does Farseer AM counter boat?

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  • Опубликовано: 20 дек 2024

Комментарии • 27

  • @SilentKabob
    @SilentKabob 21 час назад +12

    Farseers feel like such an awkward unit. They're like mini giants, pretty good until real giants show up. Then they just feel out of place.

    • @MrFerkles
      @MrFerkles 20 часов назад +5

      Yeah definitely feels like they aren't the core army element, but a support role. I have mine built for emp, radar range, photon and AM. If you build more than 3 in a late game, I think it's an overcommitment.

  • @theburnboss
    @theburnboss 21 час назад +7

    Try not to mass boat challenge [IMPOSSIBLE]

  • @rearea260
    @rearea260 20 часов назад +2

    i tried some basic testing ground stuff for AM farseer +- range vs various boat setups with some basic mirrored units
    at best farseer are equal to boats at same value, but they dont counter them at all

  • @Jc-cv2ug
    @Jc-cv2ug 18 часов назад +2

    I mean, a level 2 sniper one shots a sledge. Just grab that and have good chaff clear, no?

    • @lioneddy
      @lioneddy 9 часов назад

      lvl 3 sniper with anti-air obliterates also boats

  • @josey_8204
    @josey_8204 12 часов назад +2

    Boats are such a safe unit, maybe everything else needs a buff.

  • @BinxyBrown
    @BinxyBrown 17 часов назад

    I feel like 2 farseers can let you bridge to better armies i also like them in ranged vs ranged battles for satelite

  • @dieuwtjin
    @dieuwtjin 22 часа назад

    Going to guess not since boat missiles gotta go fast.

    • @SurreyEZ
      @SurreyEZ  22 часа назад +5

      they accidentally made the boat missiles impossible to intercept. With the previous patch they made it normal again. So we played i think like a month or 2 with uninterruptable boat missiles. This is from the newest patch ofc

  • @rajahzia
    @rajahzia 21 час назад +2

    Farseers are not good against late game giants like boats and forts.

    • @w3rdful
      @w3rdful 18 часов назад

      They are if they are crazy high level but I guess that’s true for just about anything. Lvl 6 crawlers will destroy a lvl 1 Vulcan

  • @dankingsmann6554
    @dankingsmann6554 13 часов назад +1

    What is boat in this context?

    • @josey_8204
      @josey_8204 12 часов назад +2

      Overlords, they look like boats so everyone calls them boats.

  • @Pestsoutwest
    @Pestsoutwest 19 часов назад

    Isn't upgrade the same power as buying a new unit but half the cost? Why wouldn't you always upgrade over new units... the only reason I can think is passive powers, like wasps summoning.

    • @SurreyEZ
      @SurreyEZ  18 часов назад +5

      you have the same unit on the same position that dies to the same counter

    • @Kedzsin
      @Kedzsin 15 часов назад +2

      And a lvl 4 unit makes the same damage to the enemys life as a lvl 1 unit

    • @Sorain1
      @Sorain1 6 часов назад

      Aside from more damage to their health bar and more area of control, hard counter run in's can happen. That being said, I tend to value upgrading units over a LOT of the one off powers I keep seeing used. But don't think I'm good at the game.

  • @noneyabusiness8065
    @noneyabusiness8065 11 часов назад

    What are your thoughts about not "locking" techs onto units? As in, you are able to purchase any of the techs for a unit during a match as long as you have it unlocked, but still only up to 4 techs total? Do you think it would harm the game or add another layer of strategy? Sometimes it feels really bad because of RNG of how a board starts or develops, that the techs you are running are just bad for the match.

    • @SurreyEZ
      @SurreyEZ  11 часов назад +4

      it wouldn't make a difference in terms of balance but I think it's interesting that different players need to use units in different way because they have chosen a different tech layout

    • @noneyabusiness8065
      @noneyabusiness8065 10 часов назад +2

      @@SurreyEZ I can agree with that, it does keep the game more varied match to match.

    • @Sorain1
      @Sorain1 6 часов назад +1

      For whatever it might be worth, I think it would take away some of the unit composition strategy. Being able to just say 'Oh, mustangs, I'll grab Armor' without pre planning it would remove a layer of strategy and style expression. People tend to tech a unit either for a specific job or to deal with a specific situation per tech. (Armor vs Mustangs/Fangs for example.)

  • @ShadowLordAlistair
    @ShadowLordAlistair 19 часов назад +1

    I hate to be an ass, but when can we expect a phantom ray Guide on mechamonarch?

    • @SurreyEZ
      @SurreyEZ  14 часов назад +3

      I guess I have to do it. It's a lot of work to maintain the site and I haven't figured out a good way to monetize it so I am a bit unmotivated about it

    • @SarzaelX
      @SarzaelX 12 часов назад +1

      @@SurreyEZ What about a patreon? Get new/updated articles earlier, can also get some videos earlier?

  • @TheEilandish
    @TheEilandish 20 часов назад

    every game now becomes a boat rush, they realy need some nerf

    • @SurreyEZ
      @SurreyEZ  18 часов назад +4

      it's the only unit that doesnt auto lose you the game as the aggressor after one spell shows up