Unreal game dev. 🤜🤛👍

  • @saffetdoga9313
    @saffetdoga9313 4 месяца назад

    this video is clearly the cleanest and the most fluent video in youtube Thank alot.

  • @TCMabe
    @TCMabe 2 года назад +6

    I am going to mention your channel in my next video. I learned quite a bit from your Motion Warping video. I am using it to solve my horse mounting issues in ACF. Not that you need the help, but I think your channel content is great and would help a lot of the people who follow my channel as well. I also just purchased your Udemy course for the C++ shooter ... looks great so far ! Cheers !

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  2 года назад +4

      Awesome! Maybe we can get together for a live chat here on RUclips sometime!

    • @Nexror01
      @Nexror01 2 года назад +1

      @@DruidMechanicsGameDevelopment That would be fire!

  • @parampatel2803
    @parampatel2803 Год назад +1

    Awesome video, I can understand all the things your doing even though I started Game development just yesterday. I do have some programming experience.
    Thanks a Lot!

  • @KaasTVNL
    @KaasTVNL Год назад

    your udemy courses are next level! thankyou it was hard to find good kwalitie that fits my needs

  • @JanKuboschek
    @JanKuboschek Год назад +1

    In order for EOS actually showing a login screen, you need to provide an encryption key. If you're not publishing through Epic, just provide 0000000000000000000000000000000000000000000000000000000000000000 as your encryption key.

  • @dead_io
    @dead_io 3 месяца назад

    I mean it's cool, but the tutorial is, setup, now use this specialized plugin I made that I don't go over, now it works.. I didn't learn anything past EOS account setup, which by the way WAS well done.

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  3 месяца назад

      The plugin is more complex than a single video can explain - it's built from scratch in my Multiplayer Shooter Udemy course.

  • @brenobertulucci134
    @brenobertulucci134 Год назад +7

    This works online multiplayer or just local?

  • @Chris___cruz
    @Chris___cruz 2 года назад

    Explanation is on point ❤️👌🏽 Love ur content man keep doing these

  • @holdthetruthhostage
    @holdthetruthhostage 2 года назад +2

    This saves lives man, my question is can you make a course on a fighting game, there is a fighting game template & how to connect to rollback net code

  • @frkatona
    @frkatona 6 месяцев назад

    FL STUDIO VOCALS SIGNAL CHAIN SPOTTED IN THE ALT+TAB, NICE

  • @Manim8
    @Manim8 Год назад

    Great video! Has anyone ever told you, you sound just like Lazlow from the GTA game series?

  • @jeffrowe6004
    @jeffrowe6004 Год назад +1

    Thanks for the tutorial. At 2:30 you say that you need to pick a name you want to stick with because it can't be changed. That isn't correct, it can be changed on the general tab.

  • @manishotaval8316
    @manishotaval8316 2 года назад

    Thanks for creating multiplayer tutorial in blueprints.

  • @nguyentran-255
    @nguyentran-255 11 месяцев назад +9

    User
    Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1128]. help

  • @abhisavale6246
    @abhisavale6246 Год назад +6

    I have followed each step but for some reason nothing happens when i click on join

  • @midnightsunstudios9880
    @midnightsunstudios9880 2 года назад +8

    Does this work over different wifi networks? I am trying this with a friend and when either of us clicks join and the other is hosting nothing happens. I tried it on two computers on the same network and it worked, but not over different wifi networks...

    • @syameshk
      @syameshk 2 года назад +2

      In the encryption key try putting 64 zeros or create an encryption key with 64 char. Hope this helps

  • @zachhayes4009
    @zachhayes4009 Год назад +7

    On 5.0.3 - once the plugin is added, my project can no longer compile from source. Restoring the Intermediate, Saved, and Binaries folder, and deleting the plug-in my project works just fine. Going through the process again, I am met with different errors/unfound files in Visual Studio. Have tried on 2019 and 2022 with the same results. I have the Unreal VS plugin installed. There is something broken in this plugin, or a step you are missing from the video.

    • @thomasalvarez2089
      @thomasalvarez2089 Год назад

      5.2.1 when plugin is in i cant compile from source anymore.

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  Год назад

      I have updated the plugin to now be compatible with the latest version of the engine.

    • @thomasalvarez2089
      @thomasalvarez2089 Год назад

      @@DruidMechanicsGameDevelopment docs.google.com/document/d/1TnAstNo5gXWB4mVI0zLCzyapMF_83JW9Be3CbmWPujs/edit?usp=sharing

    • @gamertech4589
      @gamertech4589 Год назад

      ​@@DruidMechanicsGameDevelopment
      Can this handle large number, different game instance.

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  Год назад

      @gamertech4589 It depends on how many players an Unreal session can handle.

  • @sinarangsaz1358
    @sinarangsaz1358 Год назад +5

    Sorry i have an problem
    When i start packaged game and tap host
    It says creat session failed
    Whats the problem?

  • @tekotempatkopi
    @tekotempatkopi 2 года назад

    09:20 this is type game of peer-to-peer(p2p) games , perfect I Like it...

  • @alejandroba7
    @alejandroba7 8 месяцев назад +3

    In Unreal Engine 5.3.2 it does not work
    Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1128]

    • @fuilson918
      @fuilson918 8 месяцев назад +1

      Same here! (I'm using 5.3.2 too)

    • @matin.r2544
      @matin.r2544 7 месяцев назад +1

      i have this error too
      did u found how to solve it ??

    • @hambregee16
      @hambregee16 6 месяцев назад

      Same issue please reply if you figured it out

    • @aiiqwtzhxsuenfjtd1937
      @aiiqwtzhxsuenfjtd1937 5 месяцев назад

      Just ran into the same problem.. Has anyone found a solution yet? Sharing would be very much appreciated!

    • @PreskoPresko-jy9hh
      @PreskoPresko-jy9hh 23 дня назад

      @@aiiqwtzhxsuenfjtd1937 Do you found a solution?

  • @96bbyy13
    @96bbyy13 Год назад +5

    I was trying to use the plugin with a blueprint project but it does not work. It says I need to add C++ Source files before I can generate project files. It also says to try rebuilding from source manually

    • @thebadradio5340
      @thebadradio5340 7 месяцев назад

      Did you manage to run it with a blueprint project? I am also wondering how to go about that? Thank you @DruidMechanics, this worked, but we will appreciate if you make similar tutorial but for blueprint projects, thanks again!!

  • @ayybsee1979
    @ayybsee1979 2 года назад +5

    i feel like it shouldve been mentioned earlier in the video that your project had to be in C++ in order to do this. less learned the hard way

    • @GamefactoryTutorials
      @GamefactoryTutorials Год назад

      Add a cpp File within the Editor and your project becomes a cpp project

    • @billyjackmedley
      @billyjackmedley Год назад

      When you start a project it tells you that you can add blueprints to cpp and cpp to blue prints

  • @isSilme
    @isSilme 2 года назад +1

    Hello! Thanks for your tutorial!
    I'm stuck on Steam not detecting sessions and decided to try another service. The only problem I've noticed here is that I got an "encryption key needed" error.
    I generated a 256 bit hex key through online service and that fixed the issue.

    • @EldenLord2002
      @EldenLord2002 Год назад +1

      have you tried this out?....I have an issue with session creation.....Can you help me out man?

  • @RaedAbbas
    @RaedAbbas Год назад +2

    Hey,
    How can we confirm that it actually using EOS?

  • @jayantgera5891
    @jayantgera5891 Год назад

    Thanks alot ,Man... This is super helpful.....

  • @sammypolaroid7225
    @sammypolaroid7225 Год назад +9

    "Could not be compiled. Try rebuilding manually" is the error i when i try to start the project back up just before adding the multiplayer plugin. any ideas?

    • @RyanTroy-tr6xy
      @RyanTroy-tr6xy 4 месяца назад +1

      as a game dev, this error happened a lot. go to its file location, right click on the .uproject file, and click generate visual studio files. this will fix it. hope it helps!

  • @corneliusjohnson6615
    @corneliusjohnson6615 2 года назад

    This stuff is so useful, thank you so much!

  • @__Diaz__
    @__Diaz__ Год назад

    Thank you sooo much for this!

  • @giiipfel
    @giiipfel 2 года назад +7

    Not working for, can anyone please help me?
    It is working on the same local machine, but the creation of a session doesn't appear in the Lobbies Tab in the dev portal, so joining doesn't work from 2 seperate machines.
    Thanks in advance!

    • @ssonsrecord
      @ssonsrecord 2 года назад

      Same here. I´ve tried everything. Can´t get my friend to join. I´m about to try the Ue4

    • @syameshk
      @syameshk 2 года назад +1

      In the encryption key try putting 64 zeros or create an encryption key with 64 char. Hope this helps

    • @ssonsrecord
      @ssonsrecord 2 года назад +1

      @@syameshkI´ll try it, thank you!

    • @ssonsrecord
      @ssonsrecord 2 года назад +1

      @@syameshk doesn´t work here, the game´s crash when I press Host or Join

    • @syameshk
      @syameshk 2 года назад +1

      @@ssonsrecord I ran into the same problem. But it did work for me couple of times before crashing.

  • @beckhanra
    @beckhanra Год назад

    Thanks a lot! Was looking into running my multiplayer game via Steamworks, but it turns out there's a lot of bureaucracy. Not interested in dealing with that just in order to be able to test my code via internet. Gonna use EOS now.

  • @etherealregions
    @etherealregions 2 года назад +1

    Awesome as always 👏
    So might their be a epic and steam cross play plug-in in the future? 🤔

  • @ejiasidaniel2183
    @ejiasidaniel2183 Год назад +1

    Nice tutorial ❤...Is it possible to add voice chat?

  • @mobilegaminglegend7927
    @mobilegaminglegend7927 3 месяца назад +1

    I had made free game but while app is offline it does not show ads please tell me way that I force game to work only in online mode without multi-player game please reply brother

  • @HowlC
    @HowlC 2 года назад

    Congratulations !

  • @GamementorsStudio
    @GamementorsStudio 8 месяцев назад +2

    Doesnt work on 5.3 getting some sharedpointer issue, works in 5.0.3 but only for lan, when trying to use two different networks nothing happens

    • @amaya5996
      @amaya5996 8 месяцев назад +1

      Hello, i have the same issue, did u find a way to resolve it ? :/

    • @aiiqwtzhxsuenfjtd1937
      @aiiqwtzhxsuenfjtd1937 5 месяцев назад

      Same here

  • @steyyJ
    @steyyJ 11 месяцев назад

    Pure genius

  • @nawhz6292
    @nawhz6292 Год назад +6

    i got this error when i click host button
    Assertion failed: IsValid() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1128]
    idk what to do

    • @maan_69
      @maan_69 11 месяцев назад +1

      any work arounds? I'm getting same error

    • @hambregee16
      @hambregee16 6 месяцев назад

      Same did you find any solution?

    • @nawhz6292
      @nawhz6292 6 месяцев назад

      @@hambregee16 yes. Use the EOS integration kit in the marketplace. It's free

    • @nawhz6292
      @nawhz6292 6 месяцев назад

      @@hambregee16 look up EOS integration kit

    • @nawhz6292
      @nawhz6292 6 месяцев назад

      @@hambregee16 use the EOS integration kit

  • @amanchauhan869
    @amanchauhan869 Год назад +2

    I did exactly as shown in this video but unfortunately my friend is not able join my session. Please provide the solution for this.

    • @wiljagerhardt1219
      @wiljagerhardt1219 Год назад

      pretty sure its not online and only connected to your localhost

    • @worbarry9735
      @worbarry9735 Год назад

      @@wiljagerhardt1219 whats the point in using EOS if thats the case when NULL subsystem would be esier?

  • @RubenMoor
    @RubenMoor 2 года назад +1

    Hi, thanks for this concise intro. When I open the plugins in the Unreal Engine, I find "Online Subsystem EOS" in beta state, like you in the video. But there is also "Online Services EOS". I can't find any information about the latter. What is it and how does it relate to "Online Subsystem EOS"?

  • @thefraternity-gamestudio6580
    @thefraternity-gamestudio6580 2 года назад +2

    hi it does not work for me, i can't rebuild the the Game after having deleted the 3 files,
    i get the message : the game could not be compiled. try rebuilding from the source manually
    i went inside visual studio to rebuild manually, there is no error
    but the debugging is stuck, it' says to go inside my debugging setting, still it does not launch

    • @brendanbois1853
      @brendanbois1853 Год назад

      try looking up "how to transfer from blueprints only project to C++" this is how I solved it. I just had to turn the project into a proper C++ one

  • @IqesReal
    @IqesReal Год назад

    thank you !

  • @solodevz9067
    @solodevz9067 2 года назад +1

    Thanks for this awesome plugin, should I need to setup android sdk to work for android?

    • @danty6379
      @danty6379 Год назад

      do you find the answer? i need too.

    • @sauravsharma8791
      @sauravsharma8791 2 месяца назад

      your join session is working??

  • @DIZZYplys
    @DIZZYplys Год назад +1

    How can I do this on a Blueprint project? I did not use a C++ Project

  • @isaacelinamspielberg5752
    @isaacelinamspielberg5752 2 года назад

    You Ares Amazing.

  • @enigmatic2964
    @enigmatic2964 7 месяцев назад

    Does your multiplayer plugin also works with the EOSPlus ?

  • @NihnjahX
    @NihnjahX 3 месяца назад

    Can this be done at any point in the development of a game, or is there a specific point when this needs to be done?
    What do you recommend?

  • @alexisschwindt1934
    @alexisschwindt1934 2 года назад +2

    Noticed that the plugin fails on UE5.1 because OnLevelRemovedFromWorld is no longer part of UUSerWidget, does it have any replacement?

    • @carterhesterman9648
      @carterhesterman9648 2 года назад +1

      Thank you for catching this, I've been trying to hunt down what was causing the compilation to fail

    • @alexisschwindt1934
      @alexisschwindt1934 2 года назад

      @@carterhesterman9648 Your welcome! Let me know if you find any fix for this particular issue please!

    • @dmitriyborisov4222
      @dmitriyborisov4222 2 года назад

      The override of OnLevelRemovedFromWorld only removes the widget from the screen and enables game input mode (MenuTearDown function). You can remove the override and call MenuTearDown from OnCreateSession after ServerTravel for example, and the same in OnJoinSession for the client. Maybe not the best solution but if will fix your problem until we find out what happened to OnLevelRemovedFromWorld.

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  2 года назад +1

      Yes, replace it with NativeDestruct (a virtual override)

  • @sgtneosphere173
    @sgtneosphere173 2 года назад +2

    Don't you have to include the different maps in the List Of Maps section inside Project Settings before packaging it up?

  • @echolitis
    @echolitis 8 месяцев назад

    Awesome Vid! But how would I setup a dedicated server the server is always up and players can just click the server to join?

  • @Pilar28167
    @Pilar28167 2 года назад +3

    Not working at all :(

  • @DungeonsAndDiving
    @DungeonsAndDiving Год назад

    AWESOME video and thanks for the free plugin. Do you have any best practices for creating different sessions so that players could be given the chance to choose sessions (i.e. play with friends or load balanced)? I'm looking to make my first networked game and I envision sessions of up to 10-20 people... which would require many instances running simultaneously.

  • @Marksus7
    @Marksus7 4 месяца назад

    Thanks great video! But do you know when I have to pay epic games 100$? So can I just play my game in multiplayer with friends on epic games without having to release it to epic games?

  • @PontaniaGames
    @PontaniaGames 6 месяцев назад

    question: so does this mean any player can join other players right? not just locally

  • @Im_Derivative
    @Im_Derivative Год назад +1

    The Plugins folder breaks my 5.1 proj :(

  • @Mastering_The_Mindset
    @Mastering_The_Mindset Год назад

    Seems like the connection is not possible if users are connected to different ISP's

  • @karlschneider8451
    @karlschneider8451 Год назад

    Im definitely going to take your course! I was just wondering though, do we need coding experience? One of the big draws for UE5 for me was the blueprint system. I have taken a coding course before but it was a long time ago and it was Java based.

    • @brianjirvin
      @brianjirvin Год назад

      I have 2 of his, very well put together.

  • @edilan
    @edilan Год назад +2

    I don't know what I'm doing wrong but this is not working for me... I repeated the tutorial several times. Anyone can help?

    • @EldenLord2002
      @EldenLord2002 Год назад +2

      What was the issue you faced?

    • @RBFILMS
      @RBFILMS Год назад +2

      @@EldenLord2002 Mine is the same. I can host but nobody can join me. I followed this many times and still getting the same issue.

  • @EldenLord2002
    @EldenLord2002 Год назад

    Amazing tutorial ! I ran into an issue, When I click host the session creation is failed! I need a fix for this....Also does EOS work with VR ???.....

  • @chiragsindhu1588
    @chiragsindhu1588 Год назад

    Aster could not be compiled. Try rebuilding from source manually. ""Error in VR in unreal 5.2.,1

  • @valzzu
    @valzzu Год назад +1

    I did everythig as u did but i get "Failed to create session"
    Edit: i just was dumb dumb
    Edit 2: joining doesent work even in local network.
    Edit 3: i was dumb dumb and set to online connections to 1 lol

  • @priyanshumohanty5261
    @priyanshumohanty5261 9 месяцев назад

    I'd a question - you demoed this for two players - can your exact solution be scaled to more than 2 players as well?

  • @natedizzy4939
    @natedizzy4939 6 месяцев назад

    the multiplayer plugin is for steam? does it work with eos?

  • @CurtisFisher-ye6gn
    @CurtisFisher-ye6gn Год назад +1

    I thought I did everything correct but I get 'Failed to create session!" twice when I click host. I'm a novice in coding and trying to figure out where I went wrong. Found the string that prints the message on line 92 in menu.cpp. Any help would be appreciated, thank you.

    • @qira2440
      @qira2440 Год назад

      You have to play in Standalone, either package the game or choose Standalone Game in the drop down

  • @2A07Studios
    @2A07Studios Год назад +1

    when i create the room it says "Failed to create session" WHYYY!!!

    • @migatocomeoscuridad
      @migatocomeoscuridad Год назад

      Does this happen when you run the game in standalone mode? (not the packaged version)

  • @ThrillDaWill
    @ThrillDaWill Год назад

    Does this work in 5.1.1?

  • @tyraresgame
    @tyraresgame 2 месяца назад

    Can use this instead of Steam Online Service in your courses ?

  • @SebasCordero
    @SebasCordero 2 года назад

    Loved it!, thanks so much

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  2 года назад +2

      It should!

    • @SebasCordero
      @SebasCordero 2 года назад +1

      @@DruidMechanicsGameDevelopment thanks!! I’ll try it out 🙌

    • @mhn79
      @mhn79 Год назад

      @@SebasCordero Have you been able to get it to work with VR? Also for standalone Quest 2 by any chance?

  • @haendelmunoz1757
    @haendelmunoz1757 2 года назад +1

    After regenerating the files, Unreal doesn't let me open the project an error comes out "Project name could not be compiled. Try rebuilding from source manually"

    • @haendelmunoz1757
      @haendelmunoz1757 2 года назад +1

      [9/15] Compile Module.MultiplayerSessions.cpp
      D:\Unreal Projects\MultiplayerTesting\Plugins\MultiplayerSessions\Source\MultiplayerSessions\Public\Menu.h(24): error C3668: 'UMenu::OnLevelRemovedFromWorld': method with override specifier 'override' did not override any base class methods
      D:\Unreal Projects\MultiplayerTesting\Plugins\MultiplayerSessions\Source\MultiplayerSessions\Private\Menu.cpp(71): error C2039: 'OnLevelRemovedFromWorld': is not a member of 'UUserWidget'
      D:\Epic Games\UE_5.1\Engine\Source\Runtime\UMG\Public\Blueprint\UserWidget.h(209): note: see declaration of 'UUserWidget'
      [10/15] Link UnrealEditor-MultiplayerSessions.dll cancelled
      [11/15] Link UnrealEditor-MultiplayerSessions.lib cancelled
      [12/15] Compile MultiplayerTestingCharacter.cpp
      [13/15] Link UnrealEditor-MultiplayerTesting.lib
      Creating library D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.lib and object D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.exp
      [14/15] Link UnrealEditor-MultiplayerTesting.dll
      Creating library D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.suppressed.lib and object D:\Unreal Projects\MultiplayerTesting\Intermediate\Build\Win64\UnrealEditor\Development\MultiplayerTesting\UnrealEditor-MultiplayerTesting.suppressed.exp
      [15/15] WriteMetadata MultiplayerTestingEditor.target cancelled
      LogInit: Warning: Still incompatible or missing module: MultiplayerTesting
      LogInit: Warning: Still incompatible or missing module: MultiplayerSessions
      LogCore: Engine exit requested (reason: EngineExit() was called)
      LogExit: Preparing to exit.

    • @gokhanturan7879
      @gokhanturan7879 Год назад

      @@haendelmunoz1757 same here

    • @DruidMechanicsGameDevelopment
      @DruidMechanicsGameDevelopment  Год назад +2

      Go into the plugin and remove the function OnLevelRemovedFromWorld from the Menu class

  • @thomasd19587
    @thomasd19587 9 месяцев назад

    I have a question about using EOS ..maybe someone has a idea ? My game works fine in Multiplayer. But only a member that i add in the Organisation Team in the Dev Portal of Epic can join a packed unreal build. Is there something in the Client Policy that i missed ?

  • @SkateTube
    @SkateTube 2 года назад

    When I update .ini file and install plugin AND get online service created, I still don't get the EOS online service button in settings menu, it's just not there...

  • @DragonSephi87
    @DragonSephi87 Год назад

    hmm i've followed through this tutorial, and the lan works for it but trying to host and join from another computer from a different area doesnt seem to work for me, am i missing something?

  • @starksharma8612
    @starksharma8612 Год назад

    Its not working over the internet please make a detailed video on it please please

  • @ProjectShinkai
    @ProjectShinkai 2 года назад

    im taking thisd course now, im wondering can this be used for a fighting games netcode.

  • @Gnda3e
    @Gnda3e Год назад

    When I do this, can I upload it to any server service provider? and play it from those servers?

  • @bradleycombs1684
    @bradleycombs1684 2 года назад +1

    do i need the plugin online services eos too? because i get this error UATHelper: Packaging (Windows): LogOnline: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]
    PackagingResults: Warning: OSS: TryLoadSubsystemAndSetDefault: OnlineFactories does not contain [EOS]

    • @SlySean44
      @SlySean44 2 года назад

      did you ever fix this? i get the same problem

    • @MaNIaC39000k
      @MaNIaC39000k Год назад

      @SlySean44 @Bradley Combs i got this error, did you guys manage to fix it?

  • @CollazoM1998
    @CollazoM1998 Год назад

    What if I already made a game in blueprints? How do I go about installing the plug-in?

  • @Crafter_DTG
    @Crafter_DTG 2 года назад

    when you click join it autoconnects cant we change that up to selecting servers that are on and select a server by ourselves

  • @FranciscoJCriado
    @FranciscoJCriado 2 месяца назад

    Project crashes if trying to play in Editor, and also crashes when trying to make a build of it, in Unreal Engine 5.3
    Looks like this is outdated stuff?

  • @BrandonVox
    @BrandonVox Год назад

    Hi Stephen, is Steam Subsystem code exactly the same as code in plugin for EOS ?

  • @ActionGamingLegends
    @ActionGamingLegends 2 года назад +1

    Will it work with Android build

  • @nguyentran-255
    @nguyentran-255 10 месяцев назад

    Let me ask, if it's online like in the video, how can we talk to each other?

  • @vijendarrao-l4g
    @vijendarrao-l4g Год назад

    dose the process applicable for multiplayer Pixel streaming too?

  • @comical24
    @comical24 Год назад

    Is there a way to do this with blueprints instead of c++?

  • @diegoyamo4450
    @diegoyamo4450 24 дня назад

    i followed all the steps you said , the game is normal but i can't join others lobby, how do i join others with different internet? i don't know how to open and running eos at the background. (sorry for bad english🥲🥲

    • @diegoyamo4450
      @diegoyamo4450 24 дня назад

      do i have to download that sdk thing? i really don't understand how this works...

  • @luhacra3980
    @luhacra3980 2 года назад

    Gracias por tu tiempo y conocimiento. Genial.

  • @ezash_
    @ezash_ Год назад +2

    i did everything you did... but when i click the host button it says "failed to create session" 🙁(and its work good in same pc 2 window mode)

    • @thebadradio5340
      @thebadradio5340 7 месяцев назад

      Same here. Did you manage to fix it?

  • @kayrawolf4408
    @kayrawolf4408 2 года назад +1

    What should I do to prevent bots from being autoReSpawn in Lyra starter game? thank you.

  • @muhammadinaammunir6761
    @muhammadinaammunir6761 Год назад

    Can we use EOS for android multiplayer game?

  • @worbarry9735
    @worbarry9735 Год назад

    does hosting a session with EOS do all the NAT Traversal stuff automatically so users do not have to forward ports? i have read it does but there is no infomation about it i have just started to intergrate EOS and its a nightmare lol

  • @GDevGameDev
    @GDevGameDev Год назад

    Will this plugin work in a blueprint project instead of a c++ project

  • @7Forest7
    @7Forest7 Год назад +1

    Anyone got p2p working on eos? Myself and some others can not get it working.

  • @Visual_Piano
    @Visual_Piano 5 месяцев назад

    it says failed to create session, any tips?

  • @tobiaskort2876
    @tobiaskort2876 Год назад

    This Plugin didnt Work for ne... The Text was Just in AAA characters. The Plugin on His own course worked for ne right. It serms to be on the actual Version