The NES version is easily the best one,since it plays,looks and sounds the closet to the arcade original(despite missing the cutscenes and cement factory level).It helps that Nintendo actually made it instead of farming it out to some crap developer.
The older the computer, the less powerful the computer is. Look at the Apple II. Watch when Mario climbs a ladder. See how Mario and the ladder sort of merge? That's because Apple didn't have sprites and had to draw everything by hand. On top of that, they remove some drawing steps to get more speed (you mask off the parts of Mario and the ladder they they have bits in common and then restore the ladder during the next draw). The version on the Atari 800 did the same thing. Mario is fine because he's a sprite but the barrel had to be draw at run time and they left the same steps out for speed. So yes, the NES beat the others. Now try it against the Atari 7800.
The reality is the NES port is the best. But....the Colecovision port will always be the one near and dear to my heart for sentimental reasons. As a 10 year old in 1982 it was THE reason to bug your parents to buy you a Colecovision.
The C64 versions are the best they contain all levels and the cut scenes, why nintendo was lazy with the nes version is beyond me,trough they finally rectified it somewhat in 2010 with the complete edition of the nes version of donkeykong by adding the missing pie factory level into it for the LIMITED SPECIAL EDITION WII systems in europe,but i rather wanted to see that they had released it for the famicom eventrough it would,ve been 27 years too late!!!
Many PC games from that era had an issue where the game's speed was dependent on the speed of the computer it was being run on. That's actually why many 90s computers had a "turbo" button, so the CPU could be slowed down to make programs designed for the Intel 8086 not run ultra fast.
Hands down, my favorite version of Donkey Kong is.... Nintendo Entertainment System. It's the version I grew up playing so I spent much of my life only knowing that version. I'm surprised the Game Boy version wasn't included here. It has the same 4 levels but then the game extends even further.
The NES version is missing the cement factory level, supposedly because Nintendo couldn't afford a large enough cartridge for it that early in the NES's life. That said, the Colecovision version has all four levels and was on older hardware, so I have to think they didn't try very hard. The Game Boy version is _spectacular_, but I hesitate to call it a port, honestly. The first four levels are there, but Mario has numerous tricks he can't do in the arcade original (like being able to toss the hammer around), and the controls feel very different. It's an total reimagining of the original.
Beacause it uses CGA graphics, which on RGBI, look terrible. On composite, it can use the full 16-color palette but it halves the horizontal resolution,
Run it on the correct hardware (composite CGA monitor) at the correct speed and the DOS version is very close to the Apple II version, with slightly more detailed graphics and slightly fewer colors (though what it has are considerably less eye-searing than the magenta/blue combo you see here). It's better, IMO, than the Atari 2600 version, and more complete than the NES version, but inferior to the Colecovision and both C64 versions.
It's because the earliest PC video cards defaulted to a palette of pink, cyan, white and black, and programmers didn't know/bother to switch another one.
Let's see. Atari 2600 - Quite faithful, despite the huge limitations this old console offered. Shame there is no music though. Intellivision - The walking sound reminds me of an accordion. Okay but not impressive. ColecoVision - Really good port, if not for the fact that the level is mirrored. NES - As a matter of fact, this port is graphically and sound-wise one of the best and most nostalgic ones, but they could have done a much more accurate version, the NES could handle that. Commodore 64 (Atarisoft) - Very accurate one, but DK looks sad and it plays a little slow. Commodore 64 (Ocean) - Quite okay port, but the choppy graphics and sound could've been a little better. DOS - This one is creepy af. I can't blame though, the DOS is not the best choice to port games like this on it. Apple II - Port of the DOS port. DK doesn't look as scary but it's still not too impressive. Commodore VIC-20 - Pretty average. The sound is nice and Mario runs quite quickly. If not for the pixelated graphics then it's okay. Texas TI-99 - Another good port, looks really accurate, if not for the sound. Atari 8-bit Computers - DK looks even sadder here. A pretty nice port if not for the mirrored level design. Amstrad CPC - Pretty scary and loud sound chip on this one, top notch in accuracy though. ZX Spectrum - Based on the MSX port. The Speccy is also not the best console both graphic/sound-wise. Atari 7800 - The music is offkey and the walking sound is creepy. Other than that, nice NES port. Kana Kong - Nice hack you got there. The MSX port didn't make the cut - not the most impressive work for the MSX. The graphics are awkward. The Amiga port which you also missed is quite good, both aesthetically and sound-wise. And it features an additional level!
"mom can we go to the arcade to play donkey kong." "We have donkey kong at home." *Donkey Kong at home* : 0:02 Also, you did not emulate the Dos version too well, you ran it too fast.
I've notice that people always blame the Super Mario Bros. movie and the CD-I games for making Nintendo overprotective of their IPs,when these awful Donkey Kong ports would've easily convinced them not to let other developers use their characters.
These weren't terrible ports by any stretch. You have to remember the context: you simply couldn't get arcade-perfect ports on late 1970s/early 1980s hardware. The Atari 2600, Intellivision, and Colecovision ports were _amazing_ for the time, and everyone treated them as such. Heck, even the NES version had to make sacrifices to get the game ported: it was pretty authentic in terms of graphics and sound, but it omits a whole quarter of the game entirely. There were some legitimately terrible arcade ports in that era (the Atari 2600 Pac-Man is rightly remembered as godawful), but officially licensed Nintendo ports tended to be the cream of the crop. Nobody in their right mind would have been disappointed with any of these DK ports in the early 1980s.
Sean Daugherty The Intellivision and 2600 were made graphically inferior on purpose to make the Colecovision versions look better, however, they still played well. The NES port was also good, but it took a Wii version to get Arcade perfect levels and content
At the time, the Atari 2600 version was considered awesome. It cant be expressed just how exciting it was to play an arcade game at home. Just like people that grew up after the 80's wont understand how also exciting it was to got to a store and get an actual movie to watch at home.
1. Pajamas Mario vs Gingerbread Man and his army of cookies 2. Fix-it Felix saves Knuckles from Abominable Frog Man 3. Mario passes a trial of high school jock D.K. who throws basketballs into him, to get a date with high school queen 4. Cult arcade classic ported to one of the best video game consoles ever 5. Mario visits Underwater Kingdom to fight Sea Monkey 6. Underwater Kingdom Part 2 but now it's a battle of life and death against the villain and his melon stash 7. Speedo Noodlehands vs Beastur from My Pet Monster cartoon 8. Mario thinks about his career choice while fighting Donkey Kong who's already in his 50s
So the Atari 2600 DK looks more like what Morph would look like if he was high on drugs. Also, I had no idea until now that the theme tune for Donkey Kong Country on the SNES was effectively a remix of the NES DK title screen music. You really do learn something new every day.
+Jinzo Clash Back in 1982, Colecovision seemed to be a great port. But today, the Famicom port from 1983 looks SO MUCH BETTER!!! Today I have to say: 3 perfect stages are better than 4 mediocre stages. Of course, in 1983 I never heard about Famicom. When NES came out here in germany in 1985, I was in a complete different universe filled up with Atari ST and Amiga.
In Japan NES version was launched in 1983 but in North America it wasn't until 1985 so back then the most accurate ports are from either the ColecoVision or the Coleco Adam
In the 2600 version the barrels look like chocolate chip cookies, in the Intellivision version, DK looks like a goomba with a toothy grin, and in the DOS version, DK looks like a cross between a skeleton and a devil
The DOS version was very disturbing....
Eisen Heinrich mario did naruto's run in that one
cause this is CGA
Yes, yes it is
You thought the DOS version was bad? Look at the one on ZX Spectrum!
He looks more like Lotso from Toy Story 3.
7:19 that moment when Mario became Sonic
*_GOTTA GO FAST_*
Jumpman was hauling ASS in the DOS version. XD
Wait is mario even lossing weight
I think the DOS version didn't get the point.
When Mario stopped using shrooms and started using speed
I love how 2600 Donkey Kong has those video game sounds you hear in the background of cartoons.
that's where stock footage people got those sounds from
so true
Traphouse Luffy apple 2 has granddad as Mario
Pac Man on Atari 2600 has alot of sounds used in tv as well.
Cartoons like adventure time?
The DOS version is nightmare inducing and the Apple II version makes Mario look so depressed lol.
they also start "grinding" your ears.
THE AUDIO IS SO FREAKING TERRIBLE!!!
ikr
Well apple II was from 1977 and dos is from faken 1983
@@Woomiasty no ms dos is from 1981
lol he does look depressed xD
7:18
HE HAS NO SOUL
HE HAS NO GRACE
THIS KONG COMES FROM
A FORSAKEN PLACE!
It’s A Yeti!!!! 😨😨😨
Lets Go Repeat It
HE HAS NO SOUL
HE HAS NO GRACE
THIS KONG COMES FROM
A FORSAKEN PLACE!
7:18
HE HAS NO SOUL
HE HAS NO GRACE
THIS KONG COMES FROM
A FORSAKEN PLACE!
Colecovision was so ahead of its time. It was like having all the arcade games at home.
I agree with you
7:19 *okay guys... who gave mario energy drinks* 🤣🤣🤣
His arms are so uncomfortably long
why is donkey kong a pink boogeyman in the dos version
cga video mode
I played the nes version on my ds
Because it was released when CGA was the norm. CGA only a limit of four colors on a screen at once. YUP a whole FOUR colors
MercuryPenny Graphic limitations
Pink dong
The NES version is easily the best one,since it plays,looks and sounds the closet to the arcade original(despite missing the cutscenes and cement factory level).It helps that Nintendo actually made it instead of farming it out to some crap developer.
Nathan Walker wii has all levels
@@yourmother__ That's a rerelease of the arcade version.
The older the computer, the less powerful the computer is. Look at the Apple II. Watch when Mario climbs a ladder. See how Mario and the ladder sort of merge? That's because Apple didn't have sprites and had to draw everything by hand. On top of that, they remove some drawing steps to get more speed (you mask off the parts of Mario and the ladder they they have bits in common and then restore the ladder during the next draw). The version on the Atari 800 did the same thing. Mario is fine because he's a sprite but the barrel had to be draw at run time and they left the same steps out for speed. So yes, the NES beat the others. Now try it against the Atari 7800.
@@cobaltis No its the NES version with some updates i know this because i have it on my Wii
Holy SHIT he flies in DOS.
probably because it's cpu timed so it's going to run crazy fast on modern hardware unless you simulate a limited cpu
Slow down, Super Mario!
The Intellivision box art, LOL.
Dashing Mario!
And the actual game
Its so random okay
What do you expect from a television network?
donkey kong is on drugs
The reality is the NES port is the best. But....the Colecovision port will always be the one near and dear to my heart for sentimental reasons. As a 10 year old in 1982 it was THE reason to bug your parents to buy you a Colecovision.
dick
The NES port is missing one of the four levels, which makes it inferior to the Colecovision port, even if it does look and sound better.
Sean Daugherty The definitive version for me (although not in this video) is Donkey Kong '94 for the GB.
Sean Daugherty CV port had only 3 screens as well.....
The C64 versions are the best they contain all levels and the cut scenes, why nintendo was lazy with the nes version is beyond me,trough they finally rectified it somewhat in 2010 with the complete edition of the nes version of donkeykong by adding the missing pie factory level into it for the LIMITED SPECIAL EDITION WII systems in europe,but i rather wanted to see that they had released it for the famicom eventrough it would,ve been 27 years too late!!!
there should be a creepypasta on dos donkey kong
Stop spamming your comment
+DoomGuy Pictures wait... what..? I could have sworn I only posted once
Edward Chang maybe a glitch
DoomGuy Pictures hopefully
Yeah it only uses CGA graphics which look bad.
Jesus Christ, Why does DOS Mario have noodle arms? And DK doesn't even look like an ape.
Yeah he’s just a pink demon
He freaking gave me nightmares dude
And Mario's like:
GOTTA GO FAST!!!
The NES version is clearly the superior port. Coleco comes 2nd.
The nes version is only Superior in grapics
The coleco version has all the levels from the arcade
Well. The arcade too
The NES porf is the origin for Smash's Hammer music.
PurpleTeam Pyrostrike it also has the best audio
@@foco5657, the arcade on is not a port, you idiot.
"HOW HIGH CAN YOU GET?"
err... depends on how much weed you have
Seaweed
ahh yes smg4
I love how his avatar is just:
. __ .
*S M O K E W E E D E V E R Y D A Y*
@@TheMissCherryRose . . .
ruclips.net/video/K8E_zMLCRNg/видео.html
The DOS version is definitely early footage of Sonic the Hedgehog.
As you can see, they changed the game heavily before the full release...
lol, no. the DOS version is really slow, so slow that the vid is in x2 speed :)
Many PC games from that era had an issue where the game's speed was dependent on the speed of the computer it was being run on. That's actually why many 90s computers had a "turbo" button, so the CPU could be slowed down to make programs designed for the Intel 8086 not run ultra fast.
Hands down, my favorite version of Donkey Kong is....
Nintendo Entertainment System.
It's the version I grew up playing so I spent much of my life only knowing that version.
I'm surprised the Game Boy version wasn't included here.
It has the same 4 levels but then the game extends even further.
Mine too
Erik Berry
Nicksolo85 because its the oringal from the arcade on the nes
arcade version, bitch
The NES version is missing the cement factory level, supposedly because Nintendo couldn't afford a large enough cartridge for it that early in the NES's life. That said, the Colecovision version has all four levels and was on older hardware, so I have to think they didn't try very hard. The Game Boy version is _spectacular_, but I hesitate to call it a port, honestly. The first four levels are there, but Mario has numerous tricks he can't do in the arcade original (like being able to toss the hammer around), and the controls feel very different. It's an total reimagining of the original.
The DOS version is absolutely atrocious.
HinataChan30 Super Sanic Mario
@@buiscuitmajor445 .
DOS version looks like someones nightmare
Beacause it uses CGA graphics, which on RGBI, look terrible. On composite, it can use the full 16-color palette but it halves the horizontal resolution,
Mariann Mariann It doesn’t look much better with Composite, trust me.
NES and C64 looks the best. Atari 2600 and Coleco versions seems good. I think i'm gonna have a nightmare after looking the DOS version...
Run it on the correct hardware (composite CGA monitor) at the correct speed and the DOS version is very close to the Apple II version, with slightly more detailed graphics and slightly fewer colors (though what it has are considerably less eye-searing than the magenta/blue combo you see here). It's better, IMO, than the Atari 2600 version, and more complete than the NES version, but inferior to the Colecovision and both C64 versions.
C64 one is a bit slower than other ports. It looks visually good and it even replicas the cut scene in the arcade but it is too slow.
Is that the Atarisoft or Ocean version? Or both?
Sean Daugherty It is the Atarisoft ver. which is slower
In my opinion, the Ocean ver. have more representation than the Atarisoft ver.
The DOS Is Weird Like DK Looks Pink
It's because the earliest PC video cards defaulted to a palette of pink, cyan, white and black, and programmers didn't know/bother to switch another one.
the song is weird too
Why Do People Still Talk Like This.
@@jahhz5 Don't really know. It really looks like we're flexing our knowledge of English to other people.
saw grand dad in the thumbnail
8:13
The DOS version suffered from CPU dependent time control.
Vrrrrroooooom!.... ; )
7:50 why it look like Mario is doing the Naruto run XD
0:03 I finally know where the old video game sound effects are from.
5:50 , That Intro is lit and beautiful
Let's see.
Atari 2600 - Quite faithful, despite the huge limitations this old console offered. Shame there is no music though.
Intellivision - The walking sound reminds me of an accordion. Okay but not impressive.
ColecoVision - Really good port, if not for the fact that the level is mirrored.
NES - As a matter of fact, this port is graphically and sound-wise one of the best and most nostalgic ones, but they could have done a much more accurate version, the NES could handle that.
Commodore 64 (Atarisoft) - Very accurate one, but DK looks sad and it plays a little slow.
Commodore 64 (Ocean) - Quite okay port, but the choppy graphics and sound could've been a little better.
DOS - This one is creepy af. I can't blame though, the DOS is not the best choice to port games like this on it.
Apple II - Port of the DOS port. DK doesn't look as scary but it's still not too impressive.
Commodore VIC-20 - Pretty average. The sound is nice and Mario runs quite quickly. If not for the pixelated graphics then it's okay.
Texas TI-99 - Another good port, looks really accurate, if not for the sound.
Atari 8-bit Computers - DK looks even sadder here. A pretty nice port if not for the mirrored level design.
Amstrad CPC - Pretty scary and loud sound chip on this one, top notch in accuracy though.
ZX Spectrum - Based on the MSX port. The Speccy is also not the best console both graphic/sound-wise.
Atari 7800 - The music is offkey and the walking sound is creepy. Other than that, nice NES port.
Kana Kong - Nice hack you got there.
The MSX port didn't make the cut - not the most impressive work for the MSX. The graphics are awkward.
The Amiga port which you also missed is quite good, both aesthetically and sound-wise. And it features an additional level!
"mom can we go to the arcade to play donkey kong."
"We have donkey kong at home."
*Donkey Kong at home* : 0:02
Also, you did not emulate the Dos version too well, you ran it too fast.
JBadAss98Gameing
Mobile Game Ads: 3:14
The Actual Game: 0:51
That’s literally donkey Kong at home wdym
👌😂👌
@@Fullsonicsped12 that it is not as good as the original
mom I want donkey kong we had donkey kong at home donkey kong at home
I love this picture 0:44
Donkey Kong looks like a werebeast, and Mario looks like Burt Reynolds.
7:16 DOS company presents:
Creppy version Donkey Kong.
I've notice that people always blame the Super Mario Bros. movie and the CD-I games for making Nintendo overprotective of their IPs,when these awful Donkey Kong ports would've easily convinced them not to let other developers use their characters.
Nathan Walker good point but I would say it’s probably just combination if all of them
These weren't terrible ports by any stretch. You have to remember the context: you simply couldn't get arcade-perfect ports on late 1970s/early 1980s hardware. The Atari 2600, Intellivision, and Colecovision ports were _amazing_ for the time, and everyone treated them as such. Heck, even the NES version had to make sacrifices to get the game ported: it was pretty authentic in terms of graphics and sound, but it omits a whole quarter of the game entirely.
There were some legitimately terrible arcade ports in that era (the Atari 2600 Pac-Man is rightly remembered as godawful), but officially licensed Nintendo ports tended to be the cream of the crop. Nobody in their right mind would have been disappointed with any of these DK ports in the early 1980s.
Sean Daugherty The Intellivision and 2600 were made graphically inferior on purpose to make the Colecovision versions look better, however, they still played well. The NES port was also good, but it took a Wii version to get Arcade perfect levels and content
At the time, the Atari 2600 version was considered awesome. It cant be expressed just how exciting it was to play an arcade game at home. Just like people that grew up after the 80's wont understand how also exciting it was to got to a store and get an actual movie to watch at home.
1. Pajamas Mario vs Gingerbread Man and his army of cookies
2. Fix-it Felix saves Knuckles from Abominable Frog Man
3. Mario passes a trial of high school jock D.K. who throws basketballs into him, to get a date with high school queen
4. Cult arcade classic ported to one of the best video game consoles ever
5. Mario visits Underwater Kingdom to fight Sea Monkey
6. Underwater Kingdom Part 2 but now it's a battle of life and death against the villain and his melon stash
7. Speedo Noodlehands vs Beastur from My Pet Monster cartoon
8. Mario thinks about his career choice while fighting Donkey Kong who's already in his 50s
Great comparison video, thanks! The Coleco Vision version was great, along with the NES version many years later.
The DOS version Mario looks like Papa Smurf!
Penfold8 you mean jumpman.
Sergio FLS later releases call him Mario so...
The DOS DK (STUPID GORILLA IS DONKEY KONG) obviously gave me nightmares last night and made me stay up till 3AM (scary and spooky hour)
7:17 How *high* can you get? OHHH I GET IT YOU GUYS ARE SO CLEVER
its a joke about weed
haha your so funny
i know right
Atari donkey kong is my spirit animal
So the Atari 2600 DK looks more like what Morph would look like if he was high on drugs.
Also, I had no idea until now that the theme tune for Donkey Kong Country on the SNES was effectively a remix of the NES DK title screen music. You really do learn something new every day.
HOW HIGH CAN YOU GET ?
***** I prefer my interpretation, but thanks for playing.
25m
Morph? Like from X-Men? Or... .I really don't know what else you could be referring to.
The classic tune begins with Cranky, then the tune becomes more "modern" (in their time anyways) when Donkey Kong appeared on the screen.
Colecovision seemed to be the most right. I was so OFFENDED when it finally came out on NES, but was missing levels from the arcade.
+Jinzo Clash Back in 1982, Colecovision seemed to be a great port. But today, the Famicom port from 1983 looks SO MUCH BETTER!!! Today I have to say: 3 perfect stages are better than 4 mediocre stages. Of course, in 1983 I never heard about Famicom. When NES came out here in germany in 1985, I was in a complete different universe filled up with Atari ST and Amiga.
7:20 that's not Mario that's sonic
smg 5 lol
yup
SmgM
(0:51) WHY THE HECK IS DONKEY KONG GREEN?!?!?
Also... Bada, bada! Bada, bada! Bada, bada!
Super Mining Bro *DAAA DAA DAAAA*
@GUSTAVO666BR Error1010010101010 it looks like how a snowman would smile
Bruh did you forgot that is intellivision
@@meiosom7644 he's only joking
8:10
The original G R A N D D A D
FLEENSTONES?
you are right
that commodore 64 intro is pretty intimidating.
(5:49) Atleast the music is good! (2 seconds later, when the gameplay actually started...) Uhhhh, sort of. If you can even, call, this music.....
8:17 Mario you feeling ok?
Damn, looking at that intellivision box art, mario and donkey kong have come a long way
4:51
1103!
-Pauline, 1983
the Dos one is like donkey Kong on the apple 2
egz
+DAT GAMING GUY The DOS version was CGA (4 color). Just one step better than monochrome. VGA was far more advanced.
Honestly, including Arcade, NES Coleco and the two versions for Commodore 64 are the best in this video
As a kid I remember being blown away by the Coleco version but I never understood why it had to be reversed.
7:20 when you can't play donkey kong and you get nightmares of it
I lost it at the DOS version.
The first one is pretty much the sound effect almost every cartoon it uses for video games
5:01 Pauline isn't actually saying "Help". I think it's numbers.
1103
7:21 when mario/jump man gotta go fast on halloween
No one :
Intellivision marios walking sound : BOBY BOBY
Lol
The DOS one is that Mario Is Basically Sonic While Running And DK Is A Nightmare
1 1 0 3 !
Yeah, like, what is the meaning of that?
Q Toons! This Means Help!
0:45 Dat look terrifying and (2) why did we need to see that
Colecovision and NES had better DKs
yep
5:50 that actually sounds pretty cool
Why do the Atari barrels look like cookies?
My favorite is the one where they somehow thought Mario was Thor.
I remember playing the C-64 version. It was PAINFULLY slooooow! SMH
Same with me
The melody on the Apple II made me laugh harder than I should have.
Dos is creepy as he'll
Especially with RGBI
He'll what? What will he do?!?!
0:45 Wow, this is official artwork of mario and donkey kong
And Pauline
4:56 What did Pauline mean for 1103?
Maybe binary code :v
I think she was just saying gibberish or Greek stuff 🤣
0:53 I never knew walking sounds like that...
The arcade and the NES versions are the only ones I'm sticking to. The other ones are crap.
GameBot 2000 how about ColecoVision? It looks and sounds nice too. The graphics are near arcade-perfect, something you'll rarely see back in 1982.
Dava Arvarabi Yeah, they tried their best.
I will say the Atari 2600 version played nicely, back in the 80s. Didn't look like much, but the gameplay was fun.
I go with the 2600 dk
My dad played this game but on DOS, but he scared the hell out of him.
0:16 are those cookies
maybe
7:20 WHAT THE FLICK IS DONKEY KONG im going to have nightmares for weeks
DOS donkey kong is pinkie Kong and Mario is probably racing sonic and if he dies he dies in sanik speed
In Japan NES version was launched in 1983 but in North America it wasn't until 1985 so back then the most accurate ports are from either the ColecoVision or the Coleco Adam
Apple 2 Sounds Like "Beep!"
PIGGY!
Bip bop bip
Annoying sounds: BEEP BEEP BEEP BEEP BEEP… I’M THE ROADRUNNERRRRRR! 😂🤣
In the 2600 version the barrels look like chocolate chip cookies, in the Intellivision version, DK looks like a goomba with a toothy grin, and in the DOS version, DK looks like a cross between a skeleton and a devil
Dream: 3:15
Nightmare: 7:16
7:33 OMG LOOK AT DK'S FACE
Okay... Apple II is better than DOS...
1: NES
2: Colecovision
3: Commodore 64 (1986)
I honestly truly thank this video for getting me into researching different arcade ports and retro gaming in general!
6:03 dk got sunburnt
and so did mario
Mario is holding Thor's hammer in the Intellevision box art.
7:20 GOTTA GO FAST!
😁😀😁 like sonic the hedgehog
Commodore Pauline (Ocean): "HELP"
Commodore Pauline (AtariSoft): "1103"
The DOS looks like an anime, hes saving the princess from a monster and he looks like hes anime running
Kill me
8:16 Oh、so that’s where the inspiration for Skinny Mario came from。
Commodore was light years ahead of Apple at the time in sound and graphics.
Was ahead of everything for like 6 years it couldn't be beaten (unless you think the NES was better)
Nes is better in graphics And C64 in sound
3:27 is where the boombox would come into play.
6:04 mad cyclops or what?
Why is Mario a fat piece of steak at 0:24 when I can go to a steak house
The dos version is weird
More like creepy
Having grown up on the Commodore 64, that brings back memories.
Nes: Good
Dos version: *DaNk-Ey KoNgA*
7:17
"how high can you get?"
is what they said before designing this game
100% of the comments : DOS
Kid: mom can we get Donkey Kong on NES?
Mom: we have Donkey Kong on NES at home
Donkey Kong on NES at home: 7:18
NES version is great!!!
Yep, Nintendo KNEW to treat their franchise with respect
The NES version is just like the Arcade version. I'm saying the NES version wins.
Other than missing a whole level. It looks great, but the Colecovision version plays just as well and actually contains the entire game.
0:00 Atari 2600
0:43 Intellivision
2:08 ColecoVision
3:12 Nes
4:28 Commodore 64 (AtariSoft,1983)
5:45 Commodore 64(Ocean,1986)
7:14 DOS
8:06 Apple II