I'm late to this and just beat the game over the weekend, but I also only disliked this level. I think the duck may have been updated/patched since then though because the bubbles worked fine for me and I just died to the rocket guy until I realized I could in fact throw the duck and hit him from a distance or just run past him.
@@BatDad-qu4foidk if this is a thing. I noticed if you chuck the duck the missiles stop locking on to you which makes it a tad easier. I found it easier when they’re about halfway towards me
@@manthekingBasically as soon as I make my jump over the last fire barrier, I threw the duck at the frog, basically before he could even launch the rockets at me. You can hit him from farther away than most people realize.
I've never broken my controllers from rage, but that one square level almost made me do it. I spent about 2 hours on that one level, and i just ended up skipping it for now. I rescued 260 bots at this point, and i eventually have to go back to it.
The trick is to _not jump_ at all when you use the duck. Just have it spray in front of you and walk over the path it creates. This worked very consistently for me.
All the challenge levels are challenging . . . Go figure. The level you're having issues with, throw the duck at the frog. Avoid the tar, it'll slow you down.
My 6 year old has beaten everything but the post boss final level in 2 weeks. 100% skill issue. Also complaining about challenges in challenge levels is whack af
@@ArcaneV_VTHe’s not complaining about the challenges though, he’s pointing out moments where information is withheld, inconsistent, or otherwise unfair for the player to make use of. “Jump blind and hope you got it right” isn’t a challenge, it’s annoying.
The duck level was probably the only one in the game that I felt had some serious flaws. Felt almost impossible to find a repeatable tactic to make it through that lava section because of the amount of tiny variables that can throw you off
Dude. You’re spot on. I was so blindingly frustrated as to why the stupid thing was never consistent. So many counter intuitive pieces of information that are unreasonable in some ways. The hit boxes felt a bit inconsistent as well. I adore this game. But man. I was fuming pretty heavily when I was doing the challenge levels.
@MostestMuscles it's funny you say that cuz I think the perfect run in galaxy 2 and champions road in 3d world is far harder than anything else in this game. Even the big final challenge level in astro only took me 15 minutes....tho I am a 3d platformer speedrunner (including Astro now lmao)
Mario, Crash, Sackboy, Rayman, Sonic, name one iconic platformer that doesn't have a kind of enemy that shoots missiles then you just need to run past it to make it explode in the ground.
Skill issue for sure. The trick to beating the challenge bonus levels is not get frustrated and learn from every mistake you make. You will beat it eventually. I beat all the hardest challenges, found every bot, and 100% platinum the game in only 3 to 4 days. It was fun. Really enjoyed this game from start to finish. Never got bored once.
Yep. I'd get slightly frustrated when I first came against an obstacle I didn't realize was there (due to camera or whatever)... but then the next time I'd run through the challenge, I'd remember the obstacle is there & try something to get around/over it... it's about creating muscle memory && then defeating it
Throw the duck. I had the same issues, and then I realized you can kill the rocket toad and the slimes with the obscenely fast fire behind you, before they can ever hit you.
100% disagree. You have full control of camera angles at all times. How does anyone play the game and not know that? The frog shooter is not a bad design and can be beating in many ways.
@Smile_2021_pls I hear you. Against what another reviewer said about the levels pacing, Astro's level design in all three of his outings are built brilliantly if you keep moving forward. I loved this game and its platforming challenges.
To be fair, the cool down and solidify lava mechanic turned your controller into a fire hose in Astro's first outing. The duck is a nice substitute in this 3rd outing.
I had to do the sadistic Splashing Sprint across three different days. Here's what I learned. The agonising inconsistency of the duck is slightly remedied by holding it in one place slightly longer than you're comfortable with. It means you have to be very economical with changing direction. I remember being at work thinking to myself, "Okay then I guess I have to get rid of the ***Fucking Frog with Homing Missles*** before I get anywhere near him. All I have is the duck. Is that my weapon?" I also had no way of knowing that you can only beat the flamethrowers if you are already running with momentum and that's completely opposite to my playstyle where I want to stop as often as possible to offset my poor reaction and observations. In the end I had to learn how to tigger the flamethrowers, then make a very tight jump around and behind them, to give me the extra time to wash the oil away, then jump ahead of them while they're making their way back again. An absolutely fiendish level along with To the Beat and, of course, the Grand Master Challenge. But all in all a wonderful game and a rare platinum for me.
@@PaleRiderK It really isn't, really. I mean, I played the original Rescue Mission so many times, Speedran all the levels and got number one on my friends list, maybe it's the fact I'm just too good lol
I spend one hour on it, I personally hate how the cooled lava looked so I was rushing. Also, the simple fact that water would not always splash at the same spot when doing the same action made it almost impossible to find a pattern to stick to in order to have consistent movement.
Wow!!! I’m 63 years old and just got the Platinum! Just keep playing each challenge and you’ll figure it out. So many damn cry babies in gaming today!!!
these are the same people that complain everything is hand holded and too guided all the times, and when they get something challenging they cry cause they died.
Ha, I was going to post a comment, pretty much reflecting the sentiment from the majority of the comments about the whining, but your comment made me laugh. And the fact that you're 63 made it even funnier, cause it's absolutely true. So many damn cry babies.
Okay ngl the relatable complaint here is about the bad cycles. On top of what you mentioned, it almost felt like cycle time wasn’t consistent in some levels As for the duck, the power up is best utilized by pairing it with long hover jumps as the spray has the widest effect a decent length in front of you. I know it does get a little overstimulating trying to see past the spray but the rotating flames have a well projected cycle time that can be predicted when it’s not obstructed by the splash particles. As for the blind spots, it has its largest impact on the wall run example but in many cases I feel like part of the button levels is that it should be relatively fast paced with little pauses. There’s the occasional moment dying when encountering something new but it doesn’t take more than a death or two to figure out a good strategy. Good video though, definitely enjoyed it despite some disagreements. Keep up the good work brother!
I’m not one to ever say this, but these sound like skill issues. I mean that from a very neutral standpoint. I think I understand where you’re coming from, however, every game shouldn’t follow the same flow, nor should you expect them too just because they are of the same genre. Part of the beauty of these levels to me was that they forced you to understand and follow the flow of the level while encouraging you to remember a few hazards so that you can think up ways to overcome them and keep trying.
This nails it. Some of the square levels (including the stupid duck level) and a couple of the X levels fall victim to a camera that can't properly grasp depth perception, which is necessary in fast-moving 3D platforming
The rubber ducky lava run was infuriating! BUT, I honestly wish there were more challenge levels like it! It was sooo gratifying when I finally beat the level!
I literally don’t even remember the frog level because it was that easy not everything is gonna be guided and they aren’t gonna hold your hand , that’s life
Platinum trophy here. I personally appreciate how difficult these challenge levels can be. The resilience and patience they take to learn and beat make them super satisfying to complete. Easily frustrated people will never get through them all.
Splashing Sprint (the duck level) I feel is just poorly designed. At a glance it looks like you just need to keep moving, but this philosophy will more than likely get you killed due to the unreliable duck spray, the frog, and then the chasing jets. I only got past the moving flame jets by baiting them into moving ahead of me, chasing them, and then hover jumping around it when it came back. They just move way too fast imho.
This video totally validated how I felt about the square levels. They felt like they came out out of nowhere compared to the difficulty curve and design of all the other levels. Even the final final challenge of the game did not feel as brutal as the duck square level. 😅
You know what? I commend the imperfection. Nothing can be truly perfect, and Astro Bot is the kind of game to take that sort of thing in stride. If anything, this only makes me like the game even more.
The game is very very good. I still think it’s a 10/10 even though I’ve got my problems with it. I’ve got my problems with every game. It’s impressive how few things I don’t like in this game.
A few of these levels needed checkpoints in the middle. Just one. It's extremely frustrated to have to keep doing the beginning over again when you get to the end and you mistime a jump that you had never gotten to before or had no idea what was coming. Like the rocket frog being there feels cheap. Less of a challenge and more there to annoy the player. Thats when I go to something else. I'm all for challenging platformers that require perfect timing but the most fun ones to play including courses people make in Mario do give the player those needed passes. I also thought the water mechanic felt inconsistent with the rubber duck. Theres no way to time it. Its a really fun game but levels that remind me of the worst tube challenges in Mario Sunshine are not the nostalgia I'm looking for.
Checkpoints would defeat the whole purpose of the levels. The levels aren't that hard. Do people really just not like challenge / complain that a game is unfair just because it has a challenge that tests the player? "Get Good" is a thing for a reason.
I found that you can dodge the flames after the frog by flying away from the platform to not get hit. You follow the flames until it comes back, then jump around them again. You can also quickly grab the duck and throw it at the first slime and clean the oil before going further so you wont get covered in oil.
How dare you grab from my childhood with all of these clips/jk Love the vid and love the fact that i can tell how well designed most of the game is especially with the fact that you are really only talking about the design in one TYPE of level
I'm just glad I'm not the only one having these issues, I'm a speed runner and precise controller inputs are key, but when exact actions can have different outcomes it gets hard to develop a pattern, (yeah throw the duck at X place to avoid iguana from firing, but sometimes the iguana gets one rocket out and that rocket uninterrupted will follow you indefinitely) one mistakes rng splash will sink you, one .05ms too long on the double jump and the whole run dies!
YESSSS finally confirmation im NOT a bad gamer TToTT, that level suffers from physics over gameplay SO BADLY Edit: The best strategy I've found yet for the beginning of the level is just walking so the Duckie doesn't just shoot out water anywhere and then throwing it at the frog as soon as possible. The rest might just be pure luck.
I really did hate the square levels, shit felt unfair in most cases glad i wasnt the only one. Where as opposed to the final challenge it that one was diffucult but was still fun
That frog is to be killed by that second duck, the third duck you get rid of the spitters in front of you before you move forward and clear the mud ......
I didn't know I could throw the duck at the frog, but it just took me a few tries to learn dodging the missiles. Some of those levels are harder than others, but I didn't feel cheated in any of them. Perhaps you need more patience, skills, or both
It took a bunch of times for me to get through a few of the “PS symbol” levels but I’m pretty sure that was the point. I had a lot of fun learning how to beat the levels with a nonstop gauntlet of shenanigans. Even the duck, once I got used to it I got over that section most times. It was certainly the most challenging one other than the final level.
I finally beat that level, the rest of the square lost levels were fun, I hated this level… until the end when you could use the rubber ducky to destroy the magma enemies, also thanks game for never showing, that I can remember, you can throw the rubber ducky so that chameleon right after that first part was destroying me non stop Edit: it’s a frog not a chameleon, but I finally beat it, just have to beat the boss of the chameleon galaxy left for that galaxy being 100% the lost galaxy levels are some of the coolest, especially the medievil one
Just got the platinum trophy couple minutes ago. Out of all the level you mentioned, the one that you had to throw the rubber ducky was the most confusing. Other than that, level design was mostly fine. I guess the main levels could've been a bit more difficult but they compensated it with lost voids and the master level
Absolutely Loved this game and platinum rn (just got updated bots) and struggled with the rubber duck level. The final level I did too. Just very different
Amazing how far gamers have come where beating the works of FromSoftware is a symbol of parity but throwing a rubber duck at a frog before it fires missiles at you is considered a labor of Heracles.
I kinda feel accomplished having platinumed this game at almost 40 years old! 🥴 But seriously those levels revealed where the developers need to put their focus on for a possible next iteration: Pacing, mechanics, camera. No matter how often I had to play these levels I’ve never gotten into a flow or a rhythm.
The only issue I had was that rubber duck level with the lava. Other than that I think the team did an amazing job teaching mechanics without holding your hand.
Surprisingly the only levels in this game that gave me a hard time were Great Master Challenge and To The Beat which is weird because I’m normally not great at any games that involve timing.
Tbh this level was one of my favorites , I really enjoyed perfecting every little bit of timing and flawlessly getting to the end, sure it took me 20 minutes but it was fun
those challenges levels made me kinda wish for an astro maker dlc for ability to make your own type of these levels. Not normal levels because that would be too complicated.
The fact that the duck square level is the ONLY level in the game i didn't like goes to show just how well designed Astro Bot really is
Factssssssss
Never had any problems with the duck, but the missiles was a tough one.
@@simenlarsen1571me niether
I'm late to this and just beat the game over the weekend, but I also only disliked this level. I think the duck may have been updated/patched since then though because the bubbles worked fine for me and I just died to the rocket guy until I realized I could in fact throw the duck and hit him from a distance or just run past him.
@@BatDad-qu4foidk if this is a thing. I noticed if you chuck the duck the missiles stop locking on to you which makes it a tad easier. I found it easier when they’re about halfway towards me
This video made me realize that I'm actually pretty good at this game.
Nah he’s just bad
Same. Some levels were a little annoying but it was always my fault I died.
You just throw the duck at the frog, you can kill it even before it fires, i found it eazier running up the middle
Yep, that's exactly what I did. I sacrificed a couple of seconds of ducky time to get rid of the pesky frog and floated to the next platform.
Pretty much
@@manthekingBasically as soon as I make my jump over the last fire barrier, I threw the duck at the frog, basically before he could even launch the rockets at me. You can hit him from farther away than most people realize.
This is the way.
That part !!! I did the same.
as someone that 100% the game, that one square level fucking killed me mentally
So i wasnt the only one, i spent hours on that rubber duck level
@@Fellamemes i spent 30 minutes on it but i get mad easily
@@Fellamemeson the beat was harder
This one took a bit
I've never broken my controllers from rage, but that one square level almost made me do it. I spent about 2 hours on that one level, and i just ended up skipping it for now. I rescued 260 bots at this point, and i eventually have to go back to it.
The trick is to _not jump_ at all when you use the duck. Just have it spray in front of you and walk over the path it creates. This worked very consistently for me.
All the challenge levels are challenging . . . Go figure.
The level you're having issues with, throw the duck at the frog. Avoid the tar, it'll slow you down.
Pro tip for the water ducky: STOP JUMPING
"BUT....I want to play have I WANT to play! Jumping making it more difficult is NOT FAIR!".😂😂😂😂
0:41 nope that's a Definite Skill Issue
Skill issue indeed
Mhm
1:25 or you could just throw it before the missiles spawn.
I think the problem is that solution isn't easy to figure out
@@QueenSonokoit really is easy to figure out as you throw the duck at things in the game before that level
You have to throw the duck at the frog as soon as your past the fire spinners….the black tar just keep jumping and avoid getting stuck…..
Sounds like a skill issue ngl
nooooooooooooo
Same
Edit: I beat the full game (just 1 save file) in about 1 week (including platinum)
My 6 year old has beaten everything but the post boss final level in 2 weeks. 100% skill issue. Also complaining about challenges in challenge levels is whack af
@@ArcaneV_VTHe’s not complaining about the challenges though, he’s pointing out moments where information is withheld, inconsistent, or otherwise unfair for the player to make use of. “Jump blind and hope you got it right” isn’t a challenge, it’s annoying.
@@BlizzardofDreams difference of opinion. I disagree with there not being enough information
Yup, sometimes games are hard, and don't hold your hand.
lol this game ain’t that hard it’s a skill issue.
if a level has no reason for you to rush it you can't blame it because you rushed
Sometimes fascinating how levels you didnt had big issues were total nightmares for others
The duck level was probably the only one in the game that I felt had some serious flaws. Felt almost impossible to find a repeatable tactic to make it through that lava section because of the amount of tiny variables that can throw you off
Dude. You’re spot on. I was so blindingly frustrated as to why the stupid thing was never consistent. So many counter intuitive pieces of information that are unreasonable in some ways.
The hit boxes felt a bit inconsistent as well. I adore this game. But man. I was fuming pretty heavily when I was doing the challenge levels.
you know a level is good when a mario veteran cant be it
Holding back the urge to say skill issue
That frog enemie appears in 3 other levels too i forgot but i saw them in choctopus playthrough
The duck one I agree but every other level is fair but challenging
I can definitely see the other levels being fair. I just like Mario/Nintendo's approach to difficulty more. Great game overall though!
@MostestMuscles it's funny you say that cuz I think the perfect run in galaxy 2 and champions road in 3d world is far harder than anything else in this game. Even the big final challenge level in astro only took me 15 minutes....tho I am a 3d platformer speedrunner (including Astro now lmao)
@@kingjO444I think what the guys saying is that he thinks theyre harder in a more fair way
master challenge level is just too long. Not harder but too long
Mario, Crash, Sackboy, Rayman, Sonic, name one iconic platformer that doesn't have a kind of enemy that shoots missiles then you just need to run past it to make it explode in the ground.
Astros playroon
Skill issue for sure. The trick to beating the challenge bonus levels is not get frustrated and learn from every mistake you make. You will beat it eventually. I beat all the hardest challenges, found every bot, and 100% platinum the game in only 3 to 4 days. It was fun. Really enjoyed this game from start to finish. Never got bored once.
Yep. I'd get slightly frustrated when I first came against an obstacle I didn't realize was there (due to camera or whatever)... but then the next time I'd run through the challenge, I'd remember the obstacle is there & try something to get around/over it... it's about creating muscle memory && then defeating it
I totally agree, your ability to beat these levels is completely dependent on your level of patience.
Youre not supposed to jump with the duck lmao
Throw the duck. I had the same issues, and then I realized you can kill the rocket toad and the slimes with the obscenely fast fire behind you, before they can ever hit you.
1:36 : you can throw the duck at the frog when jumping out of the lava
That's what I did
bro had me nodding in HARD agreement the entire time, voiced the only time i got upset with the game
Thanks for watching!
The short no checkpoint levels were tough but a nice challenge to do compared to the other levels
100% disagree. You have full control of camera angles at all times. How does anyone play the game and not know that?
The frog shooter is not a bad design and can be beating in many ways.
I literally screamed and flipped off my game after finally beating splashing sprint. That was actual hell.
A cake walk. 🤷🏽♂️
@@USERTM7 maybe for you but not for me I suck at games 😭
@Smile_2021_pls
I hear you. Against what another reviewer said about the levels pacing, Astro's level design in all three of his outings are built brilliantly if you keep moving forward. I loved this game and its platforming challenges.
To be fair, the cool down and solidify lava mechanic turned your controller into a fire hose in Astro's first outing.
The duck is a nice substitute in this 3rd outing.
that rubber duck level is maddening. Have yet to beat it
I think it is good sometimes when the game forces you to change pace, you need to think and focus more.
welcome to dark s- i mean welcome to astro bot
I had to do the sadistic Splashing Sprint across three different days. Here's what I learned.
The agonising inconsistency of the duck is slightly remedied by holding it in one place slightly longer than you're comfortable with. It means you have to be very economical with changing direction.
I remember being at work thinking to myself, "Okay then I guess I have to get rid of the ***Fucking Frog with Homing Missles*** before I get anywhere near him. All I have is the duck. Is that my weapon?"
I also had no way of knowing that you can only beat the flamethrowers if you are already running with momentum and that's completely opposite to my playstyle where I want to stop as often as possible to offset my poor reaction and observations. In the end I had to learn how to tigger the flamethrowers, then make a very tight jump around and behind them, to give me the extra time to wash the oil away, then jump ahead of them while they're making their way back again.
An absolutely fiendish level along with To the Beat and, of course, the Grand Master Challenge. But all in all a wonderful game and a rare platinum for me.
You guys pulling my leg? Because I beat the duck spray level in just a few tries.
Same here
I struggled a bit with it but it’s definitely not that hard.
@@PaleRiderK
It really isn't, really. I mean, I played the original Rescue Mission so many times, Speedran all the levels and got number one on my friends list, maybe it's the fact I'm just too good lol
Its very much just push the stick where you are looking and you’ll be fine
I spend one hour on it, I personally hate how the cooled lava looked so I was rushing. Also, the simple fact that water would not always splash at the same spot when doing the same action made it almost impossible to find a pattern to stick to in order to have consistent movement.
That rubber duck level was pretty frustrating.
This guy needs baby sitting on levels ahaha
Good analysis man! I couldn’t put my finger on it but the square levels definitely felt out of place with all the other challenge maps
Wow!!! I’m 63 years old and just got the Platinum! Just keep playing each challenge and you’ll figure it out. So many damn cry babies in gaming today!!!
This comment section made me realize that maybe I’m a lot better at platformers than I thought 😂
these are the same people that complain everything is hand holded and too guided all the times, and when they get something challenging they cry cause they died.
I cleared Vertical Velocity on my 4th try once I understood what each part is, this game is NOT hard 😭🔥
Ha, I was going to post a comment, pretty much reflecting the sentiment from the majority of the comments about the whining, but your comment made me laugh. And the fact that you're 63 made it even funnier, cause it's absolutely true. So many damn cry babies.
When I did the level with the duck spraying water, I beat it third try
3:48 ZXmany used to be my favorite RUclipsr, and I still try to watch his videos time to time so it’s cool you referenced him
Okay ngl the relatable complaint here is about the bad cycles. On top of what you mentioned, it almost felt like cycle time wasn’t consistent in some levels
As for the duck, the power up is best utilized by pairing it with long hover jumps as the spray has the widest effect a decent length in front of you. I know it does get a little overstimulating trying to see past the spray but the rotating flames have a well projected cycle time that can be predicted when it’s not obstructed by the splash particles.
As for the blind spots, it has its largest impact on the wall run example but in many cases I feel like part of the button levels is that it should be relatively fast paced with little pauses. There’s the occasional moment dying when encountering something new but it doesn’t take more than a death or two to figure out a good strategy.
Good video though, definitely enjoyed it despite some disagreements. Keep up the good work brother!
I’m not one to ever say this, but these sound like skill issues. I mean that from a very neutral standpoint.
I think I understand where you’re coming from, however, every game shouldn’t follow the same flow, nor should you expect them too just because they are of the same genre.
Part of the beauty of these levels to me was that they forced you to understand and follow the flow of the level while encouraging you to remember a few hazards so that you can think up ways to overcome them and keep trying.
This nails it. Some of the square levels (including the stupid duck level) and a couple of the X levels fall victim to a camera that can't properly grasp depth perception, which is necessary in fast-moving 3D platforming
The rubber ducky lava run was infuriating! BUT, I honestly wish there were more challenge levels like it!
It was sooo gratifying when I finally beat the level!
I literally don’t even remember the frog level because it was that easy not everything is gonna be guided and they aren’t gonna hold your hand , that’s life
For me the duck level was the easiest out of all the squares
1:25 You throw the duck at the missiles or the frog before it spawns the missiles???
Platinum trophy here. I personally appreciate how difficult these challenge levels can be. The resilience and patience they take to learn and beat make them super satisfying to complete. Easily frustrated people will never get through them all.
you know i 100% the game 3. damn. times. it’s not an addiction and yes, splashing sprint had me crashing out
That fire duck level is one of the ones keeping me from 100% on this game. It makes my blood boil. Some of the special stages are just unfair.
Splashing Sprint (the duck level) I feel is just poorly designed. At a glance it looks like you just need to keep moving, but this philosophy will more than likely get you killed due to the unreliable duck spray, the frog, and then the chasing jets. I only got past the moving flame jets by baiting them into moving ahead of me, chasing them, and then hover jumping around it when it came back. They just move way too fast imho.
bro the idea of a golden cycle is so interesting
This video totally validated how I felt about the square levels. They felt like they came out out of nowhere compared to the difficulty curve and design of all the other levels. Even the final final challenge of the game did not feel as brutal as the duck square level. 😅
You know what? I commend the imperfection. Nothing can be truly perfect, and Astro Bot is the kind of game to take that sort of thing in stride. If anything, this only makes me like the game even more.
The game is very very good. I still think it’s a 10/10 even though I’ve got my problems with it. I’ve got my problems with every game. It’s impressive how few things I don’t like in this game.
A few of these levels needed checkpoints in the middle. Just one. It's extremely frustrated to have to keep doing the beginning over again when you get to the end and you mistime a jump that you had never gotten to before or had no idea what was coming. Like the rocket frog being there feels cheap. Less of a challenge and more there to annoy the player. Thats when I go to something else. I'm all for challenging platformers that require perfect timing but the most fun ones to play including courses people make in Mario do give the player those needed passes. I also thought the water mechanic felt inconsistent with the rubber duck. Theres no way to time it. Its a really fun game but levels that remind me of the worst tube challenges in Mario Sunshine are not the nostalgia I'm looking for.
Checkpoints would defeat the whole purpose of the levels.
The levels aren't that hard.
Do people really just not like challenge / complain that a game is unfair just because it has a challenge that tests the player?
"Get Good" is a thing for a reason.
I found that you can dodge the flames after the frog by flying away from the platform to not get hit. You follow the flames until it comes back, then jump around them again. You can also quickly grab the duck and throw it at the first slime and clean the oil before going further so you wont get covered in oil.
How dare you grab from my childhood with all of these clips/jk
Love the vid and love the fact that i can tell how well designed most of the game is especially with the fact that you are really only talking about the design in one TYPE of level
I'm just glad I'm not the only one having these issues, I'm a speed runner and precise controller inputs are key, but when exact actions can have different outcomes it gets hard to develop a pattern, (yeah throw the duck at X place to avoid iguana from firing, but sometimes the iguana gets one rocket out and that rocket uninterrupted will follow you indefinitely) one mistakes rng splash will sink you, one .05ms too long on the double jump and the whole run dies!
YESSSS finally confirmation im NOT a bad gamer TToTT, that level suffers from physics over gameplay SO BADLY
Edit: The best strategy I've found yet for the beginning of the level is just walking so the Duckie doesn't just shoot out water anywhere and then throwing it at the frog as soon as possible. The rest might just be pure luck.
There's literally not a single unfair moment.
You can throw the duck at the frog
I really did hate the square levels, shit felt unfair in most cases glad i wasnt the only one. Where as opposed to the final challenge it that one was diffucult but was still fun
That frog is to be killed by that second duck, the third duck you get rid of the spitters in front of you before you move forward and clear the mud
......
You can throw the duck at the frogs and that flame section can be jumped down and let the flames go across.
The frog shows up in a lot more later after the shooting one
I didn't know I could throw the duck at the frog, but it just took me a few tries to learn dodging the missiles.
Some of those levels are harder than others, but I didn't feel cheated in any of them.
Perhaps you need more patience, skills, or both
It took a bunch of times for me to get through a few of the “PS symbol” levels but I’m pretty sure that was the point. I had a lot of fun learning how to beat the levels with a nonstop gauntlet of shenanigans. Even the duck, once I got used to it I got over that section most times. It was certainly the most challenging one other than the final level.
So ok I'm not crazy. That duck level was driving me insane.
The Lost Square Void levels were challenging for sure but i didnt have THAT much trouble with them
It's easier to just throw the duckies at the frog before it launches the rockets, it's 10x easier
I finally beat that level, the rest of the square lost levels were fun, I hated this level… until the end when you could use the rubber ducky to destroy the magma enemies, also thanks game for never showing, that I can remember, you can throw the rubber ducky so that chameleon right after that first part was destroying me non stop
Edit: it’s a frog not a chameleon, but I finally beat it, just have to beat the boss of the chameleon galaxy left for that galaxy being 100% the lost galaxy levels are some of the coolest, especially the medievil one
Ironically enough, this one took me ages, but i beat the great master challenge on my 4th attempt
I just throw the duck at the frog and the missiles disappear along with him.
Those frogs show up quite a few times, maybe it was bonus levels, my memory is a little fuzzy but yeah they suck lol
I loved all the hard levels of Astro Bot and never thought I was cheated by the game. You will die, and learn. It makes completion that much sweeter.
Just got the platinum trophy couple minutes ago. Out of all the level you mentioned, the one that you had to throw the rubber ducky was the most confusing. Other than that, level design was mostly fine. I guess the main levels could've been a bit more difficult but they compensated it with lost voids and the master level
For those struggling, you can throw the duck at the frog. Took me a lot of tries to figure that out 😂
Can’t believe the GOAT is hating on his favorite game 😔
It must be done
Absolutely Loved this game and platinum rn (just got updated bots) and struggled with the rubber duck level. The final level I did too. Just very different
Amazing how far gamers have come where beating the works of FromSoftware is a symbol of parity but throwing a rubber duck at a frog before it fires missiles at you is considered a labor of Heracles.
Thank goodness the ball mechanic isn’t as bad as the first Astro game
Tell us you never played a 3D platformer without telling us. Nothing in Astro Bot is difficult.
I had trouble to go through the first shown challenge level but you learn over time.
I kinda feel accomplished having platinumed this game at almost 40 years old! 🥴
But seriously those levels revealed where the developers need to put their focus on for a possible next iteration: Pacing, mechanics, camera.
No matter how often I had to play these levels I’ve never gotten into a flow or a rhythm.
The only issue I had was that rubber duck level with the lava. Other than that I think the team did an amazing job teaching mechanics without holding your hand.
Bro you THROW THE DUCK AT THE FROG
I literally JUST did this stupid level tonight. I absolutely hate the square levels, except the last one with the light bulbm
Just passed that level today. That initial part is actually the easiest. Just throw the duck to the frog and go through the middle
Surprisingly the only levels in this game that gave me a hard time were Great Master Challenge and To The Beat which is weird because I’m normally not great at any games that involve timing.
Pray I never find out the name of the dev who thought of the duck level.
You throw the duck at the frog/lizard thing.
Wait till the last level in the golden statue at the astrobot hub
I never had issues with duck. It’s super easy to see imo as long as you aren’t trying to get pointless extra coins
took me like 30+ tries to beat that damn lava level
Tbh this level was one of my favorites , I really enjoyed perfecting every little bit of timing and flawlessly getting to the end, sure it took me 20 minutes but it was fun
Dude thank you for not including any spoilers, because im wondering if i should play this or not because I am a big fan of the astro series
None of the levels in Astro Bot, particularly felt too hard to me.
A couple gripes are warranted, most of these are slill issues though. The ducky is definitely too random with its spray.
those challenges levels made me kinda wish for an astro maker dlc for ability to make your own type of these levels. Not normal levels because that would be too complicated.