references in order: 3-X (the windup) 4-X (love letters) MN-X (night wander) 8-X (jungle city) 1-X (a dance of fire and ice) (?) B-X (thanks for playing my game)
That's the case if a triple note beat is 180 degrees. In this case the triple note beat is 240 degrees, 1.5x longer. (In this case and nowhere else, since the starting point for a triple planet rotation is 60 degrees)
Well talking about that now, I actually hate it so much when they're just squished together like that, it kinda ruins the vibe the game gives you normally with those amazing levels...
is it possible to land on the 3rd planet remover with the planet that gets removed, or does the 3rd planet toggle have to be a multiple of 3 tiles away?
No, it's purely visual, but I'm sure someone can come up with some fun gimmicks for it. I used it in this video to (sort of) recreate the tile look of the first few worlds before 4-X stretches them out.
I use the translater. If there is strange expression, I am sorry. Oh, it is ... in the one which is plain if there is a figure It is decided on the next ball at an angle of a tile mainly on a ball becoming the fulcrum. The angle between tiles does not matter. In the case of 120 degrees, the next ball and tile say that it is a quarter note. (as for the angle between tiles 180 degrees) The quaver bends a tile 60 degrees so that balls do only a 60 degrees turn. (as for the angle between tiles 180 degrees - 60 degrees = 120 degrees) The sixteenth note bends a tile 90 degrees so that balls do only a 30 degrees turn. (as for the angle between tiles 180 degrees - 90 degrees = 90 degrees)
@@royalranch5421 Well, I've beat every level in the game. (Only recently beat Emomomo) But I still have yet to clear the more difficult speed trials (One Forgotten Night, Options, Emomomo) So I'd consider myself decent at the game. That being said, I've seen some the nutso stuff in custom levels and am nowhere close to that level. Honestly I find it more fun to mess around with the creation aspect of the game than the achievement aspect.
@@jacho4625 It's used tastefully in the DLC. It doesn't come out of nowhere- it's either kept on for long stretches of time, or is a signifier of triplets rather than BPM shifts. It feels really natural. Also, there's tutorials for every time it pops up.
@@Menosh I now buyed the DLC. Though : Holds and Teleporters are just losing me H24 : If a level use one, I'm 100% sure to die because of it at least once. And for the triple thingie : well I've tried it. Now I'm getting lost. It was easy tutorials at first, now I'm currently on one that's mixing the "squares" of my old good tempo, and the "squares" from the triplet-tempo. I'm dying at every try, and you're telling me this triple-tempo is a good thing...? I just liked how in adofai, you could see what were your next moves gonna be because of the tiles' forms (you could see if you were gonna get a half of beat, or an entire beat on a tile, ect). Now there's holds, teleporters and triple-dots tempo. How am I supposed to play :( ? Edit : I forgot there's now midspins that are placed in the same directions, and I'm supposed to hit them in rhythm. If there wasn't any colors and the tiles, I would've died 10 times the number of death I already have. Edit 2: I now hate above all else this miss-I-hide-your-tiles
Converting from two suns to triple suns isn't actually too different from the way it's done in music. There's the obvious way of evenly spacing three regular beats and compensating with the bpm, but the other way is to take one or two notes and replace it with three notes of equal length, slap a three on top, and call it a day. There is no easy way of translating what that note length is in regular beats without overcomplicating the musical notation, so I think the triple sun is just a way of translating that musical notation into adofai. It's just taking the same rotation as normal and splitting it into three instead of two. For the holds, they are annoying, but they were the one thing adofai was missing and I can see why they have two markings. A lot of maps obscure the tiles underneath whenever there is a loop, so they had to put two markings for each hold: an arc that can always be seen and a pi/arrow shape that, if obscured, can indicate that the hold is after the loop. As for the other things, a lot of them existed in some form in the customs songs or main game (like the midspins, menu traversal and gem tiles), so the DLC just made them more standard.
The challenge: make a song that perfectly fits this layout ^w^
Frums: Challenge accsepted.
Remind me tomorrow
@@thepixelatedcactus7152 Here is your reminder.
@@thepixelatedcactus7152 I'm waiting
Making a song is not that hard, regardless of the rhythm complexity. Making it sounds good separately from the map is the next level challenge
i love the callbacks to official levels in this
references in order:
3-X (the windup)
4-X (love letters)
MN-X (night wander)
8-X (jungle city)
1-X (a dance of fire and ice) (?)
B-X (thanks for playing my game)
You forgot credits
3-x
4-x
Mn-x
1-x
B-x
Xo-x
You skipped xo-x
theres also 12-X and maybe some more
@@aykarain yea i was really tired when i wrote this lol
0:11 B-X flashbacks
*aaaaaaaaa*
*_Understood_*
I thought the hexagon shapes were supposed to be equivalent to square shapes in the three ball mode?
That's the case if a triple note beat is 180 degrees. In this case the triple note beat is 240 degrees, 1.5x longer. (In this case and nowhere else, since the starting point for a triple planet rotation is 60 degrees)
They are equivalent to the triplet triangle (equilateral)
@@averagegummywormfan since when did ADOFAI get nerd mode?
@@impostorman18 It happens when you're obsessed with the game
@@averagegummywormfan same
1:04 If there were lyrics it would say “Tap, to the beat”
Oh boy.... here we go.
quick question, near the beginning, where in the editor were you able to change the visual length of the beats/the planets orbit size?
I think it's a dlc feature. If you have the dlc, it's in that tab
@@kingheron109 found it haha, idk how i missed it, thank you!
Well talking about that now, I actually hate it so much when they're just squished together like that, it kinda ruins the vibe the game gives you normally with those amazing levels...
When you were listing levels that have square tiles in the description, you forgot to mention XF-X.
bro you gave me b-x ptsd
Square tiles return :D
3 balls like Triplet mode so Triplet looks natural for 3 balls.
This is just a test for 2 ball rhythm and 3 ball rhythm without chancing the spin speed.
Help im working on a project in adofai but when i set rotation on the entire level spins! Has anybody had the same thing and knows how to fix it?
Cool song and sync 😎
yooo this is a banger
That's peak gameplay
ADOFIAS (A Dance of Fire, Ice and Shadow)
is it possible to land on the 3rd planet remover with the planet that gets removed, or does the 3rd planet toggle have to be a multiple of 3 tiles away?
Nope, any planet can get destroyed depending on the tile of the two planet mode.
it destroys whichever planet isnt on a tile when you hit the 2 planet symbol
I’m so confused what the space between tiles does. Like, how is it any different then a normal 180 rotation.
No, it's purely visual, but I'm sure someone can come up with some fun gimmicks for it.
I used it in this video to (sort of) recreate the tile look of the first few worlds before 4-X stretches them out.
I use the translater.
If there is strange expression, I am sorry.
Oh, it is ... in the one which is plain if there is a figure
It is decided on the next ball at an angle of a tile mainly on a ball becoming the fulcrum. The angle between tiles does not matter.
In the case of 120 degrees, the next ball and tile say that it is a quarter note.
(as for the angle between tiles 180 degrees)
The quaver bends a tile 60 degrees so that balls do only a 60 degrees turn.
(as for the angle between tiles 180 degrees - 60 degrees = 120 degrees)
The sixteenth note bends a tile 90 degrees so that balls do only a 30 degrees turn.
(as for the angle between tiles 180 degrees - 90 degrees = 90 degrees)
@@ppplite 모든 각도 + 60도 = 동일한 각도이지만 세 개의 패널에 적절한 리듬이 있습니다.
how do you learn all of angles?
how did you do that? where's DLC machine tab?
how to get this update things
How to get 3 balls in custom mode
Its in the editor on the dlc
why does this actually sound like a song
How do I like move the balls closer toghter
You can also get holds
EMOMOMO??
@@jasminereddinfitnessno
im so dumb, how do i use the dlc in editor mode??
do you see the three planets symbol on the bar at the bottom that is the dlc
@@jasminereddinfitness i got it now ty :)
0:10 B-X lmao
Where freerome
idk
in the dlc
quick question, do you actually play the game? what i mean is all the vids i see are autoplay, just curious
Sure I play the game. That blue ball is unlocked when you clear the dlc. Am I understanding your question?
@@kingheron109 yeah i was just curious, but i would also like to see your true skill level
@@royalranch5421 Well, I've beat every level in the game. (Only recently beat Emomomo) But I still have yet to clear the more difficult speed trials (One Forgotten Night, Options, Emomomo) So I'd consider myself decent at the game.
That being said, I've seen some the nutso stuff in custom levels and am nowhere close to that level.
Honestly I find it more fun to mess around with the creation aspect of the game than the achievement aspect.
but it looks fun :(
I don't know why, but I really don't want this DLC, now that I've discovered this x1.5-tempo, or triple-planet thing.
Why not? Strange thing to be a deal breaker, if you ask me. The DLC is a load of fun.
@@Menosh Getting lost by some changing tempos isn't my favorite thing, you see.
I already have hard times when I encounter speed changers...
@@jacho4625 It's used tastefully in the DLC. It doesn't come out of nowhere- it's either kept on for long stretches of time, or is a signifier of triplets rather than BPM shifts. It feels really natural.
Also, there's tutorials for every time it pops up.
@@Menosh I now buyed the DLC.
Though :
Holds and Teleporters are just losing me H24 : If a level use one, I'm 100% sure to die because of it at least once.
And for the triple thingie : well I've tried it. Now I'm getting lost. It was easy tutorials at first, now I'm currently on one that's mixing the "squares" of my old good tempo, and the "squares" from the triplet-tempo. I'm dying at every try, and you're telling me this triple-tempo is a good thing...?
I just liked how in adofai, you could see what were your next moves gonna be because of the tiles' forms (you could see if you were gonna get a half of beat, or an entire beat on a tile, ect). Now there's holds, teleporters and triple-dots tempo. How am I supposed to play :( ?
Edit : I forgot there's now midspins that are placed in the same directions, and I'm supposed to hit them in rhythm. If there wasn't any colors and the tiles, I would've died 10 times the number of death I already have.
Edit 2: I now hate above all else this miss-I-hide-your-tiles
Converting from two suns to triple suns isn't actually too different from the way it's done in music. There's the obvious way of evenly spacing three regular beats and compensating with the bpm, but the other way is to take one or two notes and replace it with three notes of equal length, slap a three on top, and call it a day. There is no easy way of translating what that note length is in regular beats without overcomplicating the musical notation, so I think the triple sun is just a way of translating that musical notation into adofai. It's just taking the same rotation as normal and splitting it into three instead of two.
For the holds, they are annoying, but they were the one thing adofai was missing and I can see why they have two markings. A lot of maps obscure the tiles underneath whenever there is a loop, so they had to put two markings for each hold: an arc that can always be seen and a pi/arrow shape that, if obscured, can indicate that the hold is after the loop.
As for the other things, a lot of them existed in some form in the customs songs or main game (like the midspins, menu traversal and gem tiles), so the DLC just made them more standard.