Intro to the Cat

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  • Опубликовано: 29 июн 2024
  • The complete project documentation is at:
    www.lynxware.org/
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Комментарии • 14

  • @UndeadSauerkraut
    @UndeadSauerkraut 4 месяца назад +1

    Hey there,
    Thx for the awsome work, that it has linux support and that it is Open source. I wished for keypads like that for years. =)

  • @profyle766
    @profyle766 5 месяцев назад

    What you have designed is really amazing well done!!
    I was looking to purchase as i have a powerful enough PC to play games & the PS3/X Box controllers are no good as you know compared to the mouse, so i searched looking for exactly what you have made and found you.
    Problem is its seems that there sold out on your website??
    Heeeelp!!

    • @lynxware-org
      @lynxware-org  5 месяцев назад

      hey, this week will be released the new version and it will be available in the shop.

  • @yellowajah
    @yellowajah 9 месяцев назад

    I've been playing around with KiCd a bit, and being able to use hotkeys without jumping from kb to mouse will be a dream.

    • @lynxware-org
      @lynxware-org  9 месяцев назад +1

      yeah, i am use the set up with blender now, it takes a while to get used to it but i love it

  • @blorbb5398
    @blorbb5398 8 месяцев назад

    Hello, can the new hall effect stick modules for gamepads, such as Dualsense, (sold in Aliexpress) be installed on these devices? Which type of stick modules have they installed? They are 4 main options, Xbox gamepad modules, Dualshock 4 gamepad modules (PS4 gamepads), Dualsense gamepad modules (PS5 gamepads) or Nintendo Switch gamepad modules.

    • @lynxware-org
      @lynxware-org  8 месяцев назад +1

      I have not tried it out but my guess is that it will work. I am using PS4 joysticks but i also do not know what is the difference between PS4 and PS5. Is the hall effect joystich the way to go? should i switch?

    • @blorbb5398
      @blorbb5398 7 месяцев назад

      @@lynxware-orgHello, thanks for the quick reply. Definitely hall effect is the way to go, the regular analog stick modules that official gamepads have and have been having are potentiometer-based, where a metal ring rubs agains a carbon ring. As there is friction, even in the best scenario, the whole system will degrade with the use, but even if the tiniest dust particle gets in between the metal ring and the carbon ring, it will degrade within months. Hall effect sitck modules have the advantage of non friction parts when registering the movement of the stick, as it is only a IC sensing where a magnet is located, with no contact between them. The main example of hall effect stick modules are the Dreamcast gamepads, that are still working today, that is amazing. Regarding the differences between PS4 and PS5 stick modules is that the whole housing of the carbon disk, with can be detached from the whole stick module (these are the 2 green "boxes" on the sides of the stick module, that are hold by 3 pins each, some repairs only substitute these parts, this is called the potentiometer part) is that the potentiometer part of the PS5 stick modules are 2.3K ohm, and the potentiometer part of all other stick modules (PS4, Xbox, Nintendo switch) are 10K ohm.
      In summary, if you have installed PS4 stick modules, you can install right in there, the hall effect PS4 module. Keep in mind that they need calibration, wich is a very easy process inserting a pin into the holes that the (what was the potentiometer parts, and that now only houses a magnet and the sensor) boxes on the sides have. I will look for the best video of this calibration process and will add it to this conversation.
      Right now you can buy from China, mainly Aliexpress, two types of hall effect stick effect modules for current gamepads, the orange ones, and the blue ones (branded K-Silver), so far, to my knowledge, it seems there is no clear advantage of any of them over the other.
      Keep in mind with the calibration process, that you do not only need to get right the resting value, the center, you also need to get right the outer-most value, so the stick registers 100% of its range (lets say, stick all to the left) right in the point where the stick with the cap installed touches the friction ring of your gamepad. Let me know if this is clear or I need more explanation.

    • @UndeadSauerkraut
      @UndeadSauerkraut 4 месяца назад

      ​@@lynxware-orgImo it is the way to go. Many controllers have a drift problem and the hall effect sticks dont have that due to how they work mechanically.
      But why not let the buyer decide between sticks? =)

    • @lynxware-org
      @lynxware-org  4 месяца назад +1

      @@UndeadSauerkraut i still haven come to to test the hall effect.

  • @user-jz6pg5bi9e
    @user-jz6pg5bi9e 8 месяцев назад

    is there no trackball module mow??

    • @lynxware-org
      @lynxware-org  8 месяцев назад +1

      unfortunately not. currently I am working on a wireless option and a gyroscope module, after that I will know how much space I'll have for the trackball. I would like to build in the bigest possible, for better presision.

    • @user-jz6pg5bi9e
      @user-jz6pg5bi9e 8 месяцев назад

      Thanks for the answer!!! I was just wondering if there was a trackball module in the old video. I'd love to be a part of your project, but it's a shame there's nothing I can do about it. I hope this project goes well!!! I'm rooting for you!

    • @lynxware-org
      @lynxware-org  8 месяцев назад +1

      @@user-jz6pg5bi9e thanks man, ill do my best so it goes well, at least till the trackball is done ;)