Empyrion Galactic Survival. Start Guide. Day 1. First steps.
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- Опубликовано: 11 сен 2024
- This is an update to the previous start guides with v1.6 and v1.8. There have been numerous changes, mainly:
1) Default assumptions (3 changes)
- I disables one of the three changes, namely imposition of weight carry limits. Managing weight in the game is a game unto itself and once learning the game mechanics without weight restriction (which was the default assumption prior to the current version), then switch it back on if wanting the added challenge of managing weight
2) Many of the main POIs have been re-designed so the older videos showing POI raids are no longer relevant
Just started the game and you are incredibly helpful…..thank you 👍💕
Happy to hear it helps. Its a good game and loads to do once planet hopping.
I played this years ago. Still have it in my library at Steam. It looks completely different. Maybe I'll give it a try again
Yes it used to start on Omicron, now it has a 4 planet starter process bolted to the beginning, and when getting to Omicron, Omicron no longer has the Xirax base so we don't get the base attacks like we used to. As for the base attacks, they are WAY different too (when getting to them). Also, at the start we are neutral with the Xirax so they only start raiding once we decide to start killing them. Lots of changes over the years.
nice vdeo!
thanks, appreciated
Please tell how is it you are mining resources so fast? Trees and ores. It takes me literally 3-4 times longer to mine than it’s taking you. I just started this game and I am liking it but the grind is very slow because the mining gun is very slow and here I see this video and am shocked how fast you get the resources. I even tried to find a mod to address this issue but found nothing. What’s the deal here?
In the first episode I only mine the carbon substrate while running around the starter area (as its only a couple of hits per carbon substrate node) while mining the iron, copper and silicon nodes takes too long. I get all those materials later from the small mines (day 2), where, using the drone, you should be getting through the mines at the same speed I do (I cut the camera during the grind but no tricks/mods or short cuts are used). You get to upgrade to a proper drill quite quickly (day 3 or so) so its only a few mines that you have to tolerate using the slow drill, so hang in there as once you get a proper drill it is way faster.
honestly don't see how you think mass is a problem. unless you are just referring to carry weight. that's most of the game.
Early game I just found the managment of the carry weight to be a pain - its not difficult as such, just requires actions that distract from learning the other game mechanics. i figured learn the other game mechanics first then add back the weight management once the other mechanics learned, but, as always, player choice and preference.
Mass is a problem for ships ability to take off depending on gravity, volume is a problem for storage / player inventory for beginners to deal with as you need to go trough so many hurdles to get building started.
Small vessel cockpit as an example is larger in volume than your inventory, and large enough that to craft it you need to use a base storage or have built out enough cargo extenders on your small vessel / hover vessel constructor output storage.
Practically, with mass / volume on, volume restricts your ability to salvage high volume blocks before you have a CV and probably a deconstructor as mass is simpler to deal with than volume.