Timestamps: 0:00 Lycan's PoE2 Experience 4:30 Class Enjoyment 10:00 Endgame Speed 21:50 Player Skill and Knowledge Debate 26:21 Is PoE2 a Souls-Like? 32:10 Fave Bosses in PoE2 35:30 Games We Play 41:11 GGG's Transparency - Will it Change? 52:13 The Patch and Future of PoE2 1:01:20 Lycan's Profile Picture MASSIVE THANKS TO LYCAN for coming on :)
As a person that does not look up build guides I don't think that they should balance the game around basically pros at the game that's not really a good idea
I mean if you like the game your playing following a build guide isn't that hard especially with maxroll now laying it all out. It actually teaches you more about the game following a guide for a few builds. I did the same thing back in poe 1 and finally gave in now i don't really need guides anymore but I think its perfect because if you don't follow a build you can still probably make it through campaign your just not gonna be able to do all end game content so if you want to be that invested you should want to learn more anyways.
@@ShaddyzZz 95% of players are not in the middle. It's almost certainly a bell curve, because most things are. The real middle is probably 5% of players. Everyone else is on the slopes somewhere or at the extreme ends.
6:00 true story ! I just love the crossbow. I will need to investigate and see if there are different ways of playing it. Gas and explosive grenades are sick but gas grenades seem a bit unreliable and bolt reload seems to not always work. It's like the crossbow is jamming sometimes and you have to hit it against a tree or a rock to start working again :D Gas grenades sometimes don't apply the damage from the explosion also, could not figure out when or why but I see the clouds explode and the enemies take 0 damage on occasion.
Best part of this pod is definitely the take on devs on social media and all this new trend of 10 thousands platforms that make no sense and only care about drama and criticism agree 1000%!
I think the biggest problem concerning the powercurve/combat is that if they make the combat in the endgame as interesting as the early game for good players, it will be superhard to get anywhere on SSF or just players with bad builds. SSF will need much more help (crafting or targetable farming).
If the combat stayed as slow and "meaningful" in the endgame as it is in the early campaign, it would get boring&cumbersome pretty quickly. Also there wouldn't really be same kind of feel of character progression. I don't think it needs fixing, as long as there is enough build diversity and interesting stuff to do in endgame.
Most players are saying they prefer the campaign. Poe1 loses 70% of its player base a month after a new league drops. People like actual gameplay, I don’t see how removing almost all the real combat gameplay is “slow and cumbersome”
I think the crossbow has been the clunkiest and most unenjoyable thing i have ever experienced in arpgs. Idea is cool and i would love to play merc but the reload system is a somehow bad.. it is so slow and sometimes bugged. I hope they do something about it. Grenades work fine with the cooldowns.
its crazy how people see things so differently. crossbow to me is definitely feeling unintuitive in design. the reload and even the bolt swap just dont feel fluid
Did you play with WASD? Cause it feels like shit on old mouse and keyboard style. The characters rotation speed is so fucking slow and you cant fire until you finish rotating.
Grenades are OP in the endgame. Literally clearing screens of breach monsters with flash grenades. Probably spent 500+ divines on the build so far though.
Watched live, came here to mention i am so happy Lycan clearly drawing a line why poe2 is not a souls-like and "calling" people out on how wrong they are about it.
It's not just PoE1 players. PoE1 never hooked me, but I'm loving PoE2. I don't want the end game to be some 5 minute boss fight slog. The point of an ARPG is to get galaxy strong and blast things. I'd be fine if the transition were a bit more smoothed out but at some point I want to be clear-the-room-with-a-machine-gun strong.
Someone tell GGG, because they literally sponsored a IronPineapple video. A channel all about Souls-like games. That said, Fromsoft games are not nearly as harsh when it comes to punishing failure. While the names differ, both stamina and mana are a replenishing resource that dictates your action economy, and if you're playing a warrior you very much have to consider animation timings. Once we get retaliation skills to pair with the active block mechanic, we will even be able to parry bait our way through.
They should put out acts every new league and to balance things out for the end game, create maps negative tiers to level up until you get to tier 1 and as they add a new act, they could remove some negative map tiers. Also, as it is right now you get two points for the atlas tree every 10 tier map, with the introduction of negative tiers, make it one point every 10 tiers until you have all acts out.
I'll be the odd person out and say that I don't care as much about the long attack times BUT I don't think that monsters / damage taken / stun / etc. is really taken into proper consideration. If the warrior was immune to stun, had lots of DR%, and/or something else would be helpful. The thing I don't like the most about Warrior is that most other classes can do [almost] everything better than a warrior.
I reach lvl 92 in mercenary witchhunter gas grenades and stopped because it took me mins to kill boss and gas grenades roll gas grenades roll continuous for mapping isn't fun for me lol
You mean you were dying like crazy right? That and lvl92 is the first level where T15s actually give shit Xp. Your post is strange... Any seasoned poe player knows that most people quit at 91-93 for very specific reasons and not for the reasons you post... Yea..
06:06 I actually like the merc, Im pushing through endgame with him since yesterday. I like being a Rambo commando. The crossbow may be jank and buggy sometimes, but the overall gameplay is solid in my eyes.
You should Try D2R because it has Controller support and they changed other options for how the controls work, where you can instant cast instead of selecting first etc. The game has been seriously updated with D2R and it's better than ever.
Yeh. Actually plays better with controller than it ever did with MnK thanks to the instant cast. My first reaction was ”why didnt i have this back in the early 2000s” lol.
i cant stand crossbows in most games, however, i bought a pillar of caged god and the rage uniques at lvl 1 and just destroyed everything on my merc. no need for a cross bow xD feels like a monk and i love it. gemling stat stacking is def OP
Personally I like being OP end game, it may be a hot take but I like to test out different builds and swap weapons around through different characters, personally act 3 in the past is always a struggle for me because my build isn’t that online yet but it is really satisfying getting past that then getting my build online and it feels really rewarding and if whatever build I make is unintentionally nerfed due to some other very powerful interactions then it just feels really really bad currently I’m testing out melee storm weaver with the every hit shocks and every hit chills while using the heralds without having to use oposing infusion feels really good and I would hate for it to be nerfed unintentionally.
So weird hearing people who don't really play souls-like talk about souls-like. The camera works fine lol And yes, there absolutely is a right and wrong way to use lock-on. You may not personally like the argument, but that doesn't mean you've proved the argument wrong. Lock-on existing doesn't mean you should always use it. Locking on is a tool. Like everything else. There's a right way to use it and a wrong way to use it. Accept it or don't, it is indeed a valid tactic. But I agree 100%, PoE2 is not a souls-like. People saying that don't know what souls-like means.
turning path of exile into an action game is not a difficult prolem to solve. Make animations that activate for every attack type, whether it be the enemy being hit by normal attacks staggering them, behing hit by heavy attacks knocking them back. Then simply add more hp to everything and make damage more reasonable example, you can only do 50 damage on some skills, then you charge them up and that is how you get the damage the skill has as it levels. Then with skills that don't charge, hitting them multiple times makes the damage go up somehow. Literally implementing just this paragraph would get rid of making the end game a one shot fest, the devs just dumb.
33:22 I chose the mod that adds a blood beam turret thing that rotates and because this game has no Z axis it will LOOK like it shoots overhead if it's on a higher level than you but oh no... it nearly killed me twice because I thought i would be safe going under the beam... silly me
Ammo merc is even worse than warrior. Atleast warrior is trying to do something 😅 merc just standing there with empty clip while im trying to shoot the damn thing. Nades works fine but ammo with reload system is horrible.
People call Outward a souls-like too. All because of the dodge roll. Yeah, it's annoying lol "This is a crappy souls-like, why is the combat so janky??" Because it's not a souls-like, doofus.
Having played both I don’t think it is. Other than dodge I’m not seeing it. However I think Eldon ring is still my favorite game of all time and I’ve played it through over ten times with various weapons. Poe2 having tons of bosses that are enjoyable is another comparison. If Poe had a block mechanic then yeah I’d say they’re very much the same in that way. As much as I like souls games I hate dragon fights and colossal fights. Also as much as I agree crossbow needs work I however love that class more than any other. High velocity rounds downs bosses in like 5 hits and fragment rounds destroys groups in hit plus herald of ash and boom groups die and you never stop running.
This is arpg. Not a souls game. Sure there is tuning to be made.. surely not easy to balance. But yes, you should feel like a god and trash mobs should be melting. Bosses should not be one shotted except if you have played a character hundreds of hours then it is deserved and your character should be a godlike being.
I really hope they don't just turn poe 2 into poe 1's combat speed. People have poe 1 for that. They should make poe 2 it's own game. We don't need the same game with better graphics. If they do then why does poe 2 even exist?
sadly the devs in the last livestream/interview said the endgame speed will stay, because players need to feel powerful by the end. I was really hoping poe2 would be much different than poe 1 and have actual combat to engage in even in endgame instead of zoom around hit 1 button blow up the screen or die in one hit to an explosion
The things that annoys me the most in the PoE 2 combat is just that the immunity frames from the dodge roll doesnt work for AOEs. It's specially annoying when Count Ogham decides to drop the wolf on you and you can't immunity frame it because the AOE is too large for your +0%/10% move speed character, or when you dodge backwards once to take a breath and possibly recharge the ES or something but Black Jaw decides to do an impossibly large Cone AOE in front of him and one shots you because no matter where you dodge you will be inside his cone AOE.
You don’t need movement speed boots to dodge the count. Perfectly doable with zero. You just have to run a couple steps before rolling. It just punishes roll spam
@@Hatchy32 Im pretty sure I tried several times walking and dodging at last minute and you do get clipped at the very edge of the AOE. I might be wrong on the 10% move speed tho cause I just recently started making new characters always using move speed boots but I know for sure 0% is almost undoable specially if you were spamming an attack and have to immediately wait for the animation of the attack to finish to start moving your normal speed. Regardless the point is more about how the dodge roll doesnt give immunity frames on dodge rolls and its very possible to get yourself in situations are undodgeable.
Having played both I don’t think it is. Other than dodge I’m not seeing it. However I think Eldon ring is still my favorite game of all time and I’ve played it through over ten times with various weapons. Poe2 having tons of bosses that are enjoyable is another comparison. If Poe had a block mechanic then yeah I’d say they’re very much the same in that way. As much as I like souls games I hate dragon fights and colossal fights.
God Lycan is so cringe for talking about the stupid Bathesda design document comment. Its a brain rotted opinion that people hold onto to feel validated when they are just hyper focusing on details that don't paint the whole picture. CRRRRIINGE
Waiting for the moment this "DS games need skill" bullcrap stops. DS games need knowledge and patience. Nothing else. Ye zoomers cant play them but i sure as hell can and i am NOT a skilled gamer...
PoE2 is not a souls like "right now" the idea to slow the game down is to make it SOULS LIKE. Lycan wanting to slow the game down and rely more heavily on dodge roll and stuff is flat out souls like, Lycan is wrong, as someone who loves and has completed more than once every game made by Fromsoftware. This is not an "action game" this is an isometric arpg which is not designed for insanely slow combat (slow in the point that you are forced to engage enemies even after hundreds of hours of investment.) To add, bayonetta combat is fast as hell and the dodging isn't a slow clunky dodge. The dodge in poe2 and dark souls damn near feel the same speed and the animations almost look identical.
They surely barrowed a lot of souls (Elden ring specifically) visuals,abilities,boss difficulty and similarity and mechanics. People aren’t saying it randomly without something to reference it. It’s definitely a different game but a lot was barrowed.
Worst interview ive heard so far. So many opinions that were very far out there. Also Talkative ive noticed that you always agree with everyone on almost every view. If you keep agreeing with everyone how can us the viewers actually tell what your opinions are other than what everyone else says. This is like the 7th video ive noticed you agreeing with most everything someone says. I dont hate you Im just giving some criticism. Love most of your videos though.
@@Ohnonono123 Hey, just giving criticism. Without it you dont learn from mistakes. Also he doesnt have to take my opinion seriously. Its just what I was thinking from what I was watching.
such a weird take. The point of interviewing someone is to hear their opinions. Youre calling this the worst interview because.... the interviewee doesnt have opinions that align with your own, and the interviewer doesn't try to talk over them? You dont want an interview, man, you want an echo chamber...
@@gegegoogoogaga I didnt mind the one guest but I like back and forth agreements and disagreements and I only ever see agreements in these videos and its not constructive. Its like(Dude I like this one thing. Oh yeah I do too) (Dude I love this one thing, Oh yeah I do to.) and theres no large explinations of why Talkative agrees. Its like he agrees because they said they like or dislike what they just said. Again, I dont hate you Talkative I just have some dislikes towards these podcasts Maybe the solution is that Talkative needs to give some opinions along with the guest opinions instead of only letting them give theres all the time. And maybe its just something wrong with me because Im expecting to hear opinions from both sides equally and I mostly only hear from the guest which is probably what Talkative was going for. If so then I just wont toon into these as much anymore.
Lycan has no idea wtf he is talking about with Arcane season 2. That shit transcended to high art. He's probably mad about Caitlyn being gay or some shit just based on his Veilguard immediate disdain.
Timestamps:
0:00 Lycan's PoE2 Experience
4:30 Class Enjoyment
10:00 Endgame Speed
21:50 Player Skill and Knowledge Debate
26:21 Is PoE2 a Souls-Like?
32:10 Fave Bosses in PoE2
35:30 Games We Play
41:11 GGG's Transparency - Will it Change?
52:13 The Patch and Future of PoE2
1:01:20 Lycan's Profile Picture
MASSIVE THANKS TO LYCAN for coming on :)
27:29 "It's far closer to Devil May Cry and Bayonetta."
It's nothing like those games it's way closer to Souls games.
Thanks for having me on. Was a really good chat!
As a person that does not look up build guides I don't think that they should balance the game around basically pros at the game that's not really a good idea
Yeah. Nor the bottom 1-2%. Balance it for the middle, the 95ish precent in the middle. Thats where the majority of players are, IMO.
I mean if you like the game your playing following a build guide isn't that hard especially with maxroll now laying it all out. It actually teaches you more about the game following a guide for a few builds. I did the same thing back in poe 1 and finally gave in now i don't really need guides anymore but I think its perfect because if you don't follow a build you can still probably make it through campaign your just not gonna be able to do all end game content so if you want to be that invested you should want to learn more anyways.
@@ShaddyzZz 95% of players are not in the middle. It's almost certainly a bell curve, because most things are. The real middle is probably 5% of players. Everyone else is on the slopes somewhere or at the extreme ends.
It seems like you could be interested in ''No Rest for the Wicked'' that's the closest game to a Souls-like with a different camera.
I was heavily turned off by survival mechanics and town building there.
These are great for me at work. To be honest if you can get even longer talks, that would be great lmao.
8 hour interviews when?!
Love that your cat is called Zojja... I can see you have a gw2 love, just like myself and my wife do....
6:00 true story ! I just love the crossbow. I will need to investigate and see if there are different ways of playing it. Gas and explosive grenades are sick but gas grenades seem a bit unreliable and bolt reload seems to not always work. It's like the crossbow is jamming sometimes and you have to hit it against a tree or a rock to start working again :D Gas grenades sometimes don't apply the damage from the explosion also, could not figure out when or why but I see the clouds explode and the enemies take 0 damage on occasion.
Best part of this pod is definitely the take on devs on social media and all this new trend of 10 thousands platforms that make no sense and only care about drama and criticism agree 1000%!
I think the biggest problem concerning the powercurve/combat is that if they make the combat in the endgame as interesting as the early game for good players, it will be superhard to get anywhere on SSF or just players with bad builds. SSF will need much more help (crafting or targetable farming).
Glad someone other than me noticed how the crossbow is broken still
If the combat stayed as slow and "meaningful" in the endgame as it is in the early campaign, it would get boring&cumbersome pretty quickly. Also there wouldn't really be same kind of feel of character progression. I don't think it needs fixing, as long as there is enough build diversity and interesting stuff to do in endgame.
Most players are saying they prefer the campaign. Poe1 loses 70% of its player base a month after a new league drops. People like actual gameplay, I don’t see how removing almost all the real combat gameplay is “slow and cumbersome”
5:50 lmao, for me the crossbow has been the best addition to poe2 so far, minus the grenade, cus holy shit those are annoying to use
See! People love different things lol.
I think the crossbow has been the clunkiest and most unenjoyable thing i have ever experienced in arpgs. Idea is cool and i would love to play merc but the reload system is a somehow bad.. it is so slow and sometimes bugged. I hope they do something about it. Grenades work fine with the cooldowns.
its crazy how people see things so differently. crossbow to me is definitely feeling unintuitive in design. the reload and even the bolt swap just dont feel fluid
Did you play with WASD? Cause it feels like shit on old mouse and keyboard style. The characters rotation speed is so fucking slow and you cant fire until you finish rotating.
Grenades are OP in the endgame. Literally clearing screens of breach monsters with flash grenades. Probably spent 500+ divines on the build so far though.
Watched live, came here to mention i am so happy Lycan clearly drawing a line why poe2 is not a souls-like and "calling" people out on how wrong they are about it.
People want it to be a souls like and im happy GGG isn't listening to them
It's not just PoE1 players. PoE1 never hooked me, but I'm loving PoE2. I don't want the end game to be some 5 minute boss fight slog. The point of an ARPG is to get galaxy strong and blast things. I'd be fine if the transition were a bit more smoothed out but at some point I want to be clear-the-room-with-a-machine-gun strong.
Great argument from Lycan about stamina and animation commitment = Souls-likes. Well reasoned and well said!
Tri you're the man, sending good vibes your way ❤
Someone tell GGG, because they literally sponsored a IronPineapple video. A channel all about Souls-like games. That said, Fromsoft games are not nearly as harsh when it comes to punishing failure.
While the names differ, both stamina and mana are a replenishing resource that dictates your action economy, and if you're playing a warrior you very much have to consider animation timings. Once we get retaliation skills to pair with the active block mechanic, we will even be able to parry bait our way through.
They should put out acts every new league and to balance things out for the end game, create maps negative tiers to level up until you get to tier 1 and as they add a new act, they could remove some negative map tiers. Also, as it is right now you get two points for the atlas tree every 10 tier map, with the introduction of negative tiers, make it one point every 10 tiers until you have all acts out.
Would have liked late game to be more like nm act 1 to 3
I'll be the odd person out and say that I don't care as much about the long attack times BUT I don't think that monsters / damage taken / stun / etc. is really taken into proper consideration. If the warrior was immune to stun, had lots of DR%, and/or something else would be helpful. The thing I don't like the most about Warrior is that most other classes can do [almost] everything better than a warrior.
I reach lvl 92 in mercenary witchhunter gas grenades and stopped because it took me mins to kill boss and gas grenades roll gas grenades roll continuous for mapping isn't fun for me lol
You mean you were dying like crazy right? That and lvl92 is the first level where T15s actually give shit Xp.
Your post is strange... Any seasoned poe player knows that most people quit at 91-93 for very specific reasons and not for the reasons you post...
Yea..
06:06 I actually like the merc, Im pushing through endgame with him since yesterday. I like being a Rambo commando. The crossbow may be jank and buggy sometimes, but the overall gameplay is solid in my eyes.
Im forcing myself to play as a xbow merc. And it feels so terrible. Currently in a3
You should Try D2R because it has Controller support and they changed other options for how the controls work, where you can instant cast instead of selecting first etc. The game has been seriously updated with D2R and it's better than ever.
Yeh. Actually plays better with controller than it ever did with MnK thanks to the instant cast. My first reaction was ”why didnt i have this back in the early 2000s” lol.
the talk about exsanguinate has me so sad, blood mage has no blood magic spells and it feels so weird when the first game had multiple.
Bro where you find this people who can even show the face on a podcast.
i cant stand crossbows in most games, however, i bought a pillar of caged god and the rage uniques at lvl 1 and just destroyed everything on my merc. no need for a cross bow xD feels like a monk and i love it. gemling stat stacking is def OP
Personally I like being OP end game, it may be a hot take but I like to test out different builds and swap weapons around through different characters, personally act 3 in the past is always a struggle for me because my build isn’t that online yet but it is really satisfying getting past that then getting my build online and it feels really rewarding and if whatever build I make is unintentionally nerfed due to some other very powerful interactions then it just feels really really bad currently I’m testing out melee storm weaver with the every hit shocks and every hit chills while using the heralds without having to use oposing infusion feels really good and I would hate for it to be nerfed unintentionally.
Merc crossbow grenade enjoyer signing in here.
So weird hearing people who don't really play souls-like talk about souls-like. The camera works fine lol
And yes, there absolutely is a right and wrong way to use lock-on. You may not personally like the argument, but that doesn't mean you've proved the argument wrong.
Lock-on existing doesn't mean you should always use it. Locking on is a tool. Like everything else. There's a right way to use it and a wrong way to use it. Accept it or don't, it is indeed a valid tactic.
But I agree 100%, PoE2 is not a souls-like. People saying that don't know what souls-like means.
You've almost got it right with the hoodie, just need to pull it a little further over your head 😂
All it took me was one episode of Arcane S2 and I will never watch it again.
44:55 just keep them off Reddit at all costs and they'll be fine
edit: yeah thats basically the response lol
turning path of exile into an action game is not a difficult prolem to solve. Make animations that activate for every attack type, whether it be the enemy being hit by normal attacks staggering them, behing hit by heavy attacks knocking them back. Then simply add more hp to everything and make damage more reasonable example, you can only do 50 damage on some skills, then you charge them up and that is how you get the damage the skill has as it levels. Then with skills that don't charge, hitting them multiple times makes the damage go up somehow. Literally implementing just this paragraph would get rid of making the end game a one shot fest, the devs just dumb.
33:22 I chose the mod that adds a blood beam turret thing that rotates and because this game has no Z axis it will LOOK like it shoots overhead if it's on a higher level than you but oh no... it nearly killed me twice because I thought i would be safe going under the beam... silly me
....... crap there goes my favorite description of POE 2 and yeah I've only played very limited action games before.
Merc is less clunky than warrior and I'm a nade Merc.
Ammo merc is even worse than warrior. Atleast warrior is trying to do something 😅 merc just standing there with empty clip while im trying to shoot the damn thing. Nades works fine but ammo with reload system is horrible.
@ That’s because reloading is bugged. If you’re dodge rolling while reloading you’re basically doomed to eat shit.
The reason end game feels like poe1 is because of breach and ritual. Don’t play those mechanics and see how it feels.
The monsters are to quick your character has to be faster
People call Outward a souls-like too. All because of the dodge roll. Yeah, it's annoying lol
"This is a crappy souls-like, why is the combat so janky??" Because it's not a souls-like, doofus.
Tri, you gotta play Bloodborne on stream
Having played both I don’t think it is. Other than dodge I’m not seeing it. However I think Eldon ring is still my favorite game of all time and I’ve played it through over ten times with various weapons. Poe2 having tons of bosses that are enjoyable is another comparison.
If Poe had a block mechanic then yeah I’d say they’re very much the same in that way.
As much as I like souls games I hate dragon fights and colossal fights.
Also as much as I agree crossbow needs work I however love that class more than any other. High velocity rounds downs bosses in like 5 hits and fragment rounds destroys groups in hit plus herald of ash and boom groups die and you never stop running.
This is arpg. Not a souls game. Sure there is tuning to be made.. surely not easy to balance. But yes, you should feel like a god and trash mobs should be melting. Bosses should not be one shotted except if you have played a character hundreds of hours then it is deserved and your character should be a godlike being.
Bro you can rebind your keys in D2R to anything. you dont have to use the function keys lol
I really hope they don't just turn poe 2 into poe 1's combat speed. People have poe 1 for that. They should make poe 2 it's own game. We don't need the same game with better graphics. If they do then why does poe 2 even exist?
sadly the devs in the last livestream/interview said the endgame speed will stay, because players need to feel powerful by the end. I was really hoping poe2 would be much different than poe 1 and have actual combat to engage in even in endgame instead of zoom around hit 1 button blow up the screen or die in one hit to an explosion
The things that annoys me the most in the PoE 2 combat is just that the immunity frames from the dodge roll doesnt work for AOEs. It's specially annoying when Count Ogham decides to drop the wolf on you and you can't immunity frame it because the AOE is too large for your +0%/10% move speed character, or when you dodge backwards once to take a breath and possibly recharge the ES or something but Black Jaw decides to do an impossibly large Cone AOE in front of him and one shots you because no matter where you dodge you will be inside his cone AOE.
You don’t need movement speed boots to dodge the count. Perfectly doable with zero. You just have to run a couple steps before rolling. It just punishes roll spam
@@Hatchy32 Im pretty sure I tried several times walking and dodging at last minute and you do get clipped at the very edge of the AOE. I might be wrong on the 10% move speed tho cause I just recently started making new characters always using move speed boots but I know for sure 0% is almost undoable specially if you were spamming an attack and have to immediately wait for the animation of the attack to finish to start moving your normal speed. Regardless the point is more about how the dodge roll doesnt give immunity frames on dodge rolls and its very possible to get yourself in situations are undodgeable.
poe2 is 100% Souls....inspired.
How so?
@@mryellow6918 oh its written all over the game...just look at the Candlemass, the Living Rite boss.
Having played both I don’t think it is. Other than dodge I’m not seeing it. However I think Eldon ring is still my favorite game of all time and I’ve played it through over ten times with various weapons. Poe2 having tons of bosses that are enjoyable is another comparison.
If Poe had a block mechanic then yeah I’d say they’re very much the same in that way.
As much as I like souls games I hate dragon fights and colossal fights.
Don't make up conspiracy theories about Chris dude.
God Lycan is so cringe for talking about the stupid Bathesda design document comment. Its a brain rotted opinion that people hold onto to feel validated when they are just hyper focusing on details that don't paint the whole picture. CRRRRIINGE
How many hours did you Starfield? Be honest.
Waiting for the moment this "DS games need skill" bullcrap stops.
DS games need knowledge and patience. Nothing else. Ye zoomers cant play them but i sure as hell can and i am NOT a skilled gamer...
The devs themselves said they added some souls-like mechanics especially to boss fights, so it is.
Source?
@ShaddyzZz One of the videos on their channel discussing their design philosophy for POE2, go look for it.
PoE2 is not a souls like "right now" the idea to slow the game down is to make it SOULS LIKE. Lycan wanting to slow the game down and rely more heavily on dodge roll and stuff is flat out souls like, Lycan is wrong, as someone who loves and has completed more than once every game made by Fromsoftware. This is not an "action game" this is an isometric arpg which is not designed for insanely slow combat (slow in the point that you are forced to engage enemies even after hundreds of hours of investment.) To add, bayonetta combat is fast as hell and the dodging isn't a slow clunky dodge. The dodge in poe2 and dark souls damn near feel the same speed and the animations almost look identical.
It’s literally souls like 😂
They surely barrowed a lot of souls (Elden ring specifically) visuals,abilities,boss difficulty and similarity and mechanics. People aren’t saying it randomly without something to reference it. It’s definitely a different game but a lot was barrowed.
Worst interview ive heard so far. So many opinions that were very far out there. Also Talkative ive noticed that you always agree with everyone on almost every view. If you keep agreeing with everyone how can us the viewers actually tell what your opinions are other than what everyone else says. This is like the 7th video ive noticed you agreeing with most everything someone says.
I dont hate you Im just giving some criticism. Love most of your videos though.
Why are you so mad?
@@Ohnonono123 Hey, just giving criticism. Without it you dont learn from mistakes. Also he doesnt have to take my opinion seriously. Its just what I was thinking from what I was watching.
such a weird take. The point of interviewing someone is to hear their opinions. Youre calling this the worst interview because.... the interviewee doesnt have opinions that align with your own, and the interviewer doesn't try to talk over them? You dont want an interview, man, you want an echo chamber...
@@gegegoogoogaga I didnt mind the one guest but I like back and forth agreements and disagreements and I only ever see agreements in these videos and its not constructive. Its like(Dude I like this one thing. Oh yeah I do too) (Dude I love this one thing, Oh yeah I do to.) and theres no large explinations of why Talkative agrees. Its like he agrees because they said they like or dislike what they just said.
Again, I dont hate you Talkative I just have some dislikes towards these podcasts
Maybe the solution is that Talkative needs to give some opinions along with the guest opinions instead of only letting them give theres all the time.
And maybe its just something wrong with me because Im expecting to hear opinions from both sides equally and I mostly only hear from the guest which is probably what Talkative was going for. If so then I just wont toon into these as much anymore.
Lycan has no idea wtf he is talking about with Arcane season 2. That shit transcended to high art. He's probably mad about Caitlyn being gay or some shit just based on his Veilguard immediate disdain.
thats cool and all but poe2 is pretty souls like