Thanks for sharing. Glad that I’ll play it solo or two. I agree about tiers of enemies. Thanks for your suggestion. I may be wrong, but I think I’ll enjoy this one a lot.
I whish the character boards were two sided, one like the current one for the first games and on the other side with a more expert and asymetrical set of powers
This is how Mercurial handles it; the player boards each have an (almost) symmetrical character on one side and a highly asymmetrical character on the reverse side. What's fun is they're all balanced against each other so you can mix and match symmetrical and asymmetrical however you like.
Finally tracked down a copy of this game. I'm coming at this game more as a competitive TCG fan and not necessarily an experienced board gamer. I definitely enjoyed it both as a solo/coop experience and 1v1 game. The mechanics were easy enough to teach myself and my friend and the card interactions were plentiful enough that there was enough depth for the game not to get too repetitive after a few plays. Definitely could use some more variety from the enemy bot for people who like the PvE experience, although I think it would be fun to make some custom versions among the community. If there were some future expansions that increased the card pool and broadened the depth of the mechanics I would definitely be interested.
I also wish there were coin tokens that were separate from boxing tokens (love the boxing token 2:1 carry over idea though!). When you get late game it can be a lot to track on how much you have to spend by the end of the turn. I ended up stealing coins from another game I own to help with this process and not get confused on boxing vs coins.
5:44 if you marked harder cards with symboles you could have them shuffel into the deck when the dominance card came reached points. it would add to your multy dominance card feel as if kolos came out a third in would be diferent than high level nolbels coming in a third in and the other coming in at the 2 third mark would add to the set up time to seperate the deck.
I think they really want this to be a competitive game. Cooperative was a bit of an after-thing. Not sure if that was the right way to go, given the IP.
Thanks for sharing.
Glad that I’ll play it solo or two.
I agree about tiers of enemies. Thanks for your suggestion.
I may be wrong, but I think I’ll enjoy this one a lot.
I whish the character boards were two sided, one like the current one for the first games and on the other side with a more expert and asymetrical set of powers
This is how Mercurial handles it; the player boards each have an (almost) symmetrical character on one side and a highly asymmetrical character on the reverse side. What's fun is they're all balanced against each other so you can mix and match symmetrical and asymmetrical however you like.
Finally tracked down a copy of this game. I'm coming at this game more as a competitive TCG fan and not necessarily an experienced board gamer. I definitely enjoyed it both as a solo/coop experience and 1v1 game. The mechanics were easy enough to teach myself and my friend and the card interactions were plentiful enough that there was enough depth for the game not to get too repetitive after a few plays. Definitely could use some more variety from the enemy bot for people who like the PvE experience, although I think it would be fun to make some custom versions among the community.
If there were some future expansions that increased the card pool and broadened the depth of the mechanics I would definitely be interested.
I also wish there were coin tokens that were separate from boxing tokens (love the boxing token 2:1 carry over idea though!). When you get late game it can be a lot to track on how much you have to spend by the end of the turn. I ended up stealing coins from another game I own to help with this process and not get confused on boxing vs coins.
5:44 if you marked harder cards with symboles you could have them shuffel into the deck when the dominance card came reached points. it would add to your multy dominance card feel as if kolos came out a third in would be diferent than high level nolbels coming in a third in and the other coming in at the 2 third mark would add to the set up time to seperate the deck.
I love the miss born series. but I’m sad to see this doesn’t have bosses. I would’ve loved it if it was similar to Hogwarts battles.
I think they really want this to be a competitive game. Cooperative was a bit of an after-thing. Not sure if that was the right way to go, given the IP.
Tier cards is the way to go. That’s why I prefer Underwater Cities over similar games like Ark Nova and Terraforming Mars.
Where and when can I buy this? 😍
I'm seeing it listed as a November preorder on some online stores, so hopefully this month or early next month!
@@OneStopCoopShop I hope then it arrives soon to EU online stores!