Comparators are tile entities because they store their power level in NBT data. However in reality it's not necessary (except for the fact that it would remove overloaded comparators and break contraptions that have observers observing comparators), as shown in MC-164011.
Its unfortunate there are very few cases that let you merge interesting properties of one block with another tile entity. 99% of the time you just get a broken block lol. Hopper or beacon storage is interesting bc its the only way to get a full chest storage in a transparent block with a top surface, might be useful for storage tech. Banner storage is nice bc its invisible and chest models cause fps lag. But both are limited bc they can't be merged as a double chest.
Just came over from your channel after watching the cactus storage thing. Just stealing all my ideas before I have a chance to have them. Fucking Legend.
@@nfqs there are some servers with special tools, some of them are mining related, and some are poorly coded and dont send out block updates. I play on such a server, i tried this but it must have been patched in 1.19. I didnt put the activator rails down though, i dont see what function they would have in this setup, but who knows maybe that's my problem.
Doing this with a command block would be cool, as that would give you an indestructible chest. Also doing this with hoppers swapped into a spawnable block would be pretty useful for mob farms. Ignoring how stupid that would be.
How is it possible that you open the chest GUI? Having done modding, I have a basic understanding of how block entities work, and the click (or should I say "use") event is dispatched to the Block class, not the BlockEntity class. So when you right click, say, a skull, it should call the "onUse" method of SkullBlock (which is probably not even overridden) and would never try to open a GUI whatsoever... Or does minecraft short-circuit click event when there's a block entity present and trusts it for the block type? That doesn't sound right though...
I'd assume that spectator interactions call different methods, because otherwise if you tried to interact with a regular barrel in spectator, it would change it's blockstate to opened, which would be unwanted.
Если я правильно понял то всё, что нужно чтобы это провернуть это update supressor, а они вполне себе спокойно строятся в выживании...так-что ответ скорее всего да
Comparators are tile entities because they store their power level in NBT data. However in reality it's not necessary (except for the fact that it would remove overloaded comparators and break contraptions that have observers observing comparators), as shown in MC-164011.
Considering the alternative is having 32 block states i think it makes sense
@@punchster289 I'm late to the party but it would be 128 actually, there are 4 orientations too
4 orientations * 2 operation modes * 16 power levels
Its unfortunate there are very few cases that let you merge interesting properties of one block with another tile entity. 99% of the time you just get a broken block lol.
Hopper or beacon storage is interesting bc its the only way to get a full chest storage in a transparent block with a top surface, might be useful for storage tech. Banner storage is nice bc its invisible and chest models cause fps lag. But both are limited bc they can't be merged as a double chest.
Just came over from your channel after watching the cactus storage thing. Just stealing all my ideas before I have a chance to have them.
Fucking Legend.
Why'd you pause the game
The way he says “bee nest” 💀
This could be useful in anarchy. You could store stuff in a chest and then change it to a different block, and xray and chestesp wouldnt detect it
If you can get an update supressor working on any anarchy server, be my guest.
you cant make floating comparators in anarchy
@@nfqs there are some servers with special tools, some of them are mining related, and some are poorly coded and dont send out block updates. I play on such a server, i tried this but it must have been patched in 1.19. I didnt put the activator rails down though, i dont see what function they would have in this setup, but who knows maybe that's my problem.
actually that portal setup is made by Savva and i forgor to credit him
Finally, we can now replicate that one bedrock bug that allowed you to put honey back in beehives!
rip cactus storage
You can still use it by inputting items in water streams. Just not hoppers :(
@@hackerreport4975 ?
@@vibaj16 Im not even sure what I meant
@@vibaj16 one way storage
Incredible discovery!! :D
Doing this with a command block would be cool, as that would give you an indestructible chest.
Also doing this with hoppers swapped into a spawnable block would be pretty useful for mob farms. Ignoring how stupid that would be.
I think picking up items by a hopper is part of the block, not the tile entity. Haven't tested it tho, so I could be wrong
So, could you have a bed with doublechest NBT data?
Huh, yeah I guess
_Make a chest enchant-table/anvil_ = Obsidian chest :)
Bed storage in the nether
Cool find
How does this interact with nbt data from command blocks?
Invisible storage! Nice.
10:15
literally, ender chest
this has the most quiet audio ever
is there a way to open the chest gui in survival mode?
In survival? No
@@JKM115 I can't open it in spectator either...
nevermind, it just doesn't work wiht comparators. Also, the banner becomes visible when I relog
Savva one love
Wait is there a bug report for the brewing stand not sending blockupdates?
How is it possible that you open the chest GUI? Having done modding, I have a basic understanding of how block entities work, and the click (or should I say "use") event is dispatched to the Block class, not the BlockEntity class. So when you right click, say, a skull, it should call the "onUse" method of SkullBlock (which is probably not even overridden) and would never try to open a GUI whatsoever...
Or does minecraft short-circuit click event when there's a block entity present and trusts it for the block type? That doesn't sound right though...
I'd assume that spectator interactions call different methods, because otherwise if you tried to interact with a regular barrel in spectator, it would change it's blockstate to opened, which would be unwanted.
@@JKM115 that makes a lot of sense, I didn't even pay attention to the spectator mode. Thanks for the quick reply!
can somebody test if you can break blocks in survival while your head is in the end gateway i need to know for prison comunity reasons
Подскажите пожалуйста, это можно без команнды в выживание делать?
Если я правильно понял то всё, что нужно чтобы это провернуть это update supressor, а они вполне себе спокойно строятся в выживании...так-что ответ скорее всего да
Jkm, I think you have all the tools you need to run commands in survival. Let me know if I'm wrong
How so?
James please do an updated block event delay vid!
does the comparator chest still work as a comparator?
Can you do world download or smth i did exacltly the sam and it doesnt work
You need an update supressor
8:50
But, can you open it?
With the hand
I dont get the floating comparator part of this tutorial, how do you get it to stay like this?
It’s a ghost block. It’s not actually there. It gets updated while in an illegal state and pops off serverside only.
@@mantacid1221 so its not replicable when you arent on a server?
@@flanbi9943 i think it is replicable.
cool
How do you get floating comparator
Either by placing it on top of a trapdoor and opening it, or you update suppress removal of the block below the comparator
Benis??