Perils on the Sea of Rhun

Поделиться
HTML-код
  • Опубликовано: 15 окт 2024
  • Take a pleasure cruise on the Ocean Noise on the Sea of Rhun for three Ready to Run Adventures. From a murder mystery to rescuing a damsel in distress to ridding the region of a Sauronic Cult. MERP finally goes deeper into the Eastern Wilds of Rhovanion.

Комментарии • 12

  • @nebulanz8232
    @nebulanz8232 Год назад +2

    Interesting module this one, I liked the setting, different than most of the other modules. Cheers Roman.

    • @romandacil3984
      @romandacil3984  Год назад +1

      I like the setting too and wished they had done more with it.

  • @georgecrichton8508
    @georgecrichton8508 Год назад +2

    They liked to use ring wights. I liked this module and time frame because getting did of mages makes sense. I enjoyed this module and used it a few times.

    • @romandacil3984
      @romandacil3984  Год назад

      I only used the adventures that that one time. I think that I had higher expectations as there was more source material from Tolkien than the Far South modules ever had.

  • @sunsin1592
    @sunsin1592 Год назад +3

    This was a fun one for us; tied in nicely to our ongoing campaign arc battling the Cult of the Long Night.

    • @romandacil3984
      @romandacil3984  Год назад

      I liked the caverns under the Tower, the layouts and how everything was tied to sailing on the Sea. Just my expectations were a little more for this module when it came out.

  • @RHampton
    @RHampton Год назад +1

    Never had it, but I wish I had bought everything MERP. For me it is more about the map, history, major NPCs, herbs, and master military table. As long as I have that stuff I can write my own scenarios.

    • @romandacil3984
      @romandacil3984  Год назад

      That is what I liked about MERP. Being able to play military campaigns using the Maps and military tables.

  • @thorinoakenshield8399
    @thorinoakenshield8399 Год назад +1

    I like how they expanded into the East. Too bad they didn't give it the same treatment as they did to the far south.

    • @romandacil3984
      @romandacil3984  Год назад

      I know they had a Campaign Module for Rhun that was never released.

  • @Jarofdice
    @Jarofdice Год назад +1

    A few ideas seem pretty cool. On top of that, in cult-based campaigns, the Cult of the Long Night could be the main antagonist. I wonder if its tentacles can be extended more or less all over Middle-earth and combine these scenarios with the adventure described in the Ghosts of the Southern Anduin?

    • @romandacil3984
      @romandacil3984  Год назад +2

      I think the cult also had a base way up in the Iron HillsIt in the Mirkwood module. Buy your right linking this cult with the one in the south Anduin one would be a good adventure.