Moving, Shooting, and Combat, Oh My! Old World Rules Breakdown and Thoughts

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  • Опубликовано: 15 окт 2024
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Комментарии • 32

  • @floriannarratio8062
    @floriannarratio8062 11 месяцев назад +35

    By the way Sotek, every army is playable on launch day, even the Chaos Dwarfs. Some factions just dont get the narrative focus early on and no new models. So you can absolutely play with your new and beautiful Seraphon/Lizardmen

    • @Juliusstarcraft
      @Juliusstarcraft 10 месяцев назад +1

      He knows that he says near the end that he wants to play an army that is in the narrative specifically.

  • @cephery8482
    @cephery8482 11 месяцев назад +13

    I really want them to stick to having the big red book, not for any specific reasons like accessibility, but because man is it cool to have a big red book like that. real tome vibes.

  • @floriannarratio8062
    @floriannarratio8062 11 месяцев назад +9

    It looks much more complex then what I am used to (Sigmar 3rd and 40k 10th) but I love the images with the different charts/tables. As soon as I see those it clicks for me how the rules are supposed to work. Really hope they will sell some cards or a handy reference sheet that all of those are collected in one space to quickly look at them.

    • @VAwitch
      @VAwitch 10 месяцев назад

      They've usually either had cards included/easy-to-print, or the chart on the page is very easy to make a copy of & paste/copy onto cardstock.

  • @hemellicht
    @hemellicht 11 месяцев назад +5

    Not gonna lie, many nostalgia points were scored today. I missed the lorr, but I just loved my old system 😅

  • @palwinderdhillon8242
    @palwinderdhillon8242 10 месяцев назад +3

    I actually picked up a 5th ed starter box (lizardmen half) to prepare for the new game. Going to be fun to play rank and flank for the first time :) am hearing that the rules are kind of the best of all editions. All according to the Great Plan... now to find a slann mage and stegadon

  • @SonsOfLorgar
    @SonsOfLorgar 9 месяцев назад

    Re cannons, they would make more sense if you marked an aiming point on the table, then rolled scatter and misfire dice and a D6 and if you got an arrow and a number, you move the aiming marker d6 inches in that direction and measure the bounce from that spot in a straight line originating from the cannon. (Ie, the cannon crew has misestimated wind drift and range or some powder had spilled from the charge bag or it was overloaded for the intended range but not for the cannon tolerances etc.)

  • @chiddy786
    @chiddy786 10 месяцев назад

    52:10 i think combat starts next turn. As they mentioned in previous snippets that tacticts for pushing forward would be important and potentially a unit giving ground or falling back might open up an attacking unit to a flank charge. Thus suggesting that combat continues next turn.
    I also think that a lot of these rules snippets have a lot of fluff language them, I'm guessing the final rules will be more clear cut.

  • @ThePlebicide
    @ThePlebicide 11 месяцев назад +3

    These seem alot like the rules from Warhammer Ancient Battles, which were modified 5th ed WFB. Dont have my copy to hand to check though.

  • @garbagecan755
    @garbagecan755 10 месяцев назад +1

    Since they showed that charging into combat gives you initiative bonuses in terms of who goes first I wouldn't be surprised if Counter-charge literally does give the charge bonus for a unit that is charged on a leadership check.

    • @VAwitch
      @VAwitch 10 месяцев назад

      Makes sense - even if you can't do something like plant your pikes/spears, CC would enable the target to form-up & plant themselves in a way to better resist the oncoming charge.

  • @EvilVampMuffin
    @EvilVampMuffin 10 месяцев назад +1

    Lol "cannons are dumb"
    *Stares in Dwarf*
    Was scarier is a block of Quarrelers, more attacks, just as good a save, and lethal in melee with a neg of shorter range. For bout the same cost. I was complained about for my footalogging Dawi way more than I was for having cannons, throwers, and guns.

  • @totalwardad
    @totalwardad 10 месяцев назад

    Who are you going to play in The Old World Sotek? I'm going Dawi myself but have an AoS Seraphon army I'm excited to rank up on squares and play with too.

  • @Rukdug
    @Rukdug 10 месяцев назад +4

    I personally like how the added complexity of the combat phase makes initiative matter a lot more and also makes leadership more important when you lose combat, since you can still possibly get that "Fall back in good order" which could have some good tactical uses. I could see that being used by an infantry unit to lure an enemy unit into a position for cavalry flanking charge for example.

  • @xtrasquish
    @xtrasquish 10 месяцев назад +1

    Sotek you misread the close combat to hit chart, you only hit on 2s if you are more than double their WS, not +2

  • @calebbarnhouse496
    @calebbarnhouse496 11 месяцев назад

    Honestly i thibk the way to fix units fleeing through other units would be to make them act like what actually happens when something is running away from another unit, in history when men tried to run away from the battlefield if they ran into an allied unit, those men would be ordered to cut them down, even without orders running through a unit would still result in dead soldiers, simply because of the confusion it would cause, there's a reason why calvary can't just run through infantry blocks after all

  • @NisGaarde
    @NisGaarde 10 месяцев назад

    Love the rules so far!

  • @camillokamo8950
    @camillokamo8950 10 месяцев назад

    Someone theorized that armour bane 1 is a -1to Armour Save on short range

  • @SonsOfLorgar
    @SonsOfLorgar 9 месяцев назад

    Short bows were 16"
    Regular bows and crossbows were 24"
    Longbows were 30"
    And wood elves long bows were 36"

  • @Urruchi1
    @Urruchi1 10 месяцев назад

    Bretonia rework will come alongside this stuff

  • @Minimoz
    @Minimoz 10 месяцев назад

    Have they said how Siqmar models affect old world stuff?

    • @VAwitch
      @VAwitch 10 месяцев назад

      I don't think so - I suspect that many of the AoS models won't be usable without being "stand ins" in WH: OW

  • @victordesena9763
    @victordesena9763 11 месяцев назад

    I think the post after next week is likely gonna be a magic from what they said before but we will see

    • @ReiverGames
      @ReiverGames 10 месяцев назад

      It's psychology, mentioned at the bottom of the combat article.

    • @victordesena9763
      @victordesena9763 10 месяцев назад +1

      @@ReiverGames ye, that is why I said after next week

  • @markgibbons4273
    @markgibbons4273 10 месяцев назад

    Khazukan Kazakit-ha!

  • @gr4692
    @gr4692 10 месяцев назад

    You shining my man XD

  • @v.d8898
    @v.d8898 10 месяцев назад

    I realy like same

  • @ilovecokeslurpees
    @ilovecokeslurpees 10 месяцев назад +2

    This has potential to being my favorite tabletop miniatures game. Every rules post is better than the last and is like as if someone really spent a lot of time playing WFB and then play tested this. Also, like the additions from Warhammer Ancient Battles. Really smart additions. And the formations have so much potential for all kinds of unique shinanigans that make sense. My only gripe is the triangle lance formation returning but because of their column movement formation this change makes sense. It's hard to have triangles in a game about squares and rectangles when it is hard enough to deal with circle wheeling movement. Otherwise, this is like all the best bits of Fantasy and I am here for it. I hope this sells and GW takes this seriously moving forward.

    • @victordesena9763
      @victordesena9763 10 месяцев назад

      Note Lance formations are Bret unique so I wouldn't expect to see them outside of that, for the other big cav factions like Empire, VCounts, and High Elves