A couple of minutes after I posted this video, GZDBBF was succeeded by Ultimate Doom Builder and can be downloaded from here! forum.zdoom.org/viewtopic.php?f=232&t=66745
Random tidbit about buying the games from Steam or GOG, the Steam release of Final Doom gives you the unpatched IWADs of TNT and plutonia (with the yellow keycard bug and missing deathmatch starts) while the GOG release gives you the rarer fixed versions.
@@NGRevenant Plus GOG lets you install previous versions of games. So no shitty Bethesda port as your default when launching through shortcut (although if you’re on Steam like me you can find the .bat file in your directory and make a shortcut of that)
Thanks for these videos. Haven't done any doom editing since the 90s and the tools appear to have been a lot more primitive then 😅 I already have some level ideas from watching your tutorials.
The emacs joke at 23:18 caught me off guard (vim gang for lyfe though). Fantastic Gloryhammer wallpaper too. Truly a man of culture. Very useful tutorial. I think I'll mess around with this before trying out Unity Timestamps 0:00 Intro 0:25 You will need list 1:01 Where to get DOOM WAD files 2:11 Source ports 5:38 Doom Editors 8:05 Getting started with SLADE 8:30 Map Formats and basic setup 11:48 Opening the editor and explanation of Duplicate Patch error 12:20 Start of Basic Mapping (Winging it) 12:40 Creating a basic room (Vertices Mode) 13:20 Things Mode 15:26 Texturing 16:22 3D Editing Mode 27:20 Switches 28:29 Actions and Sector Tags 29:20 Linedefs mode (making the switch work) 31:54 Monster Closet 34:03 Making a Door 44:52 The End (?) 45:07 Making an End Trigger
I was using Doom Builder 2 for the longest time, thought there was no reason to upgrade. Recently switched to the Ultimate Doom Builder, which is the newer version of GZDoom Builder with added features to work with other source ports besides GZDoom, and it's amazing! You can rotate and align ceiling and floor textures, 'nough said.
@@tanekheath5323 I would recommend it, but the UI takes a bit of getting used to. There is a lot more going on, and some of the buttons on the side do the same as on the top but with different settings. If you use hotkeys, all good. But there is a lot more fine control when dealing with verts and lines, and idk if you can do this in doom builder 2, but when working with 3D floors and slopes in ultimate you can see both the geometry in real time, and manipulate the light levels in the level space rather than in the dummy sector.
'...but it will begin to make some sense after you've been doing it for about 4 or 5 years...' Hahah, i sure hope you're right...! Really good tutorial, thanks a lot.
It really has :) I made a couple of beginner things back then but the tools used to be so awkward, and you had to calculate what a space looked like in your head with a minute-long wait to start Doom up to test it! The fan community has made incredible strides, and I was amazed when I came back to it in 2016 that it was still so strong.
@@DavidXNewton I never had the patience, so I only ever managed boring, misaligned, monstrosities. I mostly remember just looking at what was new on the FTPs and trying all kinds of sometimes great, mostly terrible, maps and mods. If this kind of tool had been available to 14 year old me, who knows what kind of slightly less rubbish maps could have created.
Really nice tutorial, thank you! Especially for starting from the very basic basics. Regarding map design customs, after playing a bit as a newbie, I've learned what is expected. But it's cool to think what other unconventional possibilities can arise. Oh, and that ending that didn't work cracked me up. :D Thanks for leaving it in.
Well, the next day after installing everything, I've got a nice little map with switches, curved lines, walkover traps and plans of further expansion. And I wonder where all of Saturday has gone. This map building is dangerously addictive. O.o
New subscriber to this awesome series! Love the explanations and building tips. I intended to hit all your tuts soon. I'm using UDB2 and gzdoom. It's amazing how far modding has come since I last played with it in the 90s and early 2000. I stopped because I took on a s/w job that took all my time/efforts. Now that I'm retired I'm really enjoying getting back into this! It looks like you can make a quake-like game with enough knowledge and time! Thanks again!
Great tutorial! I must say the one tutorial a person needs to actually start making a map! I switched from Doom Builder 2 to GZDoom Builder, I was struggling in Doom Builder 2 but everything in GZDoom Builder just seems to work, and flow so much faster.
Thanks! Glad it made sense :) If you'd like to get further upgrades for GZDoomBuilder, it changed its name to Ultimate Doom Builder roughly a week after I released this video!
So thankful for this tutorial! I'm doing an experimental D&D campaign with some different mixed media formats in it - particularly, a sprawling dungeon that will act as both the very start and the eventual end of the campaign. The inspiration struck me, after some time, that a Doom level would be the perfect way to portray that, but I wasn't sure how to begin. Until now! Thanks a ton for the assistance with the basics - I might dip into some more advanced tutorials from here, but this was already a fantastic start.
To be honest, I find it a lot easier to start with more limits, start with the Doom wad format, perhaps even with the Doom 1 wad resources. Having less options makes it less overwhelming and forces you to really think harder about the basics of level design, and then once you've mastered that, you can start expanding to Doom 2 and UMDF options.
Gilboron's Adequate RUclips That’s a valid way to think as well :) I’ve gone back and forth on it - it definitely helps to have fewer options available and not get overwhelmed, but on the other hand, there are some surprises in those limits that can trip up a beginner (like not being able to find a linedef action that does what you want, and how you can’t have separate alignments for top and bottom textures)
29: 45 i cannt find any of those setting for the switch in line def properties im talking about activation when player presses use there is only front side back side and flags but no edit actions
Auto-align is great and all, but you really should have explained upper an lower unpegging for vertical alignment. The nice thing about aligning textures by unpegging is that if you change of the sectors adjacent to the lines, they'll remain aligned.
thank you so much for your videos. your recent myhouse video has inspired me to get back into mapping for doom. im a total noob so these videos are really helpfull thank you so much
hey there @DavidXNewton ... late to the game on this one (pun, mostly intended), but wanted to say a big thanks! for putting this together... very helpful and takes me back to the earliest days (dark, *dark* days) of originally modding Doom... :D thanks again!
@@DavidXNewton i dunno is it good for you? and turn on the dynamic lights.. i still have issues with correct lights.. dynamic lights are making textures looks so bad.. www.dropbox.com/s/sqj47rktve7dvhf/Compound.wad?dl=0
@@CRUSHader726 Thanks for sending that - it's not a bad start! Would you allow me to make an edit video with some suggestions on where to take the map from here? :)
... _"Historic Scotland"_ ...you're more right than you could ever know! It's wild to think, the records and tales of princess Scotia have been basically corroborated by the DNA of her ancestors still living in Scotland/Northern Ireland. Blows my tiny brain away, but I guess the locals would smile and say, "Ah sure, been tellin' ya fer years".
Wow holy shit. Thank you so much. I want to try my hand at mapping. As a bit on the younger age of OG Doomer (24), I wasn't even capable of playing 2016 until this year--i remember playing Ult Doom, and still have the black foldout w/ CD. I'm glad I learned to play with only a keyboard; ironically 2016 made my love of Ult and D2 in particular, even greater. Thank you. PS: Would you recommend DB2 for an Ultimate Nub at editing? Also, have you ever tried Doom Retro? I have absolutely fallen in love with that port.
Of course! Glad to help, and thanks for asking on the previous video and being part of inspiring this one :) The Doom Builder family of editors is great - I would recommend going straight to GZDoomBuilderBugFix with UDMF-format maps (Doom Builder 2 limits you to just original Doom format) because the original Doom Builder 2 has to work within the original Doom's limits which might not be obvious to a beginner - it only has a fixed number of very precise actions you can use, for example, while GZDBBF/UDMF expands them and makes them customizable.
As an ultimate noob (I started literally last Friday, i.e. three days ago) I can confirm DB2 is not good for ultimate noobs, if anyone stumbles upon this comments section a year after video's release. It has the limitations David mentions, which might be confusing. For example it has the actions listed in a single pile of all ~100 actions mixed together and it is really overwhelming at first, picking the right one for simple doors to function properly is a big challenge. I'm stubborn, though, and kind of don't want to give up the mythical "vanilla-compatible" goal (which might be dumb of me, but here we go) + I want to learn to think in the OG doom way, if that makes sense.
Thanks! A couple of days after I posted this, GZDBBF was replaced with Ultimate Doom Builder, which has much better Linux support (although I haven't tried it myself yet). I still think it's the better editor for maps, but Slade uses pretty much the same principles - just some of the shortcuts will be different!
@@DavidXNewton So far Slade seems to run pretty good on Linux. I only have some problems with running the maps. Not exactly sure what file it wants me to point to. Most sites just write the Windows solution.
hey david the tutorial you made here is great but one thing I don't understand is GZdoom builder, is it basically ultimate doom builder? are they the same thing
Very interesting, sadly I'm stuck at trying to MOVE a vertex as seen at 14:00. I've selectet "Vertecies" mode. But I can't drag the points, I just get a selectioin rectangle.
Trying to make a level based on what you've put here... worked great mostly, but my doors won't open. I press use and instead of the door raising, it goes down slightly and then nothing happens for a few seconds until it goes back to normal.
Argh, I really don't understand. This says the dynamic lights are by default on the light source items? These aren't working for me despite using UDB and trying on several versions of GZdoom including most recent and placing the same tall techno lamp used in the video... Dynamic lights are on in the GZdoom options. I don't know what else to try :S
Oh gosh I got it, it was first using a too old build and then on the new build I didnt check the box for lights on the menu of starting gzdoom alone ;__;
Yes! Make sure the “Repeatable” box is ticked on the line properties - this will let the door be used more than one time. If you’re not using UDMF, make sure the door action is DR (door repeatable) and not D1 (door once only)
can any one point me in the direction to get ultimate doom builder running through doomsday when i hit "test". all i get atm is the doomsday logo then crash
I get a weird error trying to create a new map. Basically says device is not ready. So sad... only DeePsea works for me and so far it feels like a pain in the ass in comparison.
Everything really is a pain compared to Doombuilder - we had to do all kinds of spatial arithmetic in our heads before it’s 3D preview came along. “Device not ready” sounds like a problem with your hard drive or wherever you’re running Ultimate Doom Builder from!
I was trying to make a doom 2 map, I got a little square and some former humans put in with an ssg and some ammo for it. But every time I tried to test the map it said it wasn't compatible with the version of windows I was using. And it said something about forgetting and Iwad but idk what that is
It sounds like the source port you’re using to run Doom was the problem here - I would try checking if your Windows is 32 or 64-bit, and download a source port that matches
Yes! Have a look at your Steam installation folder (right-click on Ultimate Doom in Steam, then Properties, Browse Local Files) and you'll find the DOOM.WAD file there.
@@TheSunfire9804 Sort of :) If you’re using classic style Doom then yes, it will always look for MAP01 as the starting point. In ZDoom and similar enhanced ports you can change this with MAPINFO, which I have a separate video on. To fix your existing map, use a wad lump editor like SLADE to rename the map marker to MAP01.
This is all cool and all but actually getting the doom 2 wad has been a struggle for me I’ve used wineskin since I have a Mac and after a couple short hours I managed to find a way to start the installation since I had a few problems but, (I bought it from GOG) it says there is no connection to GOG now I’m figuring that out
GoG should also let you download a simple, self-contained installer directly, as a file from the website. Yes, they gently push the general GoG client to users, but you should be able to do without it.
very good video! I would like to try, but I cant run gzdbbf on windows 10. I have installed Dx9 and .net framework but still wont run. can someone help me?
There's one BIG FUCKING LETDOWN regarding GZDB-BF, it's still a Windows-dependent application, and I've used Linux since the mid 2000s. I believe that Windows 10 is the operating system that ascended from the deepest pit of Hell on the Antichrist's behalf. I will not let Windows become my new daily driver operating system due to Microsoft's wickedness. If anyone reading this comment is a developer of the master branch of GZDB-BF, consider moving away from WinForms, Visual C/C++ projects and SlimDX and towards OpenGL.Net/Vulkan-Sharp/software rendering, CMakeLists.txt files and Gtk-Sharp/Qt5. (Qt5 interface redesign in progress!) Here's a prayer for all of those Linux users who can't wait to natively use GZDoom Builder: O GOD, creator of heaven and earth, deliver GZDoom Builder Bugfix from the demonic grasp of Microsoft Windows. The map editor still depends on Windows for it’s build process and runtime, including the renderer. Deliver us from the nightmares of finding workarounds for running this bound editor on Linux and we will celebrate the day GZDoom Builder Bugfix becomes cross platform. Blessed are the developers of GZDoom Builder Bugfix who set the editor free from the vile grasp of Windows, and the potential users who still refuse to switch to the abominable operating system that is Windows 10. O GOD, thank you for enabling lots of people to reside in Your kingdom through your son Jesus Christ, and for every deliverance that has happened since the creation of our universe. Amen
Linux is cool and windows certainly has some very very annoying quirks and sometimes dangerous issues (especially in regards to automatic updates and support for old devices) but you could simply just run two computers as they are cheap (my current computer cost me $40) just for windows only applications. Also what about emulation (I believe it is wine that is the popular one?). Sorry (not sorry) to take you off your high horse and superiority complex a bit.
The people who requested this video were watchers of my channel who were interested in trying it out, but who didn't necessarily own Doom or know how to get an editor working with the Steam download themselves.
A couple of minutes after I posted this video, GZDBBF was succeeded by Ultimate Doom Builder and can be downloaded from here! forum.zdoom.org/viewtopic.php?f=232&t=66745
Thanks for the video I'm now starting to make maps after playing since it came out!
Random tidbit about buying the games from Steam or GOG, the Steam release of Final Doom gives you the unpatched IWADs of TNT and plutonia (with the yellow keycard bug and missing deathmatch starts) while the GOG release gives you the rarer fixed versions.
@@NGRevenant Plus GOG lets you install previous versions of games. So no shitty Bethesda port as your default when launching through shortcut (although if you’re on Steam like me you can find the .bat file in your directory and make a shortcut of that)
I still use Doom Builder 2
I just switched to UDB. So far it works exactly the same to me, which is good :)
david, i just want you to know that you give me the same stress reducing calm feeling i get from bob ross
Oh, that’s lovely - thank you! ❤️
I’ve been mapping for like 2 years now and I come back to this for some reason nostalgia I guess
Thanks for these videos. Haven't done any doom editing since the 90s and the tools appear to have been a lot more primitive then 😅
I already have some level ideas from watching your tutorials.
Just put a cyberdemon and a chaingun and a megasphere
Too complex, accudentally created a thesis on the human fear of death
Ok, I figured it out. This IS actually COOL!. Just finished making my own test level.
Fantastic :)
The emacs joke at 23:18 caught me off guard (vim gang for lyfe though). Fantastic Gloryhammer wallpaper too. Truly a man of culture. Very useful tutorial. I think I'll mess around with this before trying out Unity
Timestamps
0:00 Intro
0:25 You will need list
1:01 Where to get DOOM WAD files
2:11 Source ports
5:38 Doom Editors
8:05 Getting started with SLADE
8:30 Map Formats and basic setup
11:48 Opening the editor and explanation of Duplicate Patch error
12:20 Start of Basic Mapping (Winging it)
12:40 Creating a basic room (Vertices Mode)
13:20 Things Mode
15:26 Texturing
16:22 3D Editing Mode
27:20 Switches
28:29 Actions and Sector Tags
29:20 Linedefs mode (making the switch work)
31:54 Monster Closet
34:03 Making a Door
44:52 The End (?)
45:07 Making an End Trigger
Thanks, and especially for timestamping! I'll copy them into the description.
Well, actually, it’s M-w and C-y.
If anyone wants more tutorials, ChubzDoomer was also a great resource when I first started mapping.
He’s great! Incredibly thick accent but he explains individual concepts about DoomBuilder really well
I was using Doom Builder 2 for the longest time, thought there was no reason to upgrade. Recently switched to the Ultimate Doom Builder, which is the newer version of GZDoom Builder with added features to work with other source ports besides GZDoom, and it's amazing! You can rotate and align ceiling and floor textures, 'nough said.
Im still using doom builder 2 because its what im used to and i havent tried gzdoom builder or ultimate doom builder, should i switch?
@@tanekheath5323 I would recommend it, but the UI takes a bit of getting used to. There is a lot more going on, and some of the buttons on the side do the same as on the top but with different settings. If you use hotkeys, all good.
But there is a lot more fine control when dealing with verts and lines, and idk if you can do this in doom builder 2, but when working with 3D floors and slopes in ultimate you can see both the geometry in real time, and manipulate the light levels in the level space rather than in the dummy sector.
Far cry from the program Waded that I used back in the mid `90s... It was buggy as hell, but I still really enjoyed making my own deathmatch levels.
I used to make doom wads when I was 10 years old using "DoomEdit" back then. I'm now 34 and man things have changed since then!
This is the best intro out there. It would be absolutely amazing if you could make a new updated version of this. ❤
'...but it will begin to make some sense after you've been doing it for about 4 or 5 years...' Hahah, i sure hope you're right...!
Really good tutorial, thanks a lot.
You will likely get the hang of mapping a lot sooner than that. Maybe 1-2 years? (assuming you don’t do it full time which would be unusual)
Best Doom Tutorial
Nice useful tips, not only limited to the editor used, but in general to all the game
Sir, you're a bloody legend you are !
Thank you ever so much for sharing your knowledge of this sacred art of Doom mapping!
You're quick at this. Thanks for this, I learned a few things.
Really enjoyed that, thanks. Doom editing has certainly come a long way since I last tried it in the mid-90's!
It really has :) I made a couple of beginner things back then but the tools used to be so awkward, and you had to calculate what a space looked like in your head with a minute-long wait to start Doom up to test it! The fan community has made incredible strides, and I was amazed when I came back to it in 2016 that it was still so strong.
@@DavidXNewton I never had the patience, so I only ever managed boring, misaligned, monstrosities. I mostly remember just looking at what was new on the FTPs and trying all kinds of sometimes great, mostly terrible, maps and mods.
If this kind of tool had been available to 14 year old me, who knows what kind of slightly less rubbish maps could have created.
Fantastic video. Been playing Doom for years but never dared make my own maps till now.
Really nice tutorial, thank you! Especially for starting from the very basic basics.
Regarding map design customs, after playing a bit as a newbie, I've learned what is expected. But it's cool to think what other unconventional possibilities can arise.
Oh, and that ending that didn't work cracked me up. :D Thanks for leaving it in.
Well, the next day after installing everything, I've got a nice little map with switches, curved lines, walkover traps and plans of further expansion. And I wonder where all of Saturday has gone. This map building is dangerously addictive. O.o
New subscriber to this awesome series! Love the explanations and building tips. I intended to hit all your tuts soon. I'm using UDB2 and gzdoom. It's amazing how far modding has come since I last played with it in the 90s and early 2000. I stopped because I took on a s/w job that took all my time/efforts. Now that I'm retired I'm really enjoying getting back into this! It looks like you can make a quake-like game with enough knowledge and time! Thanks again!
Great tutorial! I must say the one tutorial a person needs to actually start making a map! I switched from Doom Builder 2 to GZDoom Builder, I was struggling in Doom Builder 2 but everything in GZDoom Builder just seems to work, and flow so much faster.
Thanks! Glad it made sense :) If you'd like to get further upgrades for GZDoomBuilder, it changed its name to Ultimate Doom Builder roughly a week after I released this video!
See the video description for links to the tools, and also a great tutorial that's more focused on the Slade3 map editor!
Do you do any Blood level editing or know of any good resources for it? Blood is my favorite of the era :)
So thankful for this tutorial! I'm doing an experimental D&D campaign with some different mixed media formats in it - particularly, a sprawling dungeon that will act as both the very start and the eventual end of the campaign. The inspiration struck me, after some time, that a Doom level would be the perfect way to portray that, but I wasn't sure how to begin. Until now! Thanks a ton for the assistance with the basics - I might dip into some more advanced tutorials from here, but this was already a fantastic start.
To be honest, I find it a lot easier to start with more limits, start with the Doom wad format, perhaps even with the Doom 1 wad resources. Having less options makes it less overwhelming and forces you to really think harder about the basics of level design, and then once you've mastered that, you can start expanding to Doom 2 and UMDF options.
Gilboron's Adequate RUclips That’s a valid way to think as well :) I’ve gone back and forth on it - it definitely helps to have fewer options available and not get overwhelmed, but on the other hand, there are some surprises in those limits that can trip up a beginner (like not being able to find a linedef action that does what you want, and how you can’t have separate alignments for top and bottom textures)
29: 45 i cannt find any of those setting for the switch in line def properties im talking about activation when player presses use there is only front side back side and flags but no edit actions
Can you make a tutorial using Slade map editor please?
Please continue this series! The information in these videos is relevant and fantastic!
Thank you so much!!! I’ve been wanting to make a doom level for so long!!!! 🤗
Of course, glad it was helpful!
Auto-align is great and all, but you really should have explained upper an lower unpegging for vertical alignment. The nice thing about aligning textures by unpegging is that if you change of the sectors adjacent to the lines, they'll remain aligned.
thank you so much for your videos. your recent myhouse video has inspired me to get back into mapping for doom. im a total noob so these videos are really helpfull
thank you so much
That's fantastic :) I'd be interested to see what you can create!
hey there @DavidXNewton ... late to the game on this one (pun, mostly intended), but wanted to say a big thanks! for putting this together... very helpful and takes me back to the earliest days (dark, *dark* days) of originally modding Doom... :D thanks again!
c0rbn dallas Thanks! Great to know it was helpful :)
Thank you for this. One of the most helpful ive encountered so far
So, I press Q, and the controls to move around freely are ESDF, not WASD.
Love your videos. I have no exp in gamedev so I decided for my first game to be a Doom episode :)
That’s fantastic :) It’s a great way to be introduced to making games
This was super fun to watch and very educational, thank you. Great video!
"Presenting the enemy"
John Romero: "Yes!"
I have ultimate Doom Builder which combines GZ Doom Builder and Doom Builder 2. It's pretty much the same but also supports making classic maps.
Yes, that’s the one I use now as well :) I would have recommended it here, except it came out about a week after I posted the video!
That tutorial is actually awesome.
Great tutorial. I have to try my hand at making some wall niches here.
This is surprisingly easier than I thought
Thanks man, i haven't mapped for a while now, and now im caught up to speed.
I've read that the Switch version still has the Deimos door bug.
The switch itself is a bug
Very nice video! You are teaching well, maybe you can make video about making different textures, weapon models or so👌
i watched a lot of tutorials on youtube (for all kind of stuff) but this is the best as i remember :)
Thanks so much - glad it helped you out!
@@DavidXNewton my very first map is complete! do you want to check it for analyse or just play it? :)
@@CRUSHader726 Absolutely! Go ahead - put it up on Doomworld or something and alert me :)
@@DavidXNewton i dunno is it good for you? and turn on the dynamic lights.. i still have issues with correct lights.. dynamic lights are making textures looks so bad..
www.dropbox.com/s/sqj47rktve7dvhf/Compound.wad?dl=0
@@CRUSHader726 Thanks for sending that - it's not a bad start! Would you allow me to make an edit video with some suggestions on where to take the map from here? :)
Been considering doing this for a long time. Found this really useful. Thanks.
Glad it was helpful!
>Gloryhammer wallpaper
This is it, the best tutorial.
Great tutorial, pure gold
Thank you. I was looking for this kind of tutorial.
... _"Historic Scotland"_ ...you're more right than you could ever know! It's wild to think, the records and tales of princess Scotia have been basically corroborated by the DNA of her ancestors still living in Scotland/Northern Ireland. Blows my tiny brain away, but I guess the locals would smile and say, "Ah sure, been tellin' ya fer years".
"There is more gameplay here then my natural life remaining!" 😆 😆 😆
Wow holy shit. Thank you so much. I want to try my hand at mapping. As a bit on the younger age of OG Doomer (24), I wasn't even capable of playing 2016 until this year--i remember playing Ult Doom, and still have the black foldout w/ CD. I'm glad I learned to play with only a keyboard; ironically 2016 made my love of Ult and D2 in particular, even greater. Thank you.
PS: Would you recommend DB2 for an Ultimate Nub at editing?
Also, have you ever tried Doom Retro? I have absolutely fallen in love with that port.
Of course! Glad to help, and thanks for asking on the previous video and being part of inspiring this one :) The Doom Builder family of editors is great - I would recommend going straight to GZDoomBuilderBugFix with UDMF-format maps (Doom Builder 2 limits you to just original Doom format) because the original Doom Builder 2 has to work within the original Doom's limits which might not be obvious to a beginner - it only has a fixed number of very precise actions you can use, for example, while GZDBBF/UDMF expands them and makes them customizable.
As an ultimate noob (I started literally last Friday, i.e. three days ago) I can confirm DB2 is not good for ultimate noobs, if anyone stumbles upon this comments section a year after video's release. It has the limitations David mentions, which might be confusing. For example it has the actions listed in a single pile of all ~100 actions mixed together and it is really overwhelming at first, picking the right one for simple doors to function properly is a big challenge.
I'm stubborn, though, and kind of don't want to give up the mythical "vanilla-compatible" goal (which might be dumb of me, but here we go) + I want to learn to think in the OG doom way, if that makes sense.
This deserves more likes
Wow. This looks really fun
It really is :) I find it very satisfying
glorious video. well done
You've inspired me to start mapping, and I've had a great time learning from you. Thank you!
Awesome, thanks for sharing!
Can you make entire games with this?
(Delete old levels, replace with new, change loading screen...)
You can! See REKKR and Hedon for a couple of examples :)
@@DavidXNewton That is great, as I have wanted to find an old 3D Engine to use! Do you know of a good tutorial for that?
@@DavidXNewton (Your tutorials are already great for mapping, I just need a tutorial or something on organizing your custom mod/game)
I'm on Linux and am looking to use Slade so I was hoping you'd stick to that in the video. However, it was still pretty good and informative. :)
Thanks! A couple of days after I posted this, GZDBBF was replaced with Ultimate Doom Builder, which has much better Linux support (although I haven't tried it myself yet). I still think it's the better editor for maps, but Slade uses pretty much the same principles - just some of the shortcuts will be different!
@@DavidXNewton So far Slade seems to run pretty good on Linux. I only have some problems with running the maps. Not exactly sure what file it wants me to point to. Most sites just write the Windows solution.
hey david the tutorial you made here is great but one thing I don't understand is GZdoom builder, is it basically ultimate doom builder? are they the same thing
Yes! About a week after I posted this video, GZDBBF was renamed to Ultimate Doom Builder - they’re the same :)
@@DavidXNewton lots of thanks, gonna start making maps soon
Great program gzdoom
Very interesting, sadly I'm stuck at trying to MOVE a vertex as seen at 14:00. I've selectet "Vertecies" mode. But I can't drag the points, I just get a selectioin rectangle.
Ah. I figured it out. you drag vertecies with the RIGHT mouse button. Important detail.
Gummybeer That’s right :) Same for moving most things! I must have glossed over that because I’m just so familiar with it by now
Trying to make a level based on what you've put here... worked great mostly, but my doors won't open. I press use and instead of the door raising, it goes down slightly and then nothing happens for a few seconds until it goes back to normal.
That sounds odd - maybe your floor and ceiling height aren’t level with the floors of the sectors next to the door?
very useful tutorial! thanks for this :)
Argh, I really don't understand. This says the dynamic lights are by default on the light source items?
These aren't working for me despite using UDB and trying on several versions of GZdoom including most recent and placing the same tall techno lamp used in the video... Dynamic lights are on in the GZdoom options. I don't know what else to try :S
Oh gosh I got it, it was first using a too old build and then on the new build I didnt check the box for lights on the menu of starting gzdoom alone ;__;
A query, how to have that HUD in the editor, because when I play my levels the DOOM 1 HUD appears.
You can press the minus key to get the minimal HUD like this or turn it off entirely - also have a look at the options for the alternative HUD!
Great video! thank you ma man!
question doubt: door open and back close sometimes?
I do create door open and then close, not back door open. you know?
Yes! Make sure the “Repeatable” box is ticked on the line properties - this will let the door be used more than one time. If you’re not using UDMF, make sure the door action is DR (door repeatable) and not D1 (door once only)
As a Scot, I must say your perception of Scotland is greatly outdated... it's much more red and infernal these days.
Hey I know this is a dumb question but when ur in first person mode how to get the walls to highlight because I can’t find a highlight feature
Oh never mind I had to go into sector mode sorry
can any one point me in the direction to get ultimate doom builder running through doomsday when i hit "test". all i get atm is the doomsday logo then crash
thank you very much dude !
looking at the thumbnail I thought his was a xisumavoid video lol.
I get a weird error trying to create a new map. Basically says device is not ready. So sad... only DeePsea works for me and so far it feels like a pain in the ass in comparison.
Everything really is a pain compared to Doombuilder - we had to do all kinds of spatial arithmetic in our heads before it’s 3D preview came along. “Device not ready” sounds like a problem with your hard drive or wherever you’re running Ultimate Doom Builder from!
I was trying to make a doom 2 map, I got a little square and some former humans put in with an ssg and some ammo for it. But every time I tried to test the map it said it wasn't compatible with the version of windows I was using. And it said something about forgetting and Iwad but idk what that is
It sounds like the source port you’re using to run Doom was the problem here - I would try checking if your Windows is 32 or 64-bit, and download a source port that matches
@@DavidXNewton i see, I will do that
@@DavidXNewton lets see, I was using the Gz doom source port, I think my computer is 32 bit windows
Does Slade work for Steam's "Ultimate Doom?"
Yes! Have a look at your Steam installation folder (right-click on Ultimate Doom in Steam, then Properties, Browse Local Files) and you'll find the DOOM.WAD file there.
@@DavidXNewton Aight thanks, I dont have it yet, but I was and am tomorrow, so thanks for replying. You were such a great help! :D
@@DavidXNewton Consider me a new sub!
@@midnightplayzyt9239 Thanks, really good to know it helped you out!
When i try to test the map it just says could not find MAP00 and does not load! I cant load into my map!
Can you send me the WAD to take a look? What was the lump name you gave to the map (default MAP01)
@@DavidXNewton i dont know how to send files through youtube but its name was TEST
"TEST.wad" Also wow you replied fast.
And i made another simple map and it ran the name was MAP01 i guess im forced to name my maps that huh?
MAP 01-02-03-04 yadda yadda.
@@TheSunfire9804 Sort of :) If you’re using classic style Doom then yes, it will always look for MAP01 as the starting point. In ZDoom and similar enhanced ports you can change this with MAPINFO, which I have a separate video on. To fix your existing map, use a wad lump editor like SLADE to rename the map marker to MAP01.
@@DavidXNewton Well thank you!
This is all cool and all but actually getting the doom 2 wad has been a struggle for me I’ve used wineskin since I have a Mac and after a couple short hours I managed to find a way to start the installation since I had a few problems but, (I bought it from GOG) it says there is no connection to GOG now I’m figuring that out
GoG should also let you download a simple, self-contained installer directly, as a file from the website. Yes, they gently push the general GoG client to users, but you should be able to do without it.
ok
Smashing!
I cant place a "thing" in the SLADE3 editor, how do i do that?
Go into Things mode (on the toolbar or press T), then right-click and Add Thing Here
@@DavidXNewton sick, thanks bro!
very good video! I would like to try, but I cant run gzdbbf on windows 10. I have installed Dx9 and .net framework but still wont run. can someone help me?
Try Ultimate Doom Builder, which is yet another upgrade to GZDBBF and had a lot of the display code rewritten: forum.zdoom.org/viewtopic.php?t=66745
how do you exit out of 3d mode?
The Q key!
I always start typing shotgun guy then delete it and type serg 🤣
Aha, that’s great - it’s not just me!
There's one BIG FUCKING LETDOWN regarding GZDB-BF, it's still a Windows-dependent application, and I've used Linux since the mid 2000s. I believe that Windows 10 is the operating system that ascended from the deepest pit of Hell on the Antichrist's behalf. I will not let Windows become my new daily driver operating system due to Microsoft's wickedness.
If anyone reading this comment is a developer of the master branch of GZDB-BF, consider moving away from WinForms, Visual C/C++ projects and SlimDX and towards OpenGL.Net/Vulkan-Sharp/software rendering, CMakeLists.txt files and Gtk-Sharp/Qt5. (Qt5 interface redesign in progress!)
Here's a prayer for all of those Linux users who can't wait to natively use GZDoom Builder:
O GOD, creator of heaven and earth,
deliver GZDoom Builder Bugfix from the
demonic grasp of Microsoft Windows.
The map editor still depends on Windows for
it’s build process and runtime, including
the renderer. Deliver us from the nightmares
of finding workarounds for running this
bound editor on Linux and we will celebrate
the day GZDoom Builder Bugfix becomes cross
platform.
Blessed are the developers of GZDoom
Builder Bugfix who set the editor free
from the vile grasp of Windows,
and the potential users who still
refuse to switch to the abominable
operating system that is Windows 10.
O GOD, thank you for enabling lots of
people to reside in Your kingdom through your
son Jesus Christ, and for every deliverance that
has happened since the creation of our universe.
Amen
WinForms hasn't been natively supported since Windows XP. Even Vista was only emulating it.
Deal with it.
Look for "UDB" (Ultimate Doom Builder), that are brand new fork from "GZDB-BF".
Maybe it has Linux/Unix support or something.
Linux is cool and windows certainly has some very very annoying quirks and sometimes dangerous issues (especially in regards to automatic updates and support for old devices) but you could simply just run two computers as they are cheap (my current computer cost me $40) just for windows only applications. Also what about emulation (I believe it is wine that is the popular one?). Sorry (not sorry) to take you off your high horse and superiority complex a bit.
if you were to make a full game with this, could you... sell it?
You could! A couple of games have come out based on GZDoom - Hedon is one of them store.steampowered.com/app/1072150/Hedon/
epic
Doom Eternal contains doom 1 and 2 wads just in case anyone owns that and not the originals
I cant open gz doom builder
Gloryhammer! Very good.
In hoots we trust :)
I just use Doom Builder 2
That's great - it really got me seriously started in mapping for Doom, after I'd dabbled a bit and given up in the mid-90s :)
Anyone else notice HuniePop in their games library? 4:15
Someone told me it was about dating nice anime girls but all they want to do is play Bejewelled with me, so it’s a lot like real life
@@DavidXNewton "eating nice anime girls"
@@ocsanik502 My phone has some sinister ideas D:
@@DavidXNewton that aside, Pretty accurate.
I was the (very fittingly) 666th like ;)
I like your accent
12:40
yes trace of it online...
In this program are made maps to brutal Doom.
Yo, why would you make Doom maps if you don't even own Doom?
The people who requested this video were watchers of my channel who were interested in trying it out, but who didn't necessarily own Doom or know how to get an editor working with the Steam download themselves.
About Buying Doom: Doom Engine Is Free And Open Source , You Paid For WADs
69 likes very nice