Making A Game Without Coding In Godot ( Block Code )

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  • Опубликовано: 31 дек 2024

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  • @twilightverdict
    @twilightverdict 3 дня назад +29

    If it were more abstracted like event sheets in Construct 3, it would be useful. Right now, it is pointless for non-programmers.

  • @Nicolai9933
    @Nicolai9933 3 дня назад +4

    Awesome, I would love to make entire games with this way of programming.

  • @ego-lay_atman-bay
    @ego-lay_atman-bay День назад +10

    Oh my goodness. Block CODING is still CODING. You cannot use block CODING without CODING.

  • @RMFN029
    @RMFN029 День назад +2

    Finally, i was wondering why all the plugins i installed don’t work, but you said that you need ti check the box to enable it, finally i found helpful tutorial

  • @IronGamer240
    @IronGamer240 3 дня назад +7

    make a top down shooter with block coding please

  • @dg_1911
    @dg_1911 12 часов назад +1

    You are my god on now on thanks thanks thanks thanks thanks thanks ❤❤❤❤❤❤

  • @ninjatintin9074
    @ninjatintin9074 День назад +1

    we finally have it after years

  • @RMFN029
    @RMFN029 День назад +3

    No code blocks come up for me to drag in when i select character body 2D

    • @Code_It_All
      @Code_It_All  День назад +1

      Make sure you add Block Code node under "character body 2d", try clicking some other node then reclick it, or just click the block code node itself !

  • @IronGamer240
    @IronGamer240 3 дня назад +2

    thank you iam waiting a block code turtorial sir

  • @jamiealex3504
    @jamiealex3504 День назад +1

    Only variable blocks are coming up when i add a code block node and there’s like a hundred errors in the output.

  • @Dannydragon23
    @Dannydragon23 День назад +1

    hey any chances you could make a Video on making a VR game tutorial with this

  • @Ricolaaaaaaaaaaaaaaaaa
    @Ricolaaaaaaaaaaaaaaaaa День назад +4

    Does the blocks account for what they're attached to and what they're called by? If not this will turn into a buggy mess in no time right?

  • @sykosologie
    @sykosologie День назад +2

    Bro you can just replace Y speed with 0 it won't move up and down :)

    • @Code_It_All
      @Code_It_All  День назад +1

      Yes, but we can't jump :(

    • @sykosologie
      @sykosologie День назад +1

      @@Code_It_All okay i get it now nice video

    • @Code_It_All
      @Code_It_All  День назад +1

      And It calls move_and_slide....
      Also we'd still need to manage Y velocity for jumping so good opportunity to teach the X aswell

    • @sykosologie
      @sykosologie День назад

      @@Code_It_All I perfer coding cause it gives more control with variables and functions also.. i have hd 4400 which mode should i use mobile or compatibilty ?

  • @Softcustomer2
    @Softcustomer2 3 дня назад

    I see, so it basically compiles to GDScript automatically? Or is it GDScript in disguise

    • @Code_It_All
      @Code_It_All  3 дня назад +1

      I think it directly compiles to GDScript

  • @untitiled_user
    @untitiled_user 11 часов назад

    it doesnt show up

  • @Scudmaster11
    @Scudmaster11 2 дня назад +3

    Its called when Scratchers get tiered of being criticized... they bring their language to another engine

  • @amongus3449
    @amongus3449 12 часов назад +2

    Piz 3d Block Coding

  • @elijahfrickingourd
    @elijahfrickingourd День назад +1

    imma be honest, block coding needs to become the norm in the game industry because its so much easier to learn and master. I literally learned scratch at the age of 6. its just so useful. ALSO you should try out an engine called "turbowarp" which is built off of scratch, but has many more features and has the ability to compile your games into packaged executable files.

    • @ego-lay_atman-bay
      @ego-lay_atman-bay День назад +2

      Turbowarp is, at its core, a modification of scratch that makes it run faster by compiling the scratch code to javascript, and just general optimizations. What you're referring to is that turbowarp also lets you load custom extensions. Turbowarp is not an engine at its core, it just has custom extensions (submitted by users) that do add stuff that you'd expect in a game engine.

    • @elijahfrickingourd
      @elijahfrickingourd День назад

      @ego-lay_atman-bay it IS an engine. you can make and release games with it. Its an engine.

    • @rogelioayus
      @rogelioayus День назад

      The problem mostly for block coding is lack of freedom customization. These block coding are build-in anyway. Coding languages is just more freedom for you to type in to understand. It might be just me

  • @Scudmaster11
    @Scudmaster11 2 дня назад +8

    GD script is awful... based apon python.. really.. couldnt you base it off of Lua.. why Python including indentation for nesting... bad design

    • @ulrich-tonmoy
      @ulrich-tonmoy 2 дня назад +1

      could have just used python lua js or just the C# but had to create their own lang like the physics engine which now they are switching to Jolt

    • @Scudmaster11
      @Scudmaster11 2 дня назад +1

      @ulrich-tonmoy i hate python with a passion... to say 1 out of ♾️ issues... indentation for nesting only is a extremely poor design... if they wanted a refrence counted language.. they could of done Squirrel or ActionScript

    • @ulrich-tonmoy
      @ulrich-tonmoy 2 дня назад

      @@Scudmaster11 as much as i would love to hate python. cant do that cause of it dominates ai and i like ai

    • @Scudmaster11
      @Scudmaster11 День назад

      @ulrich-tonmoy then use Lua

    • @gabagoo_grimbo
      @gabagoo_grimbo День назад

      Bro does not know how to code