Unreal 5.1 metasounds, using Physical Interaction System

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  • Опубликовано: 9 ноя 2024

Комментарии • 1

  • @spyro440
    @spyro440 Год назад

    IHMO the reference for the sound should never be the player's position but the position of the camera instead to match the visual input. Many games screw this up.