Blockbench UV Mapping & Texturing | FULL PROCESS

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  • Опубликовано: 28 дек 2024

Комментарии • 11

  • @pootisentity6405
    @pootisentity6405 3 месяца назад +2

    Nice Misato, mate!

  • @to_ots9701
    @to_ots9701 3 месяца назад +1

    This deserves more views! Great tutorial :3

    • @artdanpol3d
      @artdanpol3d  3 месяца назад

      I appreciate the support~! Thank You~!

  • @tim_oth
    @tim_oth 3 месяца назад

    Model looks excellent, you found any characters with bowl hats by any chance?

  • @lbmember4637
    @lbmember4637 3 месяца назад

    Great tutorial!!! Also you have a good voice!

    • @artdanpol3d
      @artdanpol3d  3 месяца назад

      I'm not really sure about my voice but thank you for this~!

  • @lauhellween
    @lauhellween 3 месяца назад

    Hey, Do you know how I can export a blockbench model to other programs? I would like to use my 3D models outside of it and I don't know how. I learned 3D modeling with you, your channel is amazing!!!

    • @artdanpol3d
      @artdanpol3d  3 месяца назад

      One way that I know is that you can export the model as a .glTF so that you can import it to other software~! You can also export it with obj but I think you'll have to reapply the texture file onto the model manually in the new software~ I hope this helps~!