Hands-On: Lynx R1 Mixed Reality AR/VR Headset!
HTML-код
- Опубликовано: 22 окт 2024
- We go hands-on with a prototype of the Lynx R1, a standalone AR/VR headset that is shipping next year for $600. Running on the same Qualcomm XR2 processor as the Quest 2, the Lynx R1 fully embraces pass-through mixed reality with full-color cameras, hand tracking, and inside-out 6DOF tracking that lets you also use it to stream SteamVR games. We chat with Lynx founder Stan Larroque about the headset's hardware and how it blends the real world with the rendered one.
Find out more about the Lynx R1 here: www.lynx-r.com/
Shot by Joey Fameli and edited by Norman Chan
Join this channel to support Tested and get access to perks:
/ @tested
Tested Ts, stickers, mugs and more: tested-store.com
Subscribe for more videos (and click the bell for notifications): www.youtube.com...
Twitter: / testedcom
Facebook: / testedcom
Instagram: / testedcom
Discord: / discord
Amazon Storefront: www.amazon.com/...
Savage Industries T-shirts: cottonbureau.c...
Tested is:
Adam Savage / donttrythis
Norman Chan / nchan
Joey Fameli www.joeyfameli.com
Ryan Kiser / ryan.kiser
Jen Schachter www.jenschachte...
Kishore Hari / sciencequiche
Sean Charlesworth / cworthdynamics
Jeremy Williams / jerware
Kayte Sabicer / kaytesabicer
Bill Doran / chinbeard
Ariel Waldman / arielwaldman
Darrell Maloney / brokennerd
Kristen Lomasney / krystynlo
Intro bumper by Abe Dieckman
Thanks for watching!
#augmentedreality #virtualreality #projections
Really hope this is the direction all VR/AR headsets move toward.. We NEED smaller form factors like this.. And the BEST AR possible right now, is VR with pass-through cameras. That's the only kind of AR that allows you to walk from an AR space, through a portal into a VR space, and back.. And doesn't make everything look like a transparent hologram, like transparent-lens AR does.
This looks so great, and not being connected with Facebook is a major plus for me!
I know huge plus for me f_ck Facebook
finally some competition for faceshit
The Facebook requirement is being pulled back. They just announced that on the Meta presentation
@@MOYAHORROR in theory, but I'm remaining skeptical because of how they worded it.
They said specifically that you wouldn't need FACEBOOK, but as we know they are rebranding to meta so it'll be called meta instead, meaning they are technically telling the truth what with Facebook as a name no longer existing.
You can't trust a word that android Zuckerberg says.
You mean Meta?
Something like this with an app for remodeling my house would be very useful. I could imagine walking around a virtual remodeled kitchen and so on to help make design choices in a real space.
does the headset have lidar?
Incredible how small they managed to make it🤯
Watching the animated hands holding the Canon camera was truly impressive.
Oculus quest 2 has similar impressive object tracking capability, not exactly new to VR. The AR overlay refresh rate was pretty impressive.
just think, he was utilizing no less than 5 cameras during that canon camera demo...lol camception ;)
Man what a perfect AR dev kit. I hope it gives AR the spur it needs.
Pass through is quite impressive because it makes things look bigger it's not hard to forget the scale when pass through is off when it is on and you're looking at the web or something you realise how big the screen is compared to the room you are in
Saw this live at AWE last week, it definitely the best experience of any headset - it has the latency and tracking quality of Hololens2 with the optical quality of a VR headset -
I love how this small team of 15 super smart engineers created such a nice high-fidelity XR device! Congrats, looking forward to buy one when it comes out ;)
My hunch is that FB's reversal on "required login for VR" was at least partially influenced by Lynx's immediate funding and general messaging within community to rebuke mass data collection - or at least an unfavourible profit/rep analysis, which seems in part as well why distancing from FB brand. /shrug
i think you are right about that. Also.. I have a sense they planned to announce a new headset.. but because of all the new headsets.. opted to hold back until they could get something better to showcase? The lynx looks a lot like the leaked FB quest pro headset (from the side view of the eyepieces. I wonder if fb was intending to use these same optics?
@@manp1039 Insofar aware, the team at Lynx developed the core components in house which includes lenses, though I might be conflating this or that between the many updates and live sessions since before KS campaign. As per FB (they will nevr ruin the name Meta for me, they are forever FB and I will die on that hill), even aside how it was leaked that their now head in some relevant department for VR was aiming to "not promote collab within VR/AR space but keep others out" (almost word for word), they are an ad company and most certainly anybody's friend, and are calculating to the core - such as creating exceptions for harmful GOP and conspiratory rhetoric because it was so profitable - so I would not put anything dystopian past them... like they appeared to be on track until some surely profit driven factory altered their approach.
@@ryvyr The lenses were designed by Limbak a spanish optics engineering firm. The have the patent for that clover design. And in fact i believe it was this optics what allowed them to go cheaper and eliminate eye tracking from the bill of materials and allowed them to bring the cameras closer to the eyes.
I would say Limbak made this product possible.
@@lesguil4023 Oh ok, cheers for that then, and I am even more excited now seeing its performance with SteamVR and the surely pent up ideas from devs being able to combine AR/VR simultaneously :> To note especially, the unspoken heroes of any given supply chain ever deserve more appreciation than given~
FB wouldn't care less for another startup competition. There's no way their login reversal was by any means influenced by Lynx
This is the type of ar I want, I think it's superior to the other way in all the ways that matter, plus you can have VR
Finally something new. and very interesting. I dig the lens system. That headset fixes all the problems i had with "holographic" systems, in a very compact form-factor.
And the tracking latency is also impressive
Really excited to start developing some MR games for this headset! Looks great!
Imagine AR mobile games like Pokemon GO with this...whoa.
They actually have a demo a little like that: ruclips.net/video/xmdUygh6edU/видео.htmlm51s
The creator Stan and others in conversation spoke of this very same use case, and it looms only a matter of time ^^
This could be great for medical and engineering conferences!
Yay! I won't be tracked and data harvested. Many thanks to the epic guys behind this. :)
Using a DSP is great idea. I wish more devices used them.
I remember the Nokia 808 PureView used one for its high resolution camera that the SoC was absolutely not capable of handling. And when Nokia tried using quite a bit a more powerful SoC instead of a DSP, the performance was significantly worse.
All i could think about is "oh, thats why spiders have all those eyes - for AR."
I can imagine all those trigonometry real time calculation that's on their HUD when they build webs.
AR - Arachnid Reality
So exciting, loved seeing the explosive Kickstarter!
Anything Norm and VR is an immediate watch and like!
This didn't remind me of the Atari Lynx at all! ... But seriously, very, very awesome and excellent project! I'm really loving it!
I can’t wait to get my hands on this, I’m in the planning stages of a research project to pitch to my university that will use VR. Hopefully it comes out in time.
3:09 "they don't look like anything" I love the German dialogue 😂 like 'get to the point American!' 😂😂😭
Thanks, it wil help a lot in my research ❤❤❤
As long as it doesn't require a FB account I'm in.
The lens design is extremely clever.
I would like to have seen into the lens, i'm curious how seamless the overlap is of the 4 quadrants. folded light paths make sense tho, it works for telescopes. the small form factor is impressive and a focus on low latency is what's needed for AR.
Got to wait and see if mxrtv gets his hands on it
@@esmokebaby He already has. There’s a through the lens video on his channel
Thanks for this video! Norm, how would you compare the passthrough experience of the Lynx R1 to the ZED mini on the Oculus/Vive headsets? Or to other pass-through AR you've tried? Thoughts on occlusion?
Thank you so much man you have the world watching you and we're all backing you, keep pushing
Long range focus
Magnifying focus
Range finder
Infra red
Night vision
360° view
And then in a mando helmet 🔥
The ideal passthrough would have an adjustable IPD, and I think they could pull it off on this device - it would add to complexity and cost but it would also expand the appeal to a wider audience too. I get a headache if my VR IPD is off by more than a millimeter and I'm way up at ~69-70.
Mine is 72. That's why I traded my Lenovo explorer headset to the Samsung Odyssey. The maximum IPD on the Odyssey is 72
They had it in their first prototype. Together with eyetracking but decides to remove them to get a lower cost on the headset. Maybe on a future pro version.
$600 with this capability is a worthy competitor to the Quest 2 (despite being double the price of the consumer model), the passthrough experiments I've done with the Quest 2 kinda shows the current limitation of using Quest 2 as an AR device so price diff is justified. For professional users where an Oculus OFB device is $800, this is a great deal with more capability.
Though I do wonder if it is compatible with OVRInput... especially in relation to hand tracking. This would be a no brainer if developers can take software written with Oculus's API and it'll just work.
It is not designed for AR it was designed just so you can look around also behind the scenes tracking having passed through as your background is pretty impressive even though it is not colour
@@ANGEL_BOB_YT Yeah I thought my comment was kinda clear about that. Oculus just released the passthrough API to get developers ready for when their next headset with better cameras by letting us use passthrough as AR for now.
I don't see how it competes with Quest 2 without an eco system. The reason the Quest 2 is popular is it because it has actual games and software constantly being developed for it. What is the app store for the Lynx and who is making games and applications for it? it looks like a proof of concept and nothing more to me at this stage.
Off course Oculus own API wouldn't work. But OpenXR will work out out the box. Many devs including myself is switching to OpenXR for easier cross platform support. Many games available on Quest are also available on Pico store. It's the same chipset (XR2) in all 3 of these headsets. So don't see why you couldn't port your current game to this platform too.
But this first headset will not try to compete directly with the Quest. But it will be a first step to be able to do that. Same with Pico Neo 1 & 2.
@@jonassandstedt that's interesting to know, I didn't know a lot of the games were available for non Quest standalones. This headset won't be very good for VR though with the open headset and limited FOV, it's clearly intended for AR and I just wonder who will actually develop the kind of titles that would be appeal to consumers on it. I can see lots of business/sales/design type uses but for consumers I can't think of much you would do with this?
That looks very cool it’s amazing what you can make
something that is competitive with the quest finally
This was good hands-on video, thanks
I cannot wait to see the amazing things we are going to see in the near future with this technology. Imagine being able to practice operating on an complex procedure and being able to see and use. I predict the next technological advancement would be to able to feel/smell
I agree with being able to feel.. But smell is still far away. Smell is one of those complex things that's hard af to recreate artificially.
Great video as always Norm, I wish you would have had your standard ending sequence where you give your thoughts on the experience without the founder there.
I am very excited for this headset. I hope it doesn't lose steam. I want to support it but I think I will wait for the release, I just don't have the funds to sink in atm.
What a time we live in! I can't wait until AR tech get smaller enough fir daily wear like the smart watch!
Just tried it at AWE nov 2021. was people's choice winner at the show. really amazing @ $600. SO comfortable. Amazing (ultraleap) hand tracking. 90 deg! field of view. Right answer for content, appstore, privacy and so much more. it's a winner. #notahollowlens #lookbeforeyouleap
90 is considered lacking in higher end headsets, but makes up for it in other fields.
If you cross your eyes like a magic eye when they show the lens you can see the depth in action!!
Nice video, see if you can get a part 2, I'll like to hear from them more.
Norm is back! Keep the videos coming!
for the VR the hands is awesome ! ( edit : I thought the hand in wire frame where in vr … )
I'm sold, love my g2 but this seems 10x more fun to use.
its a shame this wasn't even more in depth, as Norman usually is with his fantastic interviews. i would have thought that the digital occlusion that is made possible with this passthrough implementation over a transparent display is something worth talking about.
I'm guessing because this is a prototype, they dont want to make a full-feature review of it
video see-through fov and multiple camera alignment looks great. SLAM looks great as well. is it use Qualcomm XR2 SLAM algorithm?
Overall, how does the user experience compare between the Lynx R1 and the Magic Leap One?
Lynx R-1 has nearly double the FOV. Also objects via pass through cameras are more solid, compared with magic leap and hololens
This would be nice for CAD
I know, right? Tony Stark makes it look so awesome!
I can't wait. I have a few "CAD" apps for my vive, but they all go either the Blender route (sculpting-focused), or the "kids' building blocks" route. I want IR tracked calipers/micrometers so I can replicate things.
wow, compact. I like having the extra electronics on the back, instead of all in the visor.
You bring up SteamVR.... but is that for sure the case? Is this translatable that way? As he was talking about the hardware environment, the programming, the options at the devs disposal, etc... all pitched as such that the programs for this would have to be written FOR THIS. Would this in fact translate directly to the existing VR ecosystems? Acting simply as a VR display? With the headset giving feedback to the PC in terms of controller or hand tracking, head position, spatial tracking, etc? Or is it expected that the apps would be running on the internal hardware, being developed for it in specific, etc? If it is indeed good to go with SteamVR, would you be able to pair normal controllers? Any controllers?
Very intriguing, I like how it is smaller which can be nice. How does it handle motion flow to minimalize motion sickness that can be caused by VR?
4:30-ish I see scrpy, so this headset is running some Android variant. Not surprising, given the XR2 processor, but intriguing to see that it's running with a Linux desktop. That makes me happy.
Super produit. Bravo les gars. Je suis étonné que les caméras soient à écartement fixe. C'est un algorithme qui corrige ? Ça reste naturel ?
Great product. Bravo guys. I'm surprise camera are not adjustable. Is software correcting this? Does it feel natural?
Will Lynx be the next AR/VR pioneer as ‘Oculus’ WAS?
... Yeah, no. Quest Pro might even beat this vaporware to market, and will absolutely NUKE IT FROM ORBIT in terms of specs & potential. Though yes, it'll cost a LOT more. (≈$1000-$1200 vs "$600")
I would have preferred more feedback about the quality of the 6DOF tracking / hand tracking
The controllers can be tracked outside the FOV of the tracking cameras due to how the FinchShift controllers work.
Otherwise the FOV of the tracking cameras are rather wide.
To avoid having content spread out between too many platforms, is the WMR/hololens ecosystem something anyone can make AR headsets for?
crossplay/crosswork with magic leap someday would also be cool.
They will support OpenXR. So then you can basically develop on AR application for all platforms.
Even if the resolution is not on par with the Reverb G2 I bought recently, the overall features and size is pretty impressive. I am curious about what the perceived PPI is when you have the four reflected/stacked images on one eye, at the very least it sounds to me like it could compensate for screen door effect?
What f stop is the pass through camera lens? It looks like it is is shooting with everything focus. How was the experience of your entire field of view being in focus all the time rather than having natural depth of field?
i know its partially because this is a case-specific ar/mixed reality set, but this stuff is getting smaller really fast
So their camera placement was 64mm IPD, that implies they actually didn't do the real time 3D reconstruction from the video feed as Meta did with Quest?
Interesting! I have an Oculus 2 and I love that! Gonna have to make a note to check this out.
First: I'm very impressed. But two points of criticism: only 90 deg field of view, thats to less for VR compared with actual headsets, and the bracket that pinches your head. A cap like support would do it better for me.
Since the distance between the cameras is fixed, will depth perception be a problem if used by a person with a different (or significantly different) interocular distance while performing some task that requires reliable depth perception, such as when riding a real bicycle or when playing real (not virtual) ping pong? Also, thinking about ping pong, are the 3D sensors and optical processing accurate and fast enough to add augmented reality arcs to a ping pong ball in flight to show the predicted future table landing point and bounce in real time?
Is that headset only useable as a standalone, or can I use it with my pc?
It is built to link with SteamVR either by cable or wirelessly
@@mjgrant298 thanks, I'll definitely look into it when it comes out then!
This will revolutionize all education models. Why do I have to leave my little town to go to Uni when I can go to an international virtual university.
Impressive prototype!
"Fuuuutuuureeeee" ~ Squidward tentacles.
What about Unreal developers? Can we use the Unreal Engine to develop content for this headset?
All they need to do is make the form look cool to wear in public. It’s sales would be much higher with a different design. Make it retro and hip.
Why xan't I be able to download my optical prescription glasses right to the headset? At least the prescription plus any other optical filters you may require to "enhance" the AR world.
direct input access, you dont have to have a translation layer, the software you provide
your goggles play movies, I hope, standalone
Wow that was really cool
Wow 'pass through' cameras. We are truly living in Tomorrow's World
😂
Hello a question. Is it possible to take the image of a night vision camera and somehow connect it to the ar glasses. Then you have a new kind of night vision device. is that possible?
You can add cameras if you have the drivers, it has USB C port, wifi and bluetooth for external devices and pheripherals.
The eye cameras being fixed at 64mm means freaks like me with 72mm IPD is going to have everything look huge through this headset
72mm IPD squad, assemble!
And yes, I was thinking the same...
I'm so tired of this "fixed at the average distance" trend.
I haven't been able to check out the Index, but my Vive is still the only VR headset that I've tried that straight up doesn't give me headaches...
@@JanTuts They're a kickstarter at an astonishing price, do you think they manage that by factoring in every possible expensive use-cases?
I want to see it used with chromakey compositing.
Yes! I believe chroma key compositing to cropped areas needs to be built into the headset OS or into the PCVR streaming app for us to be able to use it for what we want.
Does this device works independently, or does it have to be connected to a computer?
It can do both.
What is the IPD adjustment range? l couldn't find it on the website. My eyes are really far apart...
I do find some of this big gimmicky I'm a bit old-fashioned but futuristic at the same time I like the idea of having a VR headset that gives me two monitors so I can do all the normal stuff but on floating monitors I am not dissing VR I like VR in the way of gaming but I like to see some traditional software for other stuff like working I will always have to work on normal monitors or things like animation and stuff I got suspicions this is what Oculus next headset is going to be I don't think it be for gaming I think it for productivity The Oculus quest 2 is going nowhere yet
I may be a bit old fashioned. But I really find it hard to ready when people don't use punctuations.
But no, unfortunately this headset is still a bit to low res to be able to replace your monitor for text based work. You can make the fonts a bit larger. But it's still not that comfy to read. But there is other much more hi-res VR headsets already on the market for that use-case.
But this is not a VR headset, it's a MR headset. Big difference in use-cases.
(Sorry for sounding like a douche 😂)
When used only for VR, how does the Lynx R1 compare with the Oculus Quest 2?
Will it have a large app library on the launch date?
Doubt it but they are on the same chipset as the quest and are partnered with sidequest. Should give them a chance to build one
@@jasonhemphill6980 Do you know if the FOV and resolution are comparable in VR mode? Could I dump my Quest 2 and switch to this?
@@williamcousert it appears to be somewhat comparable. I think it's a bit lower in fov and resolution but that gets a little weird with the interlacing on the render pipeline and open facial interface. Would a lower fov bother you if you can see more of the outside world? That kind of stuff.
@@williamcousert I think in a lot of ways it's a side grade instead of a true upgrade
The main appstore for the Lynx r-1 will be the Sidequest, but any appstore that has support for ARM chipset games example itch.io.
This thing replaces glasses and gives you zoom vision
Going to have to lean towards Oculus personally, but good luck with this.
This is cool but i want cambria, wait, save up, get more
1600x1600 display is such a massive deal breaker for this headset
Agreed. It's too low.
Meta Cambria will be 2160 x 2160 per eye..... Massive leap ahead.
But, this is $600, cambria is likely around $1,199.
Quest 3 will probably do it for $400 late 2023 though, but at least this will have a whole year on the market before then with little to no competition.
Hands UP
What’s the difference between the Lynx and Microsoft’s Hololens
It needs to be more aesthetic of they want to reach a bigger market
I can write I am lord Voldemort in the air now
Mark will buy that
VR has been at such a stand still since the index and half life alyx.
The tech has been brewing in the background.
High quality pass-through AR, pancake lenses with micro oled, eye tracking.....All heading to market now.
PSVR2 also on the horizon, which will blast the industry forward.
Headsets like this, meganex, cambria, PSVR2, all kickstarting the next wave of the tech this year. Next year, Quest 3 hits. Valve will also be releasing their next headset. And there will be new versions of others like next gen Windows MR. So, we are now entering the next stage of VR.
This next gen of VR is going to bring the tech forward to a place where millions more will become interested. 10s of millions will flood into VR with PSVR2, Quest 3, cambria 1 & 2, and valves next gen (potentially standalone/pc hybrid) headset. And that will become a snowball effect that won't slow down, it'll speed up.
Think of the curve of the VR industry as exponential. Starts slow, but slowly increases. Eventually this next gen hits, and the curve of growth rapidly gets steeper and steeper. That's what is about to happen.
Unfortunatley, since Quest 1, Meta chose to wind down the PC VR side of things, which didn't help. But good thing they see it as part of the future with a hybrid standlon/pc system, so I'm glad. Valve also has slowed on their side, but again, have been working on the next headset at least, and have voiced their dedication and plans for VR, so they have just been slow.
Due to these innovations in VR tech not being ready over the last few years, and Meta not pushing the high end on PC, things slowed, but now we're gearing up for next gen VR starting this year, and it's about to get wild.
This next generation is going to see VR absolutely explode, in terms of user base, and technology.
"wow", said in sincere surprise. 06:35
Compact, lightweight, comfortable, open source, smooth performance......... perfect for cosplaying?
sadly I'm forced to use pimax hmds with my massive 74 ipd lol
i can also use the quest 1 but they forsook me with the 2
Interesting.
4d like
In a few years we will have a view of a fly.
4k view, slow mo
Imagine the alien we "saw" with big eyes are maybe a type of technology.
They use big drones too haha
I like that small companies still can exist in a field dominated by trillonnaires.
THE FUTURE
I would like to see a VR computer literally just a computer but you need a headset so you can have multiple screens nothing else no gaming nothing Only 2D game because it is a computer to USB ports for mouse and keyboard that would be really good you can see it up on your bed and use there massive monitors just like you can on the quest in the multi-window mode
I would like to see a headset or a Google glass type project you can use outside so you can see your phone I don't care about all this overlaying stuff I just want to see what I see everyday but in a futuristic way
Huh?
@@IanSmithKSP well it got five likes