Undecember | Dagger Throw + Poison Cloud
HTML-код
- Опубликовано: 2 окт 2024
- 🔥🛒 Check out products I use at my Amazon Storefront:
sites.google.c... 🛒🔥
If you need more information please feel free to leave a comment!
Join the Undecember Community Discord: / discord
-----------
SKILLS
-----------
DAGGER THROW (Primary):
Awakening - Origin for Damage, Verity for Farm
Links - Quick Attack, Element Dmg Amplification, Poison Penetration, Slaughter (near crit capped) or Find Weakness (low on crit), Spell Activation on Attack.
For Farm - Multishot, Chain.
For Damage - Deadly Poison (if awakened to verity), Mana Storm (if mana allows), Additional Poison Dmg
POISON CLOUD (Activated):
Awakening - Origin
Links - Strike, Mana Storm, Concentrated Area Dmg (max dmg) or Area Effect (better farm), Element DMG Amp, Poison Penetration or Deadly Poison (if awakened to verity to inflict venom), Spell Activation on Attack.
ILLUSION HOOK
Awakening - Source for 15% increased damage to enemies from pain debuff.
POISON AREA (Activated from Illusion Hook)
-Poison area increases poison damage taken.
RELEASE ELEMENT (Atk Enhance)
SIPHON LIFE (Def Enhance)
ROLL (Movement)
PENETRATING SLASH (Optional Movement)
SEAL OF CRITICAL CHANCE (Atk Seal)
-------------
ZODIAC
-------------
Intelligence - Min needed for 200 (for 40% damage Zodiac trait in VII-Maggot)
Dexterity - Min needed to get to 200 (for 40% damage Zodiac trait in VII-Maggot)
Strength - Dump rest of stats here
SPECIALIZATION 1 - Brilliance - Get Acceleration, Get 6% Strike Dmg amp, Get 8% mana dampening
SPECIALIZATION 2 - Vacuum - Get 15% Ele DMG amp, Get Sharpness, get spell crit rate/dmg
SPECIALIZATION 3 - Pirate - get 15% Ele Dmg Amp, Get 10% Add Lightning Dmg, Get 5% amp against enemies w/ DoT
Note: the 10% Additional Lightning DMG in Pirate Zodiac tree works the same as amplification and gives chance to apply shock debuff (20% added damage). Pair w/ first 3 points in Zodiac tree VII - Deadly Poison to get more shock chance. +1 debuff rate, +5% shock duration +2 shock rate.
----------
GEAR
----------
Weapon considerations:
2x 1 daggers (dmg), 1 hand & dagger (defense)
Armor considerations:
Prefer armor only until armor cap (75%). Once armor cap is reached work in dodge gear.
Gear stats to look for:
weapon: atk dmg, spd, poison dmg, poison dmg %, atk dmg %, crit rate, crit dmg
helmet: hp%, hp, resists
chest: hp%, hp, phys dmg taken (-%), resists
gloves: hp, atk spd, crit dmg, crit rate, resists
feet: move spd, hp, resists
amulet: hp, hp%, poison dmg, ele dmg%, resists
belt: hp, hp%, mana pot effect, mana pot cd recovery, resists
rings: atk spd, hp, ele dmg, crit dmg, crit rate, resists
---------------
CHARMS
---------------
Stats (in order): Crit rate (until crit cap), crit dmg, dmg, hp.
Blessings (in order): Casthor, Vesper, Boreal
----------
RELIC
----------
Avatar of Sephdar:
Active Skill - Mental Stimulation
Passive Skill - Enhance Chaos Resist
Avatar of Leo:
Passive Skill - Enhance Attack Speed
Avatar of Hamal:
Passive Skill - Enhance Poison Penetration
Support me by purchasing games through my Nexus. www.nexus.gg/p...
Dagger throw + plague spike pls
ill see if i can get that up soon
How are you sustaining mana and hp on this build?
I take some points of mana pot in the tree and get mana sustain on the belt. I had some hp absorb on the lacrima.
Why not film one map walkthrough and just show (items, skills, zodiac, artifacts, amulets, lacrima) instead of writing it in the description?
It's awkward to read the description and do by it