The gate is not set correct for lane 2/3. Lane 2 is always supposed to be an outline. Lane 3 is either inlane or outlane depending on the gate. See manual. At about 2:40 Bowen explains all are inlanes, but sadly this isn’t correct.
It's also worth mentioning that the first inline drop lights both spinners for 1000/spin. With how tight scores on this game can get, if the spinners are juicy enough a couple of good rips on a lit spinner can easily spell the difference between winning and losing in this game, especially since you want to shoot up top anyways to collect FUTURE letters. It's kind of like how lighting the spinner on Frontier is a priority as well, since you want to get to those upper lanes anyway to advance your bonus, so why not rack up some extra points in the process?
The difference between the backglass art and the playfield art is so noticeable. Although hokey, the backglass art is at least drawn well, playfield art is horrid.
The gate is not set correct for lane 2/3. Lane 2 is always supposed to be an outline. Lane 3 is either inlane or outlane depending on the gate. See manual. At about 2:40 Bowen explains all are inlanes, but sadly this isn’t correct.
Do you know what this means? PAPA has officially made a change which makes it harder to drain!
It's also worth mentioning that the first inline drop lights both spinners for 1000/spin. With how tight scores on this game can get, if the spinners are juicy enough a couple of good rips on a lit spinner can easily spell the difference between winning and losing in this game, especially since you want to shoot up top anyways to collect FUTURE letters. It's kind of like how lighting the spinner on Frontier is a priority as well, since you want to get to those upper lanes anyway to advance your bonus, so why not rack up some extra points in the process?
The difference between the backglass art and the playfield art is so noticeable. Although hokey, the backglass art is at least drawn well, playfield art is horrid.