Laysara: Summit Kingdom | Fast, Simple & Yet Complex City Builder | First Look

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  • Опубликовано: 29 дек 2024

Комментарии • 25

  • @danielh.9010
    @danielh.9010 6 месяцев назад +5

    Fully expecting a main bus design from Nilaus for Laysara now!

  • @grigturcescu6190
    @grigturcescu6190 6 месяцев назад +13

    first secs in , menu image, and I think: somebody is gonna build Minas Tirith 👑

  • @thefactorymustgrowlarger3947
    @thefactorymustgrowlarger3947 6 месяцев назад +5

    both stream and this episode lasted quite a while after the "time to wrap up", which is a very good compliment to this game :)

  • @DemKartal
    @DemKartal Месяц назад

    51:07 damn those monks

  • @JulieanGalak
    @JulieanGalak 6 месяцев назад

    This seems like a really cool game. I'd love to see more videos.

  • @ZakisHereNow
    @ZakisHereNow 6 месяцев назад +1

    This reminds me of an early Caesar or Caesar II, city builder type game. Where you’re not focused on production and pops so much as the city planning. Edit: also, I know it’s an early build but it looks like they should tweak the reach of some buildings. Like you shouldn’t need 2-3 warehouse type buildings within only a few tiles of each other.

  • @kolicgames4750
    @kolicgames4750 6 месяцев назад +1

    First on first look? Love your videos Niluas.

  • @seanhunter111
    @seanhunter111 6 месяцев назад +1

    The range calculation for cart posts etc doesn't feel weird at all to me. You just need roads on both sides of the cart post. You can't deliver things to a normal business through their back wall after all even if your building backs on to theirs- there needs to be a road for there to be an entrance.

  • @ThaGGG1
    @ThaGGG1 6 месяцев назад

    Please do a second video, this is fun!

  • @kaboom-zf2bl
    @kaboom-zf2bl 6 месяцев назад +2

    looks interesting ... tetris meets city builder essentilly

  • @photinodecay
    @photinodecay 6 месяцев назад

    The air up on the mountain is definitely crisp

  • @martijnvdven
    @martijnvdven 6 месяцев назад +1

    With the range thing, this feels a lot like a throw-back to the old City Building games published by Sierra. Though I think I liked their "walker system" more. You were still managing the "ranges", but you could also affect them with road blocks et al. Not sure yet which is the better mechanic. This general range/radius, or the walkers. Thoughts?

  • @UnforsakenAngel
    @UnforsakenAngel 6 месяцев назад +3

    This game reminds me of Anno

    • @RichardPhillips1066
      @RichardPhillips1066 6 месяцев назад +1

      Well most city builders are based on Annos logistics mechanics

  • @alkatron768
    @alkatron768 6 месяцев назад +1

    Honestly, after playing it myself, you just seem to get mad for reasons where I would come in and say "skill issue".
    Better roads are often worth it even in early game, oftentimes you need just a tiny bit more range, which would cost like 8G, and once that range is fulfilled you can gain ~30G, so it's fine.
    When you notice the Artisans constantly running out, that's because they are getting assigned as carriers, it takes a lot of manpower to transport goods across half of the mountain, which isn't that big of a deal if you know how to account for it.
    At the 34:45 mark you could have built a road in-between the producer and distributer.
    ...etc.
    It's a different type of game, even if it technically is classified as your usual management type of game, it's fine if you don't like it, but not if you talk about skill issue things as if they were game issue things.

  • @chimmy_jim
    @chimmy_jim 6 месяцев назад +3

    "Carts are NOT designed to transport teenage humans (or teenage yaks, for that matter), no matter how long they've been at the Inn." Well what's the point of having the carts then?
    Looks really fun, thanks!

  • @henrywilliams6927
    @henrywilliams6927 6 месяцев назад +2

    interesting

  • @RichardPhillips1066
    @RichardPhillips1066 6 месяцев назад +1

    Bounced off , it felt like a bog standard city builder with a very nice aesthetic , plus i got soft locked, by logistic region transversal , its annoying dealing with restricted space as a game mechanic

  • @ThePiachu
    @ThePiachu 6 месяцев назад +4

    Man, initially I was intrigued by the game, but seeing how fiddly it is with the placements and ranges makes me not want to buy it...

  • @krongegoire9580
    @krongegoire9580 6 месяцев назад

    👍🏻

  • @AlexAegisOfficial
    @AlexAegisOfficial 6 месяцев назад

    The moment I noticed that the people are just decoration I realized just how shallow this game is. Hopefully they flesh it out to be a proper sim like songs of syx otherwise I don't know what the appeal would be of this game.

  • @kanetsb
    @kanetsb 6 месяцев назад +3

    Ah yes, the logic puzzle game pretending to be a city builder...

  • @tegirvaru
    @tegirvaru 6 месяцев назад

    this reminds me of airborne kingdom. but this one has way too many generic sound effects.

  • @Sylani
    @Sylani 6 месяцев назад

    Nilaus-bro ... you are TOO SLOW ... if you want to be on TOP .... you need more analysis and more forethought :p