The corner mixup setups after combo 2 and 3 you seem to be able to just roll out of. Even when I time it super low it seems like roll just gets you out.
Bro I'm stuck trying to combo after teleport. 5S to teleport to J.A. Does anyone have any suggestions? I've tried putting it in faster and putting it in slower. I'm able to get it randomly but not when I want
Just some tips that alot of ppl like myself didn't even kno. Characters have different hurt box based on there size. To put it simply the bigger/taller character a easy to combo while the smaller/thin characters are harder to combo. Hitting the teleport combo on swift master and striker is harder than it is on vanguard and crusader(boss have larger hurt box) I had to learn this the hard way I hope this tip helps.
A perfect example of large hurt box combo is at 2:04 This is known as instant overhead combo catches ppl who low block... however so far I am only able to hit these combos on tall/big characters. If anyone know how to land it on smaller characters I would like to know.
@@jawcrusher2229 I've played fighting games for a while so I figured that the characters had different hurtboxes I think I'm a bit more confused on the timing of combing in the air after teleport. Tho it is good to know that it probably won't work or will be harder on certain characters so thank you for that.
I just find it annoying that Kunoichi has to go through so much for so little payoff. She gets some big combos sometimes, but she has to input so much more than the rest, besides Enchantress, to do her combos that don't do more than the easier characters. Sad.
I know that I’m just starting out with this game (and I’m bad), but trying to get wins online with her right now I’m finding really difficult. I get interupted so many times and then just get juggled into an infinite combo. This game is like MvC and Guily Gear had a baby. 😂
@@xStarborn No, hitman has multple instant moves that lead into more combos. Kunoichis attacks are slower, have less reach and are harder to combo off of.
I appreciate these vids, there's a lot of depth to these combos and setups.
Thanks for vid. I learned some Kunoichi stuff and links.
Amazing!!! :)
Thank you for this tech!!!
Respect this guy for
What's the timing for that first combo so the enemy doesn't flip out before the frog bombo hits, or is it weight specific?=
great fuckin video, and i love how u included the twitter tech as well in the description. Thanks bro u earned a sub and ill join that discord as well
Awesome video. Time to start labing
great video
The corner mixup setups after combo 2 and 3 you seem to be able to just roll out of. Even when I time it super low it seems like roll just gets you out.
I literally can't see what is being done withing her VFX within some of these. Notations would help a lot.
Are there some ,,translations” for that combos anywhere?😅
Bro I'm stuck trying to combo after teleport. 5S to teleport to J.A. Does anyone have any suggestions? I've tried putting it in faster and putting it in slower. I'm able to get it randomly but not when I want
Same. It's so inconsistent.
Just some tips that alot of ppl like myself didn't even kno. Characters have different hurt box based on there size. To put it simply the bigger/taller character a easy to combo while the smaller/thin characters are harder to combo. Hitting the teleport combo on swift master and striker is harder than it is on vanguard and crusader(boss have larger hurt box)
I had to learn this the hard way I hope this tip helps.
A perfect example of large hurt box combo is at 2:04
This is known as instant overhead combo catches ppl who low block... however so far I am only able to hit these combos on tall/big characters. If anyone know how to land it on smaller characters I would like to know.
@@jawcrusher2229 thank you!
@@jawcrusher2229 I've played fighting games for a while so I figured that the characters had different hurtboxes I think I'm a bit more confused on the timing of combing in the air after teleport. Tho it is good to know that it probably won't work or will be harder on certain characters so thank you for that.
I just find it annoying that Kunoichi has to go through so much for so little payoff. She gets some big combos sometimes, but she has to input so much more than the rest, besides Enchantress, to do her combos that don't do more than the easier characters. Sad.
I think it makes sense for the character. Doing long combos that have a lot of inputs is usually a ninja arctype thing in fighting games
Same as hitman. Trade speed for dmg, pretty reasonable.
It's the price you pay for speed and mobility
I know that I’m just starting out with this game (and I’m bad), but trying to get wins online with her right now I’m finding really difficult. I get interupted so many times and then just get juggled into an infinite combo. This game is like MvC and Guily Gear had a baby. 😂
@@xStarborn No, hitman has multple instant moves that lead into more combos. Kunoichis attacks are slower, have less reach and are harder to combo off of.
Respect this guy for