Looks like FQ has to do with the "launch profile" of the craft. When launching there's a brief moment where you see a red circle with a green zone in it (11:46 for example). In the naval game Dangerous waters that's the launch envelope that your ship must be heading in for the helicopter to take off. Looks like you can't launch aircraft while running at flank speed. I'd imagine the devs implemented a similar system in this game so you avoid the World of Warships situation where chasing down a carrier is suicide because they can outrun you all while constantly bombing the crap out of you.
In aviation crab is when the plane is pointing the nose into a crosswind on landing and crab angle in the angle of the nose to the runway. Maybe here it's the angle of the fighters to mother ship, just a guess
You put in effort to produce excellent content that scratches the itch where my obsessions with Science Fiction and Tom Clancy intersect, and I thank you.
I hope they know that "flank speed" does not mean "full speed". "Flank Speed" is a speed higher than the engines are capable of maintaining for more than a short time. Usually used in emergencies, or in the old days, to try to get around the flanks of an enemy ship. On a fighter, I would think this would mean afterburners.
"Skosh" is a brevity code for "aircraft is out of or unable to employ active radar missiles." Seeing another option is Winch(hester), I'd assume Skosh is "out of external ordnance," Winchester adds gun ammo to that and maybe there's Bingo for hanging around until fuel runs out. Should probably just watch the video on a computer and read the text, heh
WRTB could mean waypoint return to base. I think it means if a craft will return to the carrier directly or if it will follow waypoints (Edit: it doesn't)
For a moment, the tooltip for WRTB is visible: "Defines when this flight will return to base automatically based on the remaining weapon load. WINCH will return when all members are completely empty on weapons. SKOSH will return when all standoff weapons such as missiles have been expended, even if gun ammo remains."
I remember in the dev log I think the ATGT was to do with attack groups; i.e. a group formation command to attack another fighter craft or ships in a group will have the formation engage all the targets in formation and not just the single one directly selected, disabling it would be for if you wanna all your torp bombers to drop on say a battleship and ignore the escorts. And no carrier craft can't capture points, also in dev log
No, Look at about 0:29 . The player switches ATGT from ALL to Engine. That indicates that the command controls what part of a ship a craft will try to shoot at. COHER is the one that decides if a craft splits fire or not
The usual deal with my comments, edits and spoilers below, to whatever extent spoilers even matter with this kind of thing. 1:30 I don't recall the Moorline having any mounts big enough for a T30 cannon prior to the update, that's the quad-barrel 100mm and it could also fit plasma into that mount. Wonder if it's getting a bit more actual fighting capability. Not much obviously. 4:00 it's 38 seconds to fit out that Halberd, and from the previous video, almost 2 minutes to fit out a Barracuda and presumably even longer for a bomber. I wonder why there's 20 Halberd loadouts on the ship and only 6 or so actual halberds, it doesn't seem like sensors would be consumables. I wonder if modules can get shot off of craft easily. Even so, 14 spare sensor blobs seems like a lot, unless those sensors are also usable by the other types 7:00 Looks like maybe Sturgeons DON'T take longer than 'Cudas to fit. Probably worth it to sync prep time if you're trying to launch combined fighter/bomber waves
After searching around a bit, "skosh" seems to indicate that a plane is out of missiles. \ So WRTB Skosh would probably mean return to base after firing all ordnance?
“Winchester”
Out of weapons. (“Tomcat 102 is winchester and RTB.”)
Was about to wonder.
Looks like FQ has to do with the "launch profile" of the craft.
When launching there's a brief moment where you see a red circle with a green zone in it (11:46 for example). In the naval game Dangerous waters that's the launch envelope that your ship must be heading in for the helicopter to take off. Looks like you can't launch aircraft while running at flank speed.
I'd imagine the devs implemented a similar system in this game so you avoid the World of Warships situation where chasing down a carrier is suicide because they can outrun you all while constantly bombing the crap out of you.
FQ - "Flight Quarters" maybe?
SKOSH: Aircraft is out of or unable to employ active radar missiles.
In aviation crab is when the plane is pointing the nose into a crosswind on landing and crab angle in the angle of the nose to the runway. Maybe here it's the angle of the fighters to mother ship, just a guess
Probably has something to do with the engine settings. I'd assume you can't Flank somewhere while launching?
You put in effort to produce excellent content that scratches the itch where my obsessions with Science Fiction and Tom Clancy intersect, and I thank you.
Great analysis!
Great video, can't wait for this update!
I hope they know that "flank speed" does not mean "full speed". "Flank Speed" is a speed higher than the engines are capable of maintaining for more than a short time. Usually used in emergencies, or in the old days, to try to get around the flanks of an enemy ship. On a fighter, I would think this would mean afterburners.
Flank speed actively burns out your thrusters and engines for it, so I would say that's well accounted for.
They know. Flank speed will gradually damage your thrusters and engines (although your damage teams can repair it)
@@henryhamilton4087 Sounds good. :)
"Skosh" is a brevity code for "aircraft is out of or unable to employ active radar missiles." Seeing another option is Winch(hester), I'd assume Skosh is "out of external ordnance," Winchester adds gun ammo to that and maybe there's Bingo for hanging around until fuel runs out.
Should probably just watch the video on a computer and read the text, heh
WRTB could mean waypoint return to base. I think it means if a craft will return to the carrier directly or if it will follow waypoints
(Edit: it doesn't)
Isn’t it Winchester Return to Base? Winchester being that the craft has expended its mission related munitions?
11:22
For a moment, the tooltip for WRTB is visible:
"Defines when this flight will return to base automatically based on the remaining weapon load. WINCH will return when all members are completely empty on weapons. SKOSH will return when all standoff weapons such as missiles have been expended, even if gun ammo remains."
@@DecidedlyNinja thank you for pointing that out. When I wrote the comment, the best quality was 360p ¯\_(ツ)_/¯
I remember in the dev log I think the ATGT was to do with attack groups; i.e. a group formation command to attack another fighter craft or ships in a group will have the formation engage all the targets in formation and not just the single one directly selected, disabling it would be for if you wanna all your torp bombers to drop on say a battleship and ignore the escorts. And no carrier craft can't capture points, also in dev log
No, Look at about 0:29 . The player switches ATGT from ALL to Engine. That indicates that the command controls what part of a ship a craft will try to shoot at. COHER is the one that decides if a craft splits fire or not
So early quality is still 360p
yes youtube takes time to process the hd version its in hd now
excited!
The usual deal with my comments, edits and spoilers below, to whatever extent spoilers even matter with this kind of thing.
1:30 I don't recall the Moorline having any mounts big enough for a T30 cannon prior to the update, that's the quad-barrel 100mm and it could also fit plasma into that mount. Wonder if it's getting a bit more actual fighting capability. Not much obviously.
4:00 it's 38 seconds to fit out that Halberd, and from the previous video, almost 2 minutes to fit out a Barracuda and presumably even longer for a bomber.
I wonder why there's 20 Halberd loadouts on the ship and only 6 or so actual halberds, it doesn't seem like sensors would be consumables. I wonder if modules can get shot off of craft easily. Even so, 14 spare sensor blobs seems like a lot, unless those sensors are also usable by the other types
7:00 Looks like maybe Sturgeons DON'T take longer than 'Cudas to fit. Probably worth it to sync prep time if you're trying to launch combined fighter/bomber waves
After searching around a bit, "skosh" seems to indicate that a plane is out of missiles. \
So WRTB Skosh would probably mean return to base after firing all ordnance?
Thank you !
How do the guided bombs differ from torpedoes on the craft?
360p gang
I see ship mounted omni comms jam on osp, nice to see. Also giving clns a pair of c4 mounts is whacky
It's on the Ocellos
They always had that
No start of game missile spam?
Replaced by start of game fighter spam :)
lets go 360p
No e video just one point the music is so loud 📢📢📢 sometimes I just can't understand you because of it 😅