I always love the honesty in your vids. The PC Engine vs Megadrive Sega games vid certainly ruffled some feathers, regardless of the fact that the points you made were true. It always bugged me when people said the Sega games were better on PC Engine when they were mostly clearly inferior. EDIT: This is an awesome way to do comparisons, you should consider doing more like this(where you go between different ports compared to the original) A lot of work obviously went into it. Nice one.
Thanks, appreciate it! I probably won't do comparisons like this one often, but I'll do more. In the end this took somewhere between 45-50 hours and that's just too much, but this was also a really long game for an action title, so others wouldn't take as long.
The port might play a bit rubbish but I always adored the slight redesign of the player in the Game Gear version. It's the only one where I can actually tell it's supposed to be a toad instead of just a weird green muscly guy. The surprised expression in particular is so good there.
There's enough uniqueness to the Game Gear version to appreciate it. It's rougher around the edges than the other console/portable versions, but reducing one-hit kills was a great step.
Yet an other humiliation for the Amiga from a UK developer. It's incredible how they were able to make look weak the same machine that had Turrican II, Jim Power and Lionearth. It was a bloody NES game to port and this time there is no "ST port" excuse. Sure, it was a late release for the Amiga and nobody cared but it didn't have to be this bad.
And they sat on it for two years after it was done. There was so much opportunity to fix aspects of it, but that would have cost money and I guess quality just wasn't in the budget. It's not the worst NES to Amiga conversion, but it's definitely not great.
With the run-ahead issues you were describing, were you running in single instance mode, or did you have second instance enabled? I have found that games glitch with anything other than single instance. Also, have you tried preemptive frames instead of run-ahead to see if you get the same or similar results?
Pretty sure I tried it with single and two instance, but not 100% positive. For preemptive frames, I don't use that anymore because I noticed it tended to create more gameplay glitches than runahead did. Not specifically in Genesis Battletoads, just generally in everything.
I stick with Genesis Plus GX in retroarch when recording. It's more reliable than stuff like Blast 'em and has less inherent control lag than PicoDrive.
Inglebard, do you actually like Battletoads as a game? My first time playing the game was when it was first released as a rental. Years passed, I played a bit through Nesticle and later the Rare Replay compilation came out and I was able to revisit the game, played it a bit and put it away. It wasn't until 2020 that I was able to actually beat the NES game through the collection. Even with rewind it was still TOUGH. I wanted to go through every version before playing the new 2020 game, which I feel missed the mark. The only surviving experience from playing the 2020 was the metal soundtrack, which I still listen to this day.
Hey, sorry for the late reply, I didn't see your comment. As a game, I'm not a huge fan. I can appreciate the visuals and the variety on offer, but I feel like it's overly difficult and punishing. There are just way too many surprise deaths and one-hit kills for a game with an energy bar. Yeah, with practice you'll get better, but it just goes way harder than top tier games, in my opinion. Back in the day, if I were reviewing it, I'd probably have given it a 6 / 10.
The Mega Drive one being easier makes me wonder if Arc System Works used the Famicom version as a reference point (or would base be a better term? idk) since the difficulty was toned down there. Watching this honestly made me want to try to actually play this game, I have only watched others play it in my life.
As long as you don't mind dying every few seconds once you hit level 3, it's OK! It would have been better if it was both shorter and easier. The difficulty really gets in the way of enjoying this one. Still, if you can put up with it, it isn't bad. If you're playing the NES version in retroarch, just be sure runahead or preemptive frames are on!
Yeah, definitely! The Genesis one is still really tough, but the difficulty is definitely cut down, especially on the Turbo Tunnel and Clinger Winger levels, but in other places, too.
Turbotunnel fell victim to iirc only having internal development staff for play-testers, and they really got to know what they were doing, so it eventually became just normal difficulty to them. Then came the Game Gear version clip, they did NOT get the memo! For speed differences in some ports I think the European RARE (50hz) had their code sped up by 17.25% by NTSC developers, the rate that normally was lost in a 60hz NTSC to 50hz PAL Conversion. This video format is pretty inspiring, I think I'll try it for comparing maximum visual detail to lowest possible settings in a real-time way.
IIRC, on the NES the descending tunnel and Clinger-Winger stages have some bugs that make 2p completion technically impossible and actually impossible respectively. No clue if that applies for the other 2p versions that may exist.
Yeah, the Clinger Winger level thing is a bug in the US version of the game for NES that was fixed in other territories. It was a glitch in the timer that forces player 2 to wait two frames too long so they get killed by the swirl instantly. At least, that's the specifics as reported on the ole interwebs at this point! There's a patch for the NES version that fixes this on romhacking.net.
The NES is hard as it is, even easy NES games can be brutal compared to SNES or N64 games, but Battleltoads makes hard NES games seem easy. This is an accomplishment no matter how you try and shake it.
Thanks! While I did use save states in each version, I did practice playthroughs on the NES, Genesis and Game Gear several times before I recorded any footage. This one took way more time to make than I expected.
I know it's a matter of taste, but I far FAR prefer the look and sound of the Nes over Genesis. These are largely stylistic choices, but it just does not hit the same way.
I'm just glad he pointed out how the graphics and music are better in the genesis version, cause some people say the nes version looks better which it didn't.
@@ItsPaybackTime89 It's certainly more impressive on the NES. I'd say from a technical standpoint, it's exceptional for the NES and just average for the Genesis.
@@ItsPaybackTime89 I'm just saying there are much better looking Genesis games like Alien Soldier and Vector Man. Not many NES games look or sound better than Battletoads.
In NES Battletoads you can HEAR sfx of hitting enemies, on Genesis there is barely any audio response. Big turnoff for me. But that's nothing - on Battletoads Double Dragon there are literately MISSING sfx, like half of them compared to the nes, not to mention snes.
Yeah, the NES version definitely has the meatiest sound effects, no question there. Some of the music is understated and weak in it, though. Not to the degree of the GG version, but it still hampers the experience for me.
For some reason even though the 16 bit consoles are more advanced, the sound effects are better in the nes versions, and going through the comments I see that I'm not alone with my opinion😮. Also the controls in the nes version feel more responsive.
Yeah, the effects sound better, but the music sounds worse. As for controls, the difference between the NES and Genesis versions at least isn't that big a deal, I'd say some control aspects feel better on Genesis... it's way easier to navigate the lasers in Volkmire's Inferno in that version, for example.
There is no SMS version. The SMS got the sequel Battletoads in Battlemaniacs that also appeared on SNES. Battlemaniacs was a Brazil only release for SMS.
@@waynetemplar2183 I can't remember the specifics but the port was riddled with bugs that TecToy never fixed. Not sure if it was unfinished but it was released by the company slightly unplayable.
@pferreira1983 It was released in Brazil in 1996, but technically it was never finished by the developer Syrox Developments. The European release was supposed to be in 1994 and it was cancelled. The game had actually been reviewed even though it never released (much like Curse for the Genesis in the US). It's missing a few levels and some of the levels have no music at all or play the wrong music. There are also bugs in the Turbo Tunnel with faulty collision detection. It's a mess, I've played through it a few times. The potential was there for it to really be an awesome SMS game... I don't know what happened, but I'm sure it was mostly about money.
Kinda! The quality of the visuals and effects generally does devolve as you get through it like I said and showed in the video! Really weird, I don't know if it was time constraints, budget constraints, space constraints on the cartrdige or a combination of those things.
You didn't mention the grass looks better on the first level in the genesis version, some people say the genesis version is no better than a nes. Do you mind if i make a short of this video, or are you one of copyright snob's?
Greate job man! Nostalgic and awesome!
Thanks, glad you liked it!
The arcade version is very different from them all, but I always liked the raw action the best.
My condolences for having to play the Amiga version!
Your sympathies are appreciated in this difficult time.
Heck yeah, you finally posted this video! I can't wait to hear your opinion on Battletoads' various versions lol
Hope you enjoyed it!
Hey man, good job! I'd say you nailed it.
I heard the NES was coded for PAL so it basically runs 20% faster on NTSC consoles
This feels like it was a marathon to make
You have no idea, lol. I probably spent about 50 hours making this.
Geez the turbo tunnel is giving me ptsd! 😂😂😂
I feel your pain!
I always love the honesty in your vids. The PC Engine vs Megadrive Sega games vid certainly ruffled some feathers, regardless of the fact that the points you made were true. It always bugged me when people said the Sega games were better on PC Engine when they were mostly clearly inferior.
EDIT: This is an awesome way to do comparisons, you should consider doing more like this(where you go between different ports compared to the original) A lot of work obviously went into it. Nice one.
Thanks, appreciate it! I probably won't do comparisons like this one often, but I'll do more. In the end this took somewhere between 45-50 hours and that's just too much, but this was also a really long game for an action title, so others wouldn't take as long.
So THIS is the video you said you were gonna throw out that we all expect to not do so well.
It's usually safe to assume the ones Input the most effort into won't do very well.
Also, the NES version is better because you can use ➡🅰➡ for a running jump where you can do a power hit in the air
The port might play a bit rubbish but I always adored the slight redesign of the player in the Game Gear version. It's the only one where I can actually tell it's supposed to be a toad instead of just a weird green muscly guy. The surprised expression in particular is so good there.
There's enough uniqueness to the Game Gear version to appreciate it. It's rougher around the edges than the other console/portable versions, but reducing one-hit kills was a great step.
Yet an other humiliation for the Amiga from a UK developer. It's incredible how they were able to make look weak the same machine that had Turrican II, Jim Power and Lionearth. It was a bloody NES game to port and this time there is no "ST port" excuse. Sure, it was a late release for the Amiga and nobody cared but it didn't have to be this bad.
And they sat on it for two years after it was done. There was so much opportunity to fix aspects of it, but that would have cost money and I guess quality just wasn't in the budget. It's not the worst NES to Amiga conversion, but it's definitely not great.
With the run-ahead issues you were describing, were you running in single instance mode, or did you have second instance enabled? I have found that games glitch with anything other than single instance. Also, have you tried preemptive frames instead of run-ahead to see if you get the same or similar results?
Pretty sure I tried it with single and two instance, but not 100% positive. For preemptive frames, I don't use that anymore because I noticed it tended to create more gameplay glitches than runahead did. Not specifically in Genesis Battletoads, just generally in everything.
@@InglebardGaming Thanks for the reply. Hmm, that's interesting. What Genesis core(s) were you using? I'll have to test this out.
I stick with Genesis Plus GX in retroarch when recording. It's more reliable than stuff like Blast 'em and has less inherent control lag than PicoDrive.
I own every Battletoads game except the Amiga :( I even have the Tiger Handheld 😂 excellent video
I've never played the Tiger version. Although I was afflicted with Double Dragon, Talking Ninja Gaiden II, and a few others!
Inglebard, do you actually like Battletoads as a game? My first time playing the game was when it was first released as a rental. Years passed, I played a bit through Nesticle and later the Rare Replay compilation came out and I was able to revisit the game, played it a bit and put it away. It wasn't until 2020 that I was able to actually beat the NES game through the collection. Even with rewind it was still TOUGH. I wanted to go through every version before playing the new 2020 game, which I feel missed the mark. The only surviving experience from playing the 2020 was the metal soundtrack, which I still listen to this day.
Hey, sorry for the late reply, I didn't see your comment. As a game, I'm not a huge fan. I can appreciate the visuals and the variety on offer, but I feel like it's overly difficult and punishing. There are just way too many surprise deaths and one-hit kills for a game with an energy bar. Yeah, with practice you'll get better, but it just goes way harder than top tier games, in my opinion. Back in the day, if I were reviewing it, I'd probably have given it a 6 / 10.
Agreed I tried liking it as a game, I enjoy the story, the Arcade game is the better game to just pick up and enjoy
The Mega Drive one being easier makes me wonder if Arc System Works used the Famicom version as a reference point (or would base be a better term? idk) since the difficulty was toned down there. Watching this honestly made me want to try to actually play this game, I have only watched others play it in my life.
As long as you don't mind dying every few seconds once you hit level 3, it's OK! It would have been better if it was both shorter and easier. The difficulty really gets in the way of enjoying this one. Still, if you can put up with it, it isn't bad. If you're playing the NES version in retroarch, just be sure runahead or preemptive frames are on!
Loved (and finished) the game on Genesis. Never knew that the game on NES is actually harder in some places!
Yeah, definitely! The Genesis one is still really tough, but the difficulty is definitely cut down, especially on the Turbo Tunnel and Clinger Winger levels, but in other places, too.
Turbotunnel fell victim to iirc only having internal development staff for play-testers, and they really got to know what they were doing, so it eventually became just normal difficulty to them. Then came the Game Gear version clip, they did NOT get the memo! For speed differences in some ports I think the European RARE (50hz) had their code sped up by 17.25% by NTSC developers, the rate that normally was lost in a 60hz NTSC to 50hz PAL Conversion. This video format is pretty inspiring, I think I'll try it for comparing maximum visual detail to lowest possible settings in a real-time way.
You should get a prize for doing this one. We are all in your debt. 🙂↕️
Ha, thanks. This has been a ton of work.
IIRC, on the NES the descending tunnel and Clinger-Winger stages have some bugs that make 2p completion technically impossible and actually impossible respectively. No clue if that applies for the other 2p versions that may exist.
Yeah, the Clinger Winger level thing is a bug in the US version of the game for NES that was fixed in other territories. It was a glitch in the timer that forces player 2 to wait two frames too long so they get killed by the swirl instantly. At least, that's the specifics as reported on the ole interwebs at this point! There's a patch for the NES version that fixes this on romhacking.net.
Very interesting the graphics on game gear, seems like they really tried.
Yeah, I wish it had been smoother, but they definitely did what they could to make the GG version stand out.
The NES is hard as it is, even easy NES games can be brutal compared to SNES or N64 games, but Battleltoads makes hard NES games seem easy. This is an accomplishment no matter how you try and shake it.
Thanks! While I did use save states in each version, I did practice playthroughs on the NES, Genesis and Game Gear several times before I recorded any footage. This one took way more time to make than I expected.
I know it's a matter of taste, but I far FAR prefer the look and sound of the Nes over Genesis.
These are largely stylistic choices, but it just does not hit the same way.
I'm just glad he pointed out how the graphics and music are better in the genesis version, cause some people say the nes version looks better which it didn't.
@@ItsPaybackTime89 It's certainly more impressive on the NES.
I'd say from a technical standpoint, it's exceptional for the NES and just average for the Genesis.
@@MiscFightVids The genesis version has overlapping parallax scrolling which the nes can't do, and more color's.
@@ItsPaybackTime89 I'm just saying there are much better looking Genesis games like Alien Soldier and Vector Man.
Not many NES games look or sound better than Battletoads.
In NES Battletoads you can HEAR sfx of hitting enemies, on Genesis there is barely any audio response. Big turnoff for me. But that's nothing - on Battletoads Double Dragon there are literately MISSING sfx, like half of them compared to the nes, not to mention snes.
Yeah, the NES version definitely has the meatiest sound effects, no question there. Some of the music is understated and weak in it, though. Not to the degree of the GG version, but it still hampers the experience for me.
For some reason even though the 16 bit consoles are more advanced, the sound effects are better in the nes versions, and going through the comments I see that I'm not alone with my opinion😮. Also the controls in the nes version feel more responsive.
Yeah, the effects sound better, but the music sounds worse. As for controls, the difference between the NES and Genesis versions at least isn't that big a deal, I'd say some control aspects feel better on Genesis... it's way easier to navigate the lasers in Volkmire's Inferno in that version, for example.
oh shit
You forgot to test the SMS version. Would have made an interesting comparison to do commentary on.
There is no SMS version. The SMS got the sequel Battletoads in Battlemaniacs that also appeared on SNES. Battlemaniacs was a Brazil only release for SMS.
@@InglebardGaming Yeah you're correct. I get them mixed up. The SMS game was very badly optimised. 😆
@@pferreira1983Also wasn’t the SMS game unfinished?
@@waynetemplar2183 I can't remember the specifics but the port was riddled with bugs that TecToy never fixed. Not sure if it was unfinished but it was released by the company slightly unplayable.
@pferreira1983 It was released in Brazil in 1996, but technically it was never finished by the developer Syrox Developments. The European release was supposed to be in 1994 and it was cancelled. The game had actually been reviewed even though it never released (much like Curse for the Genesis in the US).
It's missing a few levels and some of the levels have no music at all or play the wrong music. There are also bugs in the Turbo Tunnel with faulty collision detection. It's a mess, I've played through it a few times. The potential was there for it to really be an awesome SMS game... I don't know what happened, but I'm sure it was mostly about money.
The Famicom release is better than the NES version
Genesis starts off 16 bit and ends as 8 bit!!!😂hahahahahahahahahahahahahahaha
Kinda! The quality of the visuals and effects generally does devolve as you get through it like I said and showed in the video! Really weird, I don't know if it was time constraints, budget constraints, space constraints on the cartrdige or a combination of those things.
i have a request can you do sooner or later a comparsion between the nes vs the sega genesis version of bart vs the space mutants
Sorry but I don't see myself ever doing that one, mainly because I've never liked that game. I won't say never, but but it's unlikely.
You didn't mention the grass looks better on the first level in the genesis version, some people say the genesis version is no better than a nes. Do you mind if i make a short of this video, or are you one of copyright snob's?