Coal to the Future for Railroads Online
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- Опубликовано: 4 янв 2025
- 1080p HD 60fps Available....
Hello Yougles, in this video we go through what Astragon Entertainment and the Railroads Online Team have talked about and shown off in the recent January post they put out on Steam and go more in depth with how things could work.
Intro and outro music made by Dane
Dane's Channel - www.youtube.co....
OBS Studio - obsproject.com/
Editing Software - Adobe Premier Pro
We also got to remember that the railroads online map that we have is a developing map. state that we actually need a decent map.
Go south you will fined it
@@boomboomyourdoomdoom1767 ?
@@boomboomyourdoomdoom1767 what?
As long as we can ride the rails better then what we have been seeing as of late I hopeing to see a lot more come out
coal fireing is honestly going to be interesting, id imagine you would have to use more coal to fill up the firebox but it would burn longer compared to wood witch is easy to get but burns quite quickly
What really needs to happen is that wood needs to burn a lot quicker because if coal burns longer which would make sense then the firing aspect of the game would be pretty much non existent. Even less so than it is now.
Agreed, though I don't agree with the new engine
I'm glad that you did a video on this cause I was worried bout the new couplers. Plus I agree with you statement on the trees. I think it would nice if they mixed the trees up a instead of having 1 certain tree
The birch trees do make sense for the American rockies. I'd love to see them in certain areas of the map, add some variety.
Birch is wrong, they need to be Aspen trees.
5:02 I think the locomotive is the ET&WNC 2-8-0 built from 1902-1904. They were built by Baldwin and 3 were built for the ET&WNC, numbered 4, 5, and 6. From what I can tell, only the headlight does not match.
Also the bell does not either.
Loved the video explaining the update and I rely loved your use of Lionel Train Town music. I absolutely loved that game as a kid.
I sure hope that they implement more realistic steam physics and firing. Honestly the only thing holding me back from coming back. I love running materials around, but when all I need to do is throttle forward, and keep the fire lit, it's just not engaging enough.
I get that but it's still a game unlike any other so i still play it from time to time 🙂
Definitely agree. I got it and played it for about 2-3 days. Don’t really care how simple it is. I’m still gunna stick with Derail Valley.
of a little bit about railroad operation. on many railroads expecially narrow-gauge it was actually against the rules to push through a caboose. If you're going to have a locomotive at the end of a train they had to put the caboose behind the engine at the back of the train. other engines and the weight of the load. they're going to have to bring in maintenance of equipment
This was because the cabooses typically, had wooden frames. So if something went wrong up along the train and it stopped suddenly, it wasn't unheard of a locomotive pushing behind the caboose, to simply crush the caboose. This could even happen with later metal frame cars. It wasn't until railroads like the PRR introduced specially strengthened cars, that this changed.
@Nathaniel Nau Living in England I'm very used to the way our railways used to bank trains up steep grades prime example is the well known Licky Incline of a grade of 1 in 37.7 (2.65% or 26.5‰ or 1.52°) where the banking engines was always at the back at the very end of the train and loose coupled so as soon as the main engine was over the grade it could storm away and the banking engine would just slow down and roll back down the hill. I understand that what you said would be normal practice on USA railroads, but when your always solo in the game and trying to make video's you don't really have time to be so intricate 😉Plus my Class 70 seen in the footage is called Bertha after the legendary banker 'Big Bertha' that was specifically designed to be the lines banking engine, an 0-10-0 4 cylinder power house 😁
Thank you Ste. Your videos are very well done and so informative. Much appreciated.
No worries 😁
This update wil be interesting.
No, we are getting the C125s as well. Astragon has stated there'll be a smaller update first. As for the loco, the ET&WNC in my opinion does not knock the C125 out of the range of soon to be's as the bell placement along other things indicates that the two locomotives (the shadow and the color picture) are not the same.
According to Armagon, the ET&WNC 2-8-0 (specifically their #3 Unaka) is a Baldwin 10-24.5E Drawing 5, very similar to the Class 60s the D&RG had. Also according to Armagon is that the green paint is the wrong shade.
Well I guess we're getting all those engines at once, in 3.5 weeks time💀
I think there should be a vareity of trees and the concentrations of certain tree types and trees in general should vary, as in real life trees vary in where they are and what kind they are. But from a coding and modelling point of view that's pretty difficult, but I expect the colourful aspens to return once it's autumn again
Based on the progress bar on the coaling tower I'm guess 1 unit of coal in the hopper cars is going to be more than 1 unit of coal for the tenders?
Depending on what industry difficulty setting you might have the game on, however unlike the firewood depo that has to process any wood products you unload and then it has to turn them into firewood, the coaling tower will just keep the coal as it is. There could be however a 'filter' process it does where it could take 1 unit of coal and 'refine' it by removing excess coal dust to make the coal 'clean' for our new locomotives and could turn that into 2 coal units from 1, OR we could have a ratio of 10 to 1 where one unit of coal from the coal mine could be worth 10 units of loco coal in the coaling tower after 'de-dusting' as in the clearer image of the coaling tower it doesn't show a single digit number only a 0, so instead of it filling up in 1s much like every other industry (excluding the firewood depo which refills firewood in batches of 5 at a time) it could fill up in 10's
I want different whistle options but the latest update is one of the best imo
for the pine trees I do believe the old game
American railroads
was set in a place called pine valley
Technically, as far as the trees go, the colorful birch should be in the low areas of the map, then as you go higher, pine, then higher still pines with snow... Kinda like how they did it on RDR2.... But that's really not the big picture... would be much more interested in fixing bugs and improving engine performance... like being able to use full power on the geared engines without it spinning insanely or running out of sand in 50 feet...
The green locomotive is super close to 315 of D&RG C18 so I'm gonna say it's an early C18 class 72
I hope they also increase fuel consumption for locomotives. When you can do one side of the map to the other on one load of wood it's not really accurate. Wood was a fast burning fuel hence the huge stacks of firewood in the tenders.
8:00 Couldn't it also be the straight edge of a 4? meaning it holds 420 units of coal
There isn't a an indication in the picture that there's a strike line like how the number 4 wold have. That's why i said the coaling tower would most likely hold 1000 units of coal in total as if say for example it held only 500 units of coal, because we don't know how much the coal tenders can actually hold, 500 units as an example could be only just enough to fill up just one tender which would mean a lot of trips to the coal mine if the tower held such little amount.
I actually I have a model an ET&WNC locomotives but mine is in a wrong paint scheme and it's a 4-6-0 since Bachmann made hundreds in G scale
I love you the video especially with TrainTown Deluxe game soundtracks
The Lionel Train Town Deluxe Soundtrack fits so well with this game. I play the soundtrack all the time whenever i live stream playing Railroads Online
"Best guess is what we need full coal tower from behind"....Oooo Myyyyy ;3 (XD)
the coal is probably 2 different LODs (level of detail), cooke being LOD 0 and big green being LOD 1
You could be right on that, although that would be a very low LOD range asto when some texture qualities 'pop' in.
I will say, as of yesterday, from the hotfix the new exhaust particles and the chuffing has been added, along side autoloading, which one person in the update discussion is super sour about it (commenting that it's lazy and that it's pushing the game to become like a idle mobile game.) But the 4 choo-choos I've got (don't question me as to why I have these ones in particular) Betsy, Montezuma, a Shay, and the Mosca; all of them have a lot thicker smoke coming out of their stacks and it actually puffs in accordance to the sound of the chuffing, but I haven't watched closely enough to see if the chuffing matches wheel position.
I can only imagine if it's coal burning the thick smoke particle is going to just be pitch black solid smoke that we won't be able to see through. I'm mentioning this because looking at the smoke particles in your video, I kind of miss them a little. Being able to go into 3rd person while driving and seeing the train was cool, but now we have to get wildly different angles to see under the smoke. It's a nice hotfix though.
That blue livery is actually from a mistake of a drawing, the blue should be black. No loco ever had that blue livery, it was supposed to show shadow and that the metal was to be shiny. Kinda funny how that worked, I do have to admit the blue would look nice.
Keume has said the the current map is generic Colorado so that's why people would moan, but the birch actually do belong in Colorado from what I have heard. Most of the moaning about trees is that there wouldn't only be one type of tree through the entire area, and since the pack of tree assets Keume bought had a ton it doesn't make sense to not use them. Literally the pines are just the same model, not even really spun too much...
5:10 My guess is no. 4, 5 and 6 of the et&wnc railroad, built in 1903/1904. They look an awful lot like this green one in game.
the preview in the shadow is an unreal engine thing dealing with the lighting.
Tge preview on the cosl tower is just an unreal engine lighting thing. The assest is still in preview lighting mode. Also great video!
Thank you 🙂I was aware that the shot of the coaling tower sitting at the shopping tracks was probably still a W.I.P image but it was still worth noting for those that may not have spotted the wording on the tower.
Actually I think the two different coal shades of grey and dark black might be actually that we may get different coal types! Irl certain steam locomotives have different coal types
they have already updated here the chugging sound is awesome and black smoke goes for 6 cars out chimney and the squeure lights on front and back coal fillers come in three weeks also there is now auto crane loading also winter is gone
What do you think about Century of Steam?
several of the locomotives already in the game are supposed to be coal fired anyways. on top of that the wood firing is completely unrealistic anyways. you should be constantly having to toss wood into the firebox to keep the btus up.
thats not actually how the "reverser" on a steam loco works. a lot of people like to compare it to a car's transmission which creates the misconception that pulling the reverser back increases speed the same way upshifting in a car does. all the reverser/johnson bar controls is really the torque, not the maximum speed.
edit: according to hyce, this isnt correct. it still doesnt work exactly like a gear shifter, but it does affect top speed.
that might be how it works but not like a car, some of the videos ive seen of hyce playing derail valley with the steam engines, if u want torque, you move the johnson bar all the way forward and if u want speed after u get going, you would move the bar back down towards the center
@@BigRigginRoger the mod hyce actually uses in derail valley changes it so that it only affects torque output. you pull it back at higher speeds so that it decreases steam use. you start out with it all the way forward because you need to gain momentum quickly.
@@turbopanda7012 i didn't realize that feature was a mod, i thought it was standard for derail valley, i was thinking in the handbook for the stream engine, that it mentioned something about moving it forward for torque n bring it back for speed
@@BigRigginRoger yea the way it works in vanilla derail valley right now isnt realistic
@@BigRigginRoger When you are slogging up a grade at 5 to ten MPH the reverser or johnson bar is all the way to 75 percent. When you are cruising on the flat you bring it back to about 25 percent for better running and economy. So yes you are right.
Eh personally when I think of narrow gauge I think of thick pine forests rather than birch forests, besides the swapping of tree species was very weird, buuut it would be cool to have areas where we get mixes of like pine and birch or pine and conifer (maybe if the map became bigger)…
Still an odd rant you had over people favouring pine over birch tho
Actually those couplers are janey couplers
Hopefully Firewood will be nerfed and coal will be buffed, and if the Cooke Mogul is getting coal, hopefully it means that all other locomotives that burn/burned coal (the Class 70, Class 48, Montezuma, etc.) will be updated to also burn coal.
The birch trees are the fall update like the snow is the winter
I prefer the pines, they make the landscape more Western
Nice videos, one sub more for you!
Lionel Traintown Deluxe ost, nice
Oh YES. Since that game is officially classified as abandonware along with its soundtrack and because it's not owned by anyone, the OST falls under copywrite friendly music 😁plus in my opinion the OST really does suit the game well and bring back so many memories of my childhood 😄
as long as the engines that should burn wood do so, and same for coal. including the current locos like the C70 and cooke locos for example...they should be coal fired along with a few others. but if they give locos like Eureka coal, im gonna cry
When first delivered, both the C70,and both Cooke engines burned wood. They were later retrofitted with coal.
@@KibuFox oh really? i was always told they always burned coal
Pines look nicer with snow on them. Maybe Spring will bring back the birches
Considering the teasers are shown with Pines again I'm not too sure :( when you look at the in game screen shots of the festive season update the Pines returned for the first time and before that when the telegraph office was shown and released in images the Birches can be seen.
imagine if it was vr.......
said next update was confurmed by a dev to have no definative date. it is speculation that it could possibly be come in spring or summer. I have also heard rumors form a dev (who I will not name for privacy's sake) that the new 2-8-0 possibly being an early version of the c16
If you mean the 2-8-0 as seen in the thumbnail and in the video from what has been discovered about it so far it is not a C16. I have covered the other locomotives teased from past update posts as to what i speculate they could be in my previous video "Future Content"
@@GWR6029 well you may notice the outline of this engine it's not the Shadowed Mud Hen because it was never a Mud Hen to begin with. Also I was just stating word from an actual dev, but we'll see who's right when the update comes
@@richardjayroe8922 You do NOT want to mention hearing anything from a "Dev". They are under a legally binding NDA, and if word gets out that someone has leaked something or broken the NDA, people WILL get fired. Developers watch these videos, so you are running the risk of having someone fired.
@@KibuFox once again I said rumor, meaning possibly not true. Also they can legally answer questions vaguely without running risk of loosing their job, so rumors based upon vague answers are legal, and run no risk
They better speed up those cranes.
Train Simulation games have coal-fired steam engines in them. Here's one I recommend you playing, which I had a long time ago: Train Simulation Train Driver, West Somerset Railway. You have the choice of driving three coal-fired steam engines. The steam engines to choose from are 7820 Dinmore Manor, 7828 Odney Manor and 64xx Pannier Tank Engine, no. 6412. Why wait for coal features for Railroads Online, when Train Simulation Train Driver, West Somerset Railway readily provides you with three British coal-fired steam engines?
Wait… WAIT THE GREEN 2-8-0 HAS A KNUKLE COUPLER NOT A LINK AND PIN!
It truely does, a split type knucle couple where you can still hook up to the current link and pin freight wagons.
when Hyce was still on the team, he demonstrated a Betsy going lightspeed on Spline Update™ track, but yet, there is still no trace of the improved physics half a year+ later. we have longer, smoother splines, but thats it. none of the physics improvements.
From what i can gather, the newer and more FPS friendly and client ping friendly physics that acted simular to that as seen in the Trainz Railroad Series as an example unlike the old and rough physics we still have in the game that are almost the same as that seen in Garry's Mod railway maps, was cancelled due to a lot of keyboard warriers moaning like you wouldn't believe saying "we can't derail, it's no fun" etc despite the fact the original spline update we was originally intended to get was stated multiple times it was very W.I.P. BUT Keyboard Karen Warriers be Keyboard Karen Warriers :(
@@GWR6029 I get what you mean but I think it was more a case a Keume promising something he didn't even know how he was going to make it work, and after a few months of work, realized he was in far over his head. If you watch the leaked dev branch footage from a former dev, Farma, known as KillinTime2792 on youtube, you can see the state of the game around the last discord derailment before its shutdown.
First off, to clarify something.
Farma was not a developer. Farma, was a moderator and tester. He had zero say in the development process. He was also breaching the NDA (explanation at the bottom), leaking confidential information to former staff members who were actively trying to destroy the game. Former staff members who happen to congregate on Hyce's discord, and Hyce did nothing to discourage their behavior. This behavior resulted in one developer leaving the team after bomb threats were sent to him, and people actually showed up at his house. Police and FBI were notified, but I don't know off hand what came of that. That person has dropped off the face of the earth as a result.
Now that that's out of the way, the reason that whole spline thing didn't come out the way you thought, was because it was decided that going down that route would take the game too far in the direction of being an 'arcade' game, when the overall goal is a more 'simulator' aspect. Matters weren't helped by the fact that the whole idea being the 'splines' wasn't overly popular within the development team itself. The longer work was being done on that, it meant that the longer it took for updates like locomotives, or new rolling stock to come out. Compound that with the fact that dynamic switches and crossovers weren't really needed to begin with, and it became a time sink that was actually holding development of the game back.
If you look at the updates that the game has released, and cross reference those updates with when that 'spline update' was going on, you'll notice that there were no actual content updates. It wasn't until the dynamic aspect of that was scrapped that new locomotives, structures, and rolling stock started coming out.
Explanation: A NDA is a binding contract between an employer, and employee. It is a legally enforceable agreements between parties that are used to ensure that certain information will remain confidential. Releasing or leaking any information covered by the NDA, such as staff discussions, planned processes or releases, will result in you being sued. The recent "GTA" leak is a good example of this. That's confidential information, and even though the person that leaked it reportedly didn't work for the company, they're still facing some serious charges and fines for the leak.
you just figured this out?
Figured what out?
this needs workshop support so baddly./
but the add-ons would probably break every few updates
after its fully released it would be nice to have workshop support
😉
We don’t need any fucking more 2-8-0’s. There’s already too many of those and 2-6-0’s.
For that, you will get several more 2-8-0's.
Kidding aside, 2-8-0, and 2-6-0 are what most large narrow gauge operations swore by. That type of engine could provide enough pulling power to handle what the railroad needed, as well as dealing with steeper grades. They were everywhere on narrow gauge operations in the US, simply because they were what the railroads felt was their best bang for their buck. Take the D&RGW for example. They had no less than 13 different classes of 2-8-0 locomotive, and 7 classes of 2-6-0.