David Develops Doom - Editing basics!

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 197

  • @DavidXNewton
    @DavidXNewton  4 года назад +40

    A couple of minutes after I posted this video, GZDBBF was succeeded by Ultimate Doom Builder and can be downloaded from here! forum.zdoom.org/viewtopic.php?f=232&t=66745

    • @JustinWilliam82
      @JustinWilliam82 3 года назад +4

      Thanks for the video I'm now starting to make maps after playing since it came out!

    • @NGRevenant
      @NGRevenant 3 года назад +4

      Random tidbit about buying the games from Steam or GOG, the Steam release of Final Doom gives you the unpatched IWADs of TNT and plutonia (with the yellow keycard bug and missing deathmatch starts) while the GOG release gives you the rarer fixed versions.

    • @UnchainedEruption
      @UnchainedEruption 3 года назад +1

      @@NGRevenant Plus GOG lets you install previous versions of games. So no shitty Bethesda port as your default when launching through shortcut (although if you’re on Steam like me you can find the .bat file in your directory and make a shortcut of that)

    • @UnchainedEruption
      @UnchainedEruption 3 года назад +1

      I still use Doom Builder 2

    • @ahandsomefridge
      @ahandsomefridge 3 года назад +3

      I just switched to UDB. So far it works exactly the same to me, which is good :)

  • @wowzer5189
    @wowzer5189 Год назад +15

    david, i just want you to know that you give me the same stress reducing calm feeling i get from bob ross

    • @DavidXNewton
      @DavidXNewton  Год назад +4

      Oh, that’s lovely - thank you! ❤️

  • @crowbargaming9118
    @crowbargaming9118 Год назад +1

    I’ve been mapping for like 2 years now and I come back to this for some reason nostalgia I guess

  • @priestfan81
    @priestfan81 10 месяцев назад +1

    Thanks for these videos. Haven't done any doom editing since the 90s and the tools appear to have been a lot more primitive then 😅
    I already have some level ideas from watching your tutorials.

  • @Hayden49
    @Hayden49 3 года назад +70

    Just put a cyberdemon and a chaingun and a megasphere

    • @SpringDavid
      @SpringDavid Год назад +8

      Too complex, accudentally created a thesis on the human fear of death

  • @kpf2087
    @kpf2087 2 года назад +35

    Ok, I figured it out. This IS actually COOL!. Just finished making my own test level.

  • @mandeadd
    @mandeadd 4 года назад +28

    The emacs joke at 23:18 caught me off guard (vim gang for lyfe though). Fantastic Gloryhammer wallpaper too. Truly a man of culture. Very useful tutorial. I think I'll mess around with this before trying out Unity
    Timestamps
    0:00 Intro
    0:25 You will need list
    1:01 Where to get DOOM WAD files
    2:11 Source ports
    5:38 Doom Editors
    8:05 Getting started with SLADE
    8:30 Map Formats and basic setup
    11:48 Opening the editor and explanation of Duplicate Patch error
    12:20 Start of Basic Mapping (Winging it)
    12:40 Creating a basic room (Vertices Mode)
    13:20 Things Mode
    15:26 Texturing
    16:22 3D Editing Mode
    27:20 Switches
    28:29 Actions and Sector Tags
    29:20 Linedefs mode (making the switch work)
    31:54 Monster Closet
    34:03 Making a Door
    44:52 The End (?)
    45:07 Making an End Trigger

    • @DavidXNewton
      @DavidXNewton  4 года назад +6

      Thanks, and especially for timestamping! I'll copy them into the description.

    • @mina86
      @mina86 4 года назад +1

      Well, actually, it’s M-w and C-y.

  • @UnchainedEruption
    @UnchainedEruption 3 года назад +27

    If anyone wants more tutorials, ChubzDoomer was also a great resource when I first started mapping.

    • @DavidXNewton
      @DavidXNewton  3 года назад +16

      He’s great! Incredibly thick accent but he explains individual concepts about DoomBuilder really well

  • @DeepFriedOreoOffline
    @DeepFriedOreoOffline 4 года назад +45

    I was using Doom Builder 2 for the longest time, thought there was no reason to upgrade. Recently switched to the Ultimate Doom Builder, which is the newer version of GZDoom Builder with added features to work with other source ports besides GZDoom, and it's amazing! You can rotate and align ceiling and floor textures, 'nough said.

    • @tanekheath5323
      @tanekheath5323 4 года назад +4

      Im still using doom builder 2 because its what im used to and i havent tried gzdoom builder or ultimate doom builder, should i switch?

    • @DeepFriedOreoOffline
      @DeepFriedOreoOffline 4 года назад +10

      @@tanekheath5323 I would recommend it, but the UI takes a bit of getting used to. There is a lot more going on, and some of the buttons on the side do the same as on the top but with different settings. If you use hotkeys, all good.
      But there is a lot more fine control when dealing with verts and lines, and idk if you can do this in doom builder 2, but when working with 3D floors and slopes in ultimate you can see both the geometry in real time, and manipulate the light levels in the level space rather than in the dummy sector.

  • @apointtomake1517
    @apointtomake1517 Год назад +1

    Far cry from the program Waded that I used back in the mid `90s... It was buggy as hell, but I still really enjoyed making my own deathmatch levels.

  • @TimeBucks
    @TimeBucks Месяц назад

    I used to make doom wads when I was 10 years old using "DoomEdit" back then. I'm now 34 and man things have changed since then!

  • @CASIOF-91W
    @CASIOF-91W Год назад +5

    This is the best intro out there. It would be absolutely amazing if you could make a new updated version of this. ❤

  • @itnaklipse1669
    @itnaklipse1669 3 года назад +9

    '...but it will begin to make some sense after you've been doing it for about 4 or 5 years...' Hahah, i sure hope you're right...!
    Really good tutorial, thanks a lot.

    • @UnchainedEruption
      @UnchainedEruption 3 года назад

      You will likely get the hang of mapping a lot sooner than that. Maybe 1-2 years? (assuming you don’t do it full time which would be unusual)

  • @BlueEnhanced
    @BlueEnhanced Год назад +1

    Best Doom Tutorial

  • @Gato303co
    @Gato303co 3 года назад +4

    Nice useful tips, not only limited to the editor used, but in general to all the game

  • @SergeiTroitski
    @SergeiTroitski 3 часа назад

    Sir, you're a bloody legend you are !
    Thank you ever so much for sharing your knowledge of this sacred art of Doom mapping!

  • @Bryan-T
    @Bryan-T 4 года назад +17

    You're quick at this. Thanks for this, I learned a few things.

  • @ThorburnJ
    @ThorburnJ 5 лет назад +10

    Really enjoyed that, thanks. Doom editing has certainly come a long way since I last tried it in the mid-90's!

    • @DavidXNewton
      @DavidXNewton  5 лет назад +9

      It really has :) I made a couple of beginner things back then but the tools used to be so awkward, and you had to calculate what a space looked like in your head with a minute-long wait to start Doom up to test it! The fan community has made incredible strides, and I was amazed when I came back to it in 2016 that it was still so strong.

    • @ThorburnJ
      @ThorburnJ 5 лет назад +6

      @@DavidXNewton I never had the patience, so I only ever managed boring, misaligned, monstrosities. I mostly remember just looking at what was new on the FTPs and trying all kinds of sometimes great, mostly terrible, maps and mods.
      If this kind of tool had been available to 14 year old me, who knows what kind of slightly less rubbish maps could have created.

  • @AJPMUSIC_OFFICIAL
    @AJPMUSIC_OFFICIAL 3 года назад +3

    Fantastic video. Been playing Doom for years but never dared make my own maps till now.

  • @TeaAndFloppyDisks
    @TeaAndFloppyDisks Год назад +1

    Really nice tutorial, thank you! Especially for starting from the very basic basics.
    Regarding map design customs, after playing a bit as a newbie, I've learned what is expected. But it's cool to think what other unconventional possibilities can arise.
    Oh, and that ending that didn't work cracked me up. :D Thanks for leaving it in.

    • @TeaAndFloppyDisks
      @TeaAndFloppyDisks Год назад +1

      Well, the next day after installing everything, I've got a nice little map with switches, curved lines, walkover traps and plans of further expansion. And I wonder where all of Saturday has gone. This map building is dangerously addictive. O.o

  • @MrGort
    @MrGort Год назад +1

    New subscriber to this awesome series! Love the explanations and building tips. I intended to hit all your tuts soon. I'm using UDB2 and gzdoom. It's amazing how far modding has come since I last played with it in the 90s and early 2000. I stopped because I took on a s/w job that took all my time/efforts. Now that I'm retired I'm really enjoying getting back into this! It looks like you can make a quake-like game with enough knowledge and time! Thanks again!

  • @Texze
    @Texze 4 года назад +4

    Great tutorial! I must say the one tutorial a person needs to actually start making a map! I switched from Doom Builder 2 to GZDoom Builder, I was struggling in Doom Builder 2 but everything in GZDoom Builder just seems to work, and flow so much faster.

    • @DavidXNewton
      @DavidXNewton  4 года назад +1

      Thanks! Glad it made sense :) If you'd like to get further upgrades for GZDoomBuilder, it changed its name to Ultimate Doom Builder roughly a week after I released this video!

  • @DavidXNewton
    @DavidXNewton  5 лет назад +10

    See the video description for links to the tools, and also a great tutorial that's more focused on the Slade3 map editor!

    • @NinjaNezumi
      @NinjaNezumi 5 лет назад

      Do you do any Blood level editing or know of any good resources for it? Blood is my favorite of the era :)

  • @papertiger4525
    @papertiger4525 7 месяцев назад

    So thankful for this tutorial! I'm doing an experimental D&D campaign with some different mixed media formats in it - particularly, a sprawling dungeon that will act as both the very start and the eventual end of the campaign. The inspiration struck me, after some time, that a Doom level would be the perfect way to portray that, but I wasn't sure how to begin. Until now! Thanks a ton for the assistance with the basics - I might dip into some more advanced tutorials from here, but this was already a fantastic start.

  • @Gilboron
    @Gilboron 4 года назад +4

    To be honest, I find it a lot easier to start with more limits, start with the Doom wad format, perhaps even with the Doom 1 wad resources. Having less options makes it less overwhelming and forces you to really think harder about the basics of level design, and then once you've mastered that, you can start expanding to Doom 2 and UMDF options.

    • @DavidXNewton
      @DavidXNewton  4 года назад +5

      Gilboron's Adequate RUclips That’s a valid way to think as well :) I’ve gone back and forth on it - it definitely helps to have fewer options available and not get overwhelmed, but on the other hand, there are some surprises in those limits that can trip up a beginner (like not being able to find a linedef action that does what you want, and how you can’t have separate alignments for top and bottom textures)

  • @shodan2002
    @shodan2002 Год назад +1

    29: 45 i cannt find any of those setting for the switch in line def properties im talking about activation when player presses use there is only front side back side and flags but no edit actions

  • @connoredits288
    @connoredits288 Год назад +1

    Can you make a tutorial using Slade map editor please?

  • @kameleongreen
    @kameleongreen 4 года назад +2

    Please continue this series! The information in these videos is relevant and fantastic!

  • @Axolotl720
    @Axolotl720 3 года назад +5

    Thank you so much!!! I’ve been wanting to make a doom level for so long!!!! 🤗

    • @DavidXNewton
      @DavidXNewton  3 года назад +2

      Of course, glad it was helpful!

  • @QuotePilgrim
    @QuotePilgrim 3 года назад +2

    Auto-align is great and all, but you really should have explained upper an lower unpegging for vertical alignment. The nice thing about aligning textures by unpegging is that if you change of the sectors adjacent to the lines, they'll remain aligned.

  • @knivesron
    @knivesron Год назад +1

    thank you so much for your videos. your recent myhouse video has inspired me to get back into mapping for doom. im a total noob so these videos are really helpfull
    thank you so much

    • @DavidXNewton
      @DavidXNewton  Год назад +1

      That's fantastic :) I'd be interested to see what you can create!

  • @c0rbndallas745
    @c0rbndallas745 4 года назад +3

    hey there @DavidXNewton ... late to the game on this one (pun, mostly intended), but wanted to say a big thanks! for putting this together... very helpful and takes me back to the earliest days (dark, *dark* days) of originally modding Doom... :D thanks again!

    • @DavidXNewton
      @DavidXNewton  4 года назад

      c0rbn dallas Thanks! Great to know it was helpful :)

  • @juxstapo
    @juxstapo Месяц назад

    Thank you for this. One of the most helpful ive encountered so far

  • @Laxhoop
    @Laxhoop 4 года назад +7

    So, I press Q, and the controls to move around freely are ESDF, not WASD.

  • @MarkaNgamer
    @MarkaNgamer Год назад +1

    Love your videos. I have no exp in gamedev so I decided for my first game to be a Doom episode :)

    • @DavidXNewton
      @DavidXNewton  Год назад +1

      That’s fantastic :) It’s a great way to be introduced to making games

  • @legithopecrew
    @legithopecrew 5 месяцев назад

    This was super fun to watch and very educational, thank you. Great video!

  • @scottyawesomesauce467
    @scottyawesomesauce467 4 года назад +9

    "Presenting the enemy"
    John Romero: "Yes!"

  • @FireFoxBancroft
    @FireFoxBancroft 4 года назад +2

    I have ultimate Doom Builder which combines GZ Doom Builder and Doom Builder 2. It's pretty much the same but also supports making classic maps.

    • @DavidXNewton
      @DavidXNewton  4 года назад +2

      Yes, that’s the one I use now as well :) I would have recommended it here, except it came out about a week after I posted the video!

  • @HardwareFahrrad
    @HardwareFahrrad 3 года назад +1

    That tutorial is actually awesome.

  • @1pcfred
    @1pcfred 2 года назад

    Great tutorial. I have to try my hand at making some wall niches here.

  • @chair3258
    @chair3258 3 года назад +1

    This is surprisingly easier than I thought

  • @GoodFishMan
    @GoodFishMan 4 года назад

    Thanks man, i haven't mapped for a while now, and now im caught up to speed.

  • @prezadent1
    @prezadent1 5 лет назад +8

    I've read that the Switch version still has the Deimos door bug.

  • @gordonnumbertwo1922
    @gordonnumbertwo1922 4 года назад +1

    Very nice video! You are teaching well, maybe you can make video about making different textures, weapon models or so👌

  • @CRUSHader726
    @CRUSHader726 4 года назад +1

    i watched a lot of tutorials on youtube (for all kind of stuff) but this is the best as i remember :)

    • @DavidXNewton
      @DavidXNewton  4 года назад +1

      Thanks so much - glad it helped you out!

    • @CRUSHader726
      @CRUSHader726 4 года назад

      @@DavidXNewton my very first map is complete! do you want to check it for analyse or just play it? :)

    • @DavidXNewton
      @DavidXNewton  4 года назад

      @@CRUSHader726 Absolutely! Go ahead - put it up on Doomworld or something and alert me :)

    • @CRUSHader726
      @CRUSHader726 4 года назад

      @@DavidXNewton i dunno is it good for you? and turn on the dynamic lights.. i still have issues with correct lights.. dynamic lights are making textures looks so bad..
      www.dropbox.com/s/sqj47rktve7dvhf/Compound.wad?dl=0

    • @DavidXNewton
      @DavidXNewton  4 года назад +1

      @@CRUSHader726 Thanks for sending that - it's not a bad start! Would you allow me to make an edit video with some suggestions on where to take the map from here? :)

  • @6Stevo
    @6Stevo 2 года назад

    Been considering doing this for a long time. Found this really useful. Thanks.

  • @DragonaxFilms
    @DragonaxFilms 3 года назад

    >Gloryhammer wallpaper
    This is it, the best tutorial.

  • @axelhobrecht2321
    @axelhobrecht2321 2 года назад

    Great tutorial, pure gold

  • @mishtimou2705
    @mishtimou2705 3 года назад

    Thank you. I was looking for this kind of tutorial.

  • @pizletwizzler198
    @pizletwizzler198 2 года назад

    ... _"Historic Scotland"_ ...you're more right than you could ever know! It's wild to think, the records and tales of princess Scotia have been basically corroborated by the DNA of her ancestors still living in Scotland/Northern Ireland. Blows my tiny brain away, but I guess the locals would smile and say, "Ah sure, been tellin' ya fer years".

  • @j.alambertmetalator7417
    @j.alambertmetalator7417 2 года назад +1

    "There is more gameplay here then my natural life remaining!" 😆 😆 😆

  • @audiosurfarchive
    @audiosurfarchive 5 лет назад +3

    Wow holy shit. Thank you so much. I want to try my hand at mapping. As a bit on the younger age of OG Doomer (24), I wasn't even capable of playing 2016 until this year--i remember playing Ult Doom, and still have the black foldout w/ CD. I'm glad I learned to play with only a keyboard; ironically 2016 made my love of Ult and D2 in particular, even greater. Thank you.
    PS: Would you recommend DB2 for an Ultimate Nub at editing?
    Also, have you ever tried Doom Retro? I have absolutely fallen in love with that port.

    • @DavidXNewton
      @DavidXNewton  5 лет назад +2

      Of course! Glad to help, and thanks for asking on the previous video and being part of inspiring this one :) The Doom Builder family of editors is great - I would recommend going straight to GZDoomBuilderBugFix with UDMF-format maps (Doom Builder 2 limits you to just original Doom format) because the original Doom Builder 2 has to work within the original Doom's limits which might not be obvious to a beginner - it only has a fixed number of very precise actions you can use, for example, while GZDBBF/UDMF expands them and makes them customizable.

    • @Krecikdwamiljony
      @Krecikdwamiljony 4 года назад +1

      As an ultimate noob (I started literally last Friday, i.e. three days ago) I can confirm DB2 is not good for ultimate noobs, if anyone stumbles upon this comments section a year after video's release. It has the limitations David mentions, which might be confusing. For example it has the actions listed in a single pile of all ~100 actions mixed together and it is really overwhelming at first, picking the right one for simple doors to function properly is a big challenge.
      I'm stubborn, though, and kind of don't want to give up the mythical "vanilla-compatible" goal (which might be dumb of me, but here we go) + I want to learn to think in the OG doom way, if that makes sense.

  • @metalheadcuber1253
    @metalheadcuber1253 3 года назад

    This deserves more likes

  • @marcuscooper2292
    @marcuscooper2292 3 года назад

    Wow. This looks really fun

    • @DavidXNewton
      @DavidXNewton  3 года назад +1

      It really is :) I find it very satisfying

  • @GrumpyMonk86
    @GrumpyMonk86 4 года назад +1

    glorious video. well done

  • @devilsheep
    @devilsheep Месяц назад

    You've inspired me to start mapping, and I've had a great time learning from you. Thank you!

  • @OmeedNOuhadi
    @OmeedNOuhadi 2 года назад

    Awesome, thanks for sharing!

  • @joejohnston3
    @joejohnston3 3 года назад +2

    Can you make entire games with this?
    (Delete old levels, replace with new, change loading screen...)

    • @DavidXNewton
      @DavidXNewton  3 года назад +1

      You can! See REKKR and Hedon for a couple of examples :)

    • @joejohnston3
      @joejohnston3 3 года назад +1

      ​@@DavidXNewton That is great, as I have wanted to find an old 3D Engine to use! Do you know of a good tutorial for that?

    • @joejohnston3
      @joejohnston3 3 года назад +1

      @@DavidXNewton (Your tutorials are already great for mapping, I just need a tutorial or something on organizing your custom mod/game)

  • @hypolyxa7207
    @hypolyxa7207 4 года назад

    I'm on Linux and am looking to use Slade so I was hoping you'd stick to that in the video. However, it was still pretty good and informative. :)

    • @DavidXNewton
      @DavidXNewton  4 года назад

      Thanks! A couple of days after I posted this, GZDBBF was replaced with Ultimate Doom Builder, which has much better Linux support (although I haven't tried it myself yet). I still think it's the better editor for maps, but Slade uses pretty much the same principles - just some of the shortcuts will be different!

    • @hypolyxa7207
      @hypolyxa7207 4 года назад

      @@DavidXNewton So far Slade seems to run pretty good on Linux. I only have some problems with running the maps. Not exactly sure what file it wants me to point to. Most sites just write the Windows solution.

  • @DesertThing
    @DesertThing 2 года назад +1

    hey david the tutorial you made here is great but one thing I don't understand is GZdoom builder, is it basically ultimate doom builder? are they the same thing

    • @DavidXNewton
      @DavidXNewton  2 года назад

      Yes! About a week after I posted this video, GZDBBF was renamed to Ultimate Doom Builder - they’re the same :)

    • @DesertThing
      @DesertThing 2 года назад

      @@DavidXNewton lots of thanks, gonna start making maps soon

  • @RolloTonéBrownTown
    @RolloTonéBrownTown 3 года назад

    Great program gzdoom

  • @Gummybeer
    @Gummybeer 5 лет назад +1

    Very interesting, sadly I'm stuck at trying to MOVE a vertex as seen at 14:00. I've selectet "Vertecies" mode. But I can't drag the points, I just get a selectioin rectangle.

    • @Gummybeer
      @Gummybeer 5 лет назад

      Ah. I figured it out. you drag vertecies with the RIGHT mouse button. Important detail.

    • @DavidXNewton
      @DavidXNewton  5 лет назад

      Gummybeer That’s right :) Same for moving most things! I must have glossed over that because I’m just so familiar with it by now

  • @SnowyRVulpix
    @SnowyRVulpix 4 года назад

    Trying to make a level based on what you've put here... worked great mostly, but my doors won't open. I press use and instead of the door raising, it goes down slightly and then nothing happens for a few seconds until it goes back to normal.

    • @DavidXNewton
      @DavidXNewton  4 года назад

      That sounds odd - maybe your floor and ceiling height aren’t level with the floors of the sectors next to the door?

  • @ryanmesler3242
    @ryanmesler3242 4 года назад

    very useful tutorial! thanks for this :)

  • @brobbeh
    @brobbeh 2 года назад

    Argh, I really don't understand. This says the dynamic lights are by default on the light source items?
    These aren't working for me despite using UDB and trying on several versions of GZdoom including most recent and placing the same tall techno lamp used in the video... Dynamic lights are on in the GZdoom options. I don't know what else to try :S

    • @brobbeh
      @brobbeh 2 года назад

      Oh gosh I got it, it was first using a too old build and then on the new build I didnt check the box for lights on the menu of starting gzdoom alone ;__;

  • @TRAzH_YXZ
    @TRAzH_YXZ 2 года назад

    A query, how to have that HUD in the editor, because when I play my levels the DOOM 1 HUD appears.

    • @DavidXNewton
      @DavidXNewton  2 года назад

      You can press the minus key to get the minimal HUD like this or turn it off entirely - also have a look at the options for the alternative HUD!

  • @javierortega4043
    @javierortega4043 3 года назад

    Great video! thank you ma man!

  • @AdrianoHillesheim
    @AdrianoHillesheim 2 года назад

    question doubt: door open and back close sometimes?
    I do create door open and then close, not back door open. you know?

    • @DavidXNewton
      @DavidXNewton  2 года назад

      Yes! Make sure the “Repeatable” box is ticked on the line properties - this will let the door be used more than one time. If you’re not using UDMF, make sure the door action is DR (door repeatable) and not D1 (door once only)

  • @TexasChokeslam
    @TexasChokeslam 3 года назад +3

    As a Scot, I must say your perception of Scotland is greatly outdated... it's much more red and infernal these days.

  • @thriller3466
    @thriller3466 2 года назад

    Hey I know this is a dumb question but when ur in first person mode how to get the walls to highlight because I can’t find a highlight feature

    • @thriller3466
      @thriller3466 2 года назад

      Oh never mind I had to go into sector mode sorry

  • @knivesron
    @knivesron 3 года назад

    can any one point me in the direction to get ultimate doom builder running through doomsday when i hit "test". all i get atm is the doomsday logo then crash

  • @mgm-jt8nd
    @mgm-jt8nd 4 года назад

    thank you very much dude !

  • @navidryanrouf441
    @navidryanrouf441 4 года назад +2

    looking at the thumbnail I thought his was a xisumavoid video lol.

  • @EVS2585
    @EVS2585 3 года назад

    I get a weird error trying to create a new map. Basically says device is not ready. So sad... only DeePsea works for me and so far it feels like a pain in the ass in comparison.

    • @DavidXNewton
      @DavidXNewton  3 года назад

      Everything really is a pain compared to Doombuilder - we had to do all kinds of spatial arithmetic in our heads before it’s 3D preview came along. “Device not ready” sounds like a problem with your hard drive or wherever you’re running Ultimate Doom Builder from!

  • @Finn_the_Cat
    @Finn_the_Cat 2 года назад

    I was trying to make a doom 2 map, I got a little square and some former humans put in with an ssg and some ammo for it. But every time I tried to test the map it said it wasn't compatible with the version of windows I was using. And it said something about forgetting and Iwad but idk what that is

    • @DavidXNewton
      @DavidXNewton  2 года назад

      It sounds like the source port you’re using to run Doom was the problem here - I would try checking if your Windows is 32 or 64-bit, and download a source port that matches

    • @Finn_the_Cat
      @Finn_the_Cat 2 года назад

      @@DavidXNewton i see, I will do that

    • @Finn_the_Cat
      @Finn_the_Cat 2 года назад

      @@DavidXNewton lets see, I was using the Gz doom source port, I think my computer is 32 bit windows

  • @midnightplayzyt9239
    @midnightplayzyt9239 4 года назад +2

    Does Slade work for Steam's "Ultimate Doom?"

    • @DavidXNewton
      @DavidXNewton  4 года назад

      Yes! Have a look at your Steam installation folder (right-click on Ultimate Doom in Steam, then Properties, Browse Local Files) and you'll find the DOOM.WAD file there.

    • @midnightplayzyt9239
      @midnightplayzyt9239 4 года назад

      @@DavidXNewton Aight thanks, I dont have it yet, but I was and am tomorrow, so thanks for replying. You were such a great help! :D

    • @midnightplayzyt9239
      @midnightplayzyt9239 4 года назад

      @@DavidXNewton Consider me a new sub!

    • @DavidXNewton
      @DavidXNewton  4 года назад

      @@midnightplayzyt9239 Thanks, really good to know it helped you out!

  • @TheSunfire9804
    @TheSunfire9804 3 года назад +1

    When i try to test the map it just says could not find MAP00 and does not load! I cant load into my map!

    • @DavidXNewton
      @DavidXNewton  3 года назад

      Can you send me the WAD to take a look? What was the lump name you gave to the map (default MAP01)

    • @TheSunfire9804
      @TheSunfire9804 3 года назад

      ​@@DavidXNewton i dont know how to send files through youtube but its name was TEST
      "TEST.wad" Also wow you replied fast.

    • @TheSunfire9804
      @TheSunfire9804 3 года назад

      And i made another simple map and it ran the name was MAP01 i guess im forced to name my maps that huh?
      MAP 01-02-03-04 yadda yadda.

    • @DavidXNewton
      @DavidXNewton  3 года назад

      @@TheSunfire9804 Sort of :) If you’re using classic style Doom then yes, it will always look for MAP01 as the starting point. In ZDoom and similar enhanced ports you can change this with MAPINFO, which I have a separate video on. To fix your existing map, use a wad lump editor like SLADE to rename the map marker to MAP01.

    • @TheSunfire9804
      @TheSunfire9804 3 года назад

      @@DavidXNewton Well thank you!

  • @alenrakanovic3332
    @alenrakanovic3332 4 года назад

    This is all cool and all but actually getting the doom 2 wad has been a struggle for me I’ve used wineskin since I have a Mac and after a couple short hours I managed to find a way to start the installation since I had a few problems but, (I bought it from GOG) it says there is no connection to GOG now I’m figuring that out

    • @Krecikdwamiljony
      @Krecikdwamiljony 4 года назад

      GoG should also let you download a simple, self-contained installer directly, as a file from the website. Yes, they gently push the general GoG client to users, but you should be able to do without it.

  • @JingleBellsOfficial
    @JingleBellsOfficial Год назад +1

    ok

  • @piercebros
    @piercebros 3 года назад

    Smashing!

  • @TheMerchant3773
    @TheMerchant3773 2 года назад

    I cant place a "thing" in the SLADE3 editor, how do i do that?

    • @DavidXNewton
      @DavidXNewton  2 года назад +1

      Go into Things mode (on the toolbar or press T), then right-click and Add Thing Here

    • @TheMerchant3773
      @TheMerchant3773 2 года назад

      @@DavidXNewton sick, thanks bro!

  • @gaelpiratelife1941
    @gaelpiratelife1941 3 года назад

    very good video! I would like to try, but I cant run gzdbbf on windows 10. I have installed Dx9 and .net framework but still wont run. can someone help me?

    • @DavidXNewton
      @DavidXNewton  3 года назад

      Try Ultimate Doom Builder, which is yet another upgrade to GZDBBF and had a lot of the display code rewritten: forum.zdoom.org/viewtopic.php?t=66745

  • @invertedsonic8983
    @invertedsonic8983 5 месяцев назад

    how do you exit out of 3d mode?

  • @JaySmith-cd1ln
    @JaySmith-cd1ln 4 года назад +2

    I always start typing shotgun guy then delete it and type serg 🤣

    • @DavidXNewton
      @DavidXNewton  4 года назад +2

      Aha, that’s great - it’s not just me!

  • @gdm413229
    @gdm413229 5 лет назад +9

    There's one BIG FUCKING LETDOWN regarding GZDB-BF, it's still a Windows-dependent application, and I've used Linux since the mid 2000s. I believe that Windows 10 is the operating system that ascended from the deepest pit of Hell on the Antichrist's behalf. I will not let Windows become my new daily driver operating system due to Microsoft's wickedness.
    If anyone reading this comment is a developer of the master branch of GZDB-BF, consider moving away from WinForms, Visual C/C++ projects and SlimDX and towards OpenGL.Net/Vulkan-Sharp/software rendering, CMakeLists.txt files and Gtk-Sharp/Qt5. (Qt5 interface redesign in progress!)
    Here's a prayer for all of those Linux users who can't wait to natively use GZDoom Builder:
    O GOD, creator of heaven and earth,
    deliver GZDoom Builder Bugfix from the
    demonic grasp of Microsoft Windows.
    The map editor still depends on Windows for
    it’s build process and runtime, including
    the renderer. Deliver us from the nightmares
    of finding workarounds for running this
    bound editor on Linux and we will celebrate
    the day GZDoom Builder Bugfix becomes cross
    platform.
    Blessed are the developers of GZDoom
    Builder Bugfix who set the editor free
    from the vile grasp of Windows,
    and the potential users who still
    refuse to switch to the abominable
    operating system that is Windows 10.
    O GOD, thank you for enabling lots of
    people to reside in Your kingdom through your
    son Jesus Christ, and for every deliverance that
    has happened since the creation of our universe.
    Amen

    • @34125867
      @34125867 4 года назад

      WinForms hasn't been natively supported since Windows XP. Even Vista was only emulating it.

    • @safreq453
      @safreq453 4 года назад

      Deal with it.

    • @АннаЗинурова
      @АннаЗинурова 4 года назад

      Look for "UDB" (Ultimate Doom Builder), that are brand new fork from "GZDB-BF".
      Maybe it has Linux/Unix support or something.

    • @AaronDislikes
      @AaronDislikes 4 года назад

      Linux is cool and windows certainly has some very very annoying quirks and sometimes dangerous issues (especially in regards to automatic updates and support for old devices) but you could simply just run two computers as they are cheap (my current computer cost me $40) just for windows only applications. Also what about emulation (I believe it is wine that is the popular one?). Sorry (not sorry) to take you off your high horse and superiority complex a bit.

  • @Glassfox_
    @Glassfox_ 3 года назад

    if you were to make a full game with this, could you... sell it?

    • @DavidXNewton
      @DavidXNewton  3 года назад

      You could! A couple of games have come out based on GZDoom - Hedon is one of them store.steampowered.com/app/1072150/Hedon/

  • @cazzete4109
    @cazzete4109 2 года назад

    epic

  • @rubyterpball3817
    @rubyterpball3817 2 года назад +1

    Doom Eternal contains doom 1 and 2 wads just in case anyone owns that and not the originals

  • @Revstim
    @Revstim 2 года назад

    I cant open gz doom builder

  • @andersdenkend
    @andersdenkend 5 лет назад +1

    Gloryhammer! Very good.

  • @bouncingbluesoul5270
    @bouncingbluesoul5270 5 лет назад +1

    I just use Doom Builder 2

    • @DavidXNewton
      @DavidXNewton  5 лет назад +2

      That's great - it really got me seriously started in mapping for Doom, after I'd dabbled a bit and given up in the mid-90s :)

  • @ocsanik502
    @ocsanik502 3 года назад

    Anyone else notice HuniePop in their games library? 4:15

    • @DavidXNewton
      @DavidXNewton  3 года назад

      Someone told me it was about dating nice anime girls but all they want to do is play Bejewelled with me, so it’s a lot like real life

    • @ocsanik502
      @ocsanik502 3 года назад

      @@DavidXNewton "eating nice anime girls"

    • @DavidXNewton
      @DavidXNewton  3 года назад +1

      @@ocsanik502 My phone has some sinister ideas D:

    • @ocsanik502
      @ocsanik502 3 года назад

      @@DavidXNewton that aside, Pretty accurate.

  • @ericjohndownes2
    @ericjohndownes2 3 года назад +1

    I was the (very fittingly) 666th like ;)

  • @shiba2ndworlder
    @shiba2ndworlder 4 года назад

    I like your accent

  • @SylkaChan
    @SylkaChan 4 года назад +1

    12:40

  • @tomyyoung2624
    @tomyyoung2624 Год назад +1

    yes trace of it online...

  • @nathanshierd2098
    @nathanshierd2098 4 года назад +1

    In this program are made maps to brutal Doom.

  • @KhasAdun1990
    @KhasAdun1990 4 года назад +1

    Yo, why would you make Doom maps if you don't even own Doom?

    • @DavidXNewton
      @DavidXNewton  4 года назад

      The people who requested this video were watchers of my channel who were interested in trying it out, but who didn't necessarily own Doom or know how to get an editor working with the Steam download themselves.

  • @Doomslayer151
    @Doomslayer151 7 месяцев назад

    About Buying Doom: Doom Engine Is Free And Open Source , You Paid For WADs

  • @yes-tq5iq
    @yes-tq5iq 4 года назад

    69 likes very nice