I made a port of Xixit to the X16

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  • Опубликовано: 23 янв 2023
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Комментарии • 862

  • @earthsteward70
    @earthsteward70 Год назад +613

    When the ORIGINAL dev compliments you, you know you've done a good job!

    • @damouze
      @damouze Год назад +2

      Hear hear!

    • @ecernosoft3096
      @ecernosoft3096 Год назад +1

      WOW.

    • @asasnat342
      @asasnat342 Год назад +5

      love it when they do that instead of going "get the hell out" and hitting you with a C&D or whatever

    • @Will45_
      @Will45_ Год назад +2

      Either that, or you're the only person left doing it

  • @evanfinn6454
    @evanfinn6454 Год назад +434

    Don't sell yourself short- 4 weeks to port this game is an absolutely impressive timeline. Bravo, looks great! I would also volunteer that the music actually sounds BETTER on your version.

    • @TheMadface80
      @TheMadface80 Год назад +23

      Not to mention on a machine that's far less powerful. It's truly impressive

    • @StormsparkPegasus
      @StormsparkPegasus Год назад +23

      4 weeks to get something that originally ran on a 32-bit 486, working more or less intact on a 6502 is pretty impressive.

    • @WelshProgrammer
      @WelshProgrammer Год назад +8

      This right here, not only did you port the game to a less powerful system, but you did it in ASM, in 4 weeks, music, GFX and even added your own features. That is an incredible amount of work accomplished in a really short amount of time.

    • @StormsparkPegasus
      @StormsparkPegasus Год назад +6

      @@WelshProgrammer To be fair, someone else ported the music for him, but it's still an impressive feat.

    • @willgibson8534
      @willgibson8534 Год назад

      @@WelshProgrammer to be fair your over emphasizing the impressiveness as the code for the game was simple even for a 486, stop your david l butt hole sniffing your nose is already brown

  • @efai
    @efai Год назад +170

    The main reason why ports take less time than creating a new game is that when you create a port, you know exactly what you're going to do.. in the case of a new game, you have to invent things first, then you have to implement them, test them if they work, and if not, change them and test them again.. this is the process that takes the most time..

    • @AndersHolck
      @AndersHolck Год назад +9

      A port in my world starts from same code base. This is in my world not a port.

    • @bruwin
      @bruwin Год назад

      @@AndersHolck Well it's a good thing that your opinion isn't shared by the thousands of hardworking programmers that have created new code to port games to other platforms. Otherwise virtually nothing would ever have been ported.
      What a stupid, conceited worldview. You should be ashamed of yourself.

    • @dennisneo1608
      @dennisneo1608 Год назад +2

      Sounds like a bloody nightmare!

    • @kilianhekhuis
      @kilianhekhuis Год назад

      True, but my port of the PC version of Rick Dangerous 2 did take quite a while, and certainly more than 4 weeks, as it is a much more complex game.

    • @AndersHolck
      @AndersHolck Год назад +1

      @@bruwin i believe you totally misunderstood my statement. By the way, been a hard-working developer myself for over 30 years. Porting or rewriting games between platforms, scene, demos etc. So, guess you're fired.

  • @johannesdolch
    @johannesdolch Год назад +267

    Watching an 8-Bit Guy Video is always a special treat.

    • @sheephalo
      @sheephalo Год назад +1

      Yep

    • @DatFoxGamin
      @DatFoxGamin Год назад +2

      Based opinion

    • @CYON4D
      @CYON4D Год назад +1

      I agree.

    • @TheSkyeLord
      @TheSkyeLord Год назад +3

      He doesn’t post often, but when he does, it’s always worth the watch.

    • @Somethin_Slix
      @Somethin_Slix Год назад

      @@DatFoxGamin based pfp

  • @Jordan4Ibanez
    @Jordan4Ibanez Год назад +47

    "Brings back memories." My friend, you sent Tran back into the happy place in his mind with your game port. He didn't say it, but that statement for a programmer is them experiencing pure nostalgia. You definitely made Tran very happy with this.

    • @oz_jones
      @oz_jones 9 месяцев назад +1

      Not only someone remembered the game he partly made 30ish years ago, but want to port it? It REALLY made his whole day, if not year. (Im assuming, but its a safe bet)

  • @LMacNeill
    @LMacNeill Год назад +77

    Whoa -- the music!! The FM-synth version actually sounds *better* than the original, IMHO!

    • @thomasr.5443
      @thomasr.5443 Год назад +3

      Yeah, just what I wanted to write just now!

    • @Akira625
      @Akira625 Год назад +8

      I honestly didn't think you could get that sort of quality from FM.

    • @kami-kun_va
      @kami-kun_va Год назад +3

      i agree

    • @tarstarkusz
      @tarstarkusz Год назад

      Are you insane? Perhaps we just have very different tastes. I think the DOS version not only sounds better, but the X16 version doesn't really sound anything like it. In the DOS version, you can hear very distinctly, multiple instruments being played at the same time.
      I just assume when/if the X16 gets a good tracker, this can be fixed.

    • @tarstarkusz
      @tarstarkusz Год назад

      @@Akira625 EDIT: This is not true. I misunderstood FM and everything that follows is based on a false premise. Sorry about that. END EDIT But isn't FM capable of playing back anything? Like a wave file in DOS, the Sound Blaster can play back captured CD sound. A 100 piece orchestra could be played back.

  • @cortical1
    @cortical1 Год назад +100

    In the 80s, when I was at a Grateful Dead concert, I definitely took a port of Xixit to the X16.

    • @Cardthulhu
      @Cardthulhu Год назад +6

      Jerry has that effect on people.

    • @drjekyllmshyde
      @drjekyllmshyde Год назад +2

      Bruh, same except it was Phish.

  • @vtvincent4893
    @vtvincent4893 Год назад +50

    Wow, seeing Paint Shop Pro really takes me back. I always wonder what would've come of it if Jasc had stayed around and continued to build it up.

    • @oz_jones
      @oz_jones Год назад +3

      Same. PSP was the tits

    • @pelgervampireduck
      @pelgervampireduck Год назад +5

      I still use PSP 7 for everything related to editing pictures, resizing, color, everything. I'm so used to it, it works, I never bothered trying to learn more advanced programs.
      And for audio I still use Goldwave to edit or reecord, and Winamp to listen to mp3 hahaha.

    • @matamarcianos7596
      @matamarcianos7596 Год назад +3

      @@pelgervampireduck wow, winamp. The memories come back. I designed my own decals and sent them to a computer magazine that chose the best and gave them on a disc monthly.
      Thank you for bringing it back to me

    • @Winkleink
      @Winkleink Год назад +2

      I loved PSP for it's ability to mix Vector and Bitmaps layers in the one image.
      I used it a lot and bought after Corel took it over I bought the latest version as it had some great features. It was unreliable and kept crashing. I didn't want to move to Photoshop so instead went down the GIMP/Inkscape route. Works for my simple needs but I do miss the workflow from PSP.
      Sidenote: I did an evening course on Photoshop after using PSP for a couple of years and it's workflow felt completely wrong. Kind of made me realise why people don't want to switch software as they know how to be productive with the tools they have and switching means unlearning all that and learning a new workflow.

    • @daniel_kos
      @daniel_kos Год назад +3

      I miss it. I remember it having such a slick interface for getting things done quickly. Switching to Gimp felt like a step backwards because the interface puts unnecessary extra steps in your way.

  • @oreview
    @oreview Год назад +64

    Wow, my childhood was filled with releases by Tran. Kaeon was another that I only re-found recently after asking around on Reddit based on vague memories of a space and forest themed level design. And the Black Glass demos were often music background when I was in my room.

    • @JimLeonard
      @JimLeonard Год назад +3

      +1 for Black Glass reference

  • @orthomongz
    @orthomongz Год назад +29

    Good on you for referencing Columns! I'm amazed how many people made XIXIT clones when it was just a clone of Columns with no real gameplay changes.

  • @Pracedru
    @Pracedru Год назад +46

    Great work. Impressive what you can do with an 6502.

  • @davel231
    @davel231 Год назад +7

    Regarding demoscene crews making games, Remedy Entertainment (Max Payne, Alan Wake, Control) was founded by members of Future Crew, creators of one of the demos shown at the beginning of this video.

  • @willemvdk4886
    @willemvdk4886 Год назад +13

    Love it! You know what I'd like to see even more? A (long form) code walkthrough. I'm very interested in your code architecture and some of your routines. Would be very educational.

  • @nemis123
    @nemis123 Год назад +13

    Congratulations David. You are the inspiration for me as a programmer.

  • @artemus2
    @artemus2 Год назад +6

    Love these game development videos. I thoroughly enjoy all your history and restoration videos, but your game development videos are still my favorite.

    • @yne2727
      @yne2727 Год назад

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  • @sanfrancrisko9962
    @sanfrancrisko9962 Год назад +24

    Well done David! And nico on the music port! Speaking of the music, the original composer, Andrew Sega (a.k.a. necros in the demoscene) is one of the best composers out there. Well worth checking out his other work both in games and in bands / solo projects

    • @gargaj
      @gargaj Год назад +3

      I had a chance to meet him, super nice guy too!

    • @MrRaivokasMagma
      @MrRaivokasMagma Год назад

      I'm more familiar with his work with band Iris (sadly disbanded now). Damn great composer :)

    • @sanfrancrisko9962
      @sanfrancrisko9962 Год назад

      @@MrRaivokasMagma Yeah, Iris were great. Was so sad when they disbanded 😟

  • @tomasburian6550
    @tomasburian6550 9 месяцев назад +1

    Dat game music stayed with me till today. Everyone knows how scarce games were before internet distribution and games that hit you right there in the emotion were treasured.
    Great job on porting!

  • @GrooveyGrubworm
    @GrooveyGrubworm Год назад +5

    Hearing you talk about sprites reminded me about when i was in college for game design, and I made a couple games in game maker. The final game me and my partner made was called Octospace, we didn't have a decent amount of time to do artwork so we ended up using a few sprites from game maker. I still have it on an external hard drive somewhere.

    • @yne2727
      @yne2727 Год назад

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  • @ClassicGameSessions
    @ClassicGameSessions Год назад +11

    It's pretty cool watching game development content on The 8-Bit Guy! Quite multi-talented - I'm impressed with what you did on the X16 and I'm looking forward to more videos like this!

  • @rkornilo
    @rkornilo Год назад +7

    Hats off to Nicco1690 for such a fantastic job converting that music
    Also, David, maybe you could just slow the animation speed of the backgrounds to make them less distracting.
    Wow Tran, he's still around. Cool!

    • @gargaj
      @gargaj Год назад

      I'm surprised too, considering the stories I heard about him :D

  • @mikoldeon
    @mikoldeon 6 месяцев назад +1

    Thank you for your hard work!
    There's another VERY replay-ability-able game, Rock'n'Roll, on Amiga, and it'd be great to see this game perform on X16! The music is also pretty cool! :)

  • @TheWizardHW
    @TheWizardHW Год назад

    Very impressive David! Amazing Job!!

  • @suzyruin
    @suzyruin Год назад +2

    Without sharing too much, I used to create Mortal Kombat II custom fatalities as .flv files using Paint Shop Pro and PC Paint years and years ago. I even took custom orders from my friends. Ah... Simpler times. I miss those days! Amazing video too. I guiltily watch a lot of your content and reminisce. Great work! Nice shop. I'm jealous.

    • @oz_jones
      @oz_jones 9 месяцев назад

      "Took custom orders from my friends" My man, hooking a brother up.

  • @erichkohl9317
    @erichkohl9317 Год назад +8

    Impressive. Makes me wonder if the X16 is going to stay a tiny little niche platform, or grow into a decent-sized ecosystem.

  • @jameswilliams7183
    @jameswilliams7183 Год назад

    Absolutely love this type of video!!! Please more programming stuff.

  • @michaellong8812
    @michaellong8812 Год назад

    Very cool trick to get the backgrounds working! Awesome video, would love to see more like this.

  • @organiccold
    @organiccold Год назад

    Impressive result Dave, i been following your posts in the X15 Facebook group :)

  • @gabeeltaeb
    @gabeeltaeb Год назад +1

    Your work is so inspiring. I think this channel is one of the best I’ve seen.

  • @shawnparker7
    @shawnparker7 Год назад

    Great video David! Xixit looks like a fun game. Hope your 2023 is going well so far.

  • @rafammbass
    @rafammbass Год назад +3

    1:37 HWHILE made me remember of the cool HWHIP gag from family guy

  • @nihminus6612
    @nihminus6612 Год назад

    This is super cool and I'm glad it turned out this well! Looks awesome, and I'm always excited to see what's next from you.

    • @yne2727
      @yne2727 Год назад

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  • @cs512tr
    @cs512tr Год назад

    Awesome work mate. Always great to see

  • @bluefalcon1975
    @bluefalcon1975 Год назад +1

    Compliments for this huge job.....very impressive!!!

  • @JARVIS1187
    @JARVIS1187 Год назад +10

    That Xixit soundtrack ran on my headphones for hours! Soooo many hours! And I think, it will again…

  • @dru6809
    @dru6809 Год назад +27

    Btw - Future Crew built the first version of what would become Epic Pinball for the PC

    • @lasskinn474
      @lasskinn474 Год назад +4

      future crew morphed into remedy sort of.
      anyway who would become digital extremes wrote epic pinball, supposedly with some input from fc guys or something like that.
      plenty of demoscene coders ended up in the industry though

    • @PaintsAreOp
      @PaintsAreOp Год назад +3

      Remedy wasn't just Future Crew, they asked all kinds of demo groups to join them.

    • @MakotoIchinose
      @MakotoIchinose Год назад +2

      Wasn't James Schmalz the one who worked on Epic Pinball? He had no affiliations with Future Crew, and end up establishing Digital Extremes.
      From the credits, FC's involvement is minimal.

    • @dru6809
      @dru6809 Год назад

      @@MakotoIchinose They had an unfinished pinball game demo. Tim Sweeney couldn’t convince them to join Epic, so Schmalz built a new version from scratch.
      Without the FC, I doubt that Epic would have built it.

    • @PaintsAreOp
      @PaintsAreOp Год назад

      AFAIK after seeing Final Reality, Tim Sweeney was so impressed he wanted to hire the Future Crew. They showed him a pinball game demo they've been making, but they didn't want Epic Games to finish it, so they hired Schmalz to make one from scratch. He did it in 9 months, pure assembly, while in college

  • @electricadventures
    @electricadventures Год назад +1

    A very solid port and nice summary of how you got past the various challenges. You are spot on with the recommendation for programmers who are learning to start with a game with simple mechanics, it allows you to make a completed game sooner and learn about all of the supplementary things you need in every game to finish them off.

    • @yne2727
      @yne2727 Год назад

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  • @jengelenm
    @jengelenm Год назад +1

    Always a joy to watch your enthousiasm for retro computing

  • @PhoenixGuitars
    @PhoenixGuitars Год назад

    Great job. Fascinating.

  • @nandingpanelo
    @nandingpanelo Год назад

    Youre amazing. Happy new year

  • @zzador
    @zzador Год назад +2

    Awesome work. You have gone above and beyond to make that port as close to the original as possible. Btw. you should have a look at "TRSE" (Turbo Rascal Syntax Error). It's an IDE written by Democoders to create software for old systems (C64, NES, C128, ...) with a pascal like syntax. Much easier to code then assembler and most of the hardware-specific memory locations are also mapped to variables.

    • @yne2727
      @yne2727 Год назад

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  • @nickl1128
    @nickl1128 Год назад

    So good! Great work as ever!

    • @yne2727
      @yne2727 Год назад

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  • @JoseTorresMates
    @JoseTorresMates Год назад +1

    I'm deeply impressed with your skills level. Love it.

  • @okhouri
    @okhouri Год назад

    I really look forward to your videos

  • @tstahlfsu
    @tstahlfsu Год назад

    Super cool! Can't wait to play it!

  • @lovelya72
    @lovelya72 Год назад +2

    Thank you for showcasing the use of Furnace Tracker in Commander X16 development! This open-source project is still in development and helps are appreciated!

  • @greje656
    @greje656 Год назад

    awesome project. well done!!!

  • @DarrLaw
    @DarrLaw Год назад

    Home run! Alway love an 8-Bit Guy video!

  • @CYON4D
    @CYON4D Год назад

    Awesome video as always.

  • @petermoeller5901
    @petermoeller5901 Год назад

    This is a really well done and well paced video, thank you.

    • @yne2727
      @yne2727 Год назад

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  • @CallousCoder
    @CallousCoder Год назад

    Very impressive and looks and sounds superb!

  • @mirage809
    @mirage809 Год назад +1

    This is a wonderful demonstration of some of the challenges and creativity that came with porting games back in the day. Nowadays the main consoles and PCs all have very similar hardware and capabilities, but back in the 90s two systems would have wildly different internals with very different capabilities. Some things straight up were not possible to port over and other things required getting creative. It led to some incredible pieces of coding as programmers worked to utilize every trick in the book to squeeze what they wanted out of the hardware available.
    The demoscene was and remains one of the coolest things to ever emerge out of coding. Pushing hardware limitations into an artform and creating some absolutely wild things. A personal favorite of mine being .Kkrieger. An FPS with some rather impressive visuals that fits in only a couple of kilobytes of storage!

  • @andresbravo2003
    @andresbravo2003 Год назад +14

    I felt this is a good port, I would ever appreciate to look forward for porting more Games to X16.
    Edit: I did made a Andres Plays video recently for playing the Xixit X16 Port!

  • @user-gh5hi6fb4t
    @user-gh5hi6fb4t Год назад

    Great work!!!

  • @guyh3403
    @guyh3403 Год назад +1

    Wow. What an amazing job you peeps did!

    • @yne2727
      @yne2727 Год назад

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  • @FranklyPeetoons
    @FranklyPeetoons Год назад +1

    Paint Shop Pro is a great choice and is my daily driver for making graphics. I use version 7.04. Extra bonus feature of the program: It has no EXIF implementation, so if you save all your images with it before uploading them, pictures of your murders and various other atrocities won't easily allow the authorities to find you by the location data embedded in most contemporary phone and digital camera images.

  • @kaeptnkrunch9212
    @kaeptnkrunch9212 Год назад +1

    Amazing Video. Still Impressed when people still develop in Assembly. Would love to know this too.

    • @yne2727
      @yne2727 Год назад

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  • @aylim3088
    @aylim3088 2 дня назад

    This was the video that introduced me to Xixit. Given it was released years before I was born, I of course had never heard of it, so this video had me curious. And now I love playing this game, it's surprisingly fun and addictive for such a simple game

  • @spacedock873
    @spacedock873 Год назад +2

    Really nice port. Sound conversion is amazing. All the work that has been put in has really paid dividends 👍😁

  • @drtwo
    @drtwo Год назад

    That is so sweet that the original creator of that game message you and gave you praise I mean I worked really hard on this Creation in a video game called space engineers and I made a fully working fallout New Vegas flatbed truck and it's really hard to create something that works really really really well in space engineers it is a physics engine pretty much on steroids and I told a RUclipsr that his video inspired me to do it and he gave me praise and I was smiling for the rest of that week so it was a real life changing experience

  • @user-hq2fy5cs1k
    @user-hq2fy5cs1k Год назад +1

    *Love the work , keep it up*

  • @flawed1
    @flawed1 Год назад +3

    “ One of the first PC games to actually look as good as an arcade machine of the era”
    This is the point I always try to make when people wonder what happened to arcades. The atmosphere of an arcade may have been amazing, but the main draw was that you couldn’t get graphics anywhere near an arcade at home… That’s just not true anymore

  • @AmbientMusicStudio
    @AmbientMusicStudio Год назад

    Fun stuff! Looking forward to launch day for the production hardware.

  • @fixitalex
    @fixitalex Год назад +5

    Wow! You did it the way pretty much like old-school game developers. It's like feeling yourself young again!

    • @yne2727
      @yne2727 Год назад

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  • @BobPlank_KK4DIV
    @BobPlank_KK4DIV Год назад

    Very nice!! I am really looking forward to the X16 launch.

  • @johngangemi1361
    @johngangemi1361 2 месяца назад

    You guys did an excellent job with this port.

  • @roudanskalamir9251
    @roudanskalamir9251 Год назад +12

    Xixit is one game that I've been trying to aquire a copy of for years to no avail. The closest you can come to a common release is Chain Reaction but that version completely redoes the soundtrack and dammit I want my demoscene sounds.

  • @cxk7127
    @cxk7127 Год назад

    That looks amazing!!!!

  • @zeliardforty-two4692
    @zeliardforty-two4692 Год назад +1

    Always love seeing ports like this! Really shows your knowledge of how the programming of the machines you’re using 🤓

  • @Dorff_Meister
    @Dorff_Meister Год назад +1

    Fun conversion. Kudos.

  • @Putersdcat
    @Putersdcat Год назад

    Congratulations! What a cool accomplishment! Huge respect!

    • @Putersdcat
      @Putersdcat Год назад

      🤦‍♂️😂😂😂 I had not started the video and was just so amazed by the title that you ported x-init! Looks like I got ahead of myself 😂😂 either way I’m sure the game port is cool too.

  • @midimusicforever
    @midimusicforever Год назад +1

    Well done!

  • @interactii
    @interactii Год назад +8

    Normally in a game like this once the sprites were settled, you redraw them in the background layer to free of your sprite objects for other effects, though I'm sure it makes it simpler when the hardware has that may sprites.

    • @The8BitGuy
      @The8BitGuy  Год назад +14

      Yes, it does.. It almost felt like cheating to use that many. But the machine can do 128 sprites, so why not?

    • @johndododoe1411
      @johndododoe1411 Год назад +7

      @@The8BitGuy You could use the freed up sprites for the original explosions.

    • @toxy3580
      @toxy3580 Год назад +2

      @@johndododoe1411 he was kinda speedrunning making it lol

  • @Dr.Quarex
    @Dr.Quarex Год назад +2

    Always fun to hear the names of anyone from Renaissance back in the day! Ambience was running on at least one computer in my house at some point during the day for years. I probably ran it in MS-DOS on my Windows machines until 2000 when compatibility broke hard.

  • @yvendous
    @yvendous Год назад +1

    Wow amazing job on the music reproduction to the artist

  • @thomaszaniello7084
    @thomaszaniello7084 Год назад

    Very Impressive, I can't get over how well the music turned out!

    • @yne2727
      @yne2727 Год назад

      👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you 👆✍️

  • @tinker7722
    @tinker7722 Год назад

    Amazing work! I love it!

    • @yne2727
      @yne2727 Год назад

      👆Your useful message are good, but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @evanbarnes9984
    @evanbarnes9984 Год назад +1

    4 weeks to do this in assembly is absolutely mind boggling! Excellent work man. I can't wait to someday get myself a real Commander X16! Also, if you ever want something like a nice retro style walnut case for your X16, I'd love to make it! I'm a woodworker in my spare time.

  • @ncjudin
    @ncjudin Год назад

    Amazing! Can’t wait to get my hands on an X16!

  • @TonTonTon140
    @TonTonTon140 Год назад

    Great video. Didn't think I would care about a video where you port a dos game, but I am surprisingly impressed with the video and have a new found appreciation for the work and effort you put into it.

  • @DamianReloaded
    @DamianReloaded Год назад

    Great job! It looks great!

    • @yne2727
      @yne2727 Год назад

      👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you 👆✍️

  • @n8wrl
    @n8wrl Год назад

    Nice work!

  • @Paul_Wetor
    @Paul_Wetor Год назад

    Nice to see you using Paint Shop Pro 6. My 1998 version of Paint Shop Pro 5 is still my go-to basic photo editor.

    • @yne2727
      @yne2727 Год назад

      👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you👆✍️

  • @Typical.Anomaly
    @Typical.Anomaly Год назад +5

    Almost all artists are perfectionists when it comes to their own products. Like Evan says, don't sell yourself short! As a "musician" (I just like to play guitar a lot lol), I should have a dozen albums out by age 44 but I always think my ideas suck. David, you rock. Never forget it!
    -4A 41 53 4F 4E

  • @heathwellsNZ
    @heathwellsNZ Год назад

    Wow. Just wow! Well done indeed! That 8-bit block set is my favourite! Oddly enough this game reminds me of Popcap's Bejeweled Classic that I sometimes play on the iPad as a casual no-brainer fun game!

  • @StevenIngram
    @StevenIngram Год назад

    That turned out amazingly well. :)

  • @Jenisonc
    @Jenisonc Год назад +1

    5:25 That x16 version is so incredible.. This whole "labor of love" project is full frontal, awesome.

  • @CrazyBossDK
    @CrazyBossDK 5 месяцев назад +1

    I played this game back in the 90s at MSDOS - i used hours on it, i did not realize until I saw the video, but i remember now. I did not remember the name of it but it was clearly that game :) fun times.

  • @mr-meek
    @mr-meek Год назад +1

    Purple Motion

  • @Bashar_Adamah
    @Bashar_Adamah Год назад

    I'm very happy for you SIr... Thank you so much

  • @VK2FVAX
    @VK2FVAX Год назад

    I love that Thomas gave his blessing. That's just so nice! Well done on this. Great choices and it looks grand. Xixit was one of my favourite 90's games. So addictive. Can't wait to buy a x16

  • @andytaff69
    @andytaff69 Год назад

    Great video, its great to see how others port games from one system to another.

  • @CraigRodmellMusic
    @CraigRodmellMusic Год назад

    Thanks for another informative, enjoyable episode.

  • @kissingfrogs
    @kissingfrogs Год назад

    loved the making a game port overview. I would definitely be keen to watch a deeper dive.

    • @yne2727
      @yne2727 Год назад

      👆 Your useful message are good, but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @datagod
    @datagod Год назад

    Wow dude, you put a LOT of work into that. Awesome results! I think I like the new music better too.

    • @yne2727
      @yne2727 Год назад

      👆Your message are useful but follow the easy way of making incomeTell Andrei jikh i referred you👆✍️

  • @intel386DX
    @intel386DX Год назад

    fantastic port!

  • @jeanmorin4580
    @jeanmorin4580 Год назад

    I first saw "I made a port of XINIT to the X16" :D Love your videos, thanks!

  • @pizzazif
    @pizzazif 9 месяцев назад +1

    that snowing one looks like the commodore vic 20 christmas demo you talked about

  • @NeilRoy
    @NeilRoy Год назад +1

    Nice work! A game I liked from my Amiga days that I recreated in part, was a Tetris style game where every time you completed a line, it reveals more of a background image. You move on when you have the complete image and get a new one. It was a fun way to do things. Some of the original images were designed so that, in one example, it looked like the sexy body of a female as the image was slowly revealed from bottom to top until get get near the top and realize, it's actually a candle and some of those curves were blobs of wax on it. Fun game.

    • @yne2727
      @yne2727 Год назад

      👆Your useful message are good, but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @idea1407
    @idea1407 Год назад

    Super fun and addicting. The background animations are great. I had a hard time trying to stop playing. ha ha. Runs well on the emulator. Thanks.

    • @yne2727
      @yne2727 Год назад

      👆Your useful message are good, but follow the easy way of making income, Tell Andrei jikh i referred you👆✍️

  • @jamescurrie01
    @jamescurrie01 Год назад

    very very cool, bravo on the hard work.