The reason why the displacement Alpha Offset is set to -0.5 is because the flattest level (also known as water level) starts from 50% grey, that is 0.5 in a 0-1 range. It's negative because it counterbalance the mid-greys already present in the height map, effectively zeroing them out and bringing them to "water level". What all that does is giving the displacement node a way to go over and under "water level", now that "he" knows where that is. It worked the same way back in the Mental Ray days, though we had to do it manually then :-) Great tutorial Monica! You are a super-teacher!
i have been watching you videos for some months now I love how with each one i still learn something new...thanks for the tutorials they are really full of information
This is great, I will definitely start using SP like this from now! You can map the SG node too, if you press the double arrow icon, it will show you all the graph, including it. Than you can see the displ shader node and there you have its controls, you dont have to set the alpha to .5. Also, the multiply for the diffuse is there to connect an AO texture. Thanks for this tutorial!
I always come back to your substance painter tutorials since it is something that I don't do very often, congrats for the amazing tutorials you share with us!! I was wondering if you already created a tutorial of displacements maps? Hugs!!
Thanks for this. Game changer when you have 50 UDIMS :) In Vray the normal map was not set up as tangent space but left as a bump map. Just a little heads up for Vray users. Also if you don't export height out of SP it will merge it into your normal map. This way you don't have to deal with displacement or daisy chaining bump and normal at the same time.
I accidentally left my comment on the 2018 version video, which I have no idea how I even got there, but I mean it even for this video too >.> You're awesome! Love your posts they help a bunch.
Hey Monica, Thanks for covering this! So many maya youtubers and Udemy teachers have avoided this plugin like its a plague(I just stopped asking). Did you know you can do multiple materials for that stool and change on the fly within Maya? Please do displacement maps and maybe talk about A.O, is it only needed for games? I haven't been able to get a straight answer as to why no one uses A.O in Maya or Blender. Also what's the difference with all the different Dynamics in Maya? Its really confusing because Maya has so many different systems i'm not sure what to look into. The documentation seems unorganized... Anyway love the new content you have been putting out it has been very beneficial. Thank you for your relentless support to the 3d community!
i always wonder why is there a plugin called substance to maya. i never use that, then a little bit of research and here i got the answers. I knew this will save lot of time before but didt knew how to do. Thank you
Good Morning MissMonica, i am having issues with ErraticDisplacementValues in maya after i import from substance. sometimes they will look normal, sometimes they will be severely "marshmallowed" then sometimes they will be "toothpicked". i hope my descriptions can help you understand what i have going on. but as of yet the only fix i have found is to unplug the displacement all together in Hypershade. I have tried many deferent file formats, and bitrates and nothing seems to get the values where they should be, could you do an in-depth video on this matter, Thanks
Hi, that was great thank you so much. But plz make some tutorial about retopology. I mean for example, we made a character in zbrush and now we want to retopo it in maya. It would be great if you can make this tutorial. I know it is soo hard, but you can do it tnx.
This actually helped answer my question on your other video. (Because any other tutorial had me work solely with nodes which im not the best at) the problem im running into now is that when i plug in the height map, even to your specifications it warps it? I worry i dont have something turned on or selected but it makes the geometry expand everytime
Thanks so much! I wish there was a way that it would link to the materials automatically - especially with multiple material shaders - BUT this method does save me some time.
I was hoping I could start from scratch... In this video, there's already PBR maps created. So from the point of being done modeling and UV-mapping in Maya, where do you go from there?
Great but missing a lot of stuff. We need to add custom maps. To edit naming convention for example to detect clr in the name as base color. nrm for a normal map, etc. To detect multiple UDIMs. All of that we need.
Hey there Monica I was watching your video in which you were texturing that leather book with gold imprint, and so I wanted to do something similar and I thought let's texture a cricket leather ball. I had everything in mind, the bump, the metalness, specular and everything. But I just couldn't unwrap the spherical ball as a flat rectangle(because a rectangle will make it easy to add the stitch line in photoshop). Could you please make a tutorial on how to unwrap spherical objects as rectangle uvs?
I keep having a problem using this method with the 2d bump node. Where it shows weird seam lines. The only way I've found to get rid of them is to delete the 2dbumpnode and use a ainormalmap node instead
I applied PBR-CAR-PAINT but The textures after export donot look same i can see the flakes in substance painter but after exporting textures i cant see the flakes. Please tell me how to export PBR-CAR-PAINT for maya Arnold
Why does the bump effect fades away from the textured model when I make a copy of it with Ctrl+D/Shift+D ? Pls help... coz everything is there in the duplicated object except the bump map or you can say the height details, Note: I did apply the textures the same way with the help of the plugin. My original model is perfect, I only have problem when I try to duplicate it.
How would I be able to show off these textures in a classroom? Is it best to just copy the set project folder and save it all as a copy so that Maya can recognize it? And do we need to have the substance tab to reload the textures? If you do read this comment you have my sincere gratitude and thanks.
hi i have the object divided into different uv tiles in my case into 3 different uv tiles as udims so how to use the substance plugin to automatically connect because there are three maps for base alone and three for height so do i need to connect manually is that the only possible way
If I send you a character model can you show how to use this with multiple meshes? For example, with the body itself this works fine, but with the eyes this isn't working as I believe it should. Could you help?
I'm using maya 2023 and with the substance painter pluggin tab. With the object selected I click on the "Apply workflow to maps" button and ...nothing happens....ssoooo...:/. What do I do?
Thank you so much for this tutorial, it makes it so much easier to render in Maya :) But I am wondering how could i attach the textures to the OBJ file ? Cuz I want to render in Unreal without all the hassle, but when I use the plugin and export my file as an .obj, the model is just completely black in Unreal :(
Try exporting an FBX instead! That will import the shader. You'll might have to manually import the textures and connect them. This tutorial is a bit old but it goes over it. I hope that helps! ruclips.net/video/LK77ucuiuMU/видео.html
Hi, I love your tutorials. I have a problem. I create a 3d vintage rocket for my personal website, but in that rocket has two materials, the main body is grey color and the tip is red, all the same mesh, I made the UV maps and worked textures in Substance Painter. When I use the plug in SP in maya to import the textures, the color of the two materials in maya I created first 'override' the textures, the textures are there but the color is 'first', don't know why. For what I see, it seems is an error to work two or more materials for the same mesh, maybe the best is to work one mesh for one material each object separated, so they have different UV maps, maybe my rocket must be 'cut' so the main body is one mesh and the tip another, what's your advice?
I want more maya and tutorials, especially interior / exterior and product modeling tutorials. It is better to give 3d max tutorial and Exhibition Stall Design modeling
this plugin is causing weird bug for me, especially when I have multiple shaders on the same geo. if I manually attach textures to the geo then it's the same as what's shown in Pt but when using this plugin, it seems the UDIM is completely messed up.
It's probably got to do with the scale, especially if you're getting an error about padding size! Just look at the node graph for the displacements, choose the displacement node and turn down the scale value to either 0.100 or even 0.010 and that should do the trick!
helloooo i have a big problem, when i put my substance textures on maya, the modelisation is modified but only in arnold renderer... in the workspace it looks good, but not in render :( someone knows from where the problem can come ? thank you :)
Thank you for reaching out. The plugin should create a new shader, but it is not assigned to your model. Right click on your model, go to assign existing material, and there should be a new aiStandardSurface shader. I hope that helps!
The reason why the displacement Alpha Offset is set to -0.5 is because the flattest level (also known as water level) starts from 50% grey, that is 0.5 in a 0-1 range. It's negative because it counterbalance the mid-greys already present in the height map, effectively zeroing them out and bringing them to "water level".
What all that does is giving the displacement node a way to go over and under "water level", now that "he" knows where that is.
It worked the same way back in the Mental Ray days, though we had to do it manually then :-)
Great tutorial Monica! You are a super-teacher!
I learn something new every day, Mauro! Thank you for the explanation! 💖
@@AcademicPhoenixPlus
I am glad I have been helpful. My pleasure, Monica. 😊
i have been watching you videos for some months now I love how with each one i still learn something new...thanks for the tutorials they are really full of information
You're so welcome! Thank you for watching!😊
This will save an insanely amount of time for my workflow. Thank you so much!
I hope so!
This is great, I will definitely start using SP like this from now!
You can map the SG node too, if you press the double arrow icon, it will show you all the graph, including it.
Than you can see the displ shader node and there you have its controls, you dont have to set the alpha to .5.
Also, the multiply for the diffuse is there to connect an AO texture.
Thanks for this tutorial!
Thanks I was wondering what the heck it's for :)
Displacement please and explanation on all the maps would be nice :D
yes pleaaaase!!!!!!!!
I made a video on how displacement works. Hope it helps! ruclips.net/video/43Ilra6fNGc/видео.htmlsi=58mokOepLcVC4TcZ
I like how succinct your tutorials are. Great stuff, thank you!
Glad you like them! Thank you for watching!
this is amazing thank you! I'm so glad this saves me so much time plugging in textures!
I always come back to your substance painter tutorials since it is something that I don't do very often, congrats for the amazing tutorials you share with us!! I was wondering if you already created a tutorial of displacements maps? Hugs!!
Thanks for this. Game changer when you have 50 UDIMS :)
In Vray the normal map was not set up as tangent space but left as a bump map. Just a little heads up for Vray users.
Also if you don't export height out of SP it will merge it into your normal map. This way you don't have to deal with displacement or daisy chaining bump and normal at the same time.
Thanks for the info!
the Flip R is jaw dropping
Thank you
Displacement Tutorial please. Thank you so much for sharing your knowledge
Cool, another vote for a displacement map tutorial :)
I accidentally left my comment on the 2018 version video, which I have no idea how I even got there, but I mean it even for this video too >.>
You're awesome! Love your posts they help a bunch.
I saw it! Thank you so much! Glad you liked it :D
Hey Monica, Thanks for covering this! So many maya youtubers and Udemy teachers have avoided this plugin like its a plague(I just stopped asking). Did you know you can do multiple materials for that stool and change on the fly within Maya? Please do displacement maps and maybe talk about A.O, is it only needed for games? I haven't been able to get a straight answer as to why no one uses A.O in Maya or Blender. Also what's the difference with all the different Dynamics in Maya? Its really confusing because Maya has so many different systems i'm not sure what to look into. The documentation seems unorganized... Anyway love the new content you have been putting out it has been very beneficial. Thank you for your relentless support to the 3d community!
Thank you so much! You have really helped my workflow.
You're very welcome!
Miss, thank you soo much, i have assessment soon, and you saved me few hours of researching!
Glad it was helpful! Best of luck!
i always wonder why is there a plugin called substance to maya. i never use that, then a little bit of research and here i got the answers. I knew this will save lot of time before but didt knew how to do. Thank you
Second video that I watch from you that saves me this week. Do you also have like an online course? so many questions :(
WOW this is a lfe save plugin. Thanks for the quick tuto.
You're welcome! It's a great discovery!
Good Morning MissMonica, i am having issues with ErraticDisplacementValues in maya after i import from substance. sometimes they will look normal, sometimes they will be severely "marshmallowed" then sometimes they will be "toothpicked". i hope my descriptions can help you understand what i have going on. but as of yet the only fix i have found is to unplug the displacement all together in Hypershade. I have tried many deferent file formats, and bitrates and nothing seems to get the values where they should be, could you do an in-depth video on this matter, Thanks
Hi there, yes, displacement can definitely make models balloon! I go in depth in this video. I hope it helps!
ruclips.net/video/43Ilra6fNGc/видео.htmlsi=58mokOepLcVC4TcZ
you have just saved me a lot of time again!! thank you for sharing your knowledge with the world.
Glad to hear it, king!!
Love your stuff! I always learn something. Keep 'em coming!
Thank you so much and for watching!
Thank you for introducing me this plugin. It is very useful indeed
Hi, that was great thank you so much. But plz make some tutorial about retopology. I mean for example, we made a character in zbrush and now we want to retopo it in maya.
It would be great if you can make this tutorial. I know it is soo hard, but you can do it tnx.
It's funny that you say this, because I'm currently working on a ZBrush series which will cover topology! :D Keep an eye out :)
This actually helped answer my question on your other video. (Because any other tutorial had me work solely with nodes which im not the best at) the problem im running into now is that when i plug in the height map, even to your specifications it warps it? I worry i dont have something turned on or selected but it makes the geometry expand everytime
How do we import and use the opacity map, it isn't there in plugin channel, can you make a quick video about it
This has helped me alot! Thank you:)
I did the same but the color went so dark. Can you please help me out.
Best video of the day, great work and amazing video
Thank you so much 😀
Ahh you are a lifesaver!!! This will save so much time
Thanks so much! I wish there was a way that it would link to the materials automatically - especially with multiple material shaders - BUT this method does save me some time.
Glad it was helpful! Maybe someday they will create something like that :)
Thank you so much for this info !!!
You literally saved my life thank you!
Glad I could help!😊
thank you so much! This was very helpful!
You're so welcome! Glad it helped! 😊
Great work!! really usefull and nice way to explain. Love it
Glad it helped!
Thank you very much. from Brazil !
Glad it helped! 💖
Amazing explanation thank you so much!!
I was hoping I could start from scratch... In this video, there's already PBR maps created. So from the point of being done modeling and UV-mapping in Maya, where do you go from there?
Great but missing a lot of stuff. We need to add custom maps. To edit naming convention for example to detect clr in the name as base color. nrm for a normal map, etc. To detect multiple UDIMs. All of that we need.
Hey there Monica I was watching your video in which you were texturing that leather book with gold imprint, and so I wanted to do something similar and I thought let's texture a cricket leather ball. I had everything in mind, the bump, the metalness, specular and everything. But I just couldn't unwrap the spherical ball as a flat rectangle(because a rectangle will make it easy to add the stitch line in photoshop). Could you please make a tutorial on how to unwrap spherical objects as rectangle uvs?
Thank you! its great!!
the textures show up completely black for me
I need a displacement map tutorial :'(
Here is an explanation of displacement. I hope it helps! ruclips.net/video/43Ilra6fNGc/видео.html
@@AcademicPhoenixPlus Thank you very much 😯
So big love for you and your so helpful useful golden tutos
Glad you like them! Thank you for watching :)
I keep having a problem using this method with the 2d bump node. Where it shows weird seam lines. The only way I've found to get rid of them is to delete the 2dbumpnode and use a ainormalmap node instead
Nice explained. Thanks.
You're welcome 😊
I applied PBR-CAR-PAINT but The textures after export donot look same i can see the flakes in substance painter but after exporting textures i cant see the flakes. Please tell me how to export PBR-CAR-PAINT for maya Arnold
Why does the bump effect fades away from the textured model when I make a copy of it with Ctrl+D/Shift+D ? Pls help... coz everything is there in the duplicated object except the bump map or you can say the height details,
Note: I did apply the textures the same way with the help of the plugin. My original model is perfect, I only have problem when I try to duplicate it.
How would I be able to show off these textures in a classroom? Is it best to just copy the set project folder and save it all as a copy so that Maya can recognize it? And do we need to have the substance tab to reload the textures? If you do read this comment you have my sincere gratitude and thanks.
hi i have the object divided into different uv tiles in my case into 3 different uv tiles as udims so how to use the substance plugin to automatically connect because there are three maps for base alone and three for height so do i need to connect manually is that the only possible way
This was Good, but please can you make videos about other plugin's please, BTW Love your videos ❤️
That's a good idea, Agent :) Thank you!
@@AcademicPhoenixPlus pleasure is mine :)
How to combain the substance texture .i use texture set combainer but not working
the best! Thank you so much :-)
If I send you a character model can you show how to use this with multiple meshes? For example, with the body itself this works fine, but with the eyes this isn't working as I believe it should. Could you help?
I'm using maya 2023 and with the substance painter pluggin tab. With the object selected I click on the "Apply workflow to maps" button and ...nothing happens....ssoooo...:/. What do I do?
Thank you so much for this tutorial, it makes it so much easier to render in Maya :) But I am wondering how could i attach the textures to the OBJ file ? Cuz I want to render in Unreal without all the hassle, but when I use the plugin and export my file as an .obj, the model is just completely black in Unreal :(
Try exporting an FBX instead! That will import the shader. You'll might have to manually import the textures and connect them. This tutorial is a bit old but it goes over it. I hope that helps! ruclips.net/video/LK77ucuiuMU/видео.html
Que hago si no me aparecen los Plug-in de Substance?
thanks for plugin idea
No problem!
Hello . how i can get browser content in maya 2022 ....i couldn't find it
I don't have the base color how can I fix it!?
what should I do if I don't see it in my search plug-ins?
thanks it helps!!
thank you so much 🙂
You're welcome 😊
Hi, I love your tutorials. I have a problem. I create a 3d vintage rocket for my personal website, but in that rocket has two materials, the main body is grey color and the tip is red, all the same mesh, I made the UV maps and worked textures in Substance Painter. When I use the plug in SP in maya to import the textures, the color of the two materials in maya I created first 'override' the textures, the textures are there but the color is 'first', don't know why. For what I see, it seems is an error to work two or more materials for the same mesh, maybe the best is to work one mesh for one material each object separated, so they have different UV maps, maybe my rocket must be 'cut' so the main body is one mesh and the tip another, what's your advice?
Does this work with multiple texture sets as well?
Is it possible with older versions of Maya?
Kinda confused on how to use this on an object with multiple different material slots,
Hi does it work with renderman ?
When I press "apply workflow to maps" nothing happens? Why is that?
great video speed up my workflow....
Me too!
this is very helpfullll
thank you for everyting.
Awesome. Thanks.
It is not relinking the textures it's showing me errors!
I want more maya and tutorials, especially interior / exterior and product modeling tutorials. It is better to give 3d max tutorial and Exhibition Stall Design modeling
thank sss your are doing very great job for meee thank you
You're very welcome! Thank you for watching!
thank you mam 🥰😄
helpful, thankyou :D
thw plug in not working when i clikc on it
where is the link
Thanks so much)
You're welcome!
Thanks you so much!!!! So clear !!! Just in time for my environnement project study !||||
Glad it helped! Thank you for watching
this plugin is causing weird bug for me, especially when I have multiple shaders on the same geo. if I manually attach textures to the geo then it's the same as what's shown in Pt but when using this plugin, it seems the UDIM is completely messed up.
It's probably got to do with the scale, especially if you're getting an error about padding size! Just look at the node graph for the displacements, choose the displacement node and turn down the scale value to either 0.100 or even 0.010 and that should do the trick!
I don't have substance plugin in my maya 2022
Thanks alot
I do not understand why I do not have this plug in in the list a even downloaded it still nothing ,
That's weird. What Maya version are you using?
@@AcademicPhoenixPlus 2022 and 2018 and it is the same does not show after the install in plugin manager .
helloooo i have a big problem, when i put my substance textures on maya, the modelisation is modified but only in arnold renderer... in the workspace it looks good, but not in render :( someone knows from where the problem can come ? thank you :)
Hi there, it sounds like displacement. I hope this video helps! ruclips.net/video/43Ilra6fNGc/видео.htmlsi=58mokOepLcVC4TcZ
Apply doesnt work for me.. when i press apply on arnold nothing happens
Thank you for reaching out. The plugin should create a new shader, but it is not assigned to your model. Right click on your model, go to assign existing material, and there should be a new aiStandardSurface shader. I hope that helps!
amazing thank you....
thank u mam♥♥
thx!
From where I can find this plugin
Hi there, the plug-in comes with Maya. I mention how to activate it around 1:24 in the video. Windows >preferences >plug-in manager
Thank you :-)
You are welcome! 😄
Is this only for 2022 or is it available for 2020?
According to a commenter, it looks like it is available in 2020. Let me know if you find it, Jen!
@@AcademicPhoenixPlus fab! I'll try that tomorrow and let you know!
Dope!
substance Painter Plug-In not working
Displacement...YES PLEASE...Thankyou
great, another vote for a displacement map tutorial :)
want disp map tutorials.....
.
Cool, one vote for displacement map tutorial :)
Ótimo, obrigado.
Wow
Pretty cool!
First
well done! :D