Tech 2 unlocking naval engagement width is a subtle nod at the fact that naval warfare wasnt invented before 1420, as also shown in their entries to the crusader kings series with the small liberty of not implementing naval combat for only the last 30 years of gameplay available after 1420, a bit unrealistic as we know that naval warfare was invented during that end period of crusader kings but it is a game afterall and you cant expect a feature to be implemented for 30 years of gameplay on a 700 year game.
Actually people fought on water, but they did t use boats, they just walked on water, but that ability was slowly lost trough time (potentially due to people getting fat). We even have a historical source called the biblem in it one of the main characters walks over water.
actually there are situations when supporting rebels can be usefull, if you have a lot of money and a free diplomat, which is often later on in the game, supporting rebels is basically free and can give you a bunch power projection, and power projection is of course usefull
36:40 When the game gives the tech a year, as in 1674 for tech 21 here, then that means the next technology gets an ahead of time cost until 1674, not the current one. So you would usually get tech 21 around 1660 if you don't want to take techs ahead of time. (Note: Tech 4 is 1453 but doesn't start with an ahead of time penalty for this exact reason.)
Yes, you are correct: in the video when discussing things like idea group unlocks, I did nock of 10/15 years from this 'tech as a year' for a time you would 'reasonably have the tech'.
I should mention, and this isnt mentioned much, but colonial range is the same as your coring range. So more colonial range means you can more easily conquer overseas provinces even if you aren't a colonizer. Still not that useful, you can snake your way around, but its worth noting.
You are right man, I was thinking of doing a tier list like that but there are so many out there that my crappy laptop would run out of room trying to grab all the needed pictures For me the freshest models to me is Georgia and Trebizond, but Livonian Order is definitely up there.
@ I use a Laptop from 2020 but now I’m talking about this, I should probably optimize my data storage and just go through the files to clean them out. (There’s also the Microsoft option of going from the standard storage to a bigger size)
@Predator20357 Anything from 2020 really should have enough space for that- if you're serious then yeah absolutely go look through the thing and try to clean up the memory.
Potential technology groups tier list? I haven’t seen people talk about technology groups much on RUclips even though they’re one of the most blatant advantages some nations have over others.
They are some decent advantages, but I feel like they aren't too major compared to other tech, especially later in the game. I think it's also kind of important to distinguish between tech group and unit tech group, because the normal tech group only really changes the maps
Unit tech groups are massive, but they are inherently already in a tier list... The golden gear for the Western comes from the fact that from the 1600s onwards they have the best infantry and close to the best cavalry in the game, while iron gear for the Eastern/Ottoman/Chinese/Indian/Muslim groups comes from the fact that they get the best infantry or cavalry for like 20-50 years at a time usually, while the bronze/wooden gears have really bad units past the first 100 or so years of the game
Once again asking for a policy tier list. No discussion about the quality or usefulness of idea groups needed to get them because that would be too long, just the bonus from the policies etc.
More advanced light ships have higher trade power too, not just combat power. Light ships still meh but upgrading them does increase their trading and privateering
Unlocking artillery is nice but I find its rare that you actually build them right away; and if you are that desperate for artillery, heavy ship cannons can breach from day 1.
At tech 13 you should have (at least) one full combat width stack. And when you fight a 27 inf versus 23inf + 4cav battle the cavalry is not such a big deal as it would be in 12 inf versus 8 inf+ 4 cav. But having 10 canons or 11, or 15, or even 20, to be there in the back row is so much nicer.
That's true, cavalry only really shines when the enemy doesn't fill out their combat width, which ironically is the most rare at around tech 13. It becomes more frequent in the 1600s onwards, but by then your artillery is already much more powerful
@@maxpont8989 Something that happens often in 1600s is I would have a 23 inf + 21 canon (or 22inf + 20 art) stack detached from a full big stack of like 36 inf + 30 art. That 22inf+ 20art stack will rip trough some random ai stack, that ai throws at it like 30 inf +5cav + 4 art.
@@lanelesic The problem is then that the AI tends to spam out cannons when close to the 1700s, so you still need some cavalry or at least major infantry bonuses to trade favorably past the first century or so after artillery was unlocked
when we getting flag tier list?
And map color tier list when?
@@LOKJAVthat’s actually a good idea though, some map colors are so bad it’s painful to play as the nation.
@@mesuper455Castile
number 1. The Isles
only if it's waifu universalis
how about unique mission tree tier list?
unironically i need this
Hello? Based department?
Tech 2 unlocking naval engagement width is a subtle nod at the fact that naval warfare wasnt invented before 1420, as also shown in their entries to the crusader kings series with the small liberty of not implementing naval combat for only the last 30 years of gameplay available after 1420, a bit unrealistic as we know that naval warfare was invented during that end period of crusader kings but it is a game afterall and you cant expect a feature to be implemented for 30 years of gameplay on a 700 year game.
Indeed, before 1420 no one has ever had a fight on the water ever
@@LemonCake101i have never heard of the punic wars, and i thank god rome never lost millions of men to silly water with a bit of tang to it
Actually people fought on water, but they did t use boats, they just walked on water, but that ability was slowly lost trough time (potentially due to people getting fat).
We even have a historical source called the biblem in it one of the main characters walks over water.
did not think this could be a tier list you could make a tier list for anything in eu4
Historical advisors tier list when
Already made advisors chief
@@LemonCake101 no but the historical starting ones along with the event ones
@@Tome36 oh no..
Can't wait for all provinces tier list
Ok nvm just checked you did this already you're actually fucking insane (in a good way)
actually there are situations when supporting rebels can be usefull, if you have a lot of money and a free diplomat, which is often later on in the game, supporting rebels is basically free and can give you a bunch power projection, and power projection is of course usefull
That's fair: it is nice for power projection, although I find in SP its hard to have valid rivals.
36:40 When the game gives the tech a year, as in 1674 for tech 21 here, then that means the next technology gets an ahead of time cost until 1674, not the current one. So you would usually get tech 21 around 1660 if you don't want to take techs ahead of time. (Note: Tech 4 is 1453 but doesn't start with an ahead of time penalty for this exact reason.)
Yes, you are correct: in the video when discussing things like idea group unlocks, I did nock of 10/15 years from this 'tech as a year' for a time you would 'reasonably have the tech'.
I should mention, and this isnt mentioned much, but colonial range is the same as your coring range. So more colonial range means you can more easily conquer overseas provinces even if you aren't a colonizer. Still not that useful, you can snake your way around, but its worth noting.
What we really need is a unit model tier list. Livonian Order's tier one model is the goat.
You are right man, I was thinking of doing a tier list like that but there are so many out there that my crappy laptop would run out of room trying to grab all the needed pictures
For me the freshest models to me is Georgia and Trebizond, but Livonian Order is definitely up there.
@Predator20357 You gotta be joking there is no way your PC doesn't have enough space for a bunch of pictures like that-
@ I use a Laptop from 2020 but now I’m talking about this, I should probably optimize my data storage and just go through the files to clean them out. (There’s also the Microsoft option of going from the standard storage to a bigger size)
@Predator20357 Anything from 2020 really should have enough space for that- if you're serious then yeah absolutely go look through the thing and try to clean up the memory.
@@goldenmairon2371 Yah, probably send the pictures not on to the one drive and into the laptop directly.
I expected 23 to emerge in a tier of its own.
Potential technology groups tier list? I haven’t seen people talk about technology groups much on RUclips even though they’re one of the most blatant advantages some nations have over others.
Tech groups used to be discussed much more, before westernization was removed in Mandate of Heaven. Would be neat to see them talked about some more
@ ah makes sense, I started playing EU4 around the time of third Rome, so I wasn’t around before westernization wasnt a thing anymore
@@termanatorthebadinator3639 i first got it around Mandate of Heaven, but had been watching videos on it for at least a couple of years prior
They are some decent advantages, but I feel like they aren't too major compared to other tech, especially later in the game. I think it's also kind of important to distinguish between tech group and unit tech group, because the normal tech group only really changes the maps
Unit tech groups are massive, but they are inherently already in a tier list... The golden gear for the Western comes from the fact that from the 1600s onwards they have the best infantry and close to the best cavalry in the game, while iron gear for the Eastern/Ottoman/Chinese/Indian/Muslim groups comes from the fact that they get the best infantry or cavalry for like 20-50 years at a time usually, while the bronze/wooden gears have really bad units past the first 100 or so years of the game
Okay, what gets me here is that what should be a joke tier list is somehow an hour long video.
Map color teir list
Someone should do a challenge run where they choose a nation to play but set their own tech to tech 0 so they start behind the entire world
Wouldnt be quite a challenge at all, it depends on starting position, 0 tech France? Rip
Once again asking for a policy tier list. No discussion about the quality or usefulness of idea groups needed to get them because that would be too long, just the bonus from the policies etc.
16:00 TECH SEX?????? eu4 sex update
Oh no :(
In-game year tier list
Map color tier list
Country name tier list
Tier list tier list
More advanced light ships have higher trade power too, not just combat power. Light ships still meh but upgrading them does increase their trading and privateering
Tech 6 best goonidbih
best inland sea next
Nation colour tier list NOW
Start month tier list?
When tier list of every pixel in lithuania flag?
All the pixels go into 'Lithuania' tier
So extended timeline tech tier list when?
The techs that give literally nothing are too OP sorry
Fourth I think, Idk I have 9 beers in my blood
Hell yeah brother
can we get a country tag tierlist?
Unit sprite tier list when?
Flagship feature tierlist when?
He's gone fuckin crazy
Map mode tier list
Did Lemon forgor that you need mil 7 on almost all nations to get artillery at all?
Unlocking artillery is nice but I find its rare that you actually build them right away; and if you are that desperate for artillery, heavy ship cannons can breach from day 1.
Copy Laith and do an Achievement tier list
Did you get this idea from my suggestion?
Pretty sure you suggested literally everything ;)
@LemonCake101 lol
Tier list about tier lists?
projected to be the final tier list
Bongo
bongo
At tech 13 you should have (at least) one full combat width stack. And when you fight a 27 inf versus 23inf + 4cav battle the cavalry is not such a big deal as it would be in 12 inf versus 8 inf+ 4 cav.
But having 10 canons or 11, or 15, or even 20, to be there in the back row is so much nicer.
That's true, cavalry only really shines when the enemy doesn't fill out their combat width, which ironically is the most rare at around tech 13. It becomes more frequent in the 1600s onwards, but by then your artillery is already much more powerful
@@maxpont8989 Something that happens often in 1600s is I would have a 23 inf + 21 canon (or 22inf + 20 art) stack detached from a full big stack of like 36 inf + 30 art. That 22inf+ 20art stack will rip trough some random ai stack, that ai throws at it like 30 inf +5cav + 4 art.
@@lanelesic The problem is then that the AI tends to spam out cannons when close to the 1700s, so you still need some cavalry or at least major infantry bonuses to trade favorably past the first century or so after artillery was unlocked
Hi
You mustard worked awful diligent-like on thissun
This one took a while :(
First
damn you actually where
Here for my occasional Ulm comment:
Ulm has every tech, pre-1444 wc
57 seconds and no views Lemon Cake has fallen off 📉🗿
:( deleting the channel