I’d like to mention that while you can’t skip Bill in FRLG (like you can in Gen 1) by trading over a Pokémon that knows Cut, you can still skip the S.S. Anne this way. As a matter of fact, if you do this skip and then return to the S.S. Anne once you can use Surf, you can find yourself a hidden Lava Cookie (a nod to the Gen 1 truck rumor).
@@butteredsalmonella pretty sure that person was talking about using cheats. Walk Through Walls for example. Also possible to get out of the SS Anne by Party Wipe after getting Cut and it doesn't leave (99% sure this still works in the Gen 3 remakes, could be wrong)
When the games first came out, I had no guide and didn’t know how to get past the Marowak ghost to progress the game. When I used the Poke Doll for the first time, I thought I had found the trick to get past the ghost, and when I tried it, it worked! I played those games many times, and it wasn’t until I was much older that I learned I was skipping over a huge portion of the game.
@@priestesslucy Funny enough, I did discover the hideout since I would explore every nook and cranny, but I never figured out the puzzle to get to Giovanni, and didn’t realize there was more to do there. I would just go fight some of the grunts and pickup some of the items, then leave on future playthroughs. I was learning how to read as I got Pokémon, so in the beginning I didn’t always understand what the NPCs said, or I didn’t have a big enough vocabulary to understand everything. I was so surprised when a couple years later I had been exploring the world for hidden invisible items with the ItemFinder and went back to the location and figured out the puzzle. I was so shocked to find Giovanni there! I was even more shocked when I eventually went back to Lavender Town, not knowing what the Silph Scope did, and a message suddenly popping up about me being able to catch ghost Pokémon! I was ecstatic
Honestly, I'd have prefered if this was an intended method. I like the idea that the doll reminds the Marowak of it's child and satisfies it in a peaceful way. They could just change the location where you get Pokedolls.
I love how the bike glitch is essentially just Red straight up ignoring the gaurd and giving him the middle finger. Then proceeding to jack someone's bike and go on the cycling road XD
My headcanon for some of the glitches is that the guard from Cycling Road saw how persistent you were and loaned you his own bike and that the Pokedoll reminded the ghost of her own child and appeased her restless spirit.
Reminds me of an easter egg in Pokemon Yellow where if you try to go to the safari zone without enough money 10 times, the guard gives up and lets you go in for free
My favorite thing to do is to use glitches or cheats to obtain the dummy item called ?????, often referred to as the "surfboard". It allows you to use surf without any HM or badge. You can begin the game by surfing south from Pallet without ever obtaining a starter. The game will crash if you get into any battles, but you can still run from wild Pokemon. You can access a large amount of the region and even surf past all the trainers between Fuchsia and Lavender. If you also glitch or cheat in the Poke Flute, you can make it all the way to Celadon and begin the game with the gift Eevee.
That "Cycling Road without a Bike" glitch, I discovered that one for myself about 20 years ago. I really couldn't be bothered going to get the bike in one of the games, and I was at that young age where you believe that if you hold a direction on the D Pad hard enough, it'll force you that way. I had no idea how gaming glitches worked until I got my first GameShark and completely wrecked the Hall of Fame, so I found it relatively amusing
To be fair, I could see the bug actually having something that makes sense. The Marowak's ghost died protecting the Cubone, so in a weird twist, having the Poke'doll result in a victory and having it's soul put to rest rather than through combat actually can be slightly fitting: the doll could be enough to show the Cubone survived and put the mother at ease, letting its soul find peace and move on.
The old "any% no save corruption" route used Brock Through Walls to get to Saffron, where you'd then grab an Abra from Celadon, use it to encounter missingno twice to set an item count to 255, underflow your item bag using the glitched item, then use the glitched bag to edit memory and warp to the Hall of Fame. You can beat the game in under 20 minutes using that, but nobody runs it now because people worked out a way to warp to the HoF while still in Viridian Forest and that takes like 11 minutes instead. Gen 1 is cool, because you can completely destroy it in no time at all!
Yeah, the "no save corruption" bit is pretty essential; if you allow it, then there's a glitch on a fresh, new save file which takes you to the Hall of Fame and credits in less than one minute (so fast, your game timer will be 0:00). These games are completely broken... xD
The Poke-doll skip is legit one of my favorite glitches, and one that actually improves the game. Gen 1 is already quite a bit more open with its progression post Rock Tunnel, but having another option that's relatively harmless (as you can go do anything you didn't), helps freshen up repeat playthroughs, and even opens up team building a bit more. I think there's an interesting discussion to be had about glitches, and if/how they impact the quality of the game. I know Gen 1 has a bad rep for being glitchy as hell-- and it definitely is-- but a lot of the really disruptive glitches are pretty back loaded (usually requiring super specific methods that youd be unlikely to find on your own, like Missingno.), and yet there are glitches like this that can make even casual playthroughs more interesting. It reminds me a lot of Super Mario 64, really.
Yeah I think sequence break like that improve the game. As long as it's something you can't really do accidentally it's fine for me. Gen 1 still feels great to play to this day because of all those glitches that give so much freedom.
Gen 1 could definitely use some cleaning up, at the very least stuff like the "gen 1 miss" really doesn't help anyone, crits being able to lower your damage is kinda hilarious too, but that one admittedly is more of a niche situation as you were saying.
@@zyad48 No, I agree, its definitely not free of criticism, thats for sure. I think an easy example is Focus Energy outright doing the opposite of it's intended purpose is hard to justify as being anything other than flawed. Not all glitches are equal, and while I do think they CAN be subversively good, theyre generally thought of as bad by default for a reason. Its hard to quantify, really.
@@Legendary0Hero Nintendo has had a track record of fixing glitches regardless of context, believe me I feel where you're coming from. My favorite game of all time is Metroid Prime version 1.0 on the gamecube, and quite frankly I'm sad that that's the only version I can play, because I wouldn't play the wii version since it fixed basically all the fun sequence breaks :P
@@zyad48 It's funny that you mention Prime, because I just recently played it for the first time (I know, I know, I'm a bad Metroid fan..), and my friends and I were discussing that exact thing. It's even more of a shame given Super's myriad of both intended, and unintended sequence breaks, and how those have contributed so much to the endurance of Super's legacy. And like, to be fair, from a dev's perspective like.. I get it. I mean, if you're making this thing, trying to curate this very specific experience, driving the players along this very intended path and then they just.. trade over a Bulbasaur and start walking through walls, it can be a bit facepalm-y. But, at the same time, I wish sometimes they'd have a bit more foresight with that kind of stuff. Glitches that can hurt the experience and be easily and unintentionally activated are one thing, but something like Backwards Long Jump in SM64-- a new player is *not* going to figure that out, meanwhile it serves to enhance the experience for veterans. The Poke-doll skip is a pretty rare case where it IS very possible that a new player would happen upon it, but the circumstances of the game's design make it pretty harmless. Although it wasn't perfect, I do appreciate OoT3D's attempt, where the team would remove any glitches that'd easily damage/corrupt save files, but kept popular skips.
@@joshuaspector8182 The TAS doesn't even scratch the surface of the insane BS that's possible in the incorporeal amalgamation of chewing gum and paperclips that is the original gameboy pokemon games
It was probably found using a debugger. Nowadays there’s been a ton of glitches and broken behavior uncovered in the early Pokémon games thanks to the reverse-engineered source code projects. Turns out GameFreak didn’t get much better at coding for Gold Silver and Crystal, but The Pokémon Company got better at testing the games so glitches could be bodged over before normal players found them. Like in the Gen 2 games, if you start surfing from a shore tile in one map to a water tile in another, the game fails to load the next map and you can go out of bounds. This wasn’t a problem in Gen 1. It wasn’t discovered until rom hackers started making their own maps, because it had been caught during testing and GameFreak, rather than fixing the bug, just changed any map where that was possible (New Bark Town and Cinnabar Island are big examples).
@@Dave01Rhodes The people working on Gen 1 were novices at the time, and because of that the game was essentially held together with love and duct tape.
You can blink a youngster out of existence, cage a 10-year-old boy in a zoo display for eternity, and cause your rival to travel backwards through time after defeating him. This is the kind of content I am here for.
I thought of a good softlock. I haven't tested it though, due to it taking an extremely unnecessary amount of time, so it's entirely conceptual. In a short summary, it's Emerald exclusive and involves trapping the player with a very low level pokemon at very low HP and an Egg in the first E4 chamber, and then forcing said player to activate the Pomeg Glitch to faint their only Pokémon to reveal that the Egg is a high enough level that it can solo a battle with Sidney, which, if my data is correct, should allow them to both receive money and black out to the Center. They can then use the prize money to purchase at least 2 Ultra Balls they can use to catch a Goldeen to teach Surf and a Lairon to teach Strength/Rock Smash.
one of my favorite things to do is think of narrative reasons for in-game quirks i like to think that giving the marowak a pokédoll would activate her maternal instinct. she would see the doll as a proxy for her child, and want to take care of it. it wouldnt quell her rage, but it brings her a kind of comfort in the afterlife.
I like this - Missingno could be a failed experiment from Cinnabar lab Can't think how talking to a kid could make you walk through walls. Maybe he's magic.
Hey! Finally someone acknowledges the cycling road skip, I think I mentioned this like, years ago on an older video of yours, and nobody seems to have noticed that you can skip both the guard at cycling road, AND the safari zone, by mashing A and holding the direction you wanna go
The ability to transfer items in Stadium 2 is a reward for beating one of the modes. I say that's a nice trade-off for getting acces to stuff like the TM for Psychic early.
I love exploring old glitches. Still amazes me how delicately made the pokemon games in that messing up one small part can throw the whole thing off. I do miss people finding glitches funny rather than using them as an excuse to rag on the series. Like the wonder of the old days are gone or something.
The same thing happens with other genres to. From "did you hear about this cool secret character in the new fighting game? It's really tricky to even fight him" to "i have to UNLOCK the new guy? What is this lazy crap I just want to play"
We grew up and recognised it for what it is. Back when we didn't have to pay for this, it was fun. But now that we have to pay for ourselves and work in jobs we hate, soending what time we have on subpar things goes from fun, to being taken advantage of.
@@Pyxis10 I suppose that might be for you so it depends i guess. My job isnt the best either so I enjoy the games i like for what they are if they're fun. At least in pokemon the past few years the errors and glitches were actively seeked out as an excuse to take out anger and I'm not looking forward to more of that.
I find glitches very interesting. I'm a software dev and I just like thinking about "how does that glitch work?". Like Brock Through Walls is done by setting specific memory values which is why the pokemon needed is so specific (it doesnt actually need to be a bulbasaur, whats needed is a lvl 8 pokemon with moves at that exact PP, so bulbasaur works best early game).
I once did a mono-water type run of FireRed where I did the gyms so wildly out of order that Erika and Lt. Surge were last, but otherwise played the game normally/as intended. That was a lot of fun - no glitches or unintended skips, but it was definitely a refreshing way to beat the game. Once you get access to Cut, Kanto really does break right open if you know how to get where you're going.
There's a softlock you can do using the pokemon stadium 2 + drink item skip. Use the drink item to skip the route east of Cerulean. Go through rock tunnel backwards and defeat all the trainers on the skipped route except the first lass. Deposit all your pokemon except a level 100 frozen Venusaur that doesn't know cut. Jump the ledge above the lass and save the game. You're now forced to battle her as you don't have cut to get back to Cerulean City. Her first pokemon is an Oddish that only has status moves and absorb. You can't get statused because you're already frozen and absorb does 0 damage because it's 4x weak and Venusaur has too much special defense. You never defrost and she never runs out of pp so the battle goes on forever.
@@loganbigmoin the earliest of GEN 1 (RBGY) only three ways to de-freeze: Once frozen, a Pokémon cannot be thawed out in battle other than via the use of items such as an Ice Heal, being hit by a damaging Fire-type move that can inflict burn (i.e. any Fire-type move except Fire Spin), or the opponent using the move Haze.
There is an alternate way of walking through walls (from fucia city). Either put all but one (non-poison type) Pokémon in the PC, or faint all but one (non-poison type) Pokémon Get the last remaining Pokémon on your team poisoned (recommended on route 15) Enter the safari zone and immediately try to leave. Select "no". This will cause you to be put back into the safari zone area. Save and reload. Try to leave again. Select "no". This will cause you to be ejected from the safari zone area with the step counter still active, but invisible. Save. (Optional, but will help save time if you mess up) Walk around, (recommended next to the ledge next to the gym) being careful to not use up all 400 steps, healing (using potions, not antidotes) and saving occasionally. Save on step 399, next to a ledge. (To save time in reproducing the glitch if the game crashes) Jump off the ledge. (This will cause the attendant to call you back to the safari zone entrance) (Saving and reloading beyond this point WILL cancel the glitch) Test if it worked by walking onto the attendants desk. You will find, you can walk freely around the room. (CAUTION! DO NOT LEAVE THE ROOM) Walk around the room until the Pokémon faints. (This will send you back to outside the last Pokémon Centre) Walk (or fly) around the overworld freely (Do not get into a battle, as this may cancel the glitch) (Some actions, such as walking in front of Blaine's gym without the secret key will cause the glitch to be lost)
What I love in FRLG is that they broke something that worked in RGBY - the Nugget Bridge Glitch. In FRLG, lose at the bridge after getting the Nugget. The NPC will keep giving them to you. You can get nearly infinite money this way. In RGBY, they remembered to flag it so the nugget only gets given one time, win or lose.
Glitches exponentially increase my enjoyment for a game. If a game has interesting glitches, it makes the game more fun, especially after playing it normally and having nothing left to mess with. Pokémon games have always had some great glitches
It's the same reason randomizers are so amazing. Once you know all the ins and outs of a game it becomes predictable. Doesn't mean it can't be fun to replay, but they just bring so much life to the game. You can get a broken item in your first chest, or a late game upgrade. Plenty of things you'd ignore for only having junk items are suddenly valuable, and every chest has the possibility of being super disppointing or super amazing.
i love sequence breaking in games just to play them in the wrong order. first time i actually beat legend of zelda ocarina of time, i used glitches to beat the child dungeons in the reverse order (jabu, dodongos cavern, then deku tree). some day i wanna do it again but also do the adult dungeons in the wrong order (spirit, shadow, water, fire, forest, jabu, dodongo, then end with deku tree)
As a kid, I always thought using a Poke-Doll on the ghost Marowak, was how it was meant to be done. (I also didn't know how to get the ghost Pokemon back then)
When you think about it, it’s a kind of wholesome way to do things. Instead of beating up the Marowak, you appease its restless spirit by offering a cute doll to whatever child she has that has a lost parent.
I'm pretty sure I thought the same! Could be Mandela effect, but I'm 90% sure there were forum comments about using the pokedoll to skip ghost marowak and this spread around school/online....good tjmes.
I love how we love these games so much that we still talk about their glitches 20 years later. I wonder if in 100 years, people are gonna view Gen 1 like we view events from WW1 now.
his 2nd channel is actually frickin amazing. this channel will only have his videos with really good scripting and editing, so not too many uploads cause its more work
If you include the safari zone glitch that allows you to walk through walls where all you need is to poison your Pokémon and jump over a ledge, you can still realistically do all this and skip Brock, leading to a 7 badge run This one leads to more disasters than normally though I’ve seen
@@mrnoneofurbusiness7942 That's why it's a 7 badge run. The guard that checks for Brock's badge is inside a building, so with walk through walls you can just go around, but you still have to go past the other seven.
I've done a speedrun of that route. It's pretty funny all things considered. Very outdated of course, considering what we have now, but still, nice to see. I think the current route is like Brock through Walls, go to Cerulean Cave and encounter a Ditto, then do Cooltrainer? I've also done a non BtW run using Item Overflow, which is neat too. Way back when I was theorycrafting, I stipulated that a run using Item Overflow and BtW could reach around the 12-13 mark I believe it was. Execution and luck required is no fun though, but what can you do. Oh, and segmented runs 4Life.
You don't have to backtrack after using Brock Through Walls. As long as the last place you healed at was either Pewter City or Viridian City, you can either use an Escape Rope or intentionally lose a battle to get sent back. Also, as an additional tip, since Pokemon don't get healed when stored in the PC in Gen I, you can deposit the Bulbasaur in case you want to use it again and don't want to go through the hassle of lowering the PP of its moves to the right numbers every time.
your videos always manage to be super interesting, this is a bit like what made pokemon crystal clear so cool, no need to follow a sequence, you can do things in what ever order you want giving the game a breath of fresh air
I cracked up laughing when you said players have been trying to beat the game in reverse. Breaking sequences is usually somewhat mundane to me, but that was funny because I can just imagine someone taking this challenge personally in a Michael Jordan fashion.
You should do a brock through walls play through or explore some of the variations further. My playthrough using Brock through walls looked like below: 1. Go to diglett cave and catch a diglett first and dig out of the cave back to Pewter. 2. Next I would catch an abra at cerulean (I would trigger a battle with a trainer and beat them with diglett) and teleport back to Pewter City. 3. Go to celedon and get fly, teleport back to Pewter City 4. Go to surges gym win with diglett and now you can use fly. Teleport back to Pewter City 5. Get old amber and go to cinnabar island and get Aerodactyl. Teach it Fly and Fly back to Pewter 6. Use glitch to go to Celadon and get a drink for the guards and explore around. Love doing things out of sequence, great video 👍
5:28 When I first played this Pokemon game, I was confused on what to do after rescuing Bill and defeating Misty in Cerulean City. I didn't know I had to go through the guarded house, and I thought I had to cut the tree below the city. I thought I could use Cut after getting the badge from Cerulean Gym, I didn't know I also needed the HM.
Pokemon Gen 1 being such a beloved game, such a timesink and also so ambitious; all culminates in a perfect storm for creepypastas. I honestly don't think they would have been so popular if Pokemon didn't exist because the game so prone to so many different kinds of glitches that as a kid, if you heard a friend tell you that all of this pokemon looks messed up and then the game crashed in a really creepy way, you'd probably believe it. Because it just seems possible. Especially when you are playing the game at 11pm, trying to use that shitty lamp thing to light the screen and with no sound so your parents can't hear you awake.
Ngl this reminds me of how I caught Zapdos and Articuno in Let's Go with only three badges. It's so easy to skip in that game, I actually skipped badge 4 by accident before finding a route (in a video) to catch the two so early. Pretty sure I either did or could have completed the entire team Rocket plot with three as well - and it was possible at two, I just didn't notice.
@@UltraAryan10 That's pretty neat, honestly. Wish that was true of more gens than it is, it was absurdly fun to snag the birds before getting my fourth badge.
That’s normal and has nothing to do with sequence breaking. In the Kanto games, you had to fight Brock first, Misty second and Giovanni last and that’s it for linearity. The five remaining gym leaders can be legitimately fought in almost any order (you have to battle Koga to get to Blaine because of Surf). Gen 2 also allowed you to fight the middle gym leaders out of order. It was only after that that they started to make these games more linear, a bit of a shame on my opinion. Would be cool and boost the replay value immensely if you could battle more gym leaders out of order, maybe even with different teams depending on where you are in the game.
The HM Cut exploit makes me wonder if there's still a way to get to Vermillion City in the remakes, skipping Bill's house. Could you use Teleport to get back to Pewter City, then use your traded Pokemon to use Cut and get through Diglett Cave?
i love your 'above and beyond' type videos a lot! anyone can just list off different ways to do skips but you actively explored each to how far it can go and its limitations. its super refreshing when most pokemon videos are top tens that i already know. looking forward to your next upload :)!
Great video Pikasprey! If I remember right if you go into one of the houses in Pewter City, activate the walk-through-walls glitch, then go into a certain place you can load the Elite Four hall. Did the glitch several years ago. That Bulbasaur setup alone was insane, especially when you had to do the level underflow glitch and get a Nidoking in Viridian Forrest (also via glitch) to even stand a shot with the Elite Four. No codes needed but a crap-ton of patience.
When I was a kid I got completely confused over the silph scope - I didn’t know how to find it and didn’t know about the team rocket encounter. I got through it with the pokedoll and didn’t know I’d skipped anything I don’t remember how things went so far as lavender town for the rest of that game. My mom had let my brother delete my file and when I played through again later I’d understood how to do the team rocket part
@@portablerefrigerator4902 She didn't know any better. Back then she didn't really play games and the only ones she had played had multiple save files and he purposely didn't tell her that for him to start a file on it that he'd be deleting mine. Naturally he was also sure to ask her out of earshot of me. I didn't find out until I picked up the game later and saw my file was gone. Being a little kid, I threw a fit. What my brother did was outed, my mom scolded him for it, and I was allowed to remake my save.
This isn't so much a skip as it is trivially easy to do, but It seemed to me like they originally intended to have the Seafoam Islands be required (other wise would you need to go through them to the rest of Route 20. But as long as you beat Koga, have surf and get back to pallet town(with fly or cut) you can get to Cinabar island the back way where as you need strength to get through Seafoam (i think)
I believe you're right about needing Strength to get through the Seafoam Islands, but I believe before completing the puzzle, its actually only possible to go through from the Cinnabar side. I think there's some spots on the Fuschia side that require having moved some boulders that you can't get to. I might be thinking of a different location in a later game though
@@Kahadi No, I always go through it from the Fuchsia side and it works fine. In fact, the layout makes way more sense if you come in from the Fuchsia side, it guides you through a surprisingly linear path that way (as long as you don't take shortcuts by using the holes meant for boulders), despite how non-linear the dungeon looks.
This is ultimately all I was trying to figure out as a kid. Never worked out a single one of these. Cool to see them all compiled together, all these years later
I originally did the Poke Doll glitch when I played for the first time with no knowledge of it being a glitch I just thought the ghost was lonely and can use something to cuddle with. When it was revealed to be Cubones mother, I thought "Aww, she misses her baby"
I love that they paid homage to sequence breaking in Metroid Dread. There's a "hidden" way to get to Kraid. I won't spoil what happens, but it's awesome.
How was that Bulbasaur glitch even found... I can't help but imagine someone who's gone mad with conspiracy theories sitting behind a GameCube just trying every possible thing to do in the game
I imagine someone tried a BrockThroughWalls glitch with a different set up, or even just wanted to skip Brock to see what would happen as a result and happened to have the perfect set up
@@jhoski38 yeah, that's it. the basics of it is that the youngster is set up to jump to different script sequences depending on facing, so that he can lead the player down a slightly different path depending on their position ( since, after all, the player's starting point on the path is different ). except ... only sequences for west and south were defined, so if you approach from the east, the script ends up jumping into an unintended part of ram and reading that as the player's path the brockthruwalls setup is just one that turns off the player's collisions, then immediately terminates so they don't get softlocked by a path script that never ends
Talking to the youngster from the right was known to freeze the game for a long time. Glitch cutscenes (that force the player to move) were also known to disable wall collisions for a long time. Then with the game code, people were able to figure out the reason behind the freeze. It's trying to search the game's memory for the right cutscene but can't find one. So if you can force some specific numbers in a specific order into memory, you can make the game think it's found the cutscene it's looking for - except it's one you wrote, that just enables walk through walls indefinitely. Any setup that produces these numbers will work - the Bulbasaur setup is just the fastest way to get it done from the beginning of the game. I think the TAS setup is to get your Trainer ID to a specific number, which will work too. With the game code, finding glitches is just a matter of knowing and thinking about how the program works. It's not magic and it's not mindlessly brute-forcing through every single possibility.
@@zowayix it's *sometimes not mindlessly brute-forcing through every single possibility it's worth remembering that for a long period of speedrunning history, there were few games with their code available and just as few people who even understood the code that was available. so a lot of tricks like this really _did_ just come down to runners experimenting with any sort of dumb shit that seemed like it may result in interesting behavior, without actual code knowledge to back it up. and, hell, that's still the case, really - you can certainly say that the baseline code savviness of your typical speedrunner has gone up, but by and large most runners will make discoveries through just banging their head against something until it finally breaks there's certainly tons of stuff that would've otherwise gone undiscovered for far longer without knowledge of the code, for sure, but that's no reason to underestimate the sheer commitment and stubbornness of less code-savvy speedrunners
I remember when I first played LeafGreen wondering why the heck they made such a spectacle of giving the guards a drink by making a whole new Key Item for it. I eventually realised why, but at face-value it was so weird at the time
Great video as always! I’ve been rewatching your dreaming Mary and cat in the box let’s plays on your other channel, so it was great to see you upload this!
As a teenager playing Pokemon Red, I didn't even realize using the poke doll on Marawak was a glitch. It just made sense to use it since I had one. It didn't make sense to bash it into submission given the context of why you were there.
first time I managed to get rid of the ghost was using the doll and I believed it was the intended method too, it never occurred to me that it should be a key item though to be fair drinks aren't key items either and you need one to progress so you probably can lock yourself up if you get out of money?
This video brought me back some childhood memories. When i was a kid, i had some friends that used to play Pokémon Red/Blue on GBC all the time and we had this one guy (let's call him "Jimmy" for the sake of explanation) Jimmy was an asshole that was always bragging about how good he were at Pokémon, hated losing, was over competitive and always whined like a bitch calling us "cheaters" when he loses 1v1 matches on Pokémon (good ol'link cable days). Someday, somehow, Jimmy learned the "multiple items glitch" on GEN1 (something about copying the 7th item in your inventory and fighting Missingno.) and he did the glitch to copy masterballs and rare candies; he never taught us how did he used to catch and level up every mon so fast, he just bragged about it telling us we "were bad at the game" (and believe me, internet wasn't something very accessible back in the day). So, after we got tired of Jimmy and his attitude, we did some research and learned the "walk over walls glitch" you mentioned on the video. We then went to Jimmy's house, and while he was distracted playing Mario Kart on his SNES with one of us, me and the boys we're doing the glitch on his GBC. We made sure that Jimmy hasn't anything but a Rattata named "JIMMY SUCKS" (all caps), no escape ropes, no teleports, no Fly and we made sure he couldn't make the Rattata faint by softlocking him exactly in Fuchsia City "zoo". (the guy had all the 150 pokémon lvl 100 and spent months playing the game "normally" before discovering the Missingno. glitch) After that, we left Jimmy's house. Not so long after, he noticed what we did and then he ran into us crying, the guy was as mad as he could get. He threatened us and tried to beat one of my friends (which gave him a cute purple eye in the occasion). Jimmy then called his parents, we had a nice scolding session from our parents and after that, we never heard of Jimmy again. Everyone won that day, except for Jimmy, i guess... Good times.
I laughed so hard watching the youngster spaz out before getting yeeted out of existence. I always hated it when NPCs led me around and forced me to do what they wanted me to do lol
No no, the games are held together by duck tape because there's too much stuff inside. Pokemon Gen 1 was bleeding edge, it had so much stuff they had to make various bits of code connect to various other things. Many times, the issue is simply an oversight or an issue of the code interacting in ways never expected.
It's a memory manipulation thing. When you talk to the npc from the right, the game doesn't have a path for you to walk along (it needs a different path for each position for the first few steps) and just so happens to try and get it from that part of RAM. That specific Bulbasaur setup is a path that is designed to turn off the collision and then end (so your game doesn't break any more from having an infinite path it's trying to move you along).
sequence breaking is so interesting. whether it be intentional or not, and feels harder to do in later games. great video, hope you do more stuff like this
I thought of a brilliant softlock for picking in one of the newer games. You can walk diagonally in the Diamond and Pearl remakes. You could, theoretically, get stuck in the ice puzzle in Candace's gym using this. Betcha can't pick ur way outta that one.
@@Lightpaladin720 patches existing is no excuse to sell an unfinished product, you have absolutely no guarantee that literally any of the bugs still in the game will ever be patched and somehow ORAS managed to get released with virtually no major glitches, despite being patchable as well.
@@Kickiusz so your saying patching is bad in general is bad when games have stuff that's too broken, overpowered stuff, or exploits it happens not just Pokemon
I’d like to mention that while you can’t skip Bill in FRLG (like you can in Gen 1) by trading over a Pokémon that knows Cut, you can still skip the S.S. Anne this way. As a matter of fact, if you do this skip and then return to the S.S. Anne once you can use Surf, you can find yourself a hidden Lava Cookie (a nod to the Gen 1 truck rumor).
Did you find out what happens if you skip the ss Anne and play until after blaine, will you still be able to go to 1-3 islands
Can still get the cookie even if you don’t skip.
@@LovelessPrince
How?
@@LovelessPrince How? The sailor tells you S.S Anne set sailed.
@@butteredsalmonella pretty sure that person was talking about using cheats. Walk Through Walls for example.
Also possible to get out of the SS Anne by Party Wipe after getting Cut and it doesn't leave (99% sure this still works in the Gen 3 remakes, could be wrong)
When the games first came out, I had no guide and didn’t know how to get past the Marowak ghost to progress the game. When I used the Poke Doll for the first time, I thought I had found the trick to get past the ghost, and when I tried it, it worked! I played those games many times, and it wasn’t until I was much older that I learned I was skipping over a huge portion of the game.
You never talked to that suspicious dude behind the poster?
There are even NPCs who talk about the hideout lol
I did it that way for a long time too, I was confused when it didn't work in FRLG lol
@@priestesslucy Funny enough, I did discover the hideout since I would explore every nook and cranny, but I never figured out the puzzle to get to Giovanni, and didn’t realize there was more to do there. I would just go fight some of the grunts and pickup some of the items, then leave on future playthroughs. I was learning how to read as I got Pokémon, so in the beginning I didn’t always understand what the NPCs said, or I didn’t have a big enough vocabulary to understand everything. I was so surprised when a couple years later I had been exploring the world for hidden invisible items with the ItemFinder and went back to the location and figured out the puzzle. I was so shocked to find Giovanni there! I was even more shocked when I eventually went back to Lavender Town, not knowing what the Silph Scope did, and a message suddenly popping up about me being able to catch ghost Pokémon! I was ecstatic
@@GramGramAnimations that's honestly part of what makes Gen 1 such a treasure.
The lack of polish creates so many ways to experience it
Honestly, I'd have prefered if this was an intended method. I like the idea that the doll reminds the Marowak of it's child and satisfies it in a peaceful way. They could just change the location where you get Pokedolls.
I love how the bike glitch is essentially just Red straight up ignoring the gaurd and giving him the middle finger. Then proceeding to jack someone's bike and go on the cycling road XD
Now I’m imagining the sprite for red flipping them off with the emoji version and running past the guard
Not stealing a bike, but materializing one through sheer laziness and refusal to backtrack and buy one.
LMAO
The best part about the Brock skip that let's you walk through walls is that, in speedrunning, it's literally called Brock though walls
Lmao
I saw a comment saying "Brock through walls" and I was going to say it was a spelling mistake, but it turns out I was the one mistaken.
lmao le forced pun. upvoted!
Can you still do this after beating Brock?
Well, now it's called jock through walls
My headcanon for some of the glitches is that the guard from Cycling Road saw how persistent you were and loaned you his own bike and that the Pokedoll reminded the ghost of her own child and appeased her restless spirit.
Reminds me of an easter egg in Pokemon Yellow where if you try to go to the safari zone without enough money 10 times, the guard gives up and lets you go in for free
Pokedoll isnt a real glitch. It was coded to work.
ruclips.net/video/2WMfalRT5Uc/видео.html
Debug logs confirm
@@burnv06 thats not an easter egg, it is a softlock prevention mechanism so you can get strength and surf
i warned you bout those stairs bro
tbh as a kid I thought the pokedoll thing was intended
My favorite thing to do is to use glitches or cheats to obtain the dummy item called ?????, often referred to as the "surfboard". It allows you to use surf without any HM or badge. You can begin the game by surfing south from Pallet without ever obtaining a starter. The game will crash if you get into any battles, but you can still run from wild Pokemon. You can access a large amount of the region and even surf past all the trainers between Fuchsia and Lavender. If you also glitch or cheat in the Poke Flute, you can make it all the way to Celadon and begin the game with the gift Eevee.
The most elaborate way to have a Pokémon Let’s Go Eevee.
@@agirlinsearchof9057 XD
You mean I can actually start a playthrough of Yellow with an Eevee instead of a Pikachu? Justice at last after Blue stole the starter I wanted.
@@agirlinsearchof9057 beat me to it
@@agirlinsearchof9057 Pokemon Brown*
That "Cycling Road without a Bike" glitch, I discovered that one for myself about 20 years ago. I really couldn't be bothered going to get the bike in one of the games, and I was at that young age where you believe that if you hold a direction on the D Pad hard enough, it'll force you that way. I had no idea how gaming glitches worked until I got my first GameShark and completely wrecked the Hall of Fame, so I found it relatively amusing
It can be pretty amusing to look at your Hall of Fame data after encountering Missingno.
@@Shugunou The first Hall of Fame entry was completely bugged, but every other entry was fine. I was young, so I thought the glitchy mess was normal.
I actually beat the Pokemon Tower via the Poke'doll on my first play through when I was a kid. Didnt know it was a skip at the time
Same, I thought that was the intended way to finish the tower as a kid.
Same
I was just about to comment that.
Yeah right
To be fair, I could see the bug actually having something that makes sense.
The Marowak's ghost died protecting the Cubone, so in a weird twist, having the Poke'doll result in a victory and having it's soul put to rest rather than through combat actually can be slightly fitting: the doll could be enough to show the Cubone survived and put the mother at ease, letting its soul find peace and move on.
The old "any% no save corruption" route used Brock Through Walls to get to Saffron, where you'd then grab an Abra from Celadon, use it to encounter missingno twice to set an item count to 255, underflow your item bag using the glitched item, then use the glitched bag to edit memory and warp to the Hall of Fame. You can beat the game in under 20 minutes using that, but nobody runs it now because people worked out a way to warp to the HoF while still in Viridian Forest and that takes like 11 minutes instead. Gen 1 is cool, because you can completely destroy it in no time at all!
Literally! Using save corruption, you can beat the game in 0:00 in game time!
@@averytubestudios it's a pain in the but to do that, but it's awesome when it works out!
Sounds fun
Yeah, the "no save corruption" bit is pretty essential; if you allow it, then there's a glitch on a fresh, new save file which takes you to the Hall of Fame and credits in less than one minute (so fast, your game timer will be 0:00). These games are completely broken... xD
The Poke-doll skip is legit one of my favorite glitches, and one that actually improves the game. Gen 1 is already quite a bit more open with its progression post Rock Tunnel, but having another option that's relatively harmless (as you can go do anything you didn't), helps freshen up repeat playthroughs, and even opens up team building a bit more.
I think there's an interesting discussion to be had about glitches, and if/how they impact the quality of the game. I know Gen 1 has a bad rep for being glitchy as hell-- and it definitely is-- but a lot of the really disruptive glitches are pretty back loaded (usually requiring super specific methods that youd be unlikely to find on your own, like Missingno.), and yet there are glitches like this that can make even casual playthroughs more interesting. It reminds me a lot of Super Mario 64, really.
Yeah I think sequence break like that improve the game. As long as it's something you can't really do accidentally it's fine for me. Gen 1 still feels great to play to this day because of all those glitches that give so much freedom.
Gen 1 could definitely use some cleaning up, at the very least stuff like the "gen 1 miss" really doesn't help anyone, crits being able to lower your damage is kinda hilarious too, but that one admittedly is more of a niche situation as you were saying.
@@zyad48 No, I agree, its definitely not free of criticism, thats for sure.
I think an easy example is Focus Energy outright doing the opposite of it's intended purpose is hard to justify as being anything other than flawed.
Not all glitches are equal, and while I do think they CAN be subversively good, theyre generally thought of as bad by default for a reason. Its hard to quantify, really.
@@Legendary0Hero Nintendo has had a track record of fixing glitches regardless of context, believe me I feel where you're coming from. My favorite game of all time is Metroid Prime version 1.0 on the gamecube, and quite frankly I'm sad that that's the only version I can play, because I wouldn't play the wii version since it fixed basically all the fun sequence breaks :P
@@zyad48 It's funny that you mention Prime, because I just recently played it for the first time (I know, I know, I'm a bad Metroid fan..), and my friends and I were discussing that exact thing.
It's even more of a shame given Super's myriad of both intended, and unintended sequence breaks, and how those have contributed so much to the endurance of Super's legacy.
And like, to be fair, from a dev's perspective like.. I get it. I mean, if you're making this thing, trying to curate this very specific experience, driving the players along this very intended path and then they just.. trade over a Bulbasaur and start walking through walls, it can be a bit facepalm-y.
But, at the same time, I wish sometimes they'd have a bit more foresight with that kind of stuff. Glitches that can hurt the experience and be easily and unintentionally activated are one thing, but something like Backwards Long Jump in SM64-- a new player is *not* going to figure that out, meanwhile it serves to enhance the experience for veterans. The Poke-doll skip is a pretty rare case where it IS very possible that a new player would happen upon it, but the circumstances of the game's design make it pretty harmless.
Although it wasn't perfect, I do appreciate OoT3D's attempt, where the team would remove any glitches that'd easily damage/corrupt save files, but kept popular skips.
Whoever figured out how to Brock through walls had way too much free time, and I'm very thankful for that.
They probably did it by looking into the games coding. It gets way WAY more convoluted than that tho. Look up gen 1 TAS
@@joshuaspector8182 The TAS doesn't even scratch the surface of the insane BS that's possible in the incorporeal amalgamation of chewing gum and paperclips that is the original gameboy pokemon games
It was probably found using a debugger. Nowadays there’s been a ton of glitches and broken behavior uncovered in the early Pokémon games thanks to the reverse-engineered source code projects. Turns out GameFreak didn’t get much better at coding for Gold Silver and Crystal, but The Pokémon Company got better at testing the games so glitches could be bodged over before normal players found them.
Like in the Gen 2 games, if you start surfing from a shore tile in one map to a water tile in another, the game fails to load the next map and you can go out of bounds. This wasn’t a problem in Gen 1. It wasn’t discovered until rom hackers started making their own maps, because it had been caught during testing and GameFreak, rather than fixing the bug, just changed any map where that was possible (New Bark Town and Cinnabar Island are big examples).
@@Dave01Rhodes I don't mess around with anything called the debugger, that's the strongest weapon in fallout right there.
@@Dave01Rhodes The people working on Gen 1 were novices at the time, and because of that the game was essentially held together with love and duct tape.
You can blink a youngster out of existence, cage a 10-year-old boy in a zoo display for eternity, and cause your rival to travel backwards through time after defeating him.
This is the kind of content I am here for.
This sounds like the "E! Hollywood True Story" of Youngster Joey and his Top Percentage Rattata.
Love how Pikasprey still managed to sneak some softlock setups in here.
Next up on Soft Lockpicking: how to free yourself from having to reference softlocks all the time.
I thought of a good softlock. I haven't tested it though, due to it taking an extremely unnecessary amount of time, so it's entirely conceptual.
In a short summary, it's Emerald exclusive and involves trapping the player with a very low level pokemon at very low HP and an Egg in the first E4 chamber, and then forcing said player to activate the Pomeg Glitch to faint their only Pokémon to reveal that the Egg is a high enough level that it can solo a battle with Sidney, which, if my data is correct, should allow them to both receive money and black out to the Center. They can then use the prize money to purchase at least 2 Ultra Balls they can use to catch a Goldeen to teach Surf and a Lairon to teach Strength/Rock Smash.
that's fucking genius lmao
We need to get this more likes so Asprey can see it.
with glitches there are a million other softlocks
@@averytubestudios like's haven't effected viewability for over half a decade now
That's more of an anti-softlock but how could an egg solo an E4 battle?
one of my favorite things to do is think of narrative reasons for in-game quirks
i like to think that giving the marowak a pokédoll would activate her maternal instinct. she would see the doll as a proxy for her child, and want to take care of it. it wouldnt quell her rage, but it brings her a kind of comfort in the afterlife.
I like this - Missingno could be a failed experiment from Cinnabar lab
Can't think how talking to a kid could make you walk through walls. Maybe he's magic.
It was coded to work. It’s not a glitch.
Debug logs confirm.
ruclips.net/video/2WMfalRT5Uc/видео.html
@@chrisf1154 he gave you some hella strong weed
@@chrisf1154 and we know that exists in Pokemon; maybe he actually did do magic on you
It wouldn't be Gen 1 Pokémon if there weren't tons of glitches!
Glitches you have to go out of your way to trigger
@@ChangedMyNameFinally69 Not always
@@SonicTheCutehog Name me one that's not based on moves or Pokémon you'll never use
@@ChangedMyNameFinally69 The invisible PC in the Celadon City Hotel
@@SonicTheCutehog How does that break anything?
I think this might be the first Yellow video that focusses on how to make Pokemon games shorter rather than massively longer :P
Hey! Finally someone acknowledges the cycling road skip, I think I mentioned this like, years ago on an older video of yours, and nobody seems to have noticed that you can skip both the guard at cycling road, AND the safari zone, by mashing A and holding the direction you wanna go
The ability to transfer items in Stadium 2 is a reward for beating one of the modes. I say that's a nice trade-off for getting acces to stuff like the TM for Psychic early.
I love exploring old glitches. Still amazes me how delicately made the pokemon games in that messing up one small part can throw the whole thing off. I do miss people finding glitches funny rather than using them as an excuse to rag on the series. Like the wonder of the old days are gone or something.
The same thing happens with other genres to. From "did you hear about this cool secret character in the new fighting game? It's really tricky to even fight him" to "i have to UNLOCK the new guy? What is this lazy crap I just want to play"
Bethesda happened, their games are so full of glitches it's not even funny
We grew up and recognised it for what it is.
Back when we didn't have to pay for this, it was fun. But now that we have to pay for ourselves and work in jobs we hate, soending what time we have on subpar things goes from fun, to being taken advantage of.
@@Pyxis10 I suppose that might be for you so it depends i guess. My job isnt the best either so I enjoy the games i like for what they are if they're fun. At least in pokemon the past few years the errors and glitches were actively seeked out as an excuse to take out anger and I'm not looking forward to more of that.
I find glitches very interesting. I'm a software dev and I just like thinking about "how does that glitch work?". Like Brock Through Walls is done by setting specific memory values which is why the pokemon needed is so specific (it doesnt actually need to be a bulbasaur, whats needed is a lvl 8 pokemon with moves at that exact PP, so bulbasaur works best early game).
I once did a mono-water type run of FireRed where I did the gyms so wildly out of order that Erika and Lt. Surge were last, but otherwise played the game normally/as intended. That was a lot of fun - no glitches or unintended skips, but it was definitely a refreshing way to beat the game. Once you get access to Cut, Kanto really does break right open if you know how to get where you're going.
Wait how did you do surge last giovanni doesn't open his gym until you beat the first 7, that too in firered
There's a softlock you can do using the pokemon stadium 2 + drink item skip.
Use the drink item to skip the route east of Cerulean. Go through rock tunnel backwards and defeat all the trainers on the skipped route except the first lass. Deposit all your pokemon except a level 100 frozen Venusaur that doesn't know cut. Jump the ledge above the lass and save the game. You're now forced to battle her as you don't have cut to get back to Cerulean City. Her first pokemon is an Oddish that only has status moves and absorb. You can't get statused because you're already frozen and absorb does 0 damage because it's 4x weak and Venusaur has too much special defense. You never defrost and she never runs out of pp so the battle goes on forever.
Dang. That one goes hard
One month later and he now has a Softlock Picking video with a very similar premise
Hmmmmm...
Correct me if I'm wrong, but wouldn't Venusaur eventually thaw out? Or did you need to get to hit with a fire attack in Gen 1 to get rid of FRZ?
@@loganbigmoin the earliest of GEN 1 (RBGY) only three ways to de-freeze: Once frozen, a Pokémon cannot be thawed out in battle other than via the use of items such as an Ice Heal, being hit by a damaging Fire-type move that can inflict burn (i.e. any Fire-type move except Fire Spin), or the opponent using the move Haze.
THE ULTIMATE POKÉMON PLAYER IS BACK BABY!
But, he was never gone. He's active on twitch and his other channel.
Pikasprey blue, check it out.
and his twitch
There is an alternate way of walking through walls (from fucia city).
Either put all but one (non-poison type) Pokémon in the PC, or faint all but one (non-poison type) Pokémon
Get the last remaining Pokémon on your team poisoned (recommended on route 15)
Enter the safari zone and immediately try to leave. Select "no". This will cause you to be put back into the safari zone area.
Save and reload.
Try to leave again. Select "no". This will cause you to be ejected from the safari zone area with the step counter still active, but invisible.
Save. (Optional, but will help save time if you mess up)
Walk around, (recommended next to the ledge next to the gym) being careful to not use up all 400 steps, healing (using potions, not antidotes) and saving occasionally.
Save on step 399, next to a ledge. (To save time in reproducing the glitch if the game crashes)
Jump off the ledge. (This will cause the attendant to call you back to the safari zone entrance)
(Saving and reloading beyond this point WILL cancel the glitch)
Test if it worked by walking onto the attendants desk.
You will find, you can walk freely around the room. (CAUTION! DO NOT LEAVE THE ROOM)
Walk around the room until the Pokémon faints. (This will send you back to outside the last Pokémon Centre)
Walk (or fly) around the overworld freely (Do not get into a battle, as this may cancel the glitch)
(Some actions, such as walking in front of Blaine's gym without the secret key will cause the glitch to be lost)
Gotta love how even in a seemingly unrelated video, you still wrap it back to softlocks
What I love in FRLG is that they broke something that worked in RGBY - the Nugget Bridge Glitch. In FRLG, lose at the bridge after getting the Nugget. The NPC will keep giving them to you. You can get nearly infinite money this way. In RGBY, they remembered to flag it so the nugget only gets given one time, win or lose.
Glitches exponentially increase my enjoyment for a game. If a game has interesting glitches, it makes the game more fun, especially after playing it normally and having nothing left to mess with. Pokémon games have always had some great glitches
It's the same reason randomizers are so amazing. Once you know all the ins and outs of a game it becomes predictable. Doesn't mean it can't be fun to replay, but they just bring so much life to the game. You can get a broken item in your first chest, or a late game upgrade. Plenty of things you'd ignore for only having junk items are suddenly valuable, and every chest has the possibility of being super disppointing or super amazing.
Don't forget going to saffron early means you can get psychic way earlier. Food for thought.
i love sequence breaking in games just to play them in the wrong order. first time i actually beat legend of zelda ocarina of time, i used glitches to beat the child dungeons in the reverse order (jabu, dodongos cavern, then deku tree). some day i wanna do it again but also do the adult dungeons in the wrong order (spirit, shadow, water, fire, forest, jabu, dodongo, then end with deku tree)
Your videos are always a joy to watch. Everytime I see a Pikasprey vid in my sub box I get excited!
As a kid, I always thought using a Poke-Doll on the ghost Marowak, was how it was meant to be done.
(I also didn't know how to get the ghost Pokemon back then)
When you think about it, it’s a kind of wholesome way to do things. Instead of beating up the Marowak, you appease its restless spirit by offering a cute doll to whatever child she has that has a lost parent.
I'm pretty sure I thought the same! Could be Mandela effect, but I'm 90% sure there were forum comments about using the pokedoll to skip ghost marowak and this spread around school/online....good tjmes.
I love how we love these games so much that we still talk about their glitches 20 years later. I wonder if in 100 years, people are gonna view Gen 1 like we view events from WW1 now.
we already kinda do tbh
"Back with that old, nostalgic tech"
Lmao yeah the world's bloodiest war same as a pokemon game 🤣
@@parksyist Show some respect, punk. Lt Surge's pokemon saved his life in the war.
@@parksyist you are thinking of WWII but I get the point you are trying to make
God I missed these videos, man. Some of my favorites on the platform.
The man, the myth, the legend has returned.
But, he was never gone. He's active on twitch and his other channel.
@@asra-5180 I actually forgot about Pikasprey Blue
pikasprey blue, he posts often there
always around watch his twitch or second channel
his 2nd channel is actually frickin amazing. this channel will only have his videos with really good scripting and editing, so not too many uploads cause its more work
This is very exciting thank you for uploading again it’s felt like too long
I mean, he's active on twitch and his second channel.
@@asra-5180 Yeah but I don't have time for 3 hour long videos so... :(
If you include the safari zone glitch that allows you to walk through walls where all you need is to poison your Pokémon and jump over a ledge, you can still realistically do all this and skip Brock, leading to a 7 badge run
This one leads to more disasters than normally though I’ve seen
how do you skip the dudes checking your badges at victory road?
@@mrnoneofurbusiness7942 That's why it's a 7 badge run. The guard that checks for Brock's badge is inside a building, so with walk through walls you can just go around, but you still have to go past the other seven.
I've done a speedrun of that route. It's pretty funny all things considered. Very outdated of course, considering what we have now, but still, nice to see. I think the current route is like Brock through Walls, go to Cerulean Cave and encounter a Ditto, then do Cooltrainer?
I've also done a non BtW run using Item Overflow, which is neat too. Way back when I was theorycrafting, I stipulated that a run using Item Overflow and BtW could reach around the 12-13 mark I believe it was. Execution and luck required is no fun though, but what can you do. Oh, and segmented runs 4Life.
You don't have to backtrack after using Brock Through Walls. As long as the last place you healed at was either Pewter City or Viridian City, you can either use an Escape Rope or intentionally lose a battle to get sent back. Also, as an additional tip, since Pokemon don't get healed when stored in the PC in Gen I, you can deposit the Bulbasaur in case you want to use it again and don't want to go through the hassle of lowering the PP of its moves to the right numbers every time.
Or you can get an Abra in Celadon, via the Game Corner, and Teleport back.
your videos always manage to be super interesting, this is a bit like what made pokemon crystal clear so cool, no need to follow a sequence, you can do things in what ever order you want giving the game a breath of fresh air
I miss MissingNoXpert. I have his Pokemon Yellow Glitch series playlist saved, thank goodness
Pikasprey your videos are absolutely fascinating, thanks for your content!
Using Pokemon Stadium to item cheese into Saffron City takes me way back. Great video!
Great video, interesting sequence breaks; all of them were cool, keep it up!
It's so strange listening to Pikasprey read a script after watching his streams for months
Been watching your videos for a very long time now. Thanks for bringing so much joy into my life! You're awesome, keep it up!
That sequence break in the Pokemon Tower was how I got through on my first playthrough! I went and got the Silph Scope afterwards and felt very silly!
I am a humble, greedy trainer; I've only used Brock Through Walls to nab both fossils in Mt. Moon.
I cracked up laughing when you said players have been trying to beat the game in reverse. Breaking sequences is usually somewhat mundane to me, but that was funny because I can just imagine someone taking this challenge personally in a Michael Jordan fashion.
you know its a good day when a new pikasprey video is in your feed
Glad to see you with a new video! Hope to see more in the future :)
He uploads almost daily on the Pikasprey Blue channel, in case you didn't know
Pikasprey yellow uploads making my year like Christmas!! Thank you!!!
I always figured the pokedoll skip for Marowak's ghost was intentional, as if you were giving her a plush baby doll to calm her rage to let you past.
Fuschia City Headline: Child Falls Into Safari Zone Pen, Becomes Main Attraction
14:00 despite all my rage I am still just a Red in a cage
This has to be your best video so far since I started watching your videos all the way back in 2018!
I love game glitches so can't wait to watch this!
Well lucky for you you can watch it
I was so excited myself that I didn't wait to watch it!
*Bethesda has entered tha chat*
You should do a brock through walls play through or explore some of the variations further.
My playthrough using Brock through walls looked like below:
1. Go to diglett cave and catch a diglett first and dig out of the cave back to Pewter.
2. Next I would catch an abra at cerulean (I would trigger a battle with a trainer and beat them with diglett) and teleport back to Pewter City.
3. Go to celedon and get fly, teleport back to Pewter City
4. Go to surges gym win with diglett and now you can use fly. Teleport back to Pewter City
5. Get old amber and go to cinnabar island and get Aerodactyl. Teach it Fly and Fly back to Pewter
6. Use glitch to go to Celadon and get a drink for the guards and explore around.
Love doing things out of sequence, great video 👍
5:28
When I first played this Pokemon game, I was confused on what to do after rescuing Bill and defeating Misty in Cerulean City. I didn't know I had to go through the guarded house, and I thought I had to cut the tree below the city. I thought I could use Cut after getting the badge from Cerulean Gym, I didn't know I also needed the HM.
Finally a top quality RUclipsr is back so close to Christmas, Have a good one everyone.
check his other channel and twitch
Pokemon Gen 1 being such a beloved game, such a timesink and also so ambitious; all culminates in a perfect storm for creepypastas.
I honestly don't think they would have been so popular if Pokemon didn't exist because the game so prone to so many different kinds of glitches that as a kid, if you heard a friend tell you that all of this pokemon looks messed up and then the game crashed in a really creepy way, you'd probably believe it. Because it just seems possible. Especially when you are playing the game at 11pm, trying to use that shitty lamp thing to light the screen and with no sound so your parents can't hear you awake.
This content is so nostalgic of all the content that brought me to this channel originally. As always amazing work!
Ngl this reminds me of how I caught Zapdos and Articuno in Let's Go with only three badges. It's so easy to skip in that game, I actually skipped badge 4 by accident before finding a route (in a video) to catch the two so early. Pretty sure I either did or could have completed the entire team Rocket plot with three as well - and it was possible at two, I just didn't notice.
You can also do that in original (and remakes) with just Brock, Misty and Koga's badge, its just how Kanto is.
@@UltraAryan10
That's pretty neat, honestly. Wish that was true of more gens than it is, it was absurdly fun to snag the birds before getting my fourth badge.
That’s normal and has nothing to do with sequence breaking. In the Kanto games, you had to fight Brock first, Misty second and Giovanni last and that’s it for linearity. The five remaining gym leaders can be legitimately fought in almost any order (you have to battle Koga to get to Blaine because of Surf). Gen 2 also allowed you to fight the middle gym leaders out of order. It was only after that that they started to make these games more linear, a bit of a shame on my opinion. Would be cool and boost the replay value immensely if you could battle more gym leaders out of order, maybe even with different teams depending on where you are in the game.
@@rainpooper7088 In a few words: this is just non-linear game design.
Brock Through Walls is one of the most satisfying glitches to pull off when you walk from Pewter to Saffron city without freezing the game
The HM Cut exploit makes me wonder if there's still a way to get to Vermillion City in the remakes, skipping Bill's house. Could you use Teleport to get back to Pewter City, then use your traded Pokemon to use Cut and get through Diglett Cave?
Can you not just avoid using the cerulean city pokemon center and white out after beating Misty?
I ALWAYS WONDERED WHY THAT LASS WITH THE SLOWBRO WAS THERE
Makes a lot of sense, thank you for clearing it up!
Lorelei: *Please spare me*
i love your 'above and beyond' type videos a lot! anyone can just list off different ways to do skips but you actively explored each to how far it can go and its limitations. its super refreshing when most pokemon videos are top tens that i already know. looking forward to your next upload :)!
Thank you for another video!!
Great video Pikasprey! If I remember right if you go into one of the houses in Pewter City, activate the walk-through-walls glitch, then go into a certain place you can load the Elite Four hall. Did the glitch several years ago. That Bulbasaur setup alone was insane, especially when you had to do the level underflow glitch and get a Nidoking in Viridian Forrest (also via glitch) to even stand a shot with the Elite Four. No codes needed but a crap-ton of patience.
When I was a kid I got completely confused over the silph scope - I didn’t know how to find it and didn’t know about the team rocket encounter.
I got through it with the pokedoll and didn’t know I’d skipped anything
I don’t remember how things went so far as lavender town for the rest of that game.
My mom had let my brother delete my file and when I played through again later I’d understood how to do the team rocket part
why did she let him without asking you though
@@portablerefrigerator4902 She didn't know any better. Back then she didn't really play games and the only ones she had played had multiple save files and he purposely didn't tell her that for him to start a file on it that he'd be deleting mine.
Naturally he was also sure to ask her out of earshot of me.
I didn't find out until I picked up the game later and saw my file was gone.
Being a little kid, I threw a fit. What my brother did was outed, my mom scolded him for it, and I was allowed to remake my save.
@@3DPlagueDR Exact far more vengeance upon him.
This was awesome! I love learning about lore, development and glitches in the Gen 1 games.
This isn't so much a skip as it is trivially easy to do, but It seemed to me like they originally intended to have the Seafoam Islands be required (other wise would you need to go through them to the rest of Route 20. But as long as you beat Koga, have surf and get back to pallet town(with fly or cut) you can get to Cinabar island the back way where as you need strength to get through Seafoam (i think)
I believe you're right about needing Strength to get through the Seafoam Islands, but I believe before completing the puzzle, its actually only possible to go through from the Cinnabar side. I think there's some spots on the Fuschia side that require having moved some boulders that you can't get to. I might be thinking of a different location in a later game though
@@Kahadi No, I always go through it from the Fuchsia side and it works fine. In fact, the layout makes way more sense if you come in from the Fuchsia side, it guides you through a surprisingly linear path that way (as long as you don't take shortcuts by using the holes meant for boulders), despite how non-linear the dungeon looks.
This is ultimately all I was trying to figure out as a kid. Never worked out a single one of these. Cool to see them all compiled together, all these years later
The only man that probably can challenge smallant
RUclips randomly threw this on my front page so I guess it's once again them for my yearly Pikaspry channel watching. Let the comfy commence.
I originally did the Poke Doll glitch when I played for the first time with no knowledge of it being a glitch
I just thought the ghost was lonely and can use something to cuddle with. When it was revealed to be Cubones mother, I thought "Aww, she misses her baby"
I love that they paid homage to sequence breaking in Metroid Dread. There's a "hidden" way to get to Kraid. I won't spoil what happens, but it's awesome.
How was that Bulbasaur glitch even found... I can't help but imagine someone who's gone mad with conspiracy theories sitting behind a GameCube just trying every possible thing to do in the game
I imagine someone tried a BrockThroughWalls glitch with a different set up, or even just wanted to skip Brock to see what would happen as a result and happened to have the perfect set up
My educated guess is that it's a method for code injection
This particular layout of pokemon ID and move values just works out this way
@@jhoski38 yeah, that's it. the basics of it is that the youngster is set up to jump to different script sequences depending on facing, so that he can lead the player down a slightly different path depending on their position ( since, after all, the player's starting point on the path is different ). except ... only sequences for west and south were defined, so if you approach from the east, the script ends up jumping into an unintended part of ram and reading that as the player's path
the brockthruwalls setup is just one that turns off the player's collisions, then immediately terminates so they don't get softlocked by a path script that never ends
Talking to the youngster from the right was known to freeze the game for a long time. Glitch cutscenes (that force the player to move) were also known to disable wall collisions for a long time.
Then with the game code, people were able to figure out the reason behind the freeze. It's trying to search the game's memory for the right cutscene but can't find one. So if you can force some specific numbers in a specific order into memory, you can make the game think it's found the cutscene it's looking for - except it's one you wrote, that just enables walk through walls indefinitely.
Any setup that produces these numbers will work - the Bulbasaur setup is just the fastest way to get it done from the beginning of the game. I think the TAS setup is to get your Trainer ID to a specific number, which will work too.
With the game code, finding glitches is just a matter of knowing and thinking about how the program works. It's not magic and it's not mindlessly brute-forcing through every single possibility.
@@zowayix it's *sometimes not mindlessly brute-forcing through every single possibility
it's worth remembering that for a long period of speedrunning history, there were few games with their code available and just as few people who even understood the code that was available. so a lot of tricks like this really _did_ just come down to runners experimenting with any sort of dumb shit that seemed like it may result in interesting behavior, without actual code knowledge to back it up. and, hell, that's still the case, really - you can certainly say that the baseline code savviness of your typical speedrunner has gone up, but by and large most runners will make discoveries through just banging their head against something until it finally breaks
there's certainly tons of stuff that would've otherwise gone undiscovered for far longer without knowledge of the code, for sure, but that's no reason to underestimate the sheer commitment and stubbornness of less code-savvy speedrunners
I remember when I first played LeafGreen wondering why the heck they made such a spectacle of giving the guards a drink by making a whole new Key Item for it.
I eventually realised why, but at face-value it was so weird at the time
I think I did the Poke Doll skip on my first time in Blue because I thought it was the intended solution
It is. Debug logs confirm it!
ruclips.net/video/2WMfalRT5Uc/видео.html
Great video as always! I’ve been rewatching your dreaming Mary and cat in the box let’s plays on your other channel, so it was great to see you upload this!
A perfect Christmas present.
A new series is always cool.
(Though I'm still excited for the next Gem Collecting)
As a teenager playing Pokemon Red, I didn't even realize using the poke doll on Marawak was a glitch. It just made sense to use it since I had one. It didn't make sense to bash it into submission given the context of why you were there.
first time I managed to get rid of the ghost was using the doll and I believed it was the intended method too, it never occurred to me that it should be a key item
though to be fair drinks aren't key items either and you need one to progress so you probably can lock yourself up if you get out of money?
yes thats a possible softlock
@@mrnoneofurbusiness7942 Yeah Asprey's already got a video with this one in it
Wonderful video! Great to see you posting these kinds of vids. Keep it up!
This video brought me back some childhood memories.
When i was a kid, i had some friends that used to play Pokémon Red/Blue on GBC all the time and we had this one guy (let's call him "Jimmy" for the sake of explanation) Jimmy was an asshole that was always bragging about how good he were at Pokémon, hated losing, was over competitive and always whined like a bitch calling us "cheaters" when he loses 1v1 matches on Pokémon (good ol'link cable days).
Someday, somehow, Jimmy learned the "multiple items glitch" on GEN1 (something about copying the 7th item in your inventory and fighting Missingno.) and he did the glitch to copy masterballs and rare candies; he never taught us how did he used to catch and level up every mon so fast, he just bragged about it telling us we "were bad at the game" (and believe me, internet wasn't something very accessible back in the day). So, after we got tired of Jimmy and his attitude, we did some research and learned the "walk over walls glitch" you mentioned on the video. We then went to Jimmy's house, and while he was distracted playing Mario Kart on his SNES with one of us, me and the boys we're doing the glitch on his GBC.
We made sure that Jimmy hasn't anything but a Rattata named "JIMMY SUCKS" (all caps), no escape ropes, no teleports, no Fly and we made sure he couldn't make the Rattata faint by softlocking him exactly in Fuchsia City "zoo". (the guy had all the 150 pokémon lvl 100 and spent months playing the game "normally" before discovering the Missingno. glitch)
After that, we left Jimmy's house. Not so long after, he noticed what we did and then he ran into us crying, the guy was as mad as he could get. He threatened us and tried to beat one of my friends (which gave him a cute purple eye in the occasion). Jimmy then called his parents, we had a nice scolding session from our parents and after that, we never heard of Jimmy again.
Everyone won that day, except for Jimmy, i guess...
Good times.
Jimmy bought a GameShark 😂
It’s cool how a lot of the glitches that made gen 1 memorable like missingno wouldn’t be possible today with dev patching.
"Reasons generation one is the most glitch-filled, reason #151.."
You ever see an upload so good that you hit like while the ads are still playing?
"Can you beat Brilliant Diamond with only a Ditto?" Next please
Lol, you want him to _struggle_ .
Given all the available glitches, I'm pretty sure the hardest part would be modding the game to start with a Ditto
@@Qbe_Root I would only care if it was glitchless, personally. The point is to beat the game with Ditto, not to showcase glitches to skip the game.
@@Qbe_Root he'd need a modded switch.
@@asra-5180 transfer a ditto from Pokemon home when it comes out?
hey man your vods are part of my nightly routine, just here to show my support!
Gen 1 is so broken we still discover glitches to this day.
I laughed so hard watching the youngster spaz out before getting yeeted out of existence. I always hated it when NPCs led me around and forced me to do what they wanted me to do lol
I guess this goes to show that Pokemon Generation 1 was programmed on duct tape and is being held together by said duct tape.
No no, the games are held together by duck tape because there's too much stuff inside.
Pokemon Gen 1 was bleeding edge, it had so much stuff they had to make various bits of code connect to various other things. Many times, the issue is simply an oversight or an issue of the code interacting in ways never expected.
I love hearing you talk about pokemon games, another amazing video
But why do you need this specific Bulbasaur? What's the mechanism and how the heck has somebody discovered that?
It's a memory manipulation thing. When you talk to the npc from the right, the game doesn't have a path for you to walk along (it needs a different path for each position for the first few steps) and just so happens to try and get it from that part of RAM. That specific Bulbasaur setup is a path that is designed to turn off the collision and then end (so your game doesn't break any more from having an infinite path it's trying to move you along).
@@ryofox493 ...Okay, I almost understood that. XD
@@Drace90 I don't have any idea what I'm talking about (I saw that explanation somewhere else) so I can't explain it any better. Sorry.
sequence breaking is so interesting. whether it be intentional or not, and feels harder to do in later games. great video, hope you do more stuff like this
it really is
I thought of a brilliant softlock for picking in one of the newer games.
You can walk diagonally in the Diamond and Pearl remakes. You could, theoretically, get stuck in the ice puzzle in Candace's gym using this. Betcha can't pick ur way outta that one.
How so?
Always wonderful watching your stuff.
Ah, the good old days when remakes were actually _more_ polished than the originals...
I mean patches exists and the originals don't have access to patches depending on the system
@@Lightpaladin720 patches existing is no excuse to sell an unfinished product, you have absolutely no guarantee that literally any of the bugs still in the game will ever be patched and somehow ORAS managed to get released with virtually no major glitches, despite being patchable as well.
@@Kickiusz so your saying patching is bad in general is bad when games have stuff that's too broken, overpowered stuff, or exploits it happens not just Pokemon
@@Lightpaladin720 holy shit m80, where did you get that much straw?
Merry Christmas to me, a new Pikasprey video? So excited 🙌🏻