Nebulous: Fleet Command - CARRIER UPDATE Trailer Analysis and Breakdown!
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- Опубликовано: 11 дек 2024
- I was lucky enough to get early access to the new Carrier Update trailer and had just enough time to go through it point out some interesting things. Join me for a look!
Full Trailer here:
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My blob of 120mm dual-purpose flak frigates will be mocked no longer.
I'm excited to see where this game franchise goes through the years. Hopefully in the coming years they will release a game that does implement the strategic game mode that got scrapped
It's not scrapped, they just decided to delay it because the dev team can't handle that scale of project right now.
@@cookieschocchips5551 No they did indeed scrap it. The singleplayer is gonna be something different.
@@comeonandslamandwelcometot2418 The final answer is that an strategic mode will probably happen in some way or another, but the previous iteration was too complex and unfun. So they just went back to the board to think of a new way to approach an strategic mode.
@@cookieschocchips5551 Wrong, it got cancelled. The dev made it very clear that it's cancelled and that, at some future time, they want to start working on a new concept, but Conquest is definitely dead.
I’d like to mention the single S2 launchers for OSP.
Broadly, I think carriers give the ability to project power, but capitals and swarms possess a staying power the small craft simply don’t have. The small scouts have a fragility in appearing vulnerable to missiles or guns, so I don’t think recon corvettes or OSP EWAR is departing anytime soon.
Carriers will be noob traps and missile magnets first and foremost. They will be support weapons and once the initial hype dies down, people will go back to their meta fleets like beam blobs.
The performance will also suffer a lot from carriers, as the game already can't handle a lot of missiles. Now add a lot of aircraft and you get even worse lag spikes.
There is a new type of Size 2 hybrid missile, and totally new Size 1 Hybrid Missile at 1:28
The New S2H missile can also be seen being fired from a VLS-2 in the trailer, though it is not shown in this video
5:09 looks like some sort of combat small craft being pulled into hangars in the broadside mounts of a Marauder liner, so it looks like we can put at least a little bit of fighter capacity onto ships with suitably big mounts - no idea if it can mount bombers though, or more than the single ship per hangar/pad module that I assume is what the combined module gets
Looks like the size 4 mount (Axford top slots & Marauder side slots) can house fighters and the support craft but it's likely the bombers/heavy fighters will require the larger sized slots seen on the dedicated carrier platforms.
Your Nebulous RP were cool to watch. Look forward to seeing your mind work on these new tactical possibilities. 😎👍
Absolutely buzzing with excitement!
Stoked for the update!
What I'll suspect is that Capital-on-Capital engagements will get "choked out" by carriers in the meta, just how it ended up at WWII. A lot of things you would've used a small craft for will be dedicated to fighters, and the jobs of those isolated craft will become much more deadly. It'll also be a lot more sustainable to use torp bombers than the current OSP meta of torp swarms.
If we look at U.S. and Soviet doctrines in the cold war and factor in the increased canon ranges in Nebulous, I suspect that carriers won't make the other ships obsolete.
The Soviets didn't have any carriers. They had SiloShips like the Kirov, and air defense ships designed to protect the SAG.
And then there were the Soviet AShM submarines like Oscar class, which we don't know if we'll ever get analogs of.
The game is designed so that both antiship missiles and heavy guns both have a place in engagements, so I think carriers are just going to be another means of getting the job done.
thank god the BB will finally fear something
@spacejam5486 Tell me about it. I still think the reactor scram was a mistake; it got rid of the main way for HE missiles to sink BBs.
Seeing this makes me feel even worse about the Homeworld 3 release
5:28 that skinny thing looks more like a special stabilized torpedo or rocket because at 1:58 in the trailer it shows them being shot at a ship with missiles so maybe they're some manual fire projectile or stabilized rocket so you can go without a seeker? Like a blind fire idk. But check the trailer, looks like it or maybe a stabilized bomb?
I double checked, they're cluster bombs you can see them at 0:58 i believe deploying their bomblets. It's brief but there
It's a glide bomb i think, in the previous trailer it was showed but it had no texture, despite that, you can see the similarities of the shapes
@dogmilk999 i mean they have the exact same textures, so it sounds like a configurable bomb that can be used as a glide bomb or cluster munition.
You can also see 3 of them flying alongside a torpedo at 6:01. One of them hits directly but the other 2 miss.
@@Bwizz245 yeah so definitely a bomb
1:33 you can still see liner with launch module here and the new OSP carrier while dedicated, look more like a light carrier hull with 2 fighter and 2 bombwe launch bay.
Edit: on closer look, the OSP light carrier seem to be not civilian converted but either newly built or an older class. If it the former case then it is an interesting development in term of lore.
Hmm, as for how ship defend against small craft and incoming missile, I think it will be with combination of s1 missile focus on small craft to destroy them before they get close or you can use small corvette with dedicated CIWS and flak to as a shield for larger ship. I think you also forgot the new single arm missile launcher with internal magazine up to s2. This will allow Carrier to also act as an dedicated AA platform to either target S3 torp or bombers.
Cool, now maybe we can add boarding parties, along with crew/material transfer and most importantly rescuing/capturing escape pods.
The dev already said boarding parties won't come for a long time, because it was too difficult to implement.
Can't. Wait.
1:29 I don’t know if you noticed, but the OSP strike craft seems to appear to be carrying… a (blue) hybrid missile?
Also it seems that the Spacecraft’s thrusters were switched back into physical models instead of bright yellow patches
"Not getting added into a vacuum"? But... but they're in space!?!? /s
Why are the strike craft aerodynamic... in space?
@@td6460 in the lore of the game the ANS got stuck with a boondoggle stealth, space and air multirole strike fighters. So they are aerodynamic because some armchair admiral wanted planes that could fight in space and in atmosphere.
Because the game is moving further and further away from the space theme, sadly.
3:03 Support Carrier? Not an Escort Carrier or Light Carrier?
It’s an escort carrier, he misspoke.
@@NucleAri Ah
umm where did you get the footage from 6:25 onwards?
Behind the scenes footage is often provided to members of the press or RUclipsrs for advertising and reviews.
The fact that the update is near and scheduled right at the end of my parental leave makes me feel happy and sad at the same time.
I like the visuals... but the fighters should not be juking and jiving like they're in a different medium than the ships.
I think the same. Hope that its not a final decision.
I hope I am wrong, but this seems like the end for every ship that isn't a carrier, just like irl. This also kills all non carrier based scouting or any attempt at good positiong, you can''t go into cover against a carrier or hide from it. Also, seems like the OSP gets all the best stuff, as usual. A slightly reduced RCS in no way makes up for the OSP getting more fighters with more payload and more manueverability (according to the last dev blog). As if the OSP wasn't strong enough already. Lets hope it doesn' kill the game and permitted build varity.
You say that the OSP get all the best stuff, but the ANS have the heavier armor, better medium range response in weaponry, turreted railguns, better radars. OSP's equipment has a higher skill ceiling that can let them overwhelmingly bridge that gap, but the ANS at an equal skill level are superior, with a lower bar for entry.
ANS already has better missiles, better armor, better sensors, and beams.
just blob together with ur heavy ANS friend while having sacrificial capper corvettes to cap when OSP aint seeing. cover eachother with Area PDT and frag shells.
most ANS defeats were due to defeat in detail and stealthy cap shuttles, not direct frontal engagements. For bulkers u can shove S3's hybrid and they r done.
@spacejam5486 ANS has better missiles and beams, but not better sensors - OSP long range spotting is vastly superior, and better armor is meaningless due to the firepower of OSP ships - plus OSP has defacto better armor due to how their ships are mostly made out of empty space.