Honestly I really struggle to see much advantage to Swarmlord over Magus. Swarmlord only gives counters to itself, and requires very high mana costs to recast it and utilize its first ability. The second ability is kind of nice card draw, but the deck doesn't have alot of means of "expendable creatures" so most of your card draw comes from other sources. Magus however provides 1/1 counters to other creatures than just herself, spreading the counter synergy benefits to any creature you want. Her second ability benefits X spells for sure, but it's not just for X spells. She functions as a sol ring that can spell copy X spells when you want her too, but even without any in hand, she's still ramp. So she still can be used to play big creatures and spells in general, and power up other beaters that already have abilities like flying or trample.
Swarmy is a more friendly commander, Magus can win with only one card, like chrod of calling, this makes for a good commander, but not a fun/friendly one.
I definitely agree with you. Magus seems like a much better commander to me. There are so many great card options with X in the cost that would make for a really easy deck building experience when upgrading the precon. Definitely keep Animar though.
@@tchecg idk man. Magus can spell copy x dudes, creating a legion of high power Tyranids. Many of my games with her give me like 5-8 Tyranids with 7 or more counters, trample, haste, and flying super easy. Going wide is a very reasonable win con with ber
Can confirm. Bought the deck and played it in a semi casual pod with another person running Nids with her as commander. We were the last two standing and both of us did FULLY busted shit. I had already done a budget upgrade, but drew zero of the cards I had put in except for the green tap/fight MDFC land, which had replaced a forest and I played as a bad forest. Your analysis is totally spot on. Worst case she gives the counter to herself, best case she gives it to something like a Tervigon. She is nuts with very little work. The only downside is that you can stall out with her, but I would rather have a commander that stalls out one out of four games then I commander who costs six and only provides car draw when my huge creatures die.
@@tchecg I get what you are saying, but a lot of the cards that could close out a game right away are a bit expensive, so they probably wouldn't fit so well in a budget upgrade guide. If I was doing a budget upgrade for the other commander, I would be looking to get stuff like Hydras and some of the really cool X cost sorceries and instants.
I was waiting for this to upgrade with great X cost spells, but keeping the swarmlord as a commander just gave my hopes down, I think Lucea makes this deck explode and if you can untap it with for example ''thousand year elixir'' and pay twice for a cost X and copying it twice is just a damn good turn. If casting a big thing and drawing one card is scary imagine it x3, it blows my mind the potential of this deck and his really really fast recovery from board wipes. Anyway great video, thanks for your work and keep it up boys
Absolutly 6 mana draw a card on death of creatures you have to put investment in and otherwise vanilla creature is just so bad compativly, I will still be playing swarm lord for lore, becuase I don't want some tiny leader as the gerneral to my army of massive planet eating creatures but synergy/ just plain effectivness simple goes to lucea, like how gross that she ramps, doubles, and puts counters.
Legit they totally fucked this up by picking a commander that arguably does less. You lose mana, and only draw off a creature dying which the deck doesn't want to happen And they must have counters. They want this over a manadork that copies your big spells you cast big mana for, making it hurt less to fully tap for one card
Tbh Magus seems far superior to the Swarmlord. She is far cheaper, you can use her as a ramp, she adds counters (which for many cards, your abilities rely on creatures actually having counters) and she can give you crazy board advantage as the spells she copies have the same X value as the original spell. Okay you have fewer X spells, but each time you cast one with X=5 you're drawing two cards. By comparison the Swarmlord only gives you card draw when he's on the battlefield, which due to his mana cost is pretty late and also relies on the creatures dying being not only your own, but having Counter. He's pretty expensive, is a prime target due to his high Power and Toughness, has no protection and no evasion. Ok he gets more powerful the more you cast him, but you're only going to cast him once.... maybe twice per game.
100% agree she completely out shines the swarmlord and the people that call this the weakest of the four have not tried her as the commander. Played 5 games with her and she took over the game each time while if my commander had been the swarmlord I would not have been even close to doing those things
No idea why they pick the wrong commander 😅 in the fact the lady who play the swarmloard in the channel we can see swarmloard done nothing compared to the other commander
@@Kristjan0209 and magnus can be play lots of way. If you like creature base (like me😆) put hydra or Tyranid let her copy to do heavy creature deck. Or you be serious heavy spell lots of draw card (blue sun) and strong burn like Banefire(kill two player) can not be countered, and she have blue she can use counter spell to protect her spell. Green lots of mana easy for X spell. Red for burn spell. She is so strong 😎
Been waiting for this episode. Just picked up this deck after playing it for the first time a couple nights ago with some friends. They board wiped me 3 times and still couldn’t stop The Swarmlord. The Swarmlord gets so big he just 1 Tap’s people for over 21 commander damage, while trying to deal with the rest of your building swarm of Tyranid’s.. Cant wait to upgrade this deck!🤙
He can get blocked pretty easily. My token deck was able to stop him with just 1/1. Maybe in more casual games, but in most games, a big creature with zero ways to land attacks might as well be a 1/1, and did no one have target removal?
I waited so long for this video. this was my favorite deck out of this bunch. I love the plus 1 matters as well as it ramps hard. It's the only Warhammer 40k deck in green. Plus space bugs. I was like take my money
And then the disppointment hit realizing how bad it is..!? ^^ Don't worry - it was the same for me. I love Space Marines but the deck is just abysmal. Necron deck has great potential for upgrades but by itself it's like there are 3 styles in that deck and none is potent enough. If you switch out the Commander of the Chaos deck to hit everything by having demons enter that deck is so far above the others it's a pain. Overall I think all 4 decks are constructed rather poorly when it comes to power, though.
Agreed. Sure, take the swarmlord. Why would you want two 7/7 monsters with special abilities for the price of one? Over and over and over. Good god, the host tried to give him a way out. Even straight out of the box, it’s not even close. 🤦♂️
@@martianmilfhunter6229 its definitely not all that competitive, but it should be at least functional as a stompy deck, especially since its the only deck with green. I've seen decks like zaxara with x-spell creature themes that can do nasty shit, and these colors are prime for that.
I think we missed the mark on this one. Magus feels so much better out of the gate. And you can also use the 2 mana not on X spells unless I'm mistaken. I was looking forward to this episode but I feel like Lucea is the clear cut better choice.
Me too. I cut it off after they picked swarmlord. I don’t understand why they made it so vanilla, they could have given it a couple keywords. Trample at LEAST would have made him actually playable for example. SOMETHING.
Hard disagree on the commander choice, even with the limited X spells Magus Kane is a mana dork that taps for 2 in a very mana hungry deck with incidental creature pumping. Also Swarm Lord's draw being on death AND requiring a counter to be on it, it's too hard to take advantage of in a deck with no real sac synergy.
Absolutely right. Bought the deck and ran it at a casual table with someone else running it and the magus as Commander, both of us did fully busted stuff. She is deceptively good.
Another caveat to Swarmlord is that it's just big, it has no evasion by itself and is very easy to remove without protection as well. A 6 mana 5/5 (w/o) counters that can be deleted by a single pongify is sad. Though, I do think Swarmlord has potential. Vorinclex, Chishiro, Primal Vigor (Doubling Season but cheaper), Renata, Called to the Hunt, Nylea, God of the Hunt, (some of the cards mentioned) and more can help Swarmlord be devastating
always love the deck upgrades. i started paying magic in 2003 and warhammer 40k in 2007. at first i was apprehensive about the crossover and didnt really like the idea. but after seeing the cards, they won me over.
I think Lucea is just better for either strategy, she vastly out performs the swarmlord in every way. Swarmlord doesn’t even have a theme to build around, he costs a lot of mana to cast and doesn’t even have a payoff for getting him out.
Totally agree here, even out of the box, she is probably better. She gives +1+1 counters, costs only 4 instead of 6 and ramps you (which can be used for non x-spells).
Yeah I've been playing the deck with my playgroup for a couple of weeks and Swarmlord doesn't really do anything, it is often just a big vanilla creature, it is good when there is a board wipe because it fills your hand with replacements but there are better ways in this deck to draw cards. Lucea is SO much better for this deck, the deck loves ramp so Lucea is almost always useful even without an X cost spell, and she can pump herself a bit to increase her survivability or other creatures to improve synergy with +1/+1 counters matter cards, and when you get an X cost creature with Ravenous, she is absolutely amazing, you get two large creatures and draw two cards since with her extra mana and the other ramp in the deck you rarely don't have enough for X to be 5 or more. Also stick a pemmins aura on her to make her absolutely nuts, for each blue mana you can add 2 to X and get another copy.
Just upgraded mine and went with Lucea as my Commander. Easy budget upgades are the different X-cost Hydras. I also added Kiora's Follower, Kiora Behemoth Beckoner, and Kiora Master of the Depths to untap Lucea for multiple copies of X spells. Bonfire of the damned, Comet Storm, Clan Defiance, and Jaya's Immolating Inferno are all pretty dope when copied.
@@JavierOrtizBultron doubling season in a precon like that would completely blow the other 3 out of the water they try to make them on a even power scale and putting a doubling season in a precon like that would easily overpower the other precons same with primal vigor now that im thinking about it. Unbound Flourishing i could see getting reprinted in the deck since you want to make these creatures big and stompy. Like what if they decided to make the deck with the backup commander who already copies the first x spell you cast you would be getting 3 of one powerful creature with doubling season plus the counters on the creature would be doubled.
Building my own Ork deck and gonna try to make it as even with these other 40K precons as I can. The stats section of each deck is so helpful so thank you.
I got this deck before this video released ultimately becoming I liked the idea of the Tyranids, so I was a little disappointed to see that the value wasn't there in comparison to the other decks. I'm very happy to hear that you guys also enjoyed the deck and that it's monetary value doesn't impact the fun factor.
Rhythm of the Wild would be very good in this deck especially if you don't care about the token sub theme and it's pretty cheap too. 3 mana for un-counterable creatures that you can give haste or a counter when you cast them seems very good in this deck. Or you could also put in a temur ascendancy if you want a little extra card draw and guaranteed haste for your creatures for the same mana value but does need all 3 colors.
What about adding Goreclaw to the deck? When she attacks, your attacking creatures get +1/+1 and gain trample, including her. It's another way to get trample on the board, and also makes your guys bigger.
I'm far far from an expert, but at five mana, the fact that +1/+1 doesn't stay is why I'd have to lightly disagree. The minus two is a far bigger deal, BUT, even than, Animar does that better and is cheaper (though with more colors).
I run that deck with magus, took a few of the bad cards out and replaced them with a few X cards and also put in Kilts, behemoth beckoner. turn 3 kiroa into magus on 4 is just straight up disgusting.if she survives until turn 5 you can just completely overrun opponents usually and get a ton of value out of the double copies, the X cards are often more then 5 so you draw cards from that and then also draw cards from kiora. So if you tap magus, then -1 kira to untap her, tap again then cast an X spell for X=9, you get 3 copies of the big creature and draw 6 cards. defo better than the swarmlord
My playgroup and I all bought the precons. I ended up with this one since I had last pick. Although Swarmlord was a lot of fun, Magus would be a better commander. I was disappointed in the lack of removal and weak reprint value. The creatures were super cool tho and a lot of fun. We all agreed to keep them as precons so we could have 40k battles, but I would add Vorinclex, Primal Vigor, Beast Within and Animar for sure.
Love your budget upgrades and content in general. I really like the reasoning you explained for the choosing the Swarmlord. However, I feel like without question Magus Lucea Kane is the stronger commander out of the box. Others have pointed this out too. If the Swarmlord had natural evasion, either with trample, first strike, or deathtouch then it would be better. But it's so expensive, it usually just dies, and the death trigger is only barely okay (it would be better if you're building a sac deck, but even then it takes investment to get +1/+1 to get to be eligible for the triggered effect.) Magus Lucea Kane works just fine out of box, and with a few cheap X spell creatures or other X spells she gets nutty. Still a good episode, but I would've perferred seeing the upgrade focused on Lucea.
People's refusal to run magus lucea kane honestly baffles me. All the weaknesses of the deck mentioned are mitigated by the magus, and all the strengths are literally doubled. Especially that last bit about the hey makers. You know what's better than one hey maker? Two hey makers!
And with the Zoanthrope, you can basically one removal-on-a-stick creature into two. I've done way better with the Magus then the Swarmlord in my games.
Just had a game last night with my roommate sadly we were playing 1v1, but got to use zoanthrope for X = 22 as they had 20 health left. It is a fun deck to play and can easily make use of all the mana it generates.
"I don't think a deck themed around X spells and +1/+1 counters is ever going to deal damage in increments of 1..." Triskelion, Walking Ballista et. al: "Are we a joke to you?"
One of the first cards I thought of when I saw this deck was Bane of Progress.. you are playing almost no artifacts or Enchantments so wiping them all will barely hurt you plus it gets +1/+1 counters so fits the theme
If you have the budget, the Ozolith seems like an auto include for either as a commander. Worse part of having huge creatures you dumped a lot of mana into get removed, so you can save some +1/+1 counters and recoup some value. Also good board wipe insurance!
Must add I played this tonight it’s pretty good just gotta have a lot of mana for X and find a way to give more creatures haste or trample a lot of stuff can get blocked or chump blocked and kills a creature just doesn’t do any damage, I run worldly and mystical tutor, heroic intervention is good and rhythm of the wild, fix the lands with wooded foothills, stomping ground, scalding tarn and Misty rainforest, alot of ramp and kietha triome is great, I threw some card draw in like rhystic study and kindred discovery, I still don’t know who to use for a commander I think swarm cause the other just seems a little hard to play I’m a new player just love good cards lol
@@jtmoney606 I use Magus Lucea Kane. The reason is she comes down earlier than swarmlord and is at worst a mama dork that puts counters on creatures at beginning of combat. I have played with Swarmlord but he seems to get removed and you only draw 1 card. I think Swarmlord needed to have trample. Magus Lucea Kane is not as difficult as it might appear. If you tap for an x spell you just get 2 spells. If it’s an instant or sorcery you get 2 of the same spell on the stack. If it’s a creature, you get 2 copies of the creature. With a ravenous creature with 5 into X, you would draw 2 cards. Another card to add to give yourself evasion with either card as commander is herald of the secret stream. Gives you unblockable for creatures with +1/+1 counters. If you want to try out Magus Lucea Kane, I would add unbound flourishing, hydroid krasis, blue sun zenith, and drown in dreams. Hydroid Krasis is a cast trigger so you only gain life and draw cards from the first cast, buts it’s great having 2 flying trample creatures with +1/+1 counters!
I think they missed that haruspex gets bigger when ANYTHING dies, not just your own stuff. You still can't always control when stuff dies, but I think they missed how big he's actually going to get in even a normal game
Some games alot of creatures just dont die, maybe exiled or just not alot of creatures, if only 5 guys die across 3 turns its just a bad card and you would want a forgoten agent for more counters or just a reliable ramp spell for better mana, that is there point not consistant.
@@zacharia4061 I mean, with a full 4 player game, stuff should be dying. Plus your own removal is killing stuff, not exiling. They spent the segment talking about not being able to sack their creatures to use it. Makes me think they didn't realize it triggers way more often than your own things dying.
I'm loving this deck so far ngl, it's been a great time to play. I added the brainstorm and Talisman of creativity from the chaos deck to stay on theme for art, and the only 3 cards I've added so far that aren't warhammer art are unbound flourishing, animar, and rhythm of the Wild. So fun to play. I've been using Magus as the commander
I've been playing these decks for weeks with my playgroup, each week swapping out an additional 5 cards, but after playing Swarmlord as commander in the first week it was VERY clearly the worse commander. For half the game it just sits in the command zone taunting you because you don't have enough mana to play it, and when you finally do it is just a big vanilla creature unless you are losing the creatures you spent all your mana on. Switching to Lucea made the deck so much better, I was the big threat on the table most games and able to play the deck at its best, so it is fun to play even when the other 3 players combine forces to take me out. Funnily enough Lucea being the commander also made Swarmlord a lot better being in the 99, the one issue with Lucea is that she is an easy target for a small burn effect (though she can give herself +1/+1 counters each turn to mitigate that), so she dies more frequently but being cheaper than Swarmlord and having ramp on her makes it easier to justify casting her multiple times so if you hit Swarmlord in the late game it comes out much bigger than it would been if it was the commander, and Lucea can put +1/+1 counters on any creatures making it much easier to ensure all your creatures trigger Swarmlord when they die. You can also get Swarmlord out sooner with Lucea thanks to her ramp. It is also a lot easier to ramp up the power of the deck with Lucea as the commander just add pemmins aura to make Lucea absolutely nuts, for each blue mana you have you can add 2 to X and copy the X spell another time, and you can leave an extra blue open to protect her from spells and abilities. Then add a few X spells (Finale of Devastation, Curse of the Swine), some protection and haste (Swiftfoot Boots, Lightning Greaves), ways to give more creatures trample (Kodama of the West Tree), and maybe some card draw from creatures entering the battlefield to get through the deck quickly.
Magus Lucea Kane is the underrated truth. I played a commander game by myself with this deck with some upgrades against my other 3 top tier commander decks and it won convincingly.
Play the budget upgraded versions against each other now (maybe with improved lands if you prefer) because I want to see the upgraded versions in action and these decks are hype!
I upgraded the deck with Vedalken Orrery, Animar, Crucible of Worlds, Kindred Discovery, and Nascent Metamorph. Nascent Metamorph is for the ability to place that are cards tutored to the top of decks on bottom.
Strongly disagree with the Swarmlord being the commander. Lucea is sleeper op, and even out of the box, she's the better choice. If the Swarmlord had Trample, maybe I could see it being a stronger choice, but Lucea is so damned good.
Having played this deck multiple times... Lucea Kane is so much better even before upgrading the game. taps for 2, adds a counter which matters for a lot of synergies, and when you randomly get an x spell and double it... you become primary target :)))
Lucea Kane felt better playing the deck out of the box, Swarmlord was expensive and I never got to untap with him in play. Will there be another video with X spell upgrades?
I played this unedited last night at my lgs. Magus with the defender tyranid got me 8 lands from just playing a creature. They are ignoring that magus also copies the ability as well. So if sporeocyst comes in and you payed just 5 to play it. You are getting 4 lands, and a 4/4 defender. Because she doubles it's effect. Throw in unbound flourishing and it gets nutty UF doubles the value of x making you normally get 4 lands, but then it gets copied by both the commander and the enchantment. Getting you 12 lands and the creature has ravenous so for one green and 6 colourless, two of which the commander provides you will also get more land and draw 3 cards
Have had play the deck, both ways I prefer the swarmlord When I was previewing the deck I thought magnus would be better it’s just always nice to have a nasty Tyranid in the command zone
Not keeping as much with the theme, but i switched animar to the commander, adding swarmlord to the 99. Ozalith, swiftfoot boots, whispersilk cloak, rythem of the wild, loyal guardian, everflowing chalice, ohran frostfang, shared summons, forgtotten ancient and contagion engine also in.
I'd like you to show me the cards in each category. Sure its kinda useful to see that there are 7 card draw spells in the deck, but which ones are they? I could only find 4 or 5. That's kinda really low isn't it? Very reliant on the commander to draw you cards when things happen to die and the Ravenous mechanic to cantrip. I did find 17 ramp so we agree there.
Of course Doubling Season would work great in this deck but at the moment it's $90! The deck does come with Harden Scales and I put a Propaganda in mine just to protect myself a little and I also added Kindred Discovery for good card draw! I had the swarmlord up to +17/+17 in one game I played! So it is a powerful deck and I'm debating on adding Chishiro into the deck due to the +1/+-1 counters which are modifications!
I'm wondering why you would take out haruspex. i've played him in this deck and each time i do he gets massive. When you can give him trample it is almost allways a KO.
I disagree with taking out Haruspex, but I have only played the deck twice, and only got Haruspex once while playing against two aristocrats decks, so I'm biased.
Magus Lucea Kane is so frigging fun. Def fashioning a deck around her. I have a friend who prefers to play his 60 card non-singleton decks without a commander, I just stripped 40 cards and called it good. His decks aren't crazy powerful so it might stand up.
Upgrading the manabase snd ramp is probably the easiest way to get a huge increase in the decks power level on a budget. The precon manabases are abysmal. Greater good is great in this deck.
@@joshuadarling2107 Probably because they chose the swarmlord as commander. The alternate commander works much better for the deck. She can give card advantage as well, because by doubling the x spells, she also doubles the card draw from the ravenous effect. So Lucea Kane gives card draw (like the swarm lord and doubles your best spells. The swarmlord is just big and doesn‘t have trample.
I refer to the Craig style of play as "Big thing swing" I'm surprised you didn't add any hydra cards since those are almost always X and counter focused.
I just played this deck without the upgrades last night. People were very worried, I casted Swarmlord 4 times and I had hardened scales out as well lol but I still lost lol
Don’t remember them saying this but animal seems really fun as the commander for this deck. I bought mine recently and gonna try and keep most of the creatures tyranid but have switched out the commander for animar. I know it’s powerful but it just feels so good to run it as the commander
So I'm kinda new to 40k lore but would just about anything fit flavorwise into the tyranid deck because of the genestealer cults physical appearance changing over generations to fit the population they are invading
THIS IS THE ONE IVE BEEN WAITING FOR before watching they’re probably gonna swap it to Lucea Kane cause realistically she is just better but SwarmLord man!
@@Basically_Anybody I think there’s a lot of deck techs for Lucea Kane already swarmlord needed the help homeboy doesn’t get enough representation and HES THE FACE COMMANDER
@@Basically_Anybody oh fully agreed. I think Magus or Animar are the commanders this deck wants. Swarm lord is way too much mana for the fact that if he dies the turn you cast him you get... a card?
I am happy that the Tyranids don't perform on the financial value. Means lots of people can still buy them in the coming years and have fun with the best Xenos ever!
my main issue (personal issue) with your recommendations, heavy on the green, this precon already very heavy on the green, if I'm running multiple colors, I like to have a somewhat even color wheel
I'd like to point out that what Jamie thought was a flavor win kinda with Greater Good was actually a flavor fail. There is another faction call the Tau and they do something with the "Greater Good". But this is probably his first experience with 40k so I'll cut him some slack.
@@k9commander No. If there isn't a net gain in Biomass, then they move on. Also, the Greater Good is named. Capitalized and everything in T'au culture. It's what they fight for specifically. Now it might be everyone is brainwashed, but still.
@@k9commander Tryanids don't have a existential goal or morality. It would be like saying bacteria has a "greater good" of continuing to consume and replicate itself. Nothing matters but gathering more biomass. They don't sacrifice each other to accomplish anything because no individual even exists to be able to do that. Each tyranid is just a product of the hive mind made as a tool to destroy opposition to the gathering of biomass. A greater good doesn't exist to the Tryanids.
I have to heavily disagree with the choice to keep the Swarmlord as the commander. All he really does is come in as a big non-trampling threat and refill your hand when your creatures get destroyed. There's 0 synergy with the deck for him since there's no way to sacrifice your own creatures with counters on them to gain value. Lucea Kane on the other hand gives out counters, ramps you and doubles some of your strongest spells in the deck.
Question about Rishkars Expertise: Rishkars lets me play a card with mana value 5 or less. If I have a card with cost [ X 🟢 ], can I say I play it with Rishkars Expertise and treat X as 4? Or will X then be 0?
Greater good was probably not included for flavor reasons because "The greater good" is associated with the Tau empire and they didn't want to annoy 40k players over that.
Josh.. getting an order confirmation email within a minute is not impressive. Its expected. What you should be looking at is the “shipping” confirmation email. Cause unfortunately, even when I buy priority shipping it takes Card Kingdom upwards of 3 days to ship my stuff out. And another week to get here.
@papasega4910 definitely having 4 drop commands what does something every single time I massive swarm lord doesn’t do anything on his own you need other card make him impact compared to other where just play any x spell she just make it good
I've enjoyed playing this deck, it ramps scary quick and the whole table comes gunning for me lol. The Necron deck will win 4 out of 5 times though. Tyranid can hold its own against the chaos and imperium decks . We've been playing all 4 unaltered and I haven't played it against any other pre cons or constructed yet
IMO every card that adds trample, flying or any kind of evasion and any kind of cost reduction is KEY in this deck, otherwise your big Tyranids creatures just get chumped or never even come out to begin with
My adds were Temur ascendancy Garrick’s uprising Rhythm of the wild The great henge Rishktars expertise Return of the wild speaker Reflections of littjara Traverse the outlands Natures lore Three visits Kindred Discovery Doubling season
Honestly I really struggle to see much advantage to Swarmlord over Magus. Swarmlord only gives counters to itself, and requires very high mana costs to recast it and utilize its first ability. The second ability is kind of nice card draw, but the deck doesn't have alot of means of "expendable creatures" so most of your card draw comes from other sources. Magus however provides 1/1 counters to other creatures than just herself, spreading the counter synergy benefits to any creature you want. Her second ability benefits X spells for sure, but it's not just for X spells. She functions as a sol ring that can spell copy X spells when you want her too, but even without any in hand, she's still ramp. So she still can be used to play big creatures and spells in general, and power up other beaters that already have abilities like flying or trample.
Swarmy is a more friendly commander, Magus can win with only one card, like chrod of calling, this makes for a good commander, but not a fun/friendly one.
I definitely agree with you. Magus seems like a much better commander to me. There are so many great card options with X in the cost that would make for a really easy deck building experience when upgrading the precon. Definitely keep Animar though.
@@tchecg idk man. Magus can spell copy x dudes, creating a legion of high power Tyranids. Many of my games with her give me like 5-8 Tyranids with 7 or more counters, trample, haste, and flying super easy. Going wide is a very reasonable win con with ber
Can confirm. Bought the deck and played it in a semi casual pod with another person running Nids with her as commander. We were the last two standing and both of us did FULLY busted shit. I had already done a budget upgrade, but drew zero of the cards I had put in except for the green tap/fight MDFC land, which had replaced a forest and I played as a bad forest.
Your analysis is totally spot on. Worst case she gives the counter to herself, best case she gives it to something like a Tervigon. She is nuts with very little work.
The only downside is that you can stall out with her, but I would rather have a commander that stalls out one out of four games then I commander who costs six and only provides car draw when my huge creatures die.
@@tchecg I get what you are saying, but a lot of the cards that could close out a game right away are a bit expensive, so they probably wouldn't fit so well in a budget upgrade guide.
If I was doing a budget upgrade for the other commander, I would be looking to get stuff like Hydras and some of the really cool X cost sorceries and instants.
I was waiting for this to upgrade with great X cost spells, but keeping the swarmlord as a commander just gave my hopes down, I think Lucea makes this deck explode and if you can untap it with for example ''thousand year elixir'' and pay twice for a cost X and copying it twice is just a damn good turn. If casting a big thing and drawing one card is scary imagine it x3, it blows my mind the potential of this deck and his really really fast recovery from board wipes. Anyway great video, thanks for your work and keep it up boys
Absolutly 6 mana draw a card on death of creatures you have to put investment in and otherwise vanilla creature is just so bad compativly, I will still be playing swarm lord for lore, becuase I don't want some tiny leader as the gerneral to my army of massive planet eating creatures but synergy/ just plain effectivness simple goes to lucea, like how gross that she ramps, doubles, and puts counters.
Legit they totally fucked this up by picking a commander that arguably does less. You lose mana, and only draw off a creature dying which the deck doesn't want to happen
And they must have counters. They want this over a manadork that copies your big spells you cast big mana for, making it hurt less to fully tap for one card
Tbh Magus seems far superior to the Swarmlord. She is far cheaper, you can use her as a ramp, she adds counters (which for many cards, your abilities rely on creatures actually having counters) and she can give you crazy board advantage as the spells she copies have the same X value as the original spell.
Okay you have fewer X spells, but each time you cast one with X=5 you're drawing two cards. By comparison the Swarmlord only gives you card draw when he's on the battlefield, which due to his mana cost is pretty late and also relies on the creatures dying being not only your own, but having Counter. He's pretty expensive, is a prime target due to his high Power and Toughness, has no protection and no evasion. Ok he gets more powerful the more you cast him, but you're only going to cast him once.... maybe twice per game.
100% agree she completely out shines the swarmlord and the people that call this the weakest of the four have not tried her as the commander. Played 5 games with her and she took over the game each time while if my commander had been the swarmlord I would not have been even close to doing those things
No idea why they pick the wrong commander 😅 in the fact the lady who play the swarmloard in the channel we can see swarmloard done nothing compared to the other commander
@@張嘉鈞-h5u yeah for 30 mana all it ended up doing was draw 3 and kill a 6/5
@@Kristjan0209 I've only managed to do goldfishing, but the magnus has spanked the other commanders I've put her against so far!!!!
@@Kristjan0209 and magnus can be play lots of way. If you like creature base (like me😆) put hydra or Tyranid let her copy to do heavy creature deck. Or you be serious heavy spell lots of draw card (blue sun) and strong burn like Banefire(kill two player) can not be countered, and she have blue she can use counter spell to protect her spell. Green lots of mana easy for X spell. Red for burn spell. She is so strong 😎
Been waiting for this episode.
Just picked up this deck after playing it for the first time a couple nights ago with some friends. They board wiped me 3 times and still couldn’t stop The Swarmlord. The Swarmlord gets so big he just 1 Tap’s people for over 21 commander damage, while trying to deal with the rest of your building swarm of Tyranid’s..
Cant wait to upgrade this deck!🤙
He can get blocked pretty easily. My token deck was able to stop him with just 1/1. Maybe in more casual games, but in most games, a big creature with zero ways to land attacks might as well be a 1/1, and did no one have target removal?
I waited so long for this video. this was my favorite deck out of this bunch. I love the plus 1 matters as well as it ramps hard. It's the only Warhammer 40k deck in green. Plus space bugs. I was like take my money
And then the disppointment hit realizing how bad it is..!? ^^ Don't worry - it was the same for me. I love Space Marines but the deck is just abysmal. Necron deck has great potential for upgrades but by itself it's like there are 3 styles in that deck and none is potent enough. If you switch out the Commander of the Chaos deck to hit everything by having demons enter that deck is so far above the others it's a pain. Overall I think all 4 decks are constructed rather poorly when it comes to power, though.
@@style0vertalent191 it’s a year later and with upgrades I still love it.
@@darkfire1234 Yea 'upgrades' is the keyword here. ^^
Ya I don’t think I’ve ever disagreed with a budget upgrade more than this one.
there are so many good cards not mentioned that aren't even that expensive, like Rhythm of the Wilds. You'd think that one would be a no-brainer!
@@erubin100 rhythm of the wild and invigorating hot spring should have been compulsory adds
Agreed. Sure, take the swarmlord. Why would you want two 7/7 monsters with special abilities for the price of one? Over and over and over. Good god, the host tried to give him a way out. Even straight out of the box, it’s not even close. 🤦♂️
Agreed.
Fangren Firstborn is very hard to cast, if you are in 3 colors.
But i also think, this whole precon is weak.
@@martianmilfhunter6229 its definitely not all that competitive, but it should be at least functional as a stompy deck, especially since its the only deck with green. I've seen decks like zaxara with x-spell creature themes that can do nasty shit, and these colors are prime for that.
Upgrade guide starts at 32:05
Lmao
Thanks. Lots of fluff in the upgrade guides these days.
Thank you
I think we missed the mark on this one. Magus feels so much better out of the gate. And you can also use the 2 mana not on X spells unless I'm mistaken. I was looking forward to this episode but I feel like Lucea is the clear cut better choice.
I also prefer Lucea
Lucea is sooooo good. Pump the counters and double up on X spells? AND a mana dork? Absolute powerhouse
@@Flare_400 it really is. I’m bummed they didn’t cover that! I’ve been having a blast with it!
Me too. I cut it off after they picked swarmlord. I don’t understand why they made it so vanilla, they could have given it a couple keywords. Trample at LEAST would have made him actually playable for example. SOMETHING.
the swarmlord is actually pretty awesome deck out the box i agree needs some tweks but i like it
Hard disagree on the commander choice, even with the limited X spells Magus Kane is a mana dork that taps for 2 in a very mana hungry deck with incidental creature pumping. Also Swarm Lord's draw being on death AND requiring a counter to be on it, it's too hard to take advantage of in a deck with no real sac synergy.
Absolutely right. Bought the deck and ran it at a casual table with someone else running it and the magus as Commander, both of us did fully busted stuff. She is deceptively good.
Another caveat to Swarmlord is that it's just big, it has no evasion by itself and is very easy to remove without protection as well. A 6 mana 5/5 (w/o) counters that can be deleted by a single pongify is sad. Though, I do think Swarmlord has potential. Vorinclex, Chishiro, Primal Vigor (Doubling Season but cheaper), Renata, Called to the Hunt, Nylea, God of the Hunt, (some of the cards mentioned) and more can help Swarmlord be devastating
I’m 50/50 with commander pick but I definitely don’t see point of fangren firstborn when there better cards then that
always love the deck upgrades. i started paying magic in 2003 and warhammer 40k in 2007. at first i was apprehensive about the crossover and didnt really like the idea. but after seeing the cards, they won me over.
I think Lucea is just better for either strategy, she vastly out performs the swarmlord in every way.
Swarmlord doesn’t even have a theme to build around, he costs a lot of mana to cast and doesn’t even have a payoff for getting him out.
Totally agree here, even out of the box, she is probably better. She gives +1+1 counters, costs only 4 instead of 6 and ramps you (which can be used for non x-spells).
Yeah I've been playing the deck with my playgroup for a couple of weeks and Swarmlord doesn't really do anything, it is often just a big vanilla creature, it is good when there is a board wipe because it fills your hand with replacements but there are better ways in this deck to draw cards. Lucea is SO much better for this deck, the deck loves ramp so Lucea is almost always useful even without an X cost spell, and she can pump herself a bit to increase her survivability or other creatures to improve synergy with +1/+1 counters matter cards, and when you get an X cost creature with Ravenous, she is absolutely amazing, you get two large creatures and draw two cards since with her extra mana and the other ramp in the deck you rarely don't have enough for X to be 5 or more.
Also stick a pemmins aura on her to make her absolutely nuts, for each blue mana you can add 2 to X and get another copy.
Trample or any protection would have been nice.
Just upgraded mine and went with Lucea as my Commander. Easy budget upgades are the different X-cost Hydras. I also added Kiora's Follower, Kiora Behemoth Beckoner, and Kiora Master of the Depths to untap Lucea for multiple copies of X spells. Bonfire of the damned, Comet Storm, Clan Defiance, and Jaya's Immolating Inferno are all pretty dope when copied.
Josh's most basic thought process on a precon upgrade is "Draw good, do draw good *seratonin intensifies*" .
This was the right place to reprint doubling season, primal vigor and/or Unbound Flourishing
But then how will WotC sell whatever the next $20 booster pack is that might contain one of those in it?
agree with the other 2 cards but not doubling season
@@frankmorris4603 why not doubling season? Deck does lots of counters, fairly amount of tokens and doubling could easily fit the swarm theme.
@@JavierOrtizBultron doubling season in a precon like that would completely blow the other 3 out of the water they try to make them on a even power scale and putting a doubling season in a precon like that would easily overpower the other precons same with primal vigor now that im thinking about it. Unbound Flourishing i could see getting reprinted in the deck since you want to make these creatures big and stompy. Like what if they decided to make the deck with the backup commander who already copies the first x spell you cast you would be getting 3 of one powerful creature with doubling season plus the counters on the creature would be doubled.
Primal vigor would have worked well since it's from a earlier precon
Building my own Ork deck and gonna try to make it as even with these other 40K precons as I can. The stats section of each deck is so helpful so thank you.
I got this deck before this video released ultimately becoming I liked the idea of the Tyranids, so I was a little disappointed to see that the value wasn't there in comparison to the other decks. I'm very happy to hear that you guys also enjoyed the deck and that it's monetary value doesn't impact the fun factor.
doesnt matter if your playing the cards, so if you enojoy the deck no problem there
Except winning is fun and losing all the time isn't
@@ertai222 hhe is talking abnout fincial value not winning
Rhythm of the Wild would be very good in this deck especially if you don't care about the token sub theme and it's pretty cheap too. 3 mana for un-counterable creatures that you can give haste or a counter when you cast them seems very good in this deck.
Or you could also put in a temur ascendancy if you want a little extra card draw and guaranteed haste for your creatures for the same mana value but does need all 3 colors.
I watch this guide knowing fully I'm bever upgrading this deck due to me wanting to keep with the 'nid theme.
What about adding Goreclaw to the deck? When she attacks, your attacking creatures get +1/+1 and gain trample, including her. It's another way to get trample on the board, and also makes your guys bigger.
I'm far far from an expert, but at five mana, the fact that +1/+1 doesn't stay is why I'd have to lightly disagree. The minus two is a far bigger deal, BUT, even than, Animar does that better and is cheaper (though with more colors).
I run that deck with magus, took a few of the bad cards out and replaced them with a few X cards and also put in Kilts, behemoth beckoner. turn 3 kiroa into magus on 4 is just straight up disgusting.if she survives until turn 5 you can just completely overrun opponents usually and get a ton of value out of the double copies, the X cards are often more then 5 so you draw cards from that and then also draw cards from kiora. So if you tap magus, then -1 kira to untap her, tap again then cast an X spell for X=9, you get 3 copies of the big creature and draw 6 cards. defo better than the swarmlord
My playgroup and I all bought the precons. I ended up with this one since I had last pick. Although Swarmlord was a lot of fun, Magus would be a better commander. I was disappointed in the lack of removal and weak reprint value. The creatures were super cool tho and a lot of fun. We all agreed to keep them as precons so we could have 40k battles, but I would add Vorinclex, Primal Vigor, Beast Within and Animar for sure.
Love your budget upgrades and content in general. I really like the reasoning you explained for the choosing the Swarmlord.
However, I feel like without question Magus Lucea Kane is the stronger commander out of the box. Others have pointed this out too. If the Swarmlord had natural evasion, either with trample, first strike, or deathtouch then it would be better. But it's so expensive, it usually just dies, and the death trigger is only barely okay (it would be better if you're building a sac deck, but even then it takes investment to get +1/+1 to get to be eligible for the triggered effect.)
Magus Lucea Kane works just fine out of box, and with a few cheap X spell creatures or other X spells she gets nutty.
Still a good episode, but I would've perferred seeing the upgrade focused on Lucea.
Love how they spend 20+ minutes bashing the product and then say "oh but it is good don't worry about it."
People's refusal to run magus lucea kane honestly baffles me. All the weaknesses of the deck mentioned are mitigated by the magus, and all the strengths are literally doubled.
Especially that last bit about the hey makers. You know what's better than one hey maker? Two hey makers!
And with the Zoanthrope, you can basically one removal-on-a-stick creature into two. I've done way better with the Magus then the Swarmlord in my games.
Just had a game last night with my roommate sadly we were playing 1v1, but got to use zoanthrope for X = 22 as they had 20 health left. It is a fun deck to play and can easily make use of all the mana it generates.
The upgrades are perfect! And the cuts make so much sense! Although I'd love to find a way to keep Heirophant, Bio-Titan. Thanks Command Zone!
"I don't think a deck themed around X spells and +1/+1 counters is ever going to deal damage in increments of 1..."
Triskelion, Walking Ballista et. al: "Are we a joke to you?"
When running green, Gemrazor pretty much makes all my decks. Very versatile
I love my Animar precon deck.
I'm so glad they could reprint it with a new theme!
Lucea ramps & gives counters. Also synergises with ravenous! Surely way better?
One of the first cards I thought of when I saw this deck was Bane of Progress.. you are playing almost no artifacts or Enchantments so wiping them all will barely hurt you plus it gets +1/+1 counters so fits the theme
If you have the budget, the Ozolith seems like an auto include for either as a commander. Worse part of having huge creatures you dumped a lot of mana into get removed, so you can save some +1/+1 counters and recoup some value. Also good board wipe insurance!
lol i got the card from an ikoria box it was only a dollar at the time then once new capenna came out it just sky rocketed
Must add I played this tonight it’s pretty good just gotta have a lot of mana for X and find a way to give more creatures haste or trample a lot of stuff can get blocked or chump blocked and kills a creature just doesn’t do any damage, I run worldly and mystical tutor, heroic intervention is good and rhythm of the wild, fix the lands with wooded foothills, stomping ground, scalding tarn and Misty rainforest, alot of ramp and kietha triome is great, I threw some card draw in like rhystic study and kindred discovery, I still don’t know who to use for a commander I think swarm cause the other just seems a little hard to play I’m a new player just love good cards lol
@@jtmoney606 I use Magus Lucea Kane. The reason is she comes down earlier than swarmlord and is at worst a mama dork that puts counters on creatures at beginning of combat. I have played with Swarmlord but he seems to get removed and you only draw 1 card. I think Swarmlord needed to have trample. Magus Lucea Kane is not as difficult as it might appear. If you tap for an x spell you just get 2 spells. If it’s an instant or sorcery you get 2 of the same spell on the stack. If it’s a creature, you get 2 copies of the creature. With a ravenous creature with 5 into X, you would draw 2 cards. Another card to add to give yourself evasion with either card as commander is herald of the secret stream. Gives you unblockable for creatures with +1/+1 counters. If you want to try out Magus Lucea Kane, I would add unbound flourishing, hydroid krasis, blue sun zenith, and drown in dreams. Hydroid Krasis is a cast trigger so you only gain life and draw cards from the first cast, buts it’s great having 2 flying trample creatures with +1/+1 counters!
Just starting the video. After playing with the deck a bit I want to combine Animar and this deck.
My thoughts exactly. Animar makes a WAY better commander for this deck.
between him and Swarmlord, absolutely. It's a bit tougher between Animar and Kane though.
Adding Animar into a Kane deck, you get out of hand FAST.
I think they missed that haruspex gets bigger when ANYTHING dies, not just your own stuff. You still can't always control when stuff dies, but I think they missed how big he's actually going to get in even a normal game
Some games alot of creatures just dont die, maybe exiled or just not alot of creatures, if only 5 guys die across 3 turns its just a bad card and you would want a forgoten agent for more counters or just a reliable ramp spell for better mana, that is there point not consistant.
@@zacharia4061 I mean, with a full 4 player game, stuff should be dying. Plus your own removal is killing stuff, not exiling. They spent the segment talking about not being able to sack their creatures to use it. Makes me think they didn't realize it triggers way more often than your own things dying.
I'm loving this deck so far ngl, it's been a great time to play. I added the brainstorm and Talisman of creativity from the chaos deck to stay on theme for art, and the only 3 cards I've added so far that aren't warhammer art are unbound flourishing, animar, and rhythm of the Wild.
So fun to play. I've been using Magus as the commander
I've been playing these decks for weeks with my playgroup, each week swapping out an additional 5 cards, but after playing Swarmlord as commander in the first week it was VERY clearly the worse commander. For half the game it just sits in the command zone taunting you because you don't have enough mana to play it, and when you finally do it is just a big vanilla creature unless you are losing the creatures you spent all your mana on. Switching to Lucea made the deck so much better, I was the big threat on the table most games and able to play the deck at its best, so it is fun to play even when the other 3 players combine forces to take me out.
Funnily enough Lucea being the commander also made Swarmlord a lot better being in the 99, the one issue with Lucea is that she is an easy target for a small burn effect (though she can give herself +1/+1 counters each turn to mitigate that), so she dies more frequently but being cheaper than Swarmlord and having ramp on her makes it easier to justify casting her multiple times so if you hit Swarmlord in the late game it comes out much bigger than it would been if it was the commander, and Lucea can put +1/+1 counters on any creatures making it much easier to ensure all your creatures trigger Swarmlord when they die. You can also get Swarmlord out sooner with Lucea thanks to her ramp.
It is also a lot easier to ramp up the power of the deck with Lucea as the commander just add pemmins aura to make Lucea absolutely nuts, for each blue mana you have you can add 2 to X and copy the X spell another time, and you can leave an extra blue open to protect her from spells and abilities. Then add a few X spells (Finale of Devastation, Curse of the Swine), some protection and haste (Swiftfoot Boots, Lightning Greaves), ways to give more creatures trample (Kodama of the West Tree), and maybe some card draw from creatures entering the battlefield to get through the deck quickly.
Magus Lucea Kane is the underrated truth. I played a commander game by myself with this deck with some upgrades against my other 3 top tier commander decks and it won convincingly.
I will tell you removing 5 counters from my 128/128 with trample and infect to playhe titan for 2 green is not a problem at all
Working on the X tribal deck right away. Just seems fun.
Play the budget upgraded versions against each other now (maybe with improved lands if you prefer) because I want to see the upgraded versions in action and these decks are hype!
I upgraded the deck with Vedalken Orrery, Animar, Crucible of Worlds, Kindred Discovery, and Nascent Metamorph. Nascent Metamorph is for the ability to place that are cards tutored to the top of decks on bottom.
Strongly disagree with the Swarmlord being the commander. Lucea is sleeper op, and even out of the box, she's the better choice. If the Swarmlord had Trample, maybe I could see it being a stronger choice, but Lucea is so damned good.
Having played this deck multiple times... Lucea Kane is so much better even before upgrading the game. taps for 2, adds a counter which matters for a lot of synergies, and when you randomly get an x spell and double it... you become primary target :)))
Lucea Kane felt better playing the deck out of the box, Swarmlord was expensive and I never got to untap with him in play. Will there be another video with X spell upgrades?
I played this unedited last night at my lgs. Magus with the defender tyranid got me 8 lands from just playing a creature.
They are ignoring that magus also copies the ability as well.
So if sporeocyst comes in and you payed just 5 to play it. You are getting 4 lands, and a 4/4 defender.
Because she doubles it's effect.
Throw in unbound flourishing and it gets nutty
UF doubles the value of x making you normally get 4 lands, but then it gets copied by both the commander and the enchantment.
Getting you 12 lands and the creature has ravenous so for one green and 6 colourless, two of which the commander provides you will also get more land and draw 3 cards
Have had play the deck, both ways I prefer the swarmlord
When I was previewing the deck I thought magnus would be better it’s just always nice to have a nasty Tyranid in the command zone
Not keeping as much with the theme, but i switched animar to the commander, adding swarmlord to the 99. Ozalith, swiftfoot boots, whispersilk cloak, rythem of the wild, loyal guardian, everflowing chalice, ohran frostfang, shared summons, forgtotten ancient and contagion engine also in.
I'd like you to show me the cards in each category. Sure its kinda useful to see that there are 7 card draw spells in the deck, but which ones are they? I could only find 4 or 5. That's kinda really low isn't it? Very reliant on the commander to draw you cards when things happen to die and the Ravenous mechanic to cantrip. I did find 17 ramp so we agree there.
Of course Doubling Season would work great in this deck but at the moment it's $90! The deck does come with Harden Scales and I put a Propaganda in mine just to protect myself a little and I also added Kindred Discovery for good card draw! I had the swarmlord up to +17/+17 in one game I played! So it is a powerful deck and I'm debating on adding Chishiro into the deck due to the +1/+-1 counters which are modifications!
I can't unhear the way the guy on Plesant Kenobi's video said, "Swarmlord."
I'm wondering why you would take out haruspex. i've played him in this deck and each time i do he gets massive. When you can give him trample it is almost allways a KO.
I disagree with taking out Haruspex, but I have only played the deck twice, and only got Haruspex once while playing against two aristocrats decks, so I'm biased.
Magus Lucea Kane is so frigging fun. Def fashioning a deck around her.
I have a friend who prefers to play his 60 card non-singleton decks without a commander, I just stripped 40 cards and called it good. His decks aren't crazy powerful so it might stand up.
Should of done magus lucea, you guys missed the mark on this one as everyone else in te comments agree.
Upgrading the manabase snd ramp is probably the easiest way to get a huge increase in the decks power level on a budget. The precon manabases are abysmal.
Greater good is great in this deck.
47:30 ghyrson starn kelermorph purpose is to synergies with this deck tokens. The tokens are 1/1s
Episodes like this show that sometimes Command Zone has no idea what they are talking about.
Elaborate?
@@joshuadarling2107
Probably because they chose the swarmlord as commander. The alternate commander works much better for the deck. She can give card advantage as well, because by doubling the x spells, she also doubles the card draw from the ravenous effect.
So Lucea Kane gives card draw (like the swarm lord and doubles your best spells. The swarmlord is just big and doesn‘t have trample.
I would add Halana and Alanna to the deck. I have them as a commander and can make things bigger faster
I refer to the Craig style of play as "Big thing swing"
I'm surprised you didn't add any hydra cards since those are almost always X and counter focused.
I just played this deck without the upgrades last night. People were very worried, I casted Swarmlord 4 times and I had hardened scales out as well lol but I still lost lol
Ghyrson would be a great commander to run with grapeshot. With enough Cantrips, that’s a commander damage win on its own
Commander damage is only working with COMBAT damage, otherwise all the niv mizzets would be so much more broken
@@Russian_engineer_bmstu I haven’t made a commander deck that wins off commander damage, so I keep forgetting it’s only in combat.
can confirm backpack hero is a lot of fun!~
Don’t remember them saying this but animal seems really fun as the commander for this deck. I bought mine recently and gonna try and keep most of the creatures tyranid but have switched out the commander for animar. I know it’s powerful but it just feels so good to run it as the commander
to be fair, animar is one of those commanders that makes any stompy deck good.
Ive added Stealth Mission to just straight up kill someone at times, adds two +1 counters and the creature cant be blocked for only 3 mana
Managorger Hydra would also be very good in this deck if you're leaning into the +1/+1 counters strategy.
Long have I awaited for this!!!
I feel like you should a quick rapid fire tech for the commander you didn't pick
The reason for the low price is there is a foil version for every one of these cards which isn’t the case for previous decks.
So I'm kinda new to 40k lore but would just about anything fit flavorwise into the tyranid deck because of the genestealer cults physical appearance changing over generations to fit the population they are invading
I've done all my magic card shopping with card kingdom since 2008.
If youre going for a deck built around counters, im surprised "The Ozolith" wasnt included. Dead creatures counters go to other creatures
Reason is it’s rather expensive. 30$ budget
THIS IS THE ONE IVE BEEN WAITING FOR before watching they’re probably gonna swap it to Lucea Kane cause realistically she is just better but SwarmLord man!
But big bug!
This aged well.
they didn't swap, but they should have
@@Basically_Anybody I think there’s a lot of deck techs for Lucea Kane already swarmlord needed the help homeboy doesn’t get enough representation and HES THE FACE COMMANDER
@@Basically_Anybody oh fully agreed. I think Magus or Animar are the commanders this deck wants.
Swarm lord is way too much mana for the fact that if he dies the turn you cast him you get... a card?
I am happy that the Tyranids don't perform on the financial value. Means lots of people can still buy them in the coming years and have fun with the best Xenos ever!
my main issue (personal issue) with your recommendations, heavy on the green, this precon already very heavy on the green, if I'm running multiple colors, I like to have a somewhat even color wheel
I'd like to point out that what Jamie thought was a flavor win kinda with Greater Good was actually a flavor fail. There is another faction call the Tau and they do something with the "Greater Good". But this is probably his first experience with 40k so I'll cut him some slack.
Tyranids don't sacrifice themselves/each other for the greater good of the swarm?
@@k9commander No. If there isn't a net gain in Biomass, then they move on. Also, the Greater Good is named. Capitalized and everything in T'au culture. It's what they fight for specifically. Now it might be everyone is brainwashed, but still.
@@k9commander The Greater Good is so associated with the Tau empire that no 40k player would associate it with the Tyranids. It would be weird.
@@ZhangHe2369
That still doesn't answer my question.
@@k9commander Tryanids don't have a existential goal or morality. It would be like saying bacteria has a "greater good" of continuing to consume and replicate itself. Nothing matters but gathering more biomass.
They don't sacrifice each other to accomplish anything because no individual even exists to be able to do that. Each tyranid is just a product of the hive mind made as a tool to destroy opposition to the gathering of biomass. A greater good doesn't exist to the Tryanids.
How is vigor not an auto-include in the recommendations? Am I being dumb or is that not a great card to synergize with this deck?
Let’s Go! This is what I’ve been waiting for!
Video starts proper at 6:00
Because of how big you can get your creatures, as an alternative win-con I'd suggest adding Altar of Dementia
Isn't Simic ascendancy better for that? It puts counters itself too
Tbf on the reprint value, we did just get a harden scales reprint from double masters. Not check but maybe others might have fallen foul to this.
I wish you guys would put time stamps in your videos, especially this one. The upgrades don't even start until 32:04. Disappointing.
I like the block M shirt Jaime......hahahahahaha. It fits perfectly since his last name is Block!!!!
I have to heavily disagree with the choice to keep the Swarmlord as the commander. All he really does is come in as a big non-trampling threat and refill your hand when your creatures get destroyed. There's 0 synergy with the deck for him since there's no way to sacrifice your own creatures with counters on them to gain value. Lucea Kane on the other hand gives out counters, ramps you and doubles some of your strongest spells in the deck.
Question about Rishkars Expertise:
Rishkars lets me play a card with mana value 5 or less.
If I have a card with cost [ X 🟢 ],
can I say
I play it with Rishkars Expertise
and treat X as 4?
Or will X then be 0?
Vorinclex! You need it for this deck!
Champion of lambholt works good
Picked the wrong commander to build around imo. Magus is SO much better than The Swarmlord.
Greater good was probably not included for flavor reasons because "The greater good" is associated with the Tau empire and they didn't want to annoy 40k players over that.
Disagree. "Greater Good" could also mean accumulating more biomass for the Hivemind at the expense of the drones. It depends on who you ask.
If you picked up the Selvala (the honorable mention) as card #11 which card would/should you replace it with?
Josh.. getting an order confirmation email within a minute is not impressive. Its expected. What you should be looking at is the “shipping” confirmation email. Cause unfortunately, even when I buy priority shipping it takes Card Kingdom upwards of 3 days to ship my stuff out. And another week to get here.
I feel like other people done this deck better justice than this video has for same cost 🤦♂️🤦♂️
@papasega4910 definitely having 4 drop commands what does something every single time I massive swarm lord doesn’t do anything on his own you need other card make him impact compared to other where just play any x spell she just make it good
At this moment, this deck is the most expensive on in mtggoldfish..and toxicrene dropped like crazy in value, but others spiked.
The only commander product i ever decided to buy. It turns out is just so happens to be the worst and cheapest deck of the 4. Feels bad.
Buy it anyway. If you like it all the 20+ minutes they spent bashing on it doesn't matter.
yeah it doesnt need to play perfectly and present greatest financial value - it must do funny things from your perspective :p And be cool!
I've enjoyed playing this deck, it ramps scary quick and the whole table comes gunning for me lol. The Necron deck will win 4 out of 5 times though. Tyranid can hold its own against the chaos and imperium decks . We've been playing all 4 unaltered and I haven't played it against any other pre cons or constructed yet
I was waiting for this!!!!!
Just bought the deck and ran the swarmlord precon against 2 modded decks and was asked to stop board wiping and also had my swarmlord upto 33/33
Bone sabers is a crazy good card, it doesnt stop giving counters
Nice tee Mr. Block. Go Blue!
IMO every card that adds trample, flying or any kind of evasion and any kind of cost reduction is KEY in this deck, otherwise your big Tyranids creatures just get chumped or never even come out to begin with
and HASTE, don't forget HASTE!
Hey Josh do you know where Craig got that phyrexia ring he has on his pointer finger? I would love to try to get one
My adds were
Temur ascendancy
Garrick’s uprising
Rhythm of the wild
The great henge
Rishktars expertise
Return of the wild speaker
Reflections of littjara
Traverse the outlands
Natures lore
Three visits
Kindred Discovery
Doubling season
I kept swarmlord at the helm even though I know Lucea is better because I really wanted to preserve the flavor of the deck
You need add unbound flourishing