I’m at work for another 5 hours so this is a life saver my friends. Thanks so much for letting me tune into your adventures, I’ve been having a tough time lately and you guys always offer me some much needed laughs and smiles. Thanks a million
I really enjoyed the story that developed here and I feel like even though almost the whole party died that this wasn't a failed experiment in running a level one dungeon delve. The fallen party members can be honored in future adventures by the light of Lathander!
While I do love the edited versions of these the VODs are also very nice to have access to. I think I just like the sitcom style editing you do for the ones on XPto3
I jumped from the abbreviated version of the video as soon as a saw this was available. The Sunless Citadel was my first ever DnD experience. Give me that nitty gritty!
I can tell by the title that the next dungeon Delve is likely to be the Continuation of this module, but I'm very curious where it'll go after that-my hope would be Princes of the Apocalypse, because that's the module that I started DMing with and that got my gaming group together, but I somewhat suspect that it'd be too long to do in this format...
Lol characters made mistakes and died. Nothing new, has nothing to do with being level one. Party was doing just fine prior to this. Should've leave the wyrmling alone until they were at least level two, or maybe formulate a plan to mitigate it.
God i HATE characters like Steven. My group had a player like who kept messing around and finding out which ended up ruining the backstory and home brewd country off one of our other players.
I don't like XP. Look at how the players are influenced in immersion-damaging ways by the fact that NPC's share party XP. Would they even consider sending that NPC back to their home if it wasn't for the XP issue? No, they wouldn't, because why would you turn down a bit of free help? As for potentially sending them back because of the treasure rewards, I can see a potential actual adventuring party doing that. (If the RPG system is more tightly woven into the narrative, then this issue kinda goes away as it becomes a true in-universe issue and no longer messes with immersion.)
I can somewhat agree with ya on that. I think the XP system of Baldur's Gate 3 works better as it is still XP based gameplay, but everyone gets the same amount for quests while small gifts of individual XP are given based off of character related things (ex: inspiration based on backgrounds).
@@letirthespirit2801 BG3 is also a single player video game (with a coop multiplayer mode), so the way you immerse yourself in it tends to be different than a TTRPG. XP makes way more sense than milestone in a video game.
I watched on both channels to maximize the revenue and algorithm
This is the way.
I’m doing my part! 🇺🇸🇺🇸🇺🇸
I’m at work for another 5 hours so this is a life saver my friends. Thanks so much for letting me tune into your adventures, I’ve been having a tough time lately and you guys always offer me some much needed laughs and smiles. Thanks a million
It's Always Sunny in the Citadel
The Gang Chills Out
I'm so glad this'll have a second part
"Maybe this can be de Canon Dungeon Delvers"
Boy oh boy. Didn't aged well... We lost the golden group
can't wait for part 2 :D
YO I AM BEYOND HYPE TO LISTEN TO THESE AT WORK TOMORROW
Im sad that nobody caught meepo not getting advantage from guiding bolt 3:31:13 there could have been a chance
Jacob can we get another roll for a chance at Meepo surviving
OMG Gal canonically IS Guy's sister who died to a dragon 🤯🤯🤯
AND SHE LIVED!!!
Self-fulfilling prophecy
I really enjoyed the story that developed here and I feel like even though almost the whole party died that this wasn't a failed experiment in running a level one dungeon delve. The fallen party members can be honored in future adventures by the light of Lathander!
... And Stephen.
While I do love the edited versions of these the VODs are also very nice to have access to. I think I just like the sitcom style editing you do for the ones on XPto3
Looking forward to the reinforcements being a party of Kobolds
Dungeon Delve 🙌🙌
Hey my brother lives in Oakhurst!
I jumped from the abbreviated version of the video as soon as a saw this was available. The Sunless Citadel was my first ever DnD experience. Give me that nitty gritty!
Stephen reminds me of a grown-up Nugget (GTLive.) I love him.
Emma reminds me so much of my baby sister, I get so much joy from watching her in these lol
This was so good, i loved your vibes/energy! Cant wait for more 😊 (didnt Meepo get advantage bc he attacked after Argent btw?)
Please Lathander let one of the new characters be 1 of the goblins that escaped.
Pepper rocking the Girby shirt
oh the great blessing of the long form content 🙏✨✨
I can tell by the title that the next dungeon Delve is likely to be the Continuation of this module, but I'm very curious where it'll go after that-my hope would be Princes of the Apocalypse, because that's the module that I started DMing with and that got my gaming group together, but I somewhat suspect that it'd be too long to do in this format...
This is would be a good setting for baby of darkness 😂
Fun fact, I grew up in Oakhurst, New Jersey.
*Spoiler*
I thought he was going to Gandalf the dragon on the catwalk and send them both into the abyss. 😅
That was pretty epic 😎
cant be a xptolv3 vid without completly and utterly destroying a charachter
Early
Lol characters made mistakes and died. Nothing new, has nothing to do with being level one. Party was doing just fine prior to this. Should've leave the wyrmling alone until they were at least level two, or maybe formulate a plan to mitigate it.
God i HATE characters like Steven. My group had a player like who kept messing around and finding out which ended up ruining the backstory and home brewd country off one of our other players.
I don't like XP. Look at how the players are influenced in immersion-damaging ways by the fact that NPC's share party XP. Would they even consider sending that NPC back to their home if it wasn't for the XP issue? No, they wouldn't, because why would you turn down a bit of free help? As for potentially sending them back because of the treasure rewards, I can see a potential actual adventuring party doing that.
(If the RPG system is more tightly woven into the narrative, then this issue kinda goes away as it becomes a true in-universe issue and no longer messes with immersion.)
I can somewhat agree with ya on that. I think the XP system of Baldur's Gate 3 works better as it is still XP based gameplay, but everyone gets the same amount for quests while small gifts of individual XP are given based off of character related things (ex: inspiration based on backgrounds).
@@letirthespirit2801
BG3 is also a single player video game (with a coop multiplayer mode), so the way you immerse yourself in it tends to be different than a TTRPG. XP makes way more sense than milestone in a video game.