Oh yea, the first map I actually saw this playback in game recently. Nice to see it cleary and not lagging. the playback in-game isn't the clearest. I made two paths to 1) give players options. 2) a way to find the tombs INSIDE the base instead of running around the holes outside of it. up to this point I thought "lets make this a balanced build, not to difficult, but still fun." Though at this point I could see about making it a more of an actual deathtrap. Funny thing the bombardier on the left side of the big room for a while was the most frequent cause of death in alot of invasions, though I can see that can be a problem for my other guards. I made a few other outposts for various difficulty levels. Cool to see you at it again!
Oh yea, the first map I actually saw this playback in game recently. Nice to see it cleary and not lagging. the playback in-game isn't the clearest. I made two paths to 1) give players options. 2) a way to find the tombs INSIDE the base instead of running around the holes outside of it. up to this point I thought "lets make this a balanced build, not to difficult, but still fun." Though at this point I could see about making it a more of an actual deathtrap. Funny thing the bombardier on the left side of the big room for a while was the most frequent cause of death in alot of invasions, though I can see that can be a problem for my other guards. I made a few other outposts for various difficulty levels. Cool to see you at it again!