Nice one, but I was amused that one of the first things was you asking us to subscribe. I have not yet watched the video so I don't know yet if I really want to subscribe.
Thank you this is so well explain. I do have a ? when m shooting pictures do i have to move my object around for every shoot. You have a new subscriber i am going to buy stop studio
Hello, thanks for this very useful video. I am just starting to make realistic and higher budget claymations after years of silly ones that did not have a complex set. If anyone would like to see my work, I would appreciate that and any feedback.
Hi just struggling to get my head around fps. If for example I shoot my video at 12fps do I then export my finished video at the same 12fps. It seems most videos on RUclips are produced at 24 or 25fps. Many thanks.
You do not shoot at 12 frames per second, you shoot twelve images on twos, that is, two frames each image, which means you are shooting 24 fps, saving half the work. Camera moves, however, should be shot on ones (one frame per image), and if they show characters moving, they should also be animated on ones, so the whole thing does not jitter.
@@COCO-uz5gg Many thanks for taking the time to help. So if I’m making an animation of someone moving slowly as opposed to someone running they are both recorded at 1 frame per image but the movement for the runner in each frame is greater than that of the walker ?
@@GrandadsWorkshop5252 the more spacing between drawings, the faster the action. If the spacing is considerable, it is better to animate on ones and shoot one frame per drawing accordingly. For slow movements you can still animate on twos (that is, you shoot two frames per drawing).
never seen a spiel written better than this one
Very very interesting, was able to learn a lot from this. Nice work.
This video is really helpful. I have always wanted to make a stop motion animation.❤
This stuff is so cool it makes me want to do somthing like this
Helpful
Remote control for the camera/phone - definitely!
This is a great video
Thanks :)
Good luck on that one and the next day
Great video! 🔥
Thanks KRP
Nice one, but I was amused that one of the first things was you asking us to subscribe. I have not yet watched the video so I don't know yet if I really want to subscribe.
Thank you this is so well explain. I do have a ? when m shooting pictures do i have to move my object around for every shoot. You have a new subscriber i am going to buy stop studio
thanks was very usefull u have a new suscriber
Awesome, thank you!
Great video! It really helped me, and my friend. You forgot to mention brickfilms in the four main stop motions though
I'm pretty sure brick films fall into object animation.
@@MadeYaLookStudios no they don't they have a difference
Hi love the demo but show how to make sound affects on a mobile pls
Thank you
Thanks for the education. I use a Linux computer what is a good software for video animation for a fresh starter like myself?
qstopmotion
thank u!
Thanks Beatriz
Hello, thanks for this very useful video. I am just starting to make realistic and higher budget claymations after years of silly ones that did not have a complex set. If anyone would like to see my work, I would appreciate that and any feedback.
Glad it was helpful, Jonathan! Good luck with the claymations!
Hi just struggling to get my head around fps. If for example I shoot my video at 12fps do I then export my finished video at the same 12fps. It seems most videos on RUclips are produced at 24 or 25fps. Many thanks.
You do not shoot at 12 frames per second, you shoot twelve images on twos, that is, two frames each image, which means you are shooting 24 fps, saving half the work. Camera moves, however, should be shot on ones (one frame per image), and if they show characters moving, they should also be animated on ones, so the whole thing does not jitter.
@@COCO-uz5gg Many thanks for taking the time to help. So if I’m making an animation of someone moving slowly as opposed to someone running they are both recorded at 1 frame per image but the movement for the runner in each frame is greater than that of the walker ?
@@GrandadsWorkshop5252 the more spacing between drawings, the faster the action. If the spacing is considerable, it is better to animate on ones and shoot one frame per drawing accordingly.
For slow movements you can still animate on twos (that is, you shoot two frames per drawing).
@@COCO-uz5gg very many thanks again. You’ve made it sound very straight forward I guess sometimes you just need to hear it explained 🤪
@@GrandadsWorkshop5252 glad to be of help 👍
Отлично! И все ссылки нужные!)
Nicest
Thank you
2nd comment
deez