I see what you’re saying for the first part. The efficiency is proportional to its cost so the 0-0 will make a profit quicker but overtime it will be passed by the higher rated ones. The lower ones will always have more money for how much it’s worth, but, that doesn’t really matter because it’s the total amount it makes, not for how much it is worth. Once it’s revenue matches it’s cost, the pace of which money grows is the only factor.
Efficiency is the only thing that matters. If say one farm produces 50 per round and cost 1000, and another farm produces 100 per round and cost 3000, the second farm doesnt become better once you wait to day 30 and you start generating profit. The first farm is always better bc you can just buy 2 of them and outperform the second farm every time. The same is true for any more efficient farm. Just buy enough of the efficient farms so they produce the same as a higher tier ""better"" farm and youll produce the same amount per round and it will cost you less. The only other factor to consider is space bc sometimes you wont be able to spam enough efficient towers to outcompete a higher tier one.
@@LizzPrilope Not sometimes, all the time. Since no matter what each map can only hold a finite number of banana farms, at a certain round count it's going to be better to have gone for the higher producing farm, even though it took longer to pay for itself. So basically, if you want maximum output over time, you spam 4,2,0(Following the correct upgrade path). Then after buying 5,2,0 you get a 2,0,5(Since it's income is good + It's the second highest efficiency $5000+/round). Then if you're rounds are going so slow as to proc the 2,5,0 > every 2.5 rounds(Or at least enough for it to outproduce a 4,2,0), you buy one of those last, because if it can't outproduce a 4,2,0 then it would have been better to just have an extra one of those. The only time you would bother with banana banks instead of republics just because they're more efficient is if you're not going past round 100... but If you aren't going past 100 why even bother with farms?? Just win it like CHIMPS. But as this video pointed out... it might still be more efficient to go for 4,2,0 instead since the compounded earnings of the top upgrade path might raise it's efficiency enough to outstrip the 2,3,0 line.
@@chase9316 when you are buying farms, you have a fixed amount of money you can spend. Which is the proportion of available money you can afford to not to put into upcoming rounds. You also have a limited number of spaces. The most efficient option is to prioritise use all the money you can, and secondly use the most efficient farms possible to do so. The optimal strategy is to pick the most efficient farms you can for the most part with some less efficient but more expensive farms to use the rest of your money. The only complication being if in future rounds when you have more money to invest (which will be used to upgrade farms since youve run out of space) then some more efficient higher tier crosspaths may be locked out because a different crosspath has more efficient lower tiers. The thing to know is efficiency is the inverse of interest rate. a 800 banana farm with 80 return per round is a 10% return of investment per round. You want to maximise the average interest of your investment given limited area bc your investment is a fixed amount.
@@LizzPrilope That's all vague and overcomplicated... But it only works in practice if you're buying all of your banana farms at once. Since in reality you buy your upgrades one at a time as money comes in, slowly adding more over multiple rounds. The fact is that even though a banana bank will produce more money than a republic whenever it's full, a republic will give out it's money every round... Making you buy the next Republic/factory faster, and faster, and faster with each banana Republic/factory you can get. This raises the average efficiency of all the republics, so on a map with infinite space eventually the banana republics are going to be more efficient than the banana Banks, while also having a higher production value... So the only time banana banks are going to be more effective is when you look at the first ones you place, and they're only going to stay more effective at earlier round counts. Which is why I said the only time banana banks are worth it is if you aren't going to passed around 100. Because past around 100 probably your banana republics are going to be more efficient than your banana Banks due to the number of them giving money per round. This effect is compounded that in reality maps don't have infinite space, so if you need to go to the distance... Say round 200 where banana republics have plenty of time to pay themselves off and then give lots and lots of income, banana Banks become strictly worse.
Anyone looking for some quick 2021 answers: top path bad middle bath god bottom path good 003 costs less and produces the same as a 300 banana farm 203 produces less than 023 banana farm + the fact that you don't need a banana farmer 030 produces more than 300 and 003
my idea is using loan to build more farm, but again if you have the money for the 0-4-0 bank, then you can just spend it on farms. but who knows? we need science!
If you are building more farms with the loan 4XX or XX4. Then i guess its worth The more fun thing is building more X4X banks. The bank costs well over 10k so building 1 extra bank costs you more than 10k do you're at a loss. For the next bank. Using the first ability. Gives you 5k with 5k remaining debt. Second ability, you get 5k (total 10k) and a increasing debt of 15k. So with the 10k 'profit' we build a bank. And oh look we lose more money as the banks cost more than 10k. So using this trend. Its not worth as banks cost more than 10k and gives you a mountain of debt (like real life) Sorry for the yesr late reply i watched this video recently :p
Ok I totally lost it at about 4:00 and your voice kind of just turned into noise but it was relaxing just scrolling through the comments with your voice as background music lol
One thing i think you overlooked; the banana central increases the value of all other banana drops by 10%. Meaning that the efficiency of the banana central relies heavily on the amount of farms you have.
Hey Chris, I found a mistake with your farming guide on the banks specifically. The stats are correct for the first 10k the banks make but from then onwards it is incorrect. The 2-3-0 banks are more efficient than the 0-3-0 banks. The reason for this is because you collect the 2-3-0 bank 2 whole rounds earlier which means that bank can start collecting more bananas for the next round of 10k while the 0-3-0 bank is still using up 2 whole rounds to collect more bananas to finish his first 10k. It will collect more money and once it has more money, even more interest is added to it. In order to fix this problem, you need to make all the numbers in the column (Rounds to 10k) the same numbers which is the LCM (lowest common multiple) which is 12012. You take 12012 and you divide that number by the original values in the column (Rounds to 10k) and times it by the efficiency. For the 0-3-0 bank as an example, you will take 12012 divided by 14 which is 858 and take 858 times by the efficiency (7.2) which is 6178. For the 2-3-0 you will take 12012 divided by 12 which is 1001 and take 1001 times by the efficiency (7.5) which is 7508. Divide 7508 by 6178 which is 1.2 and this value means that the 2-3-0 banks are x1.2 more efficient that the 0-3-0 bank. I am pretty sure my maths is correct and I just wanted to point out that you have to take into account that when the 2-3-0 bank has completed his first 10k, he starts on his second 10k while the 0-3-0 bank is still completing his first 10k. I hope this comment helps and keep up the good work!
2-3-0 banks cost a little over 5k. So as long as you have a little extra when you hit 10k, you can get 2 extra banks from collecting from 1. And collecting from those 3, you can make 5 or 6 more. They multiply. If you start early, you can be making over 100,000 every 12 rounds, before round 60. And if you are just going high rounds, bank is the way to go. Although beware the lag. It has to calculate every single banks interest. Even if they are all the same, it has to calculate each one individually.
The 5-2-0 farm is OP if u had many 4-2-0 farms..try to make 4-2-0 farms as much as possible (im talkin about more than 10) Then upgrade one of them to 5-2-0.. if u can...
@@irvingfn5923 Even then I think that the 2-5-0 would be the best because of the free 10k (or 12k if you have the monkey knowledge points and you're not playing on chimps)
The thing what makes the banana central very efficient ist that it increases all the the income of the 0-x-x, 1-x-x, 2-x-x, 3-x-x, 4-x-x farms. A 4-2-0 gives you 375 money per drop. But after u placed your banana central you actually increase your income to 487 per drop, if I remember that right. And this effect, effects all farms of these types on your map. Nevertheless great video! Greetings from Germany and sorry for my bad English.
buccaneer merchantman on easy is $1,955 and gave $200 each round, definitely paid for itself but is obviously better in the beginning when rounds are going by faster. medium I don't remember the price but he gives $300 each round. Also he can still be camo/lead and camo lead popping power as merchant; very useful tower.
Charbladex From what I know, Buccaneers are actually almost as cost effective as farms, and they can also pop bloons. The only problem is that there’s usually much less space for them, since they’re water terrain limited.
The simplest way to view the loan ability is that you get the 10,000 from your bank early, but you have to wait longer for the next 10,000 so using the ability would actually increase it's "efficiency" early and then decreases it later to even it out. The idea is to use the immediate cash influx allows you to invest in more banana farms earlier, which will make more bananas than if you had waited overall, ex. use the ability buy two banks then one bank will pay the dept and the other two will make 10,000 bananas, making 20,000 bananas then 30,000 after that instead of the 10,000 bananas you would have made earlier even taking into account dept effectively increasing the efficiency of your farming operations. I do not know how debt works in this game, but I presume using the ability Twice gives you 20,000 of bananas and dept, so you might be able to use this to get your late game banana farm setup early, though testing would be required to demonstrate this, if true this could be the best early game farm that should be sold once better farms are up.
The "efficiency" is how many rounds that it takes for it to pay back what you spent on it. Really only matters if it a short game. Or if your at the end of the game and the farm won't play back the money.
and i think there should be two separate "efficiency" parameters. one being how many rounds to fully payback, and how many rounds to sell+payback, along with total cost of investment. so then you know really what the round boundaries are when you try to build a farm (like the dudes in coop that decide to build a new farm when you are 5 rounds from ending the game)
I think it's worth noting that your efficiency metric records how many rounds it takes to to start paying itself off. While the 5-2-0 is by far the slowest to return your investment, the amount of currency production per round for only one tile is not something to discard. Space efficiency and raw production is key for end game. If you are able to achieve a 5-2-0 early, you'll see that once it slogs through the 20 rounds it takes to make profit, it'll provide the most money in the long run. Sure, you can claim that your standard farms paid itself off twenty times over, but that production is next to nothing. You'd have to assume infinite space to make that metric sensible. Also worth noting that upgrade discounts may also dramatically change how effective some farm archetypes are.
The part of IMF loan that's useful is that you can buy farms with the 10k, thereby making money off of it. For example, if you take the loan and then build 6 1-0 farms (I know it costs 10500, but 500 bucks isn't that much), you can get 720 extra income while paying back the 10k. That way, a 2-4-0 actually has efficiency of 11.2 and 0-4-0 has efficiency of 12.0. They're still not that efficient, but they're better than you said. Alternatively, you could buy 2 0-3-0 banks for 10.3k giving 1428 extra income for efficiency of 8.0 on 0-4-0 and 7.8 on 2-4-0. That's actually pretty good.
Fun Fact: If you get the Monkey Knowledge "Backdoor Deals" which increases IMF loans from 10K to 12K (and changes re-pay rate from 50% to 40%), then buy Monkey-Nomics the ability will give you 12K instead of 10K despite the ability no longer being a loan
You should take into account the time period between upgrades, i.e getting a upgrade that increases income earlier in the game will earn you more money in total but may not be as efficient by the direct comparison between income and cost.
It also depends a lot on the amount of rounds you'll be playing, in medium it makes little difference and it only starts being important on hard Even by trying to build and upgrade only 1 farm, you'll get around 15K more than usual by the end of the game wich isn't that much tbh I found that Quincy is perfect to deal with early waves, you can get a 2-0-0 farm by wave 13 on medium but you'll likely have to tank some damage to get there just with quincy
Chris! When using the market path (x-x-3, x-x-4, x-x-5), get greater production instead of valuable bananas. The valuable bananas doesn't affect the amount of money the market and wall street make at the end of the round. Each farm generates 12 bananas worth $20 each round, and the valuable bananas increases this to $25, which over 12 bananas, is a $60 increase. However, using greater production increases the amount of bananas per round from 12 to 14 to 16 (0-0-3 [or 4 or 5] -> 1-0-3 -> 2-0-3), which is 4 extra bananas, or an $80 increase. It's just $20, but getting a 2-0-5 is slightly better than getting a 0-2-5. Also, both paths up to second tier cost exactly the same! Edit: previously had skipped over the part in which you talked about this, and your math is right when you show the chart, but you always use 0-2-x farms in your videos (when you go the market route).
BTW what you calculated and called "efficiency" is actually called Return On Investment. Having the best ROI isn't necessarily the best option always because you will likely hold those farms for longer than the ROI. Basically what matters is how long after ROI do you plan on holding something. If you plan on having your 5-2-0 farm for 300 rounds it will be more efficient because you will have long passed the ROI and your rate with the 5-2-0 is much better than your rate on the 2-2-0.
For the top farm using the most effective setup you would need about 45 farms to make the same amount of money per a round as the one that makes the highest amount of money and also as you are upgrading the farms you will keep paying off more of the “debt” from upgrading because of the farms you are using so the effectivity numbers are very hard to calculate. For example if you use the cash drop power-up just to get the farm and no more on round one you would gain money from the farm you make both money from your farms and from the balloons you will pay off more money just by your bank than getting it on a later round because you get more money from pops than farms at that point. Also if you don’t use tier 5 farms the bottom max upgrade for the monkey village will absorb the nearby farms and the better they are and the more of then there are the more money it will make, there are videos on the site none of which are mine that will teach you how to make it maximize its potential effectiveness
One thing to keep in mind is that with regrows and towers with knockback or "blow away from exit" you can make many rounds last indefinitely. Now there's a cap on how much farms and banks can produce per round but it is something to keep in mind when using the banana farm that depends on round length. Even just having stun and push back towers at the beginning of your map can extend the round length as well. In the end there's a TON of variables to take into account. Which one is best depends on the level, difficulty, how quickly you are saving money, length of round, map space, which other towers you use, etc... From my limited experience you are generally best off spamming 2-0-0 farms until you can afford 0-0-3. I don't have much experience using 0-0-3 towers but I see most experts using that strategy. Still, it's not always the best strategy for every instance.
0-0-3 farms are trash. Banana farms generate a fixed amount of money per round no matter how long the round is, if the round is long, they'll produce it slower, and if the rounds are short, they'll produce it faster. But they'll always make a fixed amount per round. If you extend the round by pushing bloons, the farm will actually stop producing money because it hit it's limit. That's why banana farms don't work with regrow farms. The Baan farms won't keep producing forever, the length of the round won't make it produce more or less
What you do not explain about the first tier, however, is the fact that efficiency is basically how many rounds it will take to pay off the total cost of the tower. And because you aren’t paying for the farm every round, the efficiency column can kinda loses its meaning once the tower reaches the round where its paid off. 5-2-0 is by no means a bad farm, and you definitely don’t want only 1-0-0 (supposedly the most efficient first tier farm) farms because after that “payoff round”, every dollar you earn is just extra. 5-2-0 is most definitely a better tower than 0-0-0, 2-0-0, 4-2-0, etc, opposite of what the chart suggests.
If anyone did not understand the tl;dw is:make 0-0-3 and 2-0-3 for early game And start moving towards 2-3-0 now upgrade to 2-0-4 and get a 2-5-0 to get max eficiency
Dont forget though, just because some of these are worse than others doesn't mean they're bad. I ended up buying all 5th tiers in one of my games because *you're not going to get a 5th tier farm before you finish Hard difficulty* so if you survive super late, you might as well get all the 5th tier as they are the best tier farms, especially if you want to save up map space for your monkeys. Im round 151 in my current game with these farms.
I didn't watch the whole thing but I thought it was worth mentioning the 5-2-0 farm increases the production of all 4-2-0 farms (and potentially other upgraded farms as well). That makes it way way more efficient that what you said here. My currently ongoing big game has 1 5-2-0 and 10 4-2-0 and produces way more than the numbers say it would here
I would like a version two of this video that also brings in a x-x-5 hut or a x-4-x druid. I personally love to get a bank, then a druid, and then continue until I have built a pattern like this. The druids give you the per round money and big payoffs every 12 round with the banks. BANK - BANK - BANK D - D - D - D BANK - BANK - BANK
You can't really talk about banana farms without talking about their synergies with other towers. Druids are the best money making towers in the game, provided you build them near enough banana farms and get their range upgraded. I had no idea banks were that cost effective before watching this video though. Also, the 5-2-0 doesn't really shine until you overclock it. With max overclock it makes insane money per round. Banana Central also gives a bonus to all your other banana research facilities.
Just to add something. The efficiency is also how many rounds it takes to make a profit. So yes 5-0-0 is the least efficient and takes the longest, but once u break even the profit u make is much greater. so these are much more of an investment, however, it does pay off eventually
Love your vids man so glad btd is back and better than ever I wish you put adds on your vids cause u deserve some reward for the amazing quality of your vids. P.S for you I wouldn't mind adds at all 🤑😉
I only just got BTD5 and now this so 2 great games to play. It’s hard completing levels without upgrades. I’m just doing g easy and going back to do harder difficulties once I’m higher rank
You're 100% correct that the 0-0 farm has more efficiency (i.e. it earns back what it costs faster)... but you wouldn't want to have 0-0 farms in the late rounds. When the more expensive farms have earned back their cost, they make more money. After 16 rounds, the 0-0 farm is earning a whopping 80 dollars per round. After 17 rounds the 3-2 is earning 400. Four times as much. Yet based on your graph, the 0-0 is better because of how you defined efficiency.
The 2-2 and 3-2 have almost the same efficiency but the 3-2 earns twice as much money and costs twice as much. Spamming 2-2's is not smart when two cost the same and earn the same as one 3-2.
The idea is that it is most efficient with infinite space. On an infinitely large map, you make more money spamming 2-0 farms than by using a few 4-2s...he’s not saying that you should not upgrade, but that you should get more of the efficient ones and then start going for higher tiers as you fill up space on the map
I forgot to mention: It's extremely arrogant to say your guide is the "best of all time". The game was released today. You completely neglected to mention what I posted, that you can't base effectiveness of the farm only off how long it takes to earn itself back.
Ap2626 just explained that to you. Also, his guide is most likely the "best" guide at the time that it was released. He put a lot of work into it, and while I believe that he shouldn't have put that in the title, he also may have been kidding about that.
I think he's defining "efficiency" in terms of a single round, whereas if you see the same efficiency stats over 15 rounds you'll see very different numbers
5-x-x does has a secret ability that only work with more banana farms almost doubling all other upper path farms thats were the money is juat some more 4-x-x and it pays it self quickly
This guide is really helpful but if you don't know efficiency also means how long till you can sell it so you don't lose money so the 5-2-0 and 5-0-0 are not useful cuz you have to wait 22-30 rounds till you can sell it or you know you gained profit and I like the banks alot I usually have multiple and they get to 10k in different rounds so I get 10k every few rounds and I if you get the knowledge upgrade for the banana farm you can hold 12.5k in the banks which is really useful
on maps with water maybe merchant boats central markets are good. but on land maps i think imf loan(s) are pretty good, they make its bank better. then save up for central market(s) into a monkey wall street.
You have to think about over how much time did you make your money back and how going into the higher rounds, what will make you the most money. Once you get onto round 100+ you will want the 2-5-0 bank as the ability will make you way more money than a 5-2-0 farm or the other farm
you should make your analysis on the margins. I.E. the marginal benefit vs the marginal cost of each upgrade. upgrading a 0-0-0 to a 1-0-0 cost 500 extra and gives you 40 extra which gives you an efficiency of 8% while the competing decision is buying another 0-0-0 farm for 1250 that gives you only 80, which is an efficiency of 0.6%. All business decisions should be made at the margins. in fact upgrading your farms completely is more efficient than buying a ton of new low level farms (which makes intuitive sense).
A Random Person because they were OP once you got them rolling. And it’s easier to get those farms rolling early with the cash drop ability. Plus 5th tier upgrades are crazy as well (true sun god ._.). Had to me nerfed or else you could turn any game mode aside from CHIMPS into a joke.
@@stevenb6253 I cannot think of any reasonable person getting a true sun god on any difficulty except for super late game. Even then, 5th tiers are some of the worst towers in the game with the exception of a few.
Im not sure if u are misunderstanding It, your eficiency its the number of rounds that a farm takes to produce the money you used to buy It, but it is also the money It produces by round / the money u used to buy it so tecnically if u have 50000 and u buy two towers that cost 25000 and produce 250 by round It will have a 100 eficiency or u could buy a 12500 farm that produced 150 each round and that farm in your maths will have less than 100 eficiency so as you said It Will be more eficient, so yes, u are right because you Will be producing 600 instead of 500 with the 12500 farm I was thinking this wile i was writing in my phone so its a bit mesed up and im not doing the eficiency forma the 12500 farm bc un lazy, also im spanish and my phone write weird things so sorry for any grammar error Pd: the vídeo is quite fine but It isnt very well explained and there are some speciall habilities to take count at the time of seeing wich farm is better
Note: The Efficiency is how long it takes to pay off the purchase of the Farm and its upgrades. You can look at its "pops", which is how much money has been made so far. If that number is higher than the amount you spent on the Farm and the upgrades, then you're making that profit. As long as the farms are kept long enough for them to pay off their costs, then Income becomes Efficiency.
If the efficiëncy is 15, that would mean your farm can you buy plus 1/15th of your total farms every round. So it would go like the graph here under. Assuming you could buy a 1/15th. I mean I know you can't, but I'm just being theoraticle. This would mean the compound interest will bring the effeciëncy down just a bit above 11. So long story short, the effective efficiency can be almost 25% lower if we take compound interest in consideration, but it does not decrease it enough to not use banks. Round Cost Income total income Round Cost Income total income 1 1250 80 80 2 1250 85 165 3 1250 91 256 4 1250 97 353 5 1250 104 457 6 1250 110 567 7 1250 118 685 8 1250 126 811 9 1250 134 945 10 1250 143 1088 11 1250 153 1241 12 1250 163 1403 13 1250 174 1577 14 1250 185 1762 15 1250 197 1959 16 1250 211 2170 17 1250 225 2395
The 5th top tier farm gives all 4th top tier bonus cash like 1k more it's pretty good so like 1 max bottom tier, 2 or 3 middle tier is good, and a shit ton of top tiers gives u a lot of money. I survive a loooooong time
The counter argument is yes it is more efficient, but you get more money overall so what that means is it takes more time to pay it off but then towards later rounds you get wayyyy more money then you would if you had a 0 0 0 farm so after you pay it off you make more
Plus what you usually do is mid game make your farms better so the reason the efficiency rating is high is so you can get the money you lost on it back to buy the next one and work your way up.
A single Overclocked 0-0-5 village absorbing 11 Banana Central boosted 4-2-0 farm makes a whopping $51600 each round compared to: -$23700 each round for an Overclocked Banana Central boosting 25 4-2-0 farms -$5400 each round for a 2-0-5 farm -
Just use merchants with one bank to upgrade them or use druids plus banks. Monkey town/city is good for maps where you don't have time for extra stuff and sometimes alchemist is the best way to go
So I think the goal should be to eventually build only 1 bank every round. Then you will eventually have a total of twelve banks (if room is available) and be getting 10000 every round. Then grab a fifth tier bank getting a vast sum on the longer rounds using the activated ability. On maps with limited room I would say 4-2-0 farms would be the most efficient
Banks are strange. Seemed to take so long to get a return out I felt like I was messing something up. Tried to make a clump of banks and only collected from 1 or 2 to see if they would fill up quicker by keeping cash in the other banks for interest... but nope still slow af. Having 1 level 5 bank is nice though.
The efficiency you made actually tells us how many turns does it take to regain your money you invested on your bank so a 000 is the qickest but after that you wont be gaining much whereas 520 is slowest but it will give you huge amounts of money
yeah, but imagine you had infinite space. then you'd want to spam 1-0-0 banana farms to get the most money/tick. "it gives huge amount of money" -> yeah but you spent like 50k that you could have used to build other farms, etc.
But you don't have infinite space. So what does it matter if you did, the banks are actually the most efficient, because they also have interest on them and you can have 10000 for free if you get an 0 5 0 farm. But then again, you aren't getting money as regularly so as he said, pick your poison.
Thank youuu man it was triggering me so bad. Let’s say a 000 farm costs 700, and makes 100 per round Let’s say a bank costs 100000, and makes 5000 per round The farm will pay for ITSELF quicker, yes, in 7 rounds. The bank would take 20 rounds to do so. Let’s simulate a fake 20 rounds. The bank would have just payed for itself, while the 000 would have made 1300 more. However, in the coming turns after, the bank will be making much more total money than the banana farm. Simulate to round 30, for example. The bank would be +50000, while the 000 would be only +2300. Therefore, judging the farms based on how fast they repay themselves is not the true measure of efficiency, and is actually very misleading. The more rounds you use the farm, the smarter it becomes to use more expensive, but more productive farms. EDIT: ok, I just understood what he’s saying, and he’s actually right. For those who don’t understand I’ll try to explain it Let’s say a bank costs 100000 and makes 5000 a round Let’s say a 000 farm costs 1000 and makes 100 a round. If you buy 1 bank, after 100 rounds you will have made 500000 If you buy 100 “000” farms, you will make 1000000 in the same amount of time. So really, with “infinite space” yeah spamming would be better.
Hey Chris, love your videos. Been watching for almost a year now and am a huge fan. I was looking at your calculations and I think you left out an important assumption that you are making with these numbers. The "efficiency" number you are generating is the number of rounds it would take to pay off the cost of the farm assuming you buy the banana farm and all its upgrades in one go. So, for example, you are assuming you have $5750 and buying a 3-0-0 banana farm straight away. This is great for late game, but for the earlier rounds this number is misleading. If we take into account you have no money, and you need to use just the banana farm income to generate a tower, it changes the efficiency. So, for example, a 1-0-0 farm costs 1750. In order to get it, you buy a 0-0-0 farm for 1250, and then wait til it generates $500 to buy the 1-0-0 upgrade. So, it would take 6.25 rounds (500/80) to get the 1-0-0 farm. Now, we just have 1250 remaining for the 1-0-0 farm to pay off. This would take 10.4166.. rounds (1250/120) to make. So in total, if just using the banana farm income to pay off the tower, the efficiency would be 16.66.. not 14.58. In other words, it would take 16.66.. rounds to pay for itself, not 14.58 rounds. So, to reiterate, your numbers are not wrong by any means, but it assumes you buy the tower in full, instead of using itself to generate the money.
You should also cover the other towers that give you money to see the best way to roll in the money. Alchemist: 0-0-4, Boat: 0-0-4, Sniper: 0-5-0, Village, 0-0-4 to see if banks are even totally worth it compared to other towers.
Flawed maths... you can't measure efficiency on the money you get after a single round. You should measure efficiency after a certain number of rounds (10,15, 20, 25, etc.) And To get the best view on which investment will get you the most money after a certain number of rounds, till 100 for example. That is what I want to know.
@superjombombo I don't know if someone mentioned this already. The 5-0-0 Farm increases ALL(feel free to correct me if I am wrong, I'm not very confident I'm right) Banana Research Facility's banana box's value by 26.76% more money.
You seem to have ignored the secondary effects of the paths; the 1st path 5th tier will boost the output of your 4-x-x towers, and the 3rd path 5th tier will boost your Merchantmen and their line, and can have sizeable results on the right map.
Your efficiency system makes sense but I think it’s missing an element. You used the amount of money it makes per round to determine the efficiency. That would be the correct thing to do if you were also paying the cost every round but you’re not. It’s a one-time payment for the cost but a continuous income. Efficiency equation: total income / total cost. With this equation, a higher efficiency is better (as opposed to your equation). The earlier you buy a tower, the more “efficient” it will be because you’re adding more and more money to your numerator.
It would have made much more sense to make a graph showing how much money you will make over a long period of time because while the higher tier farms may be worse short term, in the long term they are way better. Nice work though, thanks for this
Great Video There is one thing though... There are to many variables to say the bank loans are no good. The biggest one being monkey knowledge followed in a very close second to the hero you use. All in all i really enjoyed watching this very informative i agree with 95% Awesome job on figuring out the numbers.
OH also you can milk the 2/5/0 Bank with ice monkeys glue gunners ninjas slow bloons all good ways to make your money back faster and increase your profit margin
The math is correct but the efficiency is really just how many rounds it takes to generate the same amount of money you spent on the banana farm and its upgrades.
Also, the efficency varable doesn't take into account the money you are earning after you generate what you have already paid. I like the video though.
It takes that into account if you spend the same amount of money. If you buy 72 1-0-0 farms, you will still make more money than a 5-2-0 farm, indefinitely, but you can't fit 72 farms on a map. Edit: I accidentally put in an extra 0 when I divided 126k by 1750. I changed 724 to 72, but my logic still applies.
I’m not watching this whole video but idk if u find out that the 5-0-0 farm also is like a whole map village . It makes only banana crates from other farms worth s good bit more
The problem with your efficiency rating is the income per round isn't the realized income over the life of the tower. You do mention this, I'm just pointing out that particular statistic isn't really useful. A better stat would be income over x rounds (maybe 20/40/60), so the true efficiency can be calculated over the lifespan of a 60/80/100 round game. I'm guessing you'll find that any tier 5 doesn't make its money back in an 80 round game, but it would be worthwhile in a 100 round game.
buy 1-0-0 than make sure 11 rounds before a tough round you but a bank and for later in the game monkeynomics is BY FAR the best, basically gives you 10k per round especially if you have cooldown reducing, Most cost efficient tower there is.
Unlike btd5 I find myself playing with out farms at all, so far I can get through every map on hard without them by using an alchemists with buffs, archer, apache, grand master ninja and fore wizard
Did you take everything into account? I think 5-2-0 is the best if you use 4-2-0 farms as well, and you could improve bottom path income by using the buff to merchantman income.
Awesome video! But I was wondering how you can improve this with maybe villages or druids and if you were to buy and sell your way up each different type of banana farm how would it compare to this? And finally I was just curious how it compares to other methods of increasing money like again the village or the alchemist 0-0-4 or the 0-2-4. Awesome video! And really helped a lot thank you!
This is a more complex problem, especially since if someone gets 5th factory they likely has other factories and the 5th teir boost the money made by other factories
I don’t even use a ton of farms and I found this fascinating. You clearly put a lot of work in Chris, great job.
@Bountiful Baboon I mean chimps is impoppable without knowledge and it bans farms. They aren't nessesary in the least, but they are very nice to have.
lets just say that bananas are awsome
@@SPZ-gv2on any update to this farm guide?
I never use Farms in a normal round. Benjamin makes all the money I need.
@@Lt_Koro if you get Benjamin and use farms id recommend banks considering it buffs banks
The amount of times I lost and wasted money just because I was too greedy...
this is way more relatable than it should be
@@fomoinduced8496 ipad confirmed 19:36
19:37 basically every time that i want to place a tower.
Myhailo Makar LOL
Jhertz
Uganda knuckles :0
Same x
I see what you’re saying for the first part. The efficiency is proportional to its cost so the 0-0 will make a profit quicker but overtime it will be passed by the higher rated ones. The lower ones will always have more money for how much it’s worth, but, that doesn’t really matter because it’s the total amount it makes, not for how much it is worth. Once it’s revenue matches it’s cost, the pace of which money grows is the only factor.
Efficiency is the only thing that matters. If say one farm produces 50 per round and cost 1000, and another farm produces 100 per round and cost 3000, the second farm doesnt become better once you wait to day 30 and you start generating profit. The first farm is always better bc you can just buy 2 of them and outperform the second farm every time. The same is true for any more efficient farm. Just buy enough of the efficient farms so they produce the same as a higher tier ""better"" farm and youll produce the same amount per round and it will cost you less. The only other factor to consider is space bc sometimes you wont be able to spam enough efficient towers to outcompete a higher tier one.
@@LizzPrilope Not sometimes, all the time. Since no matter what each map can only hold a finite number of banana farms, at a certain round count it's going to be better to have gone for the higher producing farm, even though it took longer to pay for itself.
So basically, if you want maximum output over time, you spam 4,2,0(Following the correct upgrade path). Then after buying 5,2,0 you get a 2,0,5(Since it's income is good + It's the second highest efficiency $5000+/round). Then if you're rounds are going so slow as to proc the 2,5,0 > every 2.5 rounds(Or at least enough for it to outproduce a 4,2,0), you buy one of those last, because if it can't outproduce a 4,2,0 then it would have been better to just have an extra one of those.
The only time you would bother with banana banks instead of republics just because they're more efficient is if you're not going past round 100... but If you aren't going past 100 why even bother with farms?? Just win it like CHIMPS. But as this video pointed out... it might still be more efficient to go for 4,2,0 instead since the compounded earnings of the top upgrade path might raise it's efficiency enough to outstrip the 2,3,0 line.
@@chase9316 when you are buying farms, you have a fixed amount of money you can spend. Which is the proportion of available money you can afford to not to put into upcoming rounds. You also have a limited number of spaces. The most efficient option is to prioritise use all the money you can, and secondly use the most efficient farms possible to do so. The optimal strategy is to pick the most efficient farms you can for the most part with some less efficient but more expensive farms to use the rest of your money. The only complication being if in future rounds when you have more money to invest (which will be used to upgrade farms since youve run out of space) then some more efficient higher tier crosspaths may be locked out because a different crosspath has more efficient lower tiers. The thing to know is efficiency is the inverse of interest rate. a 800 banana farm with 80 return per round is a 10% return of investment per round. You want to maximise the average interest of your investment given limited area bc your investment is a fixed amount.
@@LizzPrilope That's all vague and overcomplicated... But it only works in practice if you're buying all of your banana farms at once. Since in reality you buy your upgrades one at a time as money comes in, slowly adding more over multiple rounds. The fact is that even though a banana bank will produce more money than a republic whenever it's full, a republic will give out it's money every round... Making you buy the next Republic/factory faster, and faster, and faster with each banana Republic/factory you can get.
This raises the average efficiency of all the republics, so on a map with infinite space eventually the banana republics are going to be more efficient than the banana Banks, while also having a higher production value... So the only time banana banks are going to be more effective is when you look at the first ones you place, and they're only going to stay more effective at earlier round counts. Which is why I said the only time banana banks are worth it is if you aren't going to passed around 100. Because past around 100 probably your banana republics are going to be more efficient than your banana Banks due to the number of them giving money per round. This effect is compounded that in reality maps don't have infinite space, so if you need to go to the distance... Say round 200 where banana republics have plenty of time to pay themselves off and then give lots and lots of income, banana Banks become strictly worse.
Anyone looking for some quick 2021 answers:
top path bad
middle bath god
bottom path good
003 costs less and produces the same as a 300 banana farm
203 produces less than 023 banana farm + the fact that you don't need a banana farmer
030 produces more than 300 and 003
Ah yes middle bath
@@corporatelettings1786 you found the easter egg, congratulations!
The top path is only good if you have a lot of them and you have farmers.
my idea is using loan to build more farm, but again if you have the money for the 0-4-0 bank, then you can just spend it on farms. but who knows? we need science!
If you are building more farms with the loan 4XX or XX4. Then i guess its worth
The more fun thing is building more X4X banks. The bank costs well over 10k so building 1 extra bank costs you more than 10k do you're at a loss. For the next bank. Using the first ability. Gives you 5k with 5k remaining debt. Second ability, you get 5k (total 10k) and a increasing debt of 15k. So with the 10k 'profit' we build a bank. And oh look we lose more money as the banks cost more than 10k. So using this trend. Its not worth as banks cost more than 10k and gives you a mountain of debt (like real life)
Sorry for the yesr late reply i watched this video recently :p
Ok I totally lost it at about 4:00 and your voice kind of just turned into noise but it was relaxing just scrolling through the comments with your voice as background music lol
One thing i think you overlooked; the banana central increases the value of all other banana drops by 10%. Meaning that the efficiency of the banana central relies heavily on the amount of farms you have.
Banana central only incrises top path farms
Hey Chris, I found a mistake with your farming guide on the banks specifically. The stats are correct for the first 10k the banks make but from then onwards it is incorrect. The 2-3-0 banks are more efficient than the 0-3-0 banks. The reason for this is because you collect the 2-3-0 bank 2 whole rounds earlier which means that bank can start collecting more bananas for the next round of 10k while the 0-3-0 bank is still using up 2 whole rounds to collect more bananas to finish his first 10k. It will collect more money and once it has more money, even more interest is added to it. In order to fix this problem, you need to make all the numbers in the column (Rounds to 10k) the same numbers which is the LCM (lowest common multiple) which is 12012. You take 12012 and you divide that number by the original values in the column (Rounds to 10k) and times it by the efficiency. For the 0-3-0 bank as an example, you will take 12012 divided by 14 which is 858 and take 858 times by the efficiency (7.2) which is 6178. For the 2-3-0 you will take 12012 divided by 12 which is 1001 and take 1001 times by the efficiency (7.5) which is 7508. Divide 7508 by 6178 which is 1.2 and this value means that the 2-3-0 banks are x1.2 more efficient that the 0-3-0 bank. I am pretty sure my maths is correct and I just wanted to point out that you have to take into account that when the 2-3-0 bank has completed his first 10k, he starts on his second 10k while the 0-3-0 bank is still completing his first 10k. I hope this comment helps and keep up the good work!
You seem smart so I have a question. Are the banks better than the market if I use Benjamin since his upgrades can make the makes 12% better
Uhhhhhh yeah.... I totally understood all of that... Sounds legit so I won't fact check your math and will just agree with you. :)
Joshua Miller yo can take away his job if you wanted so then you make more money then him we will all sub and help you!
Genius
Ahhh yes
3:50 I love numbers. I've been looking for a video with the math laid out. Thank you very much super duper delicious.
Rock with monkey-nomics in late game (round 95 and on)
Chris this guide helped me so much. Thank you for the AMAZING content that you upload. Keep up the good work!!
The boat merchant is more efficient than the farms.
garret phillips Troll or legit comment?
Ramón González The first merchant gives 200 per round and it still pops Bloons. I’m not sure how much it costs, but it is probably pretty efficient.
also , the banana farm marketplace ( 0 0 4 ) does increase boat merchants by 10% , and those merchants increase themselves when you build more
That's what I discovered
Ramón González Legit. It is a banana farm and a good defense in one.
2-3-0 banks cost a little over 5k. So as long as you have a little extra when you hit 10k, you can get 2 extra banks from collecting from 1. And collecting from those 3, you can make 5 or 6 more. They multiply. If you start early, you can be making over 100,000 every 12 rounds, before round 60. And if you are just going high rounds, bank is the way to go. Although beware the lag. It has to calculate every single banks interest. Even if they are all the same, it has to calculate each one individually.
The 5-2-0 farm is OP if u had many 4-2-0 farms..try to make 4-2-0 farms as much as possible (im talkin about more than 10)
Then upgrade one of them to 5-2-0..
if u can...
Upgrading to 5-2-0 isn’t really worth it in high rounds... it’d take a lot of time to make your money back, unless ur planning on goin 250+
@@irvingfn5923 Even then I think that the 2-5-0 would be the best because of the free 10k (or 12k if you have the monkey knowledge points and you're not playing on chimps)
The thing what makes the banana central very efficient ist that it increases all the the income of the 0-x-x, 1-x-x, 2-x-x, 3-x-x, 4-x-x farms. A 4-2-0 gives you 375 money per drop. But after u placed your banana central you actually increase your income to 487 per drop, if I remember that right. And this effect, effects all farms of these types on your map. Nevertheless great video! Greetings from Germany and sorry for my bad English.
How about the other economic towers, like the alchemist rubber to gold, buccaneer, and sniper supply drop?
buccaneer merchantman on easy is $1,955 and gave $200 each round, definitely paid for itself but is obviously better in the beginning when rounds are going by faster.
medium I don't remember the price but he gives $300 each round. Also he can still be camo/lead and camo lead popping power as merchant; very useful tower.
Charbladex From what I know, Buccaneers are actually almost as cost effective as farms, and they can also pop bloons. The only problem is that there’s usually much less space for them, since they’re water terrain limited.
Michael Shan Then play on a map where water is everywhere, like spice islands or off the coast.
I might try them for operation ouch, farns that can attack sounds like a nice bonus
You can just do what he did in the video and calculate the efficiency. For example, just do (how much it costs for a 0-0-3 buccaneer)/(200)
The simplest way to view the loan ability is that you get the 10,000 from your bank early, but you have to wait longer for the next 10,000 so using the ability would actually increase it's "efficiency" early and then decreases it later to even it out. The idea is to use the immediate cash influx allows you to invest in more banana farms earlier, which will make more bananas than if you had waited overall, ex. use the ability buy two banks then one bank will pay the dept and the other two will make 10,000 bananas, making 20,000 bananas then 30,000 after that instead of the 10,000 bananas you would have made earlier even taking into account dept effectively increasing the efficiency of your farming operations. I do not know how debt works in this game, but I presume using the ability Twice gives you 20,000 of bananas and dept, so you might be able to use this to get your late game banana farm setup early, though testing would be required to demonstrate this, if true this could be the best early game farm that should be sold once better farms are up.
The "efficiency" is how many rounds that it takes for it to pay back what you spent on it. Really only matters if it a short game. Or if your at the end of the game and the farm won't play back the money.
and i think there should be two separate "efficiency" parameters. one being how many rounds to fully payback, and how many rounds to sell+payback, along with total cost of investment. so then you know really what the round boundaries are when you try to build a farm (like the dudes in coop that decide to build a new farm when you are 5 rounds from ending the game)
@@vittocrazi agreed
All i learned from this video was that valuable bananas is still a scam
I think valuable bananas gives +5 money
So i agree
@Joshua Bryant Bautista what does it give you? 30%
not really because the other crosspath sucks even more
No with marketplace valuable is better believe it or not
@@Ahmed_onYT no it's not, more production gives them both the same amount of money per round
I think it's worth noting that your efficiency metric records how many rounds it takes to to start paying itself off. While the 5-2-0 is by far the slowest to return your investment, the amount of currency production per round for only one tile is not something to discard. Space efficiency and raw production is key for end game. If you are able to achieve a 5-2-0 early, you'll see that once it slogs through the 20 rounds it takes to make profit, it'll provide the most money in the long run. Sure, you can claim that your standard farms paid itself off twenty times over, but that production is next to nothing. You'd have to assume infinite space to make that metric sensible. Also worth noting that upgrade discounts may also dramatically change how effective some farm archetypes are.
The part of IMF loan that's useful is that you can buy farms with the 10k, thereby making money off of it. For example, if you take the loan and then build 6 1-0 farms (I know it costs 10500, but 500 bucks isn't that much), you can get 720 extra income while paying back the 10k. That way, a 2-4-0 actually has efficiency of 11.2 and 0-4-0 has efficiency of 12.0. They're still not that efficient, but they're better than you said. Alternatively, you could buy 2 0-3-0 banks for 10.3k giving 1428 extra income for efficiency of 8.0 on 0-4-0 and 7.8 on 2-4-0. That's actually pretty good.
Bro, why do u have 9517 un opened emails :D
Ahmed aljobory cause 9500 emails are from fans XD
Spam
why dont you delete your spam emails
ive heard even reading malicious emails could get your pc caught in malware or viruses
Leze actually, there was one email that gave a virus on opening.
I have over 17k
Fun Fact: If you get the Monkey Knowledge "Backdoor Deals" which increases IMF loans from 10K to 12K (and changes re-pay rate from 50% to 40%), then buy Monkey-Nomics the ability will give you 12K instead of 10K despite the ability no longer being a loan
This video was *bananas*
You should take into account the time period between upgrades, i.e getting a upgrade that increases income earlier in the game will earn you more money in total but may not be as efficient by the direct comparison between income and cost.
It also depends a lot on the amount of rounds you'll be playing, in medium it makes little difference and it only starts being important on hard
Even by trying to build and upgrade only 1 farm, you'll get around 15K more than usual by the end of the game wich isn't that much tbh
I found that Quincy is perfect to deal with early waves, you can get a 2-0-0 farm by wave 13 on medium but you'll likely have to tank some damage to get there just with quincy
Yo guys the 5-X-X gives your other banana farms more money just so you know
i used the 4-2-0/5-2-0 farms caus i thought, if i got to collect these by myself they are worth more than the automatic upgrades
Chris! When using the market path (x-x-3, x-x-4, x-x-5), get greater production instead of valuable bananas. The valuable bananas doesn't affect the amount of money the market and wall street make at the end of the round. Each farm generates 12 bananas worth $20 each round, and the valuable bananas increases this to $25, which over 12 bananas, is a $60 increase. However, using greater production increases the amount of bananas per round from 12 to 14 to 16 (0-0-3 [or 4 or 5] -> 1-0-3 -> 2-0-3), which is 4 extra bananas, or an $80 increase. It's just $20, but getting a 2-0-5 is slightly better than getting a 0-2-5. Also, both paths up to second tier cost exactly the same!
Edit: previously had skipped over the part in which you talked about this, and your math is right when you show the chart, but you always use 0-2-x farms in your videos (when you go the market route).
BTW what you calculated and called "efficiency" is actually called Return On Investment. Having the best ROI isn't necessarily the best option always because you will likely hold those farms for longer than the ROI. Basically what matters is how long after ROI do you plan on holding something. If you plan on having your 5-2-0 farm for 300 rounds it will be more efficient because you will have long passed the ROI and your rate with the 5-2-0 is much better than your rate on the 2-2-0.
For the top farm using the most effective setup you would need about 45 farms to make the same amount of money per a round as the one that makes the highest amount of money and also as you are upgrading the farms you will keep paying off more of the “debt” from upgrading because of the farms you are using so the effectivity numbers are very hard to calculate. For example if you use the cash drop power-up just to get the farm and no more on round one you would gain money from the farm you make both money from your farms and from the balloons you will pay off more money just by your bank than getting it on a later round because you get more money from pops than farms at that point. Also if you don’t use tier 5 farms the bottom max upgrade for the monkey village will absorb the nearby farms and the better they are and the more of then there are the more money it will make, there are videos on the site none of which are mine that will teach you how to make it maximize its potential effectiveness
One thing to keep in mind is that with regrows and towers with knockback or "blow away from exit" you can make many rounds last indefinitely. Now there's a cap on how much farms and banks can produce per round but it is something to keep in mind when using the banana farm that depends on round length. Even just having stun and push back towers at the beginning of your map can extend the round length as well.
In the end there's a TON of variables to take into account. Which one is best depends on the level, difficulty, how quickly you are saving money, length of round, map space, which other towers you use, etc... From my limited experience you are generally best off spamming 2-0-0 farms until you can afford 0-0-3. I don't have much experience using 0-0-3 towers but I see most experts using that strategy. Still, it's not always the best strategy for every instance.
0-0-3 farms are trash. Banana farms generate a fixed amount of money per round no matter how long the round is, if the round is long, they'll produce it slower, and if the rounds are short, they'll produce it faster. But they'll always make a fixed amount per round. If you extend the round by pushing bloons, the farm will actually stop producing money because it hit it's limit. That's why banana farms don't work with regrow farms. The Baan farms won't keep producing forever, the length of the round won't make it produce more or less
What you do not explain about the first tier, however, is the fact that efficiency is basically how many rounds it will take to pay off the total cost of the tower. And because you aren’t paying for the farm every round, the efficiency column can kinda loses its meaning once the tower reaches the round where its paid off. 5-2-0 is by no means a bad farm, and you definitely don’t want only 1-0-0 (supposedly the most efficient first tier farm) farms because after that “payoff round”, every dollar you earn is just extra. 5-2-0 is most definitely a better tower than 0-0-0, 2-0-0, 4-2-0, etc, opposite of what the chart suggests.
If anyone did not understand the tl;dw is:make 0-0-3 and 2-0-3 for early game And start moving towards 2-3-0 now upgrade to 2-0-4 and get a 2-5-0 to get max eficiency
Dont forget though, just because some of these are worse than others doesn't mean they're bad. I ended up buying all 5th tiers in one of my games because *you're not going to get a 5th tier farm before you finish Hard difficulty* so if you survive super late, you might as well get all the 5th tier as they are the best tier farms, especially if you want to save up map space for your monkeys. Im round 151 in my current game with these farms.
I didn't watch the whole thing but I thought it was worth mentioning the 5-2-0 farm increases the production of all 4-2-0 farms (and potentially other upgraded farms as well). That makes it way way more efficient that what you said here. My currently ongoing big game has 1 5-2-0 and 10 4-2-0 and produces way more than the numbers say it would here
I would like a version two of this video that also brings in a x-x-5 hut or a x-4-x druid. I personally love to get a bank, then a druid, and then continue until I have built a pattern like this. The druids give you the per round money and big payoffs every 12 round with the banks.
BANK - BANK - BANK
D - D - D - D
BANK - BANK - BANK
You can't really talk about banana farms without talking about their synergies with other towers. Druids are the best money making towers in the game, provided you build them near enough banana farms and get their range upgraded. I had no idea banks were that cost effective before watching this video though.
Also, the 5-2-0 doesn't really shine until you overclock it. With max overclock it makes insane money per round. Banana Central also gives a bonus to all your other banana research facilities.
I hadn't considered overclocking it, but was definitely shaking my fist at the screen about failing to mention the synergy bonuses that each farm has.
Just to add something. The efficiency is also how many rounds it takes to make a profit. So yes 5-0-0 is the least efficient and takes the longest, but once u break even the profit u make is much greater. so these are much more of an investment, however, it does pay off eventually
Love your vids man so glad btd is back and better than ever I wish you put adds on your vids cause u deserve some reward for the amazing quality of your vids. P.S for you I wouldn't mind adds at all 🤑😉
I only just got BTD5 and now this so 2 great games to play. It’s hard completing levels without upgrades. I’m just doing g easy and going back to do harder difficulties once I’m higher rank
Thanks you Superbombobo, there are some Gamers who are willing to listen to boring things, but they help us. Thank you Superbombobo.
You're 100% correct that the 0-0 farm has more efficiency (i.e. it earns back what it costs faster)... but you wouldn't want to have 0-0 farms in the late rounds. When the more expensive farms have earned back their cost, they make more money. After 16 rounds, the 0-0 farm is earning a whopping 80 dollars per round. After 17 rounds the 3-2 is earning 400. Four times as much. Yet based on your graph, the 0-0 is better because of how you defined efficiency.
The 2-2 and 3-2 have almost the same efficiency but the 3-2 earns twice as much money and costs twice as much. Spamming 2-2's is not smart when two cost the same and earn the same as one 3-2.
The idea is that it is most efficient with infinite space. On an infinitely large map, you make more money spamming 2-0 farms than by using a few 4-2s...he’s not saying that you should not upgrade, but that you should get more of the efficient ones and then start going for higher tiers as you fill up space on the map
I forgot to mention: It's extremely arrogant to say your guide is the "best of all time". The game was released today. You completely neglected to mention what I posted, that you can't base effectiveness of the farm only off how long it takes to earn itself back.
Ap2626 just explained that to you. Also, his guide is most likely the "best" guide at the time that it was released. He put a lot of work into it, and while I believe that he shouldn't have put that in the title, he also may have been kidding about that.
I think he's defining "efficiency" in terms of a single round, whereas if you see the same efficiency stats over 15 rounds you'll see very different numbers
5-x-x does has a secret ability that only work with more banana farms almost doubling all other upper path farms thats were the money is juat some more 4-x-x and it pays it self quickly
2:30 Cute Quincy compilation
This guide is really helpful but if you don't know efficiency also means how long till you can sell it so you don't lose money so the 5-2-0 and 5-0-0 are not useful cuz you have to wait 22-30 rounds till you can sell it or you know you gained profit and I like the banks alot I usually have multiple and they get to 10k in different rounds so I get 10k every few rounds and I if you get the knowledge upgrade for the banana farm you can hold 12.5k in the banks which is really useful
on maps with water maybe merchant boats central markets are good. but on land maps i think imf loan(s) are pretty good, they make its bank better. then save up for central market(s) into a monkey wall street.
You have to think about over how much time did you make your money back and how going into the higher rounds, what will make you the most money. Once you get onto round 100+ you will want the 2-5-0 bank as the ability will make you way more money than a 5-2-0 farm or the other farm
you should make your analysis on the margins. I.E. the marginal benefit vs the marginal cost of each upgrade. upgrading a 0-0-0 to a 1-0-0 cost 500 extra and gives you 40 extra which gives you an efficiency of 8% while the competing decision is buying another 0-0-0 farm for 1250 that gives you only 80, which is an efficiency of 0.6%. All business decisions should be made at the margins. in fact upgrading your farms completely is more efficient than buying a ton of new low level farms (which makes intuitive sense).
Btd 5 4-2 Farm: 1200 PER CRATE... *Btd 6 4-2-0 Farm: 1825 Total income* Me: Why Ninja Kiwi ;-;
A Random Person because they were OP once you got them rolling. And it’s easier to get those farms rolling early with the cash drop ability. Plus 5th tier upgrades are crazy as well (true sun god ._.). Had to me nerfed or else you could turn any game mode aside from CHIMPS into a joke.
@@stevenb6253 I cannot think of any reasonable person getting a true sun god on any difficulty except for super late game. Even then, 5th tiers are some of the worst towers in the game with the exception of a few.
@@aqz7603 '5th tier are worst towers in the game' fucking galaxy brain
Yeah in BT5 you only needed 1 max upgraded banana farm to generate money on the higher rounds. Now you need at least 4 to break even.
Im not sure if u are misunderstanding It, your eficiency its the number of rounds that a farm takes to produce the money you used to buy It, but it is also the money It produces by round / the money u used to buy it so tecnically if u have 50000 and u buy two towers that cost 25000 and produce 250 by round It will have a 100 eficiency or u could buy a 12500 farm that produced 150 each round and that farm in your maths will have less than 100 eficiency so as you said It Will be more eficient, so yes, u are right because you Will be producing 600 instead of 500 with the 12500 farm
I was thinking this wile i was writing in my phone so its a bit mesed up and im not doing the eficiency forma the 12500 farm bc un lazy, also im spanish and my phone write weird things so sorry for any grammar error
Pd: the vídeo is quite fine but It isnt very well explained and there are some speciall habilities to take count at the time of seeing wich farm is better
Note: The Efficiency is how long it takes to pay off the purchase of the Farm and its upgrades. You can look at its "pops", which is how much money has been made so far. If that number is higher than the amount you spent on the Farm and the upgrades, then you're making that profit. As long as the farms are kept long enough for them to pay off their costs, then Income becomes Efficiency.
The tier 5 central buffs nearby banana farms though
If the efficiëncy is 15, that would mean your farm can you buy plus 1/15th of your total farms every round. So it would go like the graph here under. Assuming you could buy a 1/15th. I mean I know you can't, but I'm just being theoraticle. This would mean the compound interest will bring the effeciëncy down just a bit above 11. So long story short, the effective efficiency can be almost 25% lower if we take compound interest in consideration, but it does not decrease it enough to not use banks.
Round Cost Income total income
Round Cost Income total income
1 1250 80 80
2 1250 85 165
3 1250 91 256
4 1250 97 353
5 1250 104 457
6 1250 110 567
7 1250 118 685
8 1250 126 811
9 1250 134 945
10 1250 143 1088
11 1250 153 1241
12 1250 163 1403
13 1250 174 1577
14 1250 185 1762
15 1250 197 1959
16 1250 211 2170
17 1250 225 2395
I didn’t use farms to much in btd5. These farms seem worse so I don’t think I’ll bother with them much. Great video Chris, was super fascinating
Thanks for all the effort you put into this video Chris, it's a great video and I really appreciate it
The 5th top tier farm gives all 4th top tier bonus cash like 1k more it's pretty good so like 1 max bottom tier, 2 or 3 middle tier is good, and a shit ton of top tiers gives u a lot of money. I survive a loooooong time
Im glad you are going to test which is the best cause i don't think your math is going to work on a real game but I might be wrong
The counter argument is yes it is more efficient, but you get more money overall so what that means is it takes more time to pay it off but then towards later rounds you get wayyyy more money then you would if you had a 0 0 0 farm so after you pay it off you make more
Plus what you usually do is mid game make your farms better so the reason the efficiency rating is high is so you can get the money you lost on it back to buy the next one and work your way up.
What is the best Farm to "sacrifice" to the 5th tier Village (Monkeyopolis)??? Or is it dependant on the total cost like with Temple sacrifices?
A single Overclocked 0-0-5 village absorbing 11 Banana Central boosted 4-2-0 farm makes a whopping $51600 each round compared to:
-$23700 each round for an Overclocked Banana Central boosting 25 4-2-0 farms
-$5400 each round for a 2-0-5 farm
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Just use merchants with one bank to upgrade them or use druids plus banks. Monkey town/city is good for maps where you don't have time for extra stuff and sometimes alchemist is the best way to go
So I think the goal should be to eventually build only 1 bank every round. Then you will eventually have a total of twelve banks (if room is available) and be getting 10000 every round. Then grab a fifth tier bank getting a vast sum on the longer rounds using the activated ability. On maps with limited room I would say 4-2-0 farms would be the most efficient
Banks are strange. Seemed to take so long to get a return out I felt like I was messing something up. Tried to make a clump of banks and only collected from 1 or 2 to see if they would fill up quicker by keeping cash in the other banks for interest... but nope still slow af. Having 1 level 5 bank is nice though.
The efficiency you made actually tells us how many turns does it take to regain your money you invested on your bank so a 000 is the qickest but after that you wont be gaining much whereas 520 is slowest but it will give you huge amounts of money
yeah, but imagine you had infinite space. then you'd want to spam 1-0-0 banana farms to get the most money/tick. "it gives huge amount of money" -> yeah but you spent like 50k that you could have used to build other farms, etc.
But you don't have infinite space. So what does it matter if you did, the banks are actually the most efficient, because they also have interest on them and you can have 10000 for free if you get an 0 5 0 farm. But then again, you aren't getting money as regularly so as he said, pick your poison.
Thank youuu man it was triggering me so bad.
Let’s say a 000 farm costs 700, and makes 100 per round
Let’s say a bank costs 100000, and makes 5000 per round
The farm will pay for ITSELF quicker, yes, in 7 rounds. The bank would take 20 rounds to do so. Let’s simulate a fake 20 rounds. The bank would have just payed for itself, while the 000 would have made 1300 more. However, in the coming turns after, the bank will be making much more total money than the banana farm. Simulate to round 30, for example. The bank would be +50000, while the 000 would be only +2300. Therefore, judging the farms based on how fast they repay themselves is not the true measure of efficiency, and is actually very misleading. The more rounds you use the farm, the smarter it becomes to use more expensive, but more productive farms.
EDIT: ok, I just understood what he’s saying, and he’s actually right. For those who don’t understand I’ll try to explain it
Let’s say a bank costs 100000 and makes 5000 a round
Let’s say a 000 farm costs 1000 and makes 100 a round.
If you buy 1 bank, after 100 rounds you will have made 500000
If you buy 100 “000” farms, you will make 1000000 in the same amount of time. So really, with “infinite space” yeah spamming would be better.
Banana Farm was my favorite tower in 5. I intend to make it so in 6. This really helped. Thank you so much.
Hey Chris, love your videos. Been watching for almost a year now and am a huge fan.
I was looking at your calculations and I think you left out an important assumption that you are making with these numbers. The "efficiency" number you are generating is the number of rounds it would take to pay off the cost of the farm assuming you buy the banana farm and all its upgrades in one go. So, for example, you are assuming you have $5750 and buying a 3-0-0 banana farm straight away. This is great for late game, but for the earlier rounds this number is misleading. If we take into account you have no money, and you need to use just the banana farm income to generate a tower, it changes the efficiency.
So, for example, a 1-0-0 farm costs 1750. In order to get it, you buy a 0-0-0 farm for 1250, and then wait til it generates $500 to buy the 1-0-0 upgrade. So, it would take 6.25 rounds (500/80) to get the 1-0-0 farm. Now, we just have 1250 remaining for the 1-0-0 farm to pay off. This would take 10.4166.. rounds (1250/120) to make. So in total, if just using the banana farm income to pay off the tower, the efficiency would be 16.66.. not 14.58. In other words, it would take 16.66.. rounds to pay for itself, not 14.58 rounds.
So, to reiterate, your numbers are not wrong by any means, but it assumes you buy the tower in full, instead of using itself to generate the money.
This is perfect mate. Well done. Been playing this with my 9 year old son and just needed to know this haha. Love your work!
You should also cover the other towers that give you money to see the best way to roll in the money. Alchemist: 0-0-4, Boat: 0-0-4, Sniper: 0-5-0, Village, 0-0-4 to see if banks are even totally worth it compared to other towers.
Flawed maths... you can't measure efficiency on the money you get after a single round. You should measure efficiency after a certain number of rounds (10,15, 20, 25, etc.) And To get the best view on which investment will get you the most money after a certain number of rounds, till 100 for example. That is what I want to know.
@superjombombo I don't know if someone mentioned this already.
The 5-0-0 Farm increases ALL(feel free to correct me if I am wrong, I'm not very confident I'm right) Banana Research Facility's banana box's value by 26.76% more money.
You seem to have ignored the secondary effects of the paths; the 1st path 5th tier will boost the output of your 4-x-x towers, and the 3rd path 5th tier will boost your Merchantmen and their line, and can have sizeable results on the right map.
I didn't really understand what the market place thing was before this. Thanks for the explain.
Your efficiency system makes sense but I think it’s missing an element. You used the amount of money it makes per round to determine the efficiency. That would be the correct thing to do if you were also paying the cost every round but you’re not. It’s a one-time payment for the cost but a continuous income.
Efficiency equation: total income / total cost. With this equation, a higher efficiency is better (as opposed to your equation). The earlier you buy a tower, the more “efficient” it will be because you’re adding more and more money to your numerator.
I REALLY appreciate the thesis statement of 0-2-4 is the best. You can watch 21 minutes of why that is if you like to. Grats!
It would have made much more sense to make a graph showing how much money you will make over a long period of time because while the higher tier farms may be worse short term, in the long term they are way better. Nice work though, thanks for this
Great Video There is one thing though... There are to many variables to say the bank loans are no good. The biggest one being monkey knowledge followed in a very close second to the hero you use. All in all i really enjoyed watching this very informative i agree with 95% Awesome job on figuring out the numbers.
OH also you can milk the 2/5/0 Bank with ice monkeys glue gunners ninjas slow bloons all good ways to make your money back faster and increase your profit margin
One thing that was not noted was that the 5-2-0 increases the income of all other banana farms which in turn would make it much more efficient
The math is correct but the efficiency is really just how many rounds it takes to generate the same amount of money you spent on the banana farm and its upgrades.
Also, the efficency varable doesn't take into account the money you are earning after you generate what you have already paid. I like the video though.
It takes that into account if you spend the same amount of money. If you buy 72 1-0-0 farms, you will still make more money than a 5-2-0 farm, indefinitely, but you can't fit 72 farms on a map.
Edit: I accidentally put in an extra 0 when I divided 126k by 1750. I changed 724 to 72, but my logic still applies.
19:38 Why do you have so many e-mails???😂😂😂
That’s why organic foods are better than brand foods. Businesses would be like “SCAMMER! We got the best buck for you.”
The loan farm is good because the instant money allows for quick money which means more farms which means more money
I’m not watching this whole video but idk if u find out that the 5-0-0 farm also is like a whole map village . It makes only banana crates from other farms worth s good bit more
The problem with your efficiency rating is the income per round isn't the realized income over the life of the tower. You do mention this, I'm just pointing out that particular statistic isn't really useful.
A better stat would be income over x rounds (maybe 20/40/60), so the true efficiency can be calculated over the lifespan of a 60/80/100 round game. I'm guessing you'll find that any tier 5 doesn't make its money back in an 80 round game, but it would be worthwhile in a 100 round game.
buy 1-0-0 than make sure 11 rounds before a tough round you but a bank and for later in the game monkeynomics is BY FAR the best, basically gives you 10k per round especially if you have cooldown reducing, Most cost efficient tower there is.
Unlike btd5 I find myself playing with out farms at all, so far I can get through every map on hard without them by using an alchemists with buffs, archer, apache, grand master ninja and fore wizard
HOW MANY VIDEOS ARE YOU UPLOADING TODAY?!
U R AMAZING
It's not confusing at all. The x-3-0 banks with compound interest rule.
14:38 It gains 10,000 pops right around here. Illuminati confirmed???
You did an AWESOME job on this.
This is what i wanted to see. 👊
2:07
Btd 6 youtubers:ill ignore that
actually useful information that I was looking for, tyvm
Oh wow! I felt like I'm having maths/business class
sjb: use bottom path banana farm is the best one
tewtiy: no
Did you take everything into account? I think 5-2-0 is the best if you use 4-2-0 farms as well, and you could improve bottom path income by using the buff to merchantman income.
This is why you're the best! This was a huge help. Thank you
The loan is useful because if you use the 10,000 dollars to get more farms, it will give you an overall gain.
Awesome video! But I was wondering how you can improve this with maybe villages or druids and if you were to buy and sell your way up each different type of banana farm how would it compare to this? And finally I was just curious how it compares to other methods of increasing money like again the village or the alchemist 0-0-4 or the 0-2-4. Awesome video! And really helped a lot thank you!
This is a more complex problem, especially since if someone gets 5th factory they likely has other factories and the 5th teir boost the money made by other factories