I saw your Character locomotion Video and you made it look so easy, I have been writing this 30line code and you only used 4lines and got it done, your tuts are fluid and so nice to learn😍😊
Another great video, thank you! I got pretty excited when you mentioned future networking tutorials at the end. You've done such an awesome job teaching animation rigging, I will definitely keep an eye out for your AI and networking series.
for anyone who's script is not seeming to care about the variables, change the IsSprinting function in PlayerLocomotion to this: private void UpdateIsSprinting() { bool isSprinting = IsSprinting(); animator.SetBool(isSprintingParam, isSprinting); rigController.SetBool(isSprintingParam, isSprinting); }
Just caught up in the series and joined the discord. Awesome tutorial! What would a melee system look like with this system? Any reccomendations on how to do it?
If you right click on the word “Motion” in a blend tree, you can copy the whole thing (Motions, positions and speeds) rather than having to copy paste each motion.
I have started learning from your videos and also performing with step by step in unity But on 4-5 video i m stuck i m not able to do as u did on that video so i have to stop learning So for that i have some suggestion if you have any udemy course or if possible thn make it So no one can stuck like me and also on udemy they can get project on each or 2-3 video so no one can stuck plz make it. i m very excited for learning from you bcoz on youtube there is no one who have knowledge like you.
If you're having issues with the bool isChangingWeapon instantly changing from true to false instead of waiting for the full animation clip to play, I swapped in "yield return new WaitForSeconds(m_rigController.GetCurrentAnimatorClipInfo(0).Length);" for the while loop and that seems to have addressed the issue. Not sure if it's a Unity version issue (using 2021), something wrong with my animation length, or maybe I fat fingered something in the tutorial.
I have been learning so much from you, i am a software engineer but my job doesn't revolve around games so I want to do my own personal projects and thanks to you, I am progressing very fast! Just a quick question, where do you learn most of this from? school or personal searches?
Glad to hear! Im in the game dev industry but I don’t use Unity professionally. So most of this comes from personal searches in blog posts, forums, Reddit, RUclips, etc. Also playing games i want to mimic and closely examining their behaviour.
Enjoyed the tutorial. I'd recommend updating to the new input system - it's a bit of a pain to set-up(compared to the old system), but there's support for far more devices - as well as rebinding.
I really don't like the way you make some stuff, like having 2 scripts for the same weapon instead smashing all together, it's just me xD but I do like you're series of this game, I really learned a lot from you... thanks a bunch and keep going xD
@@TheKiwiCoder I have no real issue leaving it how it is as I have to do this all over again anyway as I’m not using my final assets, but it would be nice to know if there is a way.
I like the use of a single key frame with the pistol, it really makes a big difference for a little amount of work. Thanks for showing it
This channel is gem. 🤩
I hope more videos are on the way.
these videos should not be free, just a gem
I saw your Character locomotion Video and you made it look so easy, I have been writing this 30line code and you only used 4lines and got it done, your tuts are fluid and so nice to learn😍😊
Thank you!
Oh, man! Thank you! in advance. I just hope you cover almost everything require in a complete game (short game)
Another great video, thank you!
I got pretty excited when you mentioned future networking tutorials at the end. You've done such an awesome job teaching animation rigging, I will definitely keep an eye out for your AI and networking series.
Thank you! Stay tuned ✌️
Awesome cant wait for AI. Can you include cover shooting?!
Iam so glad I found this channel! Thank you and I subbed.
Thank you!
can you do a tutorial on how to make a locomotion controller with kinematica package, thanks for this awesome channel and helpful tutorials
for anyone who's script is not seeming to care about the variables, change the IsSprinting function in PlayerLocomotion to this:
private void UpdateIsSprinting()
{
bool isSprinting = IsSprinting();
animator.SetBool(isSprintingParam, isSprinting);
rigController.SetBool(isSprintingParam, isSprinting);
}
It still doesn't seem to care.. Holstering rifle for some reason is causing that issue.
Just caught up in the series and joined the discord. Awesome tutorial! What would a melee system look like with this system? Any reccomendations on how to do it?
Many thanks again 🙏🏻
If you right click on the word “Motion” in a blend tree, you can copy the whole thing (Motions, positions and speeds) rather than having to copy paste each motion.
Yes! Did they finally fix that? It wasn’t working when I made the video
I have started learning from your videos and also performing with step by step in unity
But on 4-5 video i m stuck i m not able to do as u did on that video so i have to stop learning
So for that i have some suggestion if you have any udemy course or if possible thn make it
So no one can stuck like me and also on udemy they can get project on each or 2-3 video so no one can stuck plz make it.
i m very excited for learning from you bcoz on youtube there is no one who have knowledge like you.
If you're having issues with the bool isChangingWeapon instantly changing from true to false instead of waiting for the full animation clip to play, I swapped in "yield return new WaitForSeconds(m_rigController.GetCurrentAnimatorClipInfo(0).Length);" for the while loop and that seems to have addressed the issue. Not sure if it's a Unity version issue (using 2021), something wrong with my animation length, or maybe I fat fingered something in the tutorial.
Ag nee, not the end so soon, it was just going somewhere. Add at least an enemy character, ammo pickup, healthbar, health pickup and sound effects.
More videos on their way :)
could you do a sniper sight? your channel is amazing dude congratulations!
Maybe just change FOV and use the UI to display a sniper scope?
Would be the quickest solution!
Awesome ❤️❤️
Crouch System Please..
I've been following this tuto up until this poing and i tried to switch my modele but it did not work the animation become weird, what should i do?
I have been learning so much from you, i am a software engineer but my job doesn't revolve around games so I want to do my own personal projects and thanks to you, I am progressing very fast! Just a quick question, where do you learn most of this from? school or personal searches?
Glad to hear! Im in the game dev industry but I don’t use Unity professionally. So most of this comes from personal searches in blog posts, forums, Reddit, RUclips, etc. Also playing games i want to mimic and closely examining their behaviour.
Awesome
Can you also please teach us how to make like a campaign for the game(optional)
i just notice that unity 2020.1.2f1 has the Dark Theme you should check that out its awesome :)
I know I can’t wait! Upgrading this weekend.
Enjoyed the tutorial.
I'd recommend updating to the new input system - it's a bit of a pain to set-up(compared to the old system), but there's support for far more devices - as well as rebinding.
Thanks! It’s on my todo list. For now I just have keyboard and mouse so not too fussed.
Adding the new input system would be an awesome addition, would love to see hope you'd do it!
Nice
I really don't like the way you make some stuff, like having 2 scripts for the same weapon instead smashing all together, it's just me xD
but I do like you're series of this game, I really learned a lot from you...
thanks a bunch and keep going xD
Would love to see a discord channel for this youtube channel :)
wanted to bring this up as well, great idea :)
Vaulting?
how does one fix the position of the weapon in the players hand at this point? Somehow my weapon is now slightly behind where i need it to be.
Hmm 🤔
@@TheKiwiCoder I have no real issue leaving it how it is as I have to do this all over again anyway as I’m not using my final assets, but it would be nice to know if there is a way.
@@YetAnotherMichael89 hey maybe try on discord? Apologies if you have already, feel free to message me directly there too.
Can you please Add Photon Pun 2 Multiplayer in this game...
Will you add in future??
Pun2 vs forge vs mirror GO
@@TheKiwiCoder Pun2 Please
@@TheKiwiCoder Yes Please PUN 2..
@@TheKiwiCoder any idea when are you going to implement Photon PUN in this game???