Battlestar Galactica 3D model - Launch Bay Demonstration 2 with Viper Launch

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  • Опубликовано: 25 янв 2025

Комментарии • 8

  • @Cliff132NJ
    @Cliff132NJ 6 месяцев назад +3

    Exceptional! Pulling back to watch the Viper launch head-on was masterfully done!

  • @survivingbehindliberallines
    @survivingbehindliberallines 6 месяцев назад +2

    I love these videos. Always great work. Enjoy seeing the notifications for these. 😊

  • @gcen01
    @gcen01 6 месяцев назад +2

    Great work, that is something the Original never had..

  • @davidcolumbia5792
    @davidcolumbia5792 6 месяцев назад +3

    Each video is amazing....encore!

  • @lonestarr86
    @lonestarr86 6 месяцев назад +4

    Absolutely gorgeous. Now, the lack of blast doors or in fact any blast protection is a bit funny - but I guess 70s budget didn't allow for it.
    I wonder, BSG didn't have any kind of forcefields, did it? Were the launch bays air-evacuated? I am probably thinking too much about a show with with 3 bananas as a budget, but anyhow...

  • @mahatmarandy5977
    @mahatmarandy5977 6 месяцев назад +3

    Sooooo cool!

  • @silvervibranium2832
    @silvervibranium2832 6 месяцев назад +4

    Your vipers and bay are awesome! Always a treat. How long was the render?
    BTW did you see the new nebula tools in blender? It looked like the nebulas in the opening of Battlestar. I was really impressed!

    • @peterhirschberg6557
      @peterhirschberg6557  6 месяцев назад +2

      @@silvervibranium2832 it was a couple days once I rendered a fog pass and the turbos pass. The scene rendered pretty fast until the frames with the exterior. The battlestar model is still pretty monstrous and is still being optimized. Thanks for the heads up about the nebula tools. I will definitely check it out.