Thank you for keeping us so entertained throughout the years. You are truly the BTD GOAT and OG Bloonstuber. My heart has so much appreciation for what you do and who you are.
Im glad to see the Spirit of the Forest so highly ranked. He is certainly my favorite and even as a teir 3 and 4 certainly helps clear out the normal bloons pretty quickly. I am suprised about the bloon solver though. I may need to check him out again.
Honerable mention for me: MOAB assasin. Very cheap allowing you to get it early game and allows you to easily take down 40, mid 50s, 60, 80+ and by the time 100 comes you will certainly be able to buy an elim which is the arguably the best moab popper in the game. I like the bullet bills.
@@carl8752 I am a striker Jones user so I just really like cannons, I recently rebought bloons and striker was a starter so my first T5 was bloons crush.
I personally love a 520 Glue gunner and the 024/025 Boomerang. They are pretty cheap for the things they can do. Glue gunner practically demolishes Bloons and the pushback of boomerang is really essential for early and mid game
@@aaronyc2011Everyone knows that lmao. However, that path usually isn’t available in chimps, since a 4-0-2 glue gunner sucks massive ass. If you can instantly afford a 5-0-2, then it’s better.
@@Migh7yb00sh but it's not as insane as launching literal nukes out of a mortar. in terms of power, sure Blooncineration wins, but in terms of spectacle? yeah no I'll take The Biggest One lmao.
My biggest problem in btd6 is I find myself going back to the same towers, I need to branch out more. Found a strat that worked for beginner, intermediate, and some advanced maps and never strayed from it, but I need to figure other towers out to start clearing harder maps
my way of doing this was picking the towers I thought were the absolute worst and trying to find ways to make them work, most times I figured out the towers were not bad at all I was just using them wrong wich made me learn more about the game
@@viniciussoarespenha5568 oh nice that's a good idea. Could start with the "bad" towers on easier maps to get a feel for them and walk away with more well rounded knowledge of the game. Thanks for the tip!
@@omnomnom1410 I like challenges, because they sometimes bring me new combo ideas to use in maps with low amount of usable terrain. I challenge myself sometimes, trying new synergies. When I saw Alchemist 2-0-5 working for the first time, it blew my mind. I wasn't expecting it having so much pop power + money generation
Also the occasional mini challenges are a good way. Sometimes you get extra monkey money if u stick to 3 selected towers and even if they're bad you can try and make them work.. I went to lvl 100+ with basically only snipers and figured out how to make them better or also the dinosaur guy, I would have never used him if not for the challenge but he's kinda fun to play around once in a while
my favorite tower to have around is by far the maim moab. being able to stun moabs (or multiple moabs with shrapnel shot) with infinite range added on for a price affordable at round 40 is great.
One of my personal favorite DPS towers is the 3-2-0 Buccaneer (Destroyer, cross-pathed with Grape Shot, Hot Shot) He can pop lead, has a very good amount of regular bloon popping power, and shoots devastatingly fast. And also doesn't cost too much, either. *Edit: Also, kind of surprised that the Boomerang Monkey didn't make it into this list.
Bro seriously 302 boomerang is so fucking cheap and excels.. plus only 3k to bring him up to lvl 4, the only thing he's missing is camo which u can make up e.g. with a 230 sniper which is a powerhouse by itself
My favorite tower in the game is cossbow master, cheap t5, fast, strong and can fit perfectly with Gwen and her rings of fire, since a 420 village is basically a must for them.
1-3-0 druid is an awesome starter. Then 1-4-0 whenever you can, along with a 3-2-0 or 0-2-3 sniper. The Shrapnel shot improves the effectiveness of the other paths so well, and costs very little.
Stronger Stimulant, Jungles Bounty/Spirit of the Forest, Spike Storm/Carpet of Spikes, Dragons Breath, Bloon Trap, Monkey Pirates/Pirate Lord, Destroyer, MOAB Press, MOAB Glue/Relentless Glue NOTE THIS IS NOT IN ORDER (However Stronger Stimulant is the best)
One good reason to get a 5-2-0 Bloon Solver is if you are progressing up from a glue gunner. before Tier 4, when you get the puddles, it is really lacking, so progressing from a 3-1-0 or even 3-2-0 upwards is more practical (especially on CHIMPS where you need a more efficient defense earlier on)
I'd say a great cost effective t5 is the 205 elite defender. Its really good against big blimps and if you get a 025, he is great against grouped Bloons and gets camo detection. He is one of my go to t5s during chimps runs and he can even solo t1 vortex(reg and I think also elite)
And add on that 402 does much better vs Moab class bloons. But I love faster firing. I don’t usually go for elite defender though unless it’s a map with really separate lanes.
honestly i feel like everyone can agree that the 1-3-0 druid is a crazy tower early game but seriously being able to summon a vine of the ground to engulf the bloons a great concept
Love seeing my boy Dart Monkey getting some attention. Honestly my favorite strategy for anything difficult is just what I call Primary City, which is mainly a crossbow master, a bloon solver, an ice impale, and a primary expertise village plus whatever you desire and I have yet to be truly let down by it, I will die on the hill that primary monkeys are the best monkeys honestly.
They did actually nerf the solver, but these changes were so minor, that no one cares. They made that you only get one puddle for one child of a blimp, which results in much less puddles, but also much less lag. And they reduced the duration of the glue to make you choose 502 and reduced the pierce, to make you choose 520.
With monkey knowledge, then wouldn’t the best “bang for your buck” be 0-0-0 darts and glue gunners, having infinite bang for your buck because they’re free?
my top 10 bang for buck excluding tier 5 in no particular order: 1. bottom sniper lvl 3 and 4 w/ either cross path depending on what i need 2. 0-2-4 wizard 3. 3-2-0 buccaneer 4. 2-0-any level sub 5. 0-4-2 more tacks maelstrom baby it’s so good 6. 4-2-0 glue gunner 7. 2-3-0 dartling 8. 1-3-0 druid super underrated 9. 2-2-0 monkey village for all the towers that don’t have camo 10. 2-0-3 heli the push is underrated
I feel like a 0-0-3 or any crosspath MonkeyAce is amazing to get for the later earlygame (30-40) and it will stay relevant for a long time. and if you want to progress it further you can go into a specter that will hold up well with an alc till round 80+
I've always been partial to the 2-0-4 Overdrive Tack Shooter. Slap an Alch buff on that guy and put it in a good spot and you can blaze through so much of the early and midgame because it shoots so fast and does so much damage. You can always upgrade to Tack Zone for going into the late game too (maybe slap on a Primary Training village for good measure), and you have an extremely reliable combo for shoring up your defenses in most situations.
It's kinda ironic that the mortar has got similar popping power and radius as the 402 tack shooter, plus you get additional from the ability. They are similar if you don't micro, and if you micro it at least once, you get basically 2x 402 tack shooter for the price of one mortar. People forget it a lot.
1-3-0 and 1-4-0 druid are also really useful, especially on harder maps, because they have infinite range with no sight restriction. 4-0-2 sniper is just really good at shutting down moabs. it does a lot of damage and stunlocks them. 5-x-x glue I agree is really crazy for its price tag. Some maps aren't great for it though since it has limited range and needs a nearby village for camo. 3-2-0 heli pilot is really good for the price. it pops all bloons types, has unlimited range with no sight restriction, and can solo round 40 on most maps. 0-3-2 wizard shreds everything, yeah. Just the 0-2-2 version is also really good early game, even after all the nerfs. Those are definitely my top 5. Honorable mentions: 2-0-4 bomb shooter 4-0-2 boomerang 0-2-5 dart 4-0-2 tack 2-0-4 sub 3-2-0 buccaneer 5-0-2 mortar, 2-0-4 mortar 3-2-0 alchemist 0-2-5 wizard 1-0-4 ninja 4-2-0 village 4-2-0 spike factory
Some of my favorite towers are 0-2-5 Dart Monkey 2-5-0 Druid 5-0-2 Glue Gunner 5-0-2 Wizard 5-2-0 Carrier Flagship (needs village or de-camo for support) But I’ve only recently started using 2-5-0 Dartling in Impoppable for late game runs and his strength can’t be overstated. 0-2-5 Boomerang can be really good for half cash and double HP Moab’s and even early chimps, Dragons breath is definitely solid early to mid game especially with camo detection. I typically don’t use both Spirit of the Forest and glue since both really excel with smaller Bloons, so late game I go spirit of the forest but earlier game I go Bloon solver, especially for something like round 63. I’m also loving Alc buff and 4-2-0 and 3-2-0 monkey ace combos for harder maps or deflation, especially with the special path from monkey knowledge. Very solid picks over all though!
@@MrSurzy but does the DOT compensate a sixfold in bloons hit? It would mean that the glue would stay on the bloons six times longer but afaik then the strongest bloons get obliterated in an instant
Potential video/series idea for you since almost every tower is strong in different situations: highlight those situations where our monkeys put in WORK. Could be for specifically 5th tiers or even monkeys/pathways as a whole. As someone who is going through CHIMPS on advanced maps, this could definitely help me identify map conditions that play into different monkeys’ strengths.
Doesn't really work for support towers - MOAB/Relentless Glue, Absolute Zero, MOAB Press Boomers, Glue Storm, Sabotage Ninja. Even the ones that do damage are prized more for their support characteristics, and that support is essential for advanced maps
I agree completely that the marketplace is the best third tier farm. It only takes 10 rounds to pay its self off. THATS CRAZY. Now, for later game, obviously you should go with top path fourth and fifth tier. But early-mid game, spam down a few marketplaces, and you are set.
Including the 250 druid as a 5th tier in this list I think honestly underrates it. The 130 is also incredibly strong which makes the save for 5th tier a lot easier even on Chimps when you can't use the income.
the thing about the spirit of the forest is that most times he gets the most pops in some of my games when i go into freeplay, second only to the bloon master alchemist
Really, it depends on what you need. Some rounds require deep pierce, ice and boomer/bomb can dominate. Others need moab damage and layer skipping is important. For cost, i agree with video. For lategame, i feel mandatory staples are x3x ach and x4x/x5x glue and 042 and/or 052 ice (ice debuff stacks, and stacks with glue). For freeplay, apparently the most important towers are ascended shadow since it reduces moab starting health and bloon speed, ezili, and xxltrap/bma.
Another good tower thats also a bang for your buck tower is the dark knight for the super monkey Heres the reason why: •for meduim is 5600, easy 4760, hard 6050, i think this a pretty affordable price for a pretty good tier 3 •he does good against camo bloons, fortified bloons,ceramic bloons and does good damage to moab class bloons(moab-zomg) •can knockback and destroy a big group of bloons(expect for rainbow, ceramic and above) •if you give it plasma blasts it does great against leads and 3 dtds •if you get 3 dark knights with epic range it can do alright-ish with 1 bad
Before watching the video, my favorite towers were: 032 wizard 402 tack shooter 520 glue gunner 250 boat 042 super monkey 024 mortar (makes round 98 easy) 024 alchemist for non chimps 220 Village is in all of my games 402 boomerang for multiple tracks 402 sniper Glad to see similar taste.
Best bang for your buck is 130 and 140 druid, easily solos mid game (except MOABS) and the necro xx4 wizard, who solos until the seventies with some help (my opinion before watching the video).
The ship with 0-2-2 is my favorite tower. You can either keep it middle path into pirates or build into your money making machine. And it’s the best paragon. Annnnnd the carrier is such a cheap fifth tier that puts in WORK. An 0-2-3 pops every type of balloon and makes you money. There’s not another tower that can do ALL that for you. Perfect early game tower. Perfect money making mid game tower. And a GOAT late game with the ability on the paragon with the cool space saver of having two other on board towers.
Out of everything, Artillery battery feels underwhelming if it isn’t one of your main towers, it’s definitely worth the cash but not really a must buy, the ability isn’t like ground zero or glue strike which saves you or helps out your towers, plus you need to aim it a lot if for later game
I think the best towers are, 5-2-0 (or 5-0-2 if you cover all your towers) vengeful sun god, balloon master alchemist, permanent brew, inferno ring, monkey pirates and pirate king, grand master saboteur, 5-2-0 balloon crush, supper brittle, 5-2-0 cripple moabs, Goliath doom ship, navarch of the seas, 0-2-5 boomerang monkey, 0-2-4 monkey ace, 2-5-0 darling gunner, the 0-2-5 cross bow monkey, homeland defence, ultra boost and over clock, and the 5-0-2 Druid (these are the best towers for late game)
I truly agree, i just think that avatar of wrath and mad could be there too. Actually, i still think M.A.D + Bloon solver is easily the best combo in the game, and its surprising how ppl dont talk about that enough
Bloon Solver is currently the best tower in the entire game when you balance money and power. That thing is insane. My top 3 towers would be. 1. Carpet of Spikes 2. Bloon Solver 3. Big Bird
In my opinion, Inferno Ring is the most slept on tower. With the right postioning, it can pop a BAD all by itself, only for around $50,000. If you do manage to save up, it's insanely good.
Feels redundant when u have 520 glue gunner and usually you will have additional towers anyway to pick up the smaller bloons.. since he doesn't even touch moabs I don't really like the flamer
Wizard is probably one of the best towers in the game. On the top path arcane spike is very strong as well as archmage. on the bottom path it has shimmer for support and middle path has wall of fire for early game group and lead popping power..
I think the only change Id mKe is the Preemptive Strike Sub. No weaknesses except possibly ceramic clusters, potentially unlimited range(with top path), and instantly deletes MOABs, DDTs, and their reinforced versions.
personal favourite is defo sentry championand sun avatar, sentry champion is less than 30k and does INSANE damage and is really often use in super late game, sun avatar just does incredible damage at a huge radius for its cost.
You should make a series list ranking every tower using either 4 or 5 from the list in order or in an order maybe like one of every type, or one from top 4 one from 4-8 one from 8-12 and so on and so forth.
I think ods is the best bang for your buck tower if you have good enough micro, since it only costs around 3500 and can take you to around round 60 solo on most easy maps, and can still provide good Moab damage for the later rounds
Not including paragons, id say ultraboost is the most "bang for your buck" you can get on every gamemode besides chimps. Despite the high price, 10 stacks increases the attack speed of anything by +66.7%, which makes it the most effective tower if you spend enough money (which you can get by farming). Additionally, it has the same base functionality as overclock, but with an 85% ability uptime (100% uptime with energizer sub which is pretty cool).
ring of fire over the overdrive tack shooter is kind of questionalble, the bottom path has about the same popping power for less money and can shoot outside of its range
Necromancer is just a better version of flame mage. Need camo/lead he's got it, you still get the flame pool, and you get shimmer so you can strip camo off of bloons. Swap flamethrower for necro 🤔
No prince of darkness or apache? Also flying fortress can get you to like round 150 or even further if you're doing freeplay. Those 3 definitely belong in top 10.
Thank you for keeping us so entertained throughout the years. You are truly the BTD GOAT and OG Bloonstuber. My heart has so much appreciation for what you do and who you are.
Thank you!
=)
:-)
:)
Im glad to see the Spirit of the Forest so highly ranked. He is certainly my favorite and even as a teir 3 and 4 certainly helps clear out the normal bloons pretty quickly.
I am suprised about the bloon solver though. I may need to check him out again.
The ring of fire had around 250k pops before it was sold.
Honerable mention for me: MOAB assasin. Very cheap allowing you to get it early game and allows you to easily take down 40, mid 50s, 60, 80+ and by the time 100 comes you will certainly be able to buy an elim which is the arguably the best moab popper in the game. I like the bullet bills.
moab assassin takes down round 80+?
Best combo: M.A.D + ray of doom
@@John_Abercrombie I meant elim and if you spam ability even assassin can be a huge help
He kinda falls off harddd after 80 and sucks terribly against even larger amounts of moabs
@@carl8752 I am a striker Jones user so I just really like cannons, I recently rebought bloons and striker was a starter so my first T5 was bloons crush.
I personally love a 520 Glue gunner and the 024/025 Boomerang. They are pretty cheap for the things they can do. Glue gunner practically demolishes Bloons and the pushback of boomerang is really essential for early and mid game
Agreed.
Lol 520 glue is the wrong crosspath now, since they buffed it's pierce so now the good crosspath is 502
@@aaronyc2011Everyone knows that lmao. However, that path usually isn’t available in chimps, since a 4-0-2 glue gunner sucks massive ass. If you can instantly afford a 5-0-2, then it’s better.
Also top path is better for Moab domination
@@IdkYouTellMe16how come ?
Honorable Mention: 024 Mortar. Being able to De-fortify and burn through 5 layers sounds pretty worth it.
A must have on my ABR runs
Not to mention 025 is the highest popping of the three paths 🙌🏻
@@Migh7yb00sh but it's not as insane as launching literal nukes out of a mortar. in terms of power, sure Blooncineration wins, but in terms of spectacle? yeah no I'll take The Biggest One lmao.
16:27 "I'm a little sad that I might not pick your favourite tower" - *literally picks my favourite tower*
“Fragmatic mistletoe’s”??
pragmatic :), though fragmatic sounds pretty cool.
@@SJB2 indeed 😂
you were certainly right also fragmatic souns like fragrance@@SJB2
@@SJB2
YO, IT’S CHRIS! IT’S ACTUALLY CHRIS! ❤️❤️❤️
@@theparadigm8149 spot on
My biggest problem in btd6 is I find myself going back to the same towers, I need to branch out more. Found a strat that worked for beginner, intermediate, and some advanced maps and never strayed from it, but I need to figure other towers out to start clearing harder maps
my way of doing this was picking the towers I thought were the absolute worst and trying to find ways to make them work, most times I figured out the towers were not bad at all I was just using them wrong wich made me learn more about the game
@@viniciussoarespenha5568 oh nice that's a good idea. Could start with the "bad" towers on easier maps to get a feel for them and walk away with more well rounded knowledge of the game. Thanks for the tip!
You should try playing with monkey teams. It forces you to try weird tower combos and earns a bit of extra monkey money
@@omnomnom1410 I like challenges, because they sometimes bring me new combo ideas to use in maps with low amount of usable terrain.
I challenge myself sometimes, trying new synergies.
When I saw Alchemist 2-0-5 working for the first time, it blew my mind.
I wasn't expecting it having so much pop power + money generation
Also the occasional mini challenges are a good way. Sometimes you get extra monkey money if u stick to 3 selected towers and even if they're bad you can try and make them work.. I went to lvl 100+ with basically only snipers and figured out how to make them better or also the dinosaur guy, I would have never used him if not for the challenge but he's kinda fun to play around once in a while
my favorite tower to have around is by far the maim moab. being able to stun moabs (or multiple moabs with shrapnel shot) with infinite range added on for a price affordable at round 40 is great.
One of my personal favorite DPS towers is the 3-2-0 Buccaneer
(Destroyer, cross-pathed with Grape Shot, Hot Shot) He can pop lead, has a very good amount of regular bloon popping power, and shoots devastatingly fast.
And also doesn't cost too much, either.
*Edit: Also, kind of surprised that the Boomerang Monkey didn't make it into this list.
Alchemist on that bad boy makes him functionally double to triple damage depending on the bloon type
Trueeee. Whenever theres water on a map im using destroyer for the early/mid game
it’s the GOAT for early-mid game for me
Bro seriously 302 boomerang is so fucking cheap and excels.. plus only 3k to bring him up to lvl 4, the only thing he's missing is camo which u can make up e.g. with a 230 sniper which is a powerhouse by itself
@@brausedrops8398 302 boomer isn't good. Falls off brutally the moment ceramics or even rainbows pull up. Useless against blimps
I feel lime thats not really much of a debate, the free dart takes the cake since it cost 0, its virtually infinite damage for free
My favorite tower in the game is cossbow master, cheap t5, fast, strong and can fit perfectly with Gwen and her rings of fire, since a 420 village is basically a must for them.
Bloonchipper, truly the ZOMG devourer of all time.
1-3-0 druid is an awesome starter. Then 1-4-0 whenever you can, along with a 3-2-0 or 0-2-3 sniper. The Shrapnel shot improves the effectiveness of the other paths so well, and costs very little.
Ever tried 2-3-0 sniper? ;) bye bye camo (lead, ceramic whatever)
Stronger Stimulant, Jungles Bounty/Spirit of the Forest, Spike Storm/Carpet of Spikes, Dragons Breath, Bloon Trap, Monkey Pirates/Pirate Lord, Destroyer, MOAB Press, MOAB Glue/Relentless Glue
NOTE THIS IS NOT IN ORDER (However Stronger Stimulant is the best)
My top 3: 5-2-0 glue gunner, 0-2-5 dart monkey, 2-0-5 sniper (to target strong) but have him next to a village to pop camos
One good reason to get a 5-2-0 Bloon Solver is if you are progressing up from a glue gunner. before Tier 4, when you get the puddles, it is really lacking, so progressing from a 3-1-0 or even 3-2-0 upwards is more practical (especially on CHIMPS where you need a more efficient defense earlier on)
I'd say a great cost effective t5 is the 205 elite defender. Its really good against big blimps and if you get a 025, he is great against grouped Bloons and gets camo detection. He is one of my go to t5s during chimps runs and he can even solo t1 vortex(reg and I think also elite)
Falls off too hard against later rounds. Good single target with 205 but a pierce of a whopping 1 makes it bad. 025 lacks the single target dps.
I feel like the additional popping power from 230 is better than the fire rate from third lane.. but I'd be curious if you compared them
And add on that 402 does much better vs Moab class bloons.
But I love faster firing. I don’t usually go for elite defender though unless it’s a map with really separate lanes.
My favorite tower is the sky shredder. The amount of popping power you get for a reasonably cheap 5th tier is insane
You call 48,000 cheap?!😂
@@Alonzone for ur 5th tier that can pop all the late game rounds, saving up only 48k isn’t very expensive when the alternatives are 80k-ish
I’d say average is 30ish with cheap being under 30k.
honestly i feel like everyone can agree that the 1-3-0 druid is a crazy tower early game
but seriously being able to summon a vine of the ground to engulf the bloons a great concept
With recent buffs to 0-4-0 the whole middle path on druid has become very strong and fun towers
Love seeing my boy Dart Monkey getting some attention. Honestly my favorite strategy for anything difficult is just what I call Primary City, which is mainly a crossbow master, a bloon solver, an ice impale, and a primary expertise village plus whatever you desire and I have yet to be truly let down by it, I will die on the hill that primary monkeys are the best monkeys honestly.
They did actually nerf the solver, but these changes were so minor, that no one cares.
They made that you only get one puddle for one child of a blimp, which results in much less puddles, but also much less lag.
And they reduced the duration of the glue to make you choose 502 and reduced the pierce, to make you choose 520.
With monkey knowledge, then wouldn’t the best “bang for your buck” be 0-0-0 darts and glue gunners, having infinite bang for your buck because they’re free?
my top 10 bang for buck excluding tier 5 in no particular order:
1. bottom sniper lvl 3 and 4 w/ either cross path depending on what i need
2. 0-2-4 wizard
3. 3-2-0 buccaneer
4. 2-0-any level sub
5. 0-4-2 more tacks maelstrom baby it’s so good
6. 4-2-0 glue gunner
7. 2-3-0 dartling
8. 1-3-0 druid super underrated
9. 2-2-0 monkey village for all the towers that don’t have camo
10. 2-0-3 heli the push is underrated
#10 Dart Monkey (2-0-4)
#9 Monkey Ace (4-2-0)
#8 Engineer (0-0-3)
#7 PermaSpike (2-0-5)
#6 Alchemist (3-2-0)
#5 Bank (2-4-0)
#4 Ice tower (0-2-5)
#3 Necromancer + fire (0-2-4)
#2 bomb shooter MOAB Mauler (0-3-0)
#1 Inferno ring + extra range (4-0-2)
Can i just say I love how I already got exp for half of these
@@tahsan4333recent updates have greatly changed this list for me
I feel like a 0-0-3 or any crosspath MonkeyAce is amazing to get for the later earlygame (30-40) and it will stay relevant for a long time. and if you want to progress it further you can go into a specter that will hold up well with an alc till round 80+
I've always been partial to the 2-0-4 Overdrive Tack Shooter. Slap an Alch buff on that guy and put it in a good spot and you can blaze through so much of the early and midgame because it shoots so fast and does so much damage. You can always upgrade to Tack Zone for going into the late game too (maybe slap on a Primary Training village for good measure), and you have an extremely reliable combo for shoring up your defenses in most situations.
It's kinda ironic that the mortar has got similar popping power and radius as the 402 tack shooter, plus you get additional from the ability. They are similar if you don't micro, and if you micro it at least once, you get basically 2x 402 tack shooter for the price of one mortar. People forget it a lot.
1-3-0 and 1-4-0 druid are also really useful, especially on harder maps, because they have infinite range with no sight restriction.
4-0-2 sniper is just really good at shutting down moabs. it does a lot of damage and stunlocks them.
5-x-x glue I agree is really crazy for its price tag. Some maps aren't great for it though since it has limited range and needs a nearby village for camo.
3-2-0 heli pilot is really good for the price. it pops all bloons types, has unlimited range with no sight restriction, and can solo round 40 on most maps.
0-3-2 wizard shreds everything, yeah. Just the 0-2-2 version is also really good early game, even after all the nerfs.
Those are definitely my top 5. Honorable mentions:
2-0-4 bomb shooter
4-0-2 boomerang
0-2-5 dart
4-0-2 tack
2-0-4 sub
3-2-0 buccaneer
5-0-2 mortar, 2-0-4 mortar
3-2-0 alchemist
0-2-5 wizard
1-0-4 ninja
4-2-0 village
4-2-0 spike factory
Some of my favorite towers are
0-2-5 Dart Monkey
2-5-0 Druid
5-0-2 Glue Gunner
5-0-2 Wizard
5-2-0 Carrier Flagship (needs village or de-camo for support)
But I’ve only recently started using 2-5-0 Dartling in Impoppable for late game runs and his strength can’t be overstated.
0-2-5 Boomerang can be really good for half cash and double HP Moab’s and even early chimps, Dragons breath is definitely solid early to mid game especially with camo detection. I typically don’t use both Spirit of the Forest and glue since both really excel with smaller Bloons, so late game I go spirit of the forest but earlier game I go Bloon solver, especially for something like round 63.
I’m also loving Alc buff and 4-2-0 and 3-2-0 monkey ace combos for harder maps or deflation, especially with the special path from monkey knowledge.
Very solid picks over all though!
Why 502 and not 520 glue gunner? Everything he hits dissolves anyway so better give him more targets to hit than slow effect
@@brausedrops8398 because bottom path has more DOT for Moab’s and the glue lasts longer
@@MrSurzy but does the DOT compensate a sixfold in bloons hit? It would mean that the glue would stay on the bloons six times longer but afaik then the strongest bloons get obliterated in an instant
@@MrSurzy but ok for moabs maybe yes... I will do a comparison in sandbox
@@brausedrops8398 it seems to hit every Bloon I need it to regardless in actual gameplay
002 Subs, 130 Druids, 420 Engineers, 520 Glue, these are just some of my favorite things
Even just the X-3-X or X-4-X Druid is really good for the price. Pair that with Hard Thorns (1-X-X) and it can handle anything but blimps on it's own
dart monkey being one of the best early towers since btd1 in random games-aggregator sites and yet he's criminally underrated.
Unless I'm doing a "primary/ military/ magic only" game, i almost always get a 5-2-0 monkey village and a 5-0-2 tack shooter
Potential video/series idea for you since almost every tower is strong in different situations: highlight those situations where our monkeys put in WORK. Could be for specifically 5th tiers or even monkeys/pathways as a whole. As someone who is going through CHIMPS on advanced maps, this could definitely help me identify map conditions that play into different monkeys’ strengths.
An interesting task would be to quantify average dps per dollar for every tower in the game to get an objective value rating.
Doesn't really work for support towers - MOAB/Relentless Glue, Absolute Zero, MOAB Press Boomers, Glue Storm, Sabotage Ninja. Even the ones that do damage are prized more for their support characteristics, and that support is essential for advanced maps
Trying to compare single target versus multi-target would be an issue
I agree completely that the marketplace is the best third tier farm. It only takes 10 rounds to pay its self off. THATS CRAZY. Now, for later game, obviously you should go with top path fourth and fifth tier. But early-mid game, spam down a few marketplaces, and you are set.
in my opinion, the bloon solver could and should probably on this list. He has good damage for middle game and is amazing for the cost.
I didn’t watch the full video when i commented. 😅
Lol
Including the 250 druid as a 5th tier in this list I think honestly underrates it. The 130 is also incredibly strong which makes the save for 5th tier a lot easier even on Chimps when you can't use the income.
the thing about the spirit of the forest is that most times he gets the most pops in some of my games when i go into freeplay, second only to the bloon master alchemist
Yeah, this video checks out. This is pretty much my top 10 towers I go for in every contested territory
Crossbow master is pretty great value, carrying the game into the mid 80s by himself for about 20k. Tack zone and elite defender can't do that.
But the superior spectre can >:)
Really, it depends on what you need. Some rounds require deep pierce, ice and boomer/bomb can dominate. Others need moab damage and layer skipping is important.
For cost, i agree with video. For lategame, i feel mandatory staples are x3x ach and x4x/x5x glue and 042 and/or 052 ice (ice debuff stacks, and stacks with glue). For freeplay, apparently the most important towers are ascended shadow since it reduces moab starting health and bloon speed, ezili, and xxltrap/bma.
052 ice? Ew
Another good tower thats also a bang for your buck tower is the dark knight for the super monkey
Heres the reason why:
•for meduim is 5600, easy 4760, hard 6050, i think this a pretty affordable price for a pretty good tier 3
•he does good against camo bloons, fortified bloons,ceramic bloons and does good damage to moab class bloons(moab-zomg)
•can knockback and destroy a big group of bloons(expect for rainbow, ceramic and above)
•if you give it plasma blasts it does great against leads and 3 dtds
•if you get 3 dark knights with epic range it can do alright-ish with 1 bad
Before watching the video, my favorite towers were:
032 wizard
402 tack shooter
520 glue gunner
250 boat
042 super monkey
024 mortar (makes round 98 easy)
024 alchemist for non chimps
220 Village is in all of my games
402 boomerang for multiple tracks
402 sniper
Glad to see similar taste.
Spirit of the forest has instant camo detection so you dont need any village for him.
Best bang for your buck is 130 and 140 druid, easily solos mid game (except MOABS) and the necro xx4 wizard, who solos until the seventies with some help (my opinion before watching the video).
Yes on 004 necro
The ship with 0-2-2 is my favorite tower. You can either keep it middle path into pirates or build into your money making machine. And it’s the best paragon. Annnnnd the carrier is such a cheap fifth tier that puts in WORK. An 0-2-3 pops every type of balloon and makes you money. There’s not another tower that can do ALL that for you. Perfect early game tower. Perfect money making mid game tower. And a GOAT late game with the ability on the paragon with the cool space saver of having two other on board towers.
I’d honestly put Flash Bomb Ninja up there, he can basically solo up until the MOAB once you get him
Shoulda put in the Jim Lahey “Ima do a wrap around meme” when you were talking about the ring of fire 😂
Out of everything, Artillery battery feels underwhelming if it isn’t one of your main towers, it’s definitely worth the cash but not really a must buy, the ability isn’t like ground zero or glue strike which saves you or helps out your towers, plus you need to aim it a lot if for later game
I find it really good early game but it's one tower that doesn't really fall off much. Super helpful on those beef rounds like 98
I think the best towers are, 5-2-0 (or 5-0-2 if you cover all your towers) vengeful sun god, balloon master alchemist, permanent brew, inferno ring, monkey pirates and pirate king, grand master saboteur, 5-2-0 balloon crush, supper brittle, 5-2-0 cripple moabs, Goliath doom ship, navarch of the seas, 0-2-5 boomerang monkey, 0-2-4 monkey ace, 2-5-0 darling gunner, the 0-2-5 cross bow monkey, homeland defence, ultra boost and over clock, and the 5-0-2 Druid (these are the best towers for late game)
I agree with a lot of these, but what about the 3-2-0 Heli? It's arguably the cheapest tower that can take out the first 48 rounds by itself
I wish all tier list videos are like this like on every game
I truly agree, i just think that avatar of wrath and mad could be there too. Actually, i still think M.A.D + Bloon solver is easily the best combo in the game, and its surprising how ppl dont talk about that enough
Bloon Solver is currently the best tower in the entire game when you balance money and power. That thing is insane.
My top 3 towers would be.
1. Carpet of Spikes
2. Bloon Solver
3. Big Bird
I think we should evaluate the point when a farm can be sold and the amount in the calculation of paying for itself.
No icicle impale is CRIMINAL
Love to see the plug for Ring of Fire, it's honestly one of my favorites
In my opinion, Inferno Ring is the most slept on tower. With the right postioning, it can pop a BAD all by itself, only for around $50,000. If you do manage to save up, it's insanely good.
Feels redundant when u have 520 glue gunner and usually you will have additional towers anyway to pick up the smaller bloons.. since he doesn't even touch moabs I don't really like the flamer
Wizard is probably one of the best towers in the game. On the top path arcane spike is very strong as well as archmage. on the bottom path it has shimmer for support and middle path has wall of fire for early game group and lead popping power..
I think the only change Id mKe is the Preemptive Strike Sub. No weaknesses except possibly ceramic clusters, potentially unlimited range(with top path), and instantly deletes MOABs, DDTs, and their reinforced versions.
OK, my argument for the VTSG, is that it’s the only late game tower that you can almost fully god boost, unlike paragons.
personal favourite is defo sentry championand sun avatar, sentry champion is less than 30k and does INSANE damage and is really often use in super late game, sun avatar just does incredible damage at a huge radius for its cost.
You should make a series list ranking every tower using either 4 or 5 from the list in order or in an order maybe like one of every type, or one from top 4 one from 4-8 one from 8-12 and so on and so forth.
Kinda surprised bloonjitsu didn't make it
I think ods is the best bang for your buck tower if you have good enough micro, since it only costs around 3500 and can take you to around round 60 solo on most easy maps, and can still provide good Moab damage for the later rounds
Mfw microing the pineapples to pop leads 💀💀
Good list. #2 and #1 are hard to rank but also my 2 favorite lol great job
Not including paragons, id say ultraboost is the most "bang for your buck" you can get on every gamemode besides chimps. Despite the high price, 10 stacks increases the attack speed of anything by +66.7%, which makes it the most effective tower if you spend enough money (which you can get by farming). Additionally, it has the same base functionality as overclock, but with an 85% ability uptime (100% uptime with energizer sub which is pretty cool).
for late game runs it is very good for reasons you explained, but it is unusable in the majority of modes due to it's high price
Glue gunner is my favorite tower and has been for a decade.
Maybe I watch you too much because I can agree with this list almost completely.
Bloon Solver will always be my #1 pick for the most bang for your buck 5th tiers
2-0-3 sniper set to strong
paired with a 2-3-0 sniper set for first.. is underrated
ring of fire over the overdrive tack shooter is kind of questionalble, the bottom path has about the same popping power for less money and can shoot outside of its range
i personally really like using the operation dart storm with an alc buff usually solos until i get sky shredder then it just eats all game
050 tack shooter has blown my mind on how good it is, dominated the last odessy
your top 10 favorite towers for chimps would be great as well
Hey SJB, have you ever done a chimps with only tier two upgrades or lower?
What (in your opinion) IS the most BFYB tower?
Me:
POD, Primary expertise, unst. Concoction, trade empire, IMF loan, banks, more
Ice monkey was slept on. The ultimate DDT destroyer
My top fav tower in the game is honestly 2-0-5 tack shooter. Used it so much to the point where I had to tell myself to start using other towers. 😂
Necromancer is just a better version of flame mage. Need camo/lead he's got it, you still get the flame pool, and you get shimmer so you can strip camo off of bloons. Swap flamethrower for necro 🤔
you are correct sir even though i prefer camo-detection as the crosspath
sjb upload just in time to watch while eating dinner. perfecr.
It would be awesome if you added times for what you talk about.
Bloonchipper could work in BTD6 with a few tweaks/balances
top path beast handler is a bloonchiper
@@oskarpiskorek9945 kinda
My guyy. Top path tack is on the more expensive side but can solo round 100 with a 4-2-0 village
No prince of darkness or apache? Also flying fortress can get you to like round 150 or even further if you're doing freeplay. Those 3 definitely belong in top 10.
That's a good example
And I believe there are many more ways
Favorite tower has to be the 204 dartling gunner as he can easily beat 1-80 with alch and monkey village if placed right.
Spirit of the forest does get camo detection by himself
before watching: offhand I think the best pop per dollar has gotta be the 401 Ninja monkey with the 401 Alchemist to support
I always get a Druid of the jungle, usually with Heart of thunder 🤩 can reach the whole map and gets boosted by Obyn
These are all my go to towers an the exact way I built them. But I don't use mortar. If I had to add one it would be middle row canon set to strong.
0-3-2 monkey farm you don’t have to micro and it’s way more efficient than marketplace
When you said witch one on magic I was like DRUID DRUID
2 x Corssbow master and spirit of the forest while glue monkey is supporting that combo just cant go wrong atleast single line maps
Crossbow master faster firing primary training village berserker brew alc
20:40 - Ring of fire had over 250k pops
I am a new player and I love the game! Its so fun! Keep up the good work!